scichart
Version:
Fast WebGL JavaScript Charting Library and Framework
158 lines (157 loc) • 8.99 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.toScrtTextStyle = exports.updateScrtLineStyle = exports.updateScrtAxisDescriptor = exports.AxisCubeEntity = void 0;
var SceneEntityType_1 = require("../../../types/SceneEntityType");
var tsrExtensions_1 = require("../../../utils/tsrExtensions");
var BaseSceneEntity3D_1 = require("../Primitives/BaseSceneEntity3D");
var IAxisDescriptor_1 = require("./IAxisDescriptor");
/**
* The {@link AxisCubeEntity} is a 3D Scene Entity (inherits {@link BaseSceneEntity3D}) which renders the 3D X,Y,Z axis cube,
* axis walls and labels in a {@link SciChart3DSurface}
*/
var AxisCubeEntity = /** @class */ (function (_super) {
__extends(AxisCubeEntity, _super);
/**
* Creates an instance of an {@link AxisCubeEntity}
* @param webAssemblyContext The {@link TSciChart3D | SciChart 3D WebAssembly Context} containing native methods and
* access to our WebGL2 Engine and WebAssembly numerical methods
* @param sciChart3DSurface The {@link SciChart3DSurface} associated with the axis cube
*/
function AxisCubeEntity(webAssemblyContext, sciChart3DSurface) {
var _this = _super.call(this, webAssemblyContext) || this;
/**
* @inheritDoc
*/
_this.type = SceneEntityType_1.ESceneEntityType.AxisCubeEntity;
_this.sciChart3DSurface = sciChart3DSurface;
_this.setNativeEntity(webAssemblyContext.SCRTAxisCubeEntity.implement(_this));
return _this;
}
/**
* @inheritDoc
*/
AxisCubeEntity.prototype.Update = function (deltaTime) {
var _this = this;
var _a, _b;
// console.log("update");
// this gets called from wasm!!
if (!this.currentRenderPassData) {
return;
}
var scrtAxisCubeEntity = this.nativeEntity;
var scrtAxisCubeDescriptor = scrtAxisCubeEntity.GetDescriptorPtr();
scrtAxisCubeDescriptor.m_bZxPlaneVisible = this.sciChart3DSurface.isZXPlaneVisible;
scrtAxisCubeDescriptor.m_bXyPlaneVisible = this.sciChart3DSurface.isXYPlaneVisible;
scrtAxisCubeDescriptor.m_bZyPlaneVisible = this.sciChart3DSurface.isZYPlaneVisible;
var _c = this.currentRenderPassData.sceneDescriptor.axisCubeDescriptor, xAxisDescriptor = _c.xAxisDescriptor, yAxisDescriptor = _c.yAxisDescriptor, zAxisDescriptor = _c.zAxisDescriptor;
// Check for changes and force recreation of meshes in C++ side
if (!(0, IAxisDescriptor_1.getDescriptorsEqual)(xAxisDescriptor, this.lastXDescriptor) ||
!(0, IAxisDescriptor_1.getDescriptorsEqual)(yAxisDescriptor, this.lastYDescriptor) ||
!(0, IAxisDescriptor_1.getDescriptorsEqual)(zAxisDescriptor, this.lastZDescriptor)) {
// Destroy meshes to recreate later in SCRTAxisCubeEntity::Update()
// console.warn("Property changed, destroying meshes");
scrtAxisCubeEntity.DestroyMeshes();
}
this.lastXDescriptor = xAxisDescriptor;
this.lastYDescriptor = yAxisDescriptor;
this.lastZDescriptor = zAxisDescriptor;
// TODO: MEMORY LEAK if we don't delete the SCRTAxisDescriptor
var xScrtAxisDesc = scrtAxisCubeDescriptor.GetXAxisDescPtr();
var yScrtAxisDesc = scrtAxisCubeDescriptor.GetYAxisDescPtr();
var zScrtAxisDesc = scrtAxisCubeDescriptor.GetZAxisDescPtr();
var descriptorsMapping = [
[xScrtAxisDesc, xAxisDescriptor],
[yScrtAxisDesc, yAxisDescriptor],
[zScrtAxisDesc, zAxisDescriptor]
];
descriptorsMapping.forEach(function (el) { return (0, exports.updateScrtAxisDescriptor)(_this.webAssemblyContext, el[0], el[1]); });
// The code below is commented due to performance reasons
// yAxisDescriptor.majorCoordinates.forEach(c => console.log(" .. coord " + c));
// yAxisDescriptor.tickLabels.forEach(l => console.log(" .. label " + l));
// scrtAxisCubeEntity.DebugDescriptor();
_super.prototype.Update.call(this, deltaTime);
// Redraw after setting up the axis cube
if (!((_a = this.sciChart3DSurface) === null || _a === void 0 ? void 0 : _a.isAxisCubeRendered)) {
(_b = this.sciChart3DSurface) === null || _b === void 0 ? void 0 : _b.setIsAxisCubeRendered();
setTimeout(function () { var _a; return (_a = _this.sciChart3DSurface) === null || _a === void 0 ? void 0 : _a.invalidateElement(); }, 0);
}
};
return AxisCubeEntity;
}(BaseSceneEntity3D_1.BaseSceneEntity3D));
exports.AxisCubeEntity = AxisCubeEntity;
/** @ignore */
var updateScrtAxisDescriptor = function (wasmContext, scrtAxisDesc, axisDesc) {
var _a;
scrtAxisDesc.m_strTitle = (_a = axisDesc.axisTitle) !== null && _a !== void 0 ? _a : "";
scrtAxisDesc.m_fRangeSize = axisDesc.axisSize;
scrtAxisDesc.m_fTitleOffset = axisDesc.titleOffset;
scrtAxisDesc.m_fTextOffset = axisDesc.tickLabelsOffset;
scrtAxisDesc.m_bBandsEnabled = axisDesc.drawBands;
scrtAxisDesc.m_bLabelsEnabled = axisDesc.drawLabels;
scrtAxisDesc.m_bMajorLinesEnabled = axisDesc.drawMajorGridlines;
scrtAxisDesc.m_bMajorTicksEnabled = axisDesc.drawMajorTicks;
scrtAxisDesc.m_bMinorLinesEnabled = axisDesc.drawMinorGridlines;
scrtAxisDesc.m_bMinorTicksEnabled = axisDesc.drawMinorTicks;
scrtAxisDesc.m_fBorderThickness = axisDesc.borderThickness;
(0, tsrExtensions_1.updateTsrVector4)(axisDesc.borderColor, scrtAxisDesc.GetBorderColorPtr());
(0, tsrExtensions_1.updateTsrVector4)(axisDesc.backgroundColor, scrtAxisDesc.GetBackgroundColorPtr());
(0, tsrExtensions_1.updateTsrVector4)(axisDesc.bandColor, scrtAxisDesc.GetBandColorPtr());
(0, exports.updateScrtLineStyle)(axisDesc.majorLineStyle, scrtAxisDesc.GetMajorLineStylePtr());
(0, exports.updateScrtLineStyle)(axisDesc.minorLineStyle, scrtAxisDesc.GetMinorLineStylePtr());
(0, exports.toScrtTextStyle)(axisDesc.labelStyle, scrtAxisDesc.GetTextStylePtr());
(0, exports.toScrtTextStyle)(axisDesc.titleStyle, scrtAxisDesc.GetTitleTextStylePtr());
(0, exports.updateScrtLineStyle)(axisDesc.majorTickStyle, scrtAxisDesc.GetMajorTickStylePtr());
(0, exports.updateScrtLineStyle)(axisDesc.minorTickStyle, scrtAxisDesc.GetMinorTickStylePtr());
// toScrtTextStyle(axisDesc.titleStyle, scrtAxisDesc.GetTitleStylePtr());
// console.log("majorCoordinates", axisDesc.majorCoordinates);
// console.log("minorCoordinates", axisDesc.minorCoordinates);
// console.log("tickLabels", axisDesc.tickLabels);
var majors = new wasmContext.FloatVector();
axisDesc.majorCoordinates.forEach(function (el) { return majors.push_back(el); });
scrtAxisDesc.SetMajors(majors);
majors.delete();
var minors = new wasmContext.FloatVector();
axisDesc.minorCoordinates.forEach(function (el) { return minors.push_back(el); });
scrtAxisDesc.SetMinors(minors);
minors.delete();
var majorLabels = new wasmContext.WStringVector();
axisDesc.tickLabels.forEach(function (el) { return majorLabels.push_back(el); });
scrtAxisDesc.SetMajorLabels(majorLabels);
majorLabels.delete();
};
exports.updateScrtAxisDescriptor = updateScrtAxisDescriptor;
/** @ignore */
var updateScrtLineStyle = function (lineStyle, scrtLineStyle) {
scrtLineStyle.m_fStrokeThickness = lineStyle.strokeThickness;
scrtLineStyle.m_fStart = lineStyle.start;
scrtLineStyle.m_fEnd = lineStyle.end;
(0, tsrExtensions_1.updateTsrVector4)(lineStyle.stroke, scrtLineStyle.GetStrokeColorPtr());
};
exports.updateScrtLineStyle = updateScrtLineStyle;
/** @ignore */
var toScrtTextStyle = function (labelStyle, scrtTextStyle) {
scrtTextStyle.m_fSize = labelStyle.fontSize;
scrtTextStyle.m_strFont = labelStyle.fontFamily;
scrtTextStyle.m_uiARGBColor = labelStyle.foreground;
scrtTextStyle.m_fDpiScaling = labelStyle.dpiScaling;
if (labelStyle.alignment) {
scrtTextStyle.SetAlignment(labelStyle.alignment);
}
return scrtTextStyle;
};
exports.toScrtTextStyle = toScrtTextStyle;
;