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scichart

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Fast WebGL JavaScript Charting Library and Framework

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.TextureCache = void 0; var Deleter_1 = require("../../Core/Deleter"); var BaseCache_1 = require("./BaseCache"); /** * @ignore */ var TextureCache = /** @class */ (function (_super) { __extends(TextureCache, _super); /** * unlike the base class this one accepts both context * @param wasmContext TSciChart or TSciChart3D */ function TextureCache(wasmContext) { var _this = _super.call(this, wasmContext) || this; _this.wasmContext = wasmContext; return _this; } Object.defineProperty(TextureCache.prototype, "value", { get: function () { if (!this.cachedEntity && this.textureFormat) { this.cachedEntity = this.create(this.width, this.height, this.textureFormat); } return this.cachedEntity; }, enumerable: false, configurable: true }); /** * Creates or fetches a new texture with the specified params * @param width * @param height * @param textureFormat */ TextureCache.prototype.create = function (width, height, textureFormat) { if (this.cachedEntity && width === this.width && height === this.height && textureFormat === this.textureFormat) { return this.cachedEntity; } this.cachedEntity = (0, Deleter_1.deleteSafe)(this.cachedEntity); this.width = width; this.height = height; this.textureFormat = textureFormat; this.cachedEntity = this.wasmContext.SCRTCreateBitmapTexture(this.width, this.height, textureFormat); return this.cachedEntity; }; TextureCache.prototype.resetCache = function () { this.invalidateCache(); this.width = undefined; this.height = undefined; this.textureFormat = undefined; }; return TextureCache; }(BaseCache_1.BaseCache)); exports.TextureCache = TextureCache;