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Fast WebGL JavaScript Charting Library and Framework

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export declare type TSciChart3D = { canvas: HTMLCanvasElement; canvas2D: HTMLCanvasElement; SCRTFillTextureFloat32: (texture: TSRTexture, width: number, height: number, pixels: SCRTFloatVector) => TSRVector4; SCRTDoLeakCheck: () => void; SCRT3DSetClearColor: (reg: number, green: number, blue: number, alpha: number) => void; SCRTCreateBitmapTexture: (width: number, height: number, textureFormat: eTSRTextureFormat) => TSRTexture; SCRTFillTextureAbgr: (texture: TSRTexture, width: number, height: number, pixels: IntVector) => void; TSRRequestExit: () => void; TSRRequestDraw: () => void; TSRRequestCanvasDraw: (canvasID: string) => void; TSRSetDrawRequestsEnabled: (enabled: boolean) => void; SCRT3DGetScreenWidth: () => number; SCRT3DGetScreenHeight: () => number; SCRTSetActiveWorld: (scrtSceneWorld: SCRTSceneWorld) => void; SCRTSetMainWindowSize: (width: number, height: number) => void; SCRTGetTemplateMesh: (meshId: eSCRTMesh) => TSRIndexedMesh; SCRTGetTemplateTexture: (textureId: eSCRTTexture) => TSRTexture; SCRTGetSelectionInfo: (xCoord: number, yCoord: number) => SCRTSelectionInfo; SCRTSetIsSelectionBufferEnabled: (isEnabled: boolean) => void; SCRTGetIsSelectionBufferEnabled: () => boolean; SCRT3DSetWaterMarkProperties: (properties: SCRTWaterMarkProperties) => void; SCRTSetGlobalSampleChartInterface: (param0: SCRTSampleChartInterface) => void; SCRTGetGlobalSampleChartInterface: () => SCRTSampleChartInterface; SCRTSetGlobalCopyToDestinationInterface: (param0: SCRTCopyToDestinationInterface) => void; SCRTSetClearAlphaParams: (enabled: boolean, alpha: number) => void; SCRTRegisterFile: (fileName: string, url: string, callback: SCRTFileLoadCallbackInterface) => void; TSRVector4: (new () => TSRVector4) & (new (x: number, y: number, z: number, w: number) => TSRVector4); IntVector: new () => IntVector; UIntVector: new () => UIntVector; SCRTFloatVector: new () => SCRTFloatVector; FloatVector: new () => FloatVector; SCRTDoubleVector: new () => SCRTDoubleVector; DoubleVector: new () => DoubleVector; eTSRTextureFormat: { TSR_TEXTUREFORMAT_A8B8G8R8: eTSRTextureFormat; TSR_TEXTUREFORMAT_R32F: eTSRTextureFormat; }; StringVector: new () => StringVector; LinearCoordinateCalculatorDouble: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number) => LinearCoordinateCalculatorDouble; FlippedLinearCoordinateCalculatorDouble: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number) => FlippedLinearCoordinateCalculatorDouble; LinearCoordinateCalculatorSingle: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number) => LinearCoordinateCalculatorSingle; FlippedLinearCoordinateCalculatorSingle: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number) => FlippedLinearCoordinateCalculatorSingle; CategoryCoordinateCalculatorDouble: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number, IndexMin: number, IndexMax: number) => CategoryCoordinateCalculatorDouble; FlippedCategoryCoordinateCalculatorDouble: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number, IndexMin: number, IndexMax: number) => FlippedCategoryCoordinateCalculatorDouble; LogarithmicCoordinateCalculator: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number, LogBase: number) => LogarithmicCoordinateCalculator; FlippedLogarithmicCoordinateCalculator: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number, LogBase: number) => FlippedLogarithmicCoordinateCalculator; DoubleRange: (new () => DoubleRange) & (new (min: number, max: number) => DoubleRange); NumberUtil: { Log: (value: number, logBase: number) => number; IsPowerOf: (value: number, power: number, logBase: number) => boolean; RoundUpPower: (value: number, power: number, logBase: number) => number; RoundDownPower: (value: number, power: number, logBase: number) => number; RoundUp: (value: number, nearest: number) => number; RoundDown: (value: number, nearest: number) => number; IsDivisibleBy: (value: number, divisor: number) => boolean; Constrain: (value: number, lowerBound: number, upperBound: number) => number; RoundToDigits: (value: number, decimals: number) => number; MinMax: (inputValues: SCRTDoubleVector) => DoubleRange; LinearInterpolateI: (from: number, to: number, ratio: number) => number; }; SCRTLicenseType: { LICENSE_TYPE_NO_LICENSE: SCRTLicenseType; LICENSE_TYPE_TRIAL: SCRTLicenseType; LICENSE_TYPE_COMMUNITY: SCRTLicenseType; LICENSE_TYPE_FULL: SCRTLicenseType; LICENSE_TYPE_FULL_EXPIRED: SCRTLicenseType; LICENSE_TYPE_TRIAL_EXPIRED: SCRTLicenseType; LICENSE_TYPE_SUBSCRIPTION_EXPIRED: SCRTLicenseType; LICENSE_TYPE_INVALID_DEVELOPER_LICENSE: SCRTLicenseType; LICENSE_TYPE_REQUIRES_VALIDATION: SCRTLicenseType; LICENSE_TYPE_INVALID_LICENSE: SCRTLicenseType; }; SCRTCredentials: { SetRuntimeLicenseKeyW: (licenseKey: string) => boolean; GetLicenseType: () => SCRTLicenseType; ResetRuntimeLicense: () => void; HasFeature: (feature: string) => SCRTLicenseType; GetLicenseDaysRemaining: () => number; GetExpiryDate: () => string; Dump: () => string; GetEncrypted: (stringToEncrypt: string) => string; Hash256Encode64: (stringToHash: string) => string; GetOrderId: () => string; GetAllowDebugging: () => boolean; GetLicenseErrors: () => string; GetLicenseChallenge: () => string; ApplyLicenseResponse: (response: string) => number; RequiresValidation: () => boolean; GetBuildStamp: () => string; GetProductCode: () => string; GetEncryptedOrderId: () => string; GetDeveloperCount: () => number; }; WStringVector: new () => WStringVector; NiceDoubleScale: { CalculateTickSpacing: (min: number, max: number, minorsPerMajor: number, maxTicks: number) => DoubleRange; }; NiceLogScale: { CalculateTickSpacing: (min: number, max: number, logBase: number, minorsPerMajor: number, maxTicks: number) => DoubleRange; CalculateLowPrecisionTickSpacing: (min: number, max: number, logBase: number, minorsPerMajor: number, maxTicks: number) => DoubleRange; }; Math3D: { CenterOfVectors: (a: TSRVector3, b: TSRVector3) => TSRVector3; PitchAndYawToDirection: (pitch: number, yaw: number) => TSRVector3; DirectionToPitchAndYaw: (direction: TSRVector3) => PitchYaw; RotateAroundPoint: (originPoint: TSRVector3, pointToRotate: TSRVector3, rotationAngleDegrees: number, rotationAxis: TSRVector3) => TSRVector3; DegToRad: (degrees: number) => number; RadToDeg: (radians: number) => number; IsZero: (value: number) => boolean; }; TSRVector3: (new () => TSRVector3) & (new (x: number, y: number, z: number) => TSRVector3); SCRTTickStyle: new () => SCRTTickStyle; eSCRTTextAlignement: { SCRT_TEXT_ALIGNEMENT_SCREEN: eSCRTTextAlignement; SCRT_TEXT_ALIGNEMENT_SCREEN_AUTOROTATED: eSCRTTextAlignement; SCRT_TEXT_ALIGNEMENT_WORLD: eSCRTTextAlignement; SCRT_TEXT_ALIGNEMENT_WORLD_BILLBOARD: eSCRTTextAlignement; }; SCRTTextStyle: new () => SCRTTextStyle; SCRTAxisDescriptor: new () => SCRTAxisDescriptor; SCRTSceneWorld: new () => SCRTSceneWorld; SCRTSceneEntity: { implement: (wrapper: SCRTSceneEntityWrapper) => SCRTSceneEntity; }; TSRCamera: new () => TSRCamera; TSRVector2: (new () => TSRVector2) & (new (x: number, y: number) => TSRVector2); SCRTFontKey: new (name: string, size: number, transformed: boolean, advanced: boolean) => SCRTFontKey; SCRTXyzGizmoEntity: { implement: (wrapper: SCRTXyzGizmoEntityWrapper) => SCRTXyzGizmoEntity; }; eSCRT_POINT_MARKER_TYPE: { SCRT_POINT_MARKER_TYPE_PIXEL: eSCRT_POINT_MARKER_TYPE; SCRT_POINT_MARKER_TYPE_TEXTURED_QUAD: eSCRT_POINT_MARKER_TYPE; SCRT_POINT_MARKER_TYPE_INSTANCED_MESH: eSCRT_POINT_MARKER_TYPE; }; SCRTPoint3DSceneEntityParams: new () => SCRTPoint3DSceneEntityParams; SCRTPoint3DSceneEntity: (new () => SCRTPoint3DSceneEntity) & { implement: (wrapper: SCRTPoint3DSceneEntityWrapper) => SCRTPoint3DSceneEntity; }; SCRTColumnsSceneEntityParams: new () => SCRTColumnsSceneEntityParams; SCRTColumnsSceneEntity: (new () => SCRTColumnsSceneEntity) & { implement: (wrapper: SCRTColumnsSceneEntityWrapper) => SCRTColumnsSceneEntity; }; SCRTPointLines3DSceneEntityParams: new () => SCRTPointLines3DSceneEntityParams; SCRTPointLine3DSceneEntity: (new () => SCRTPointLine3DSceneEntity) & { implement: (wrapper: SCRTPointLine3DSceneEntityWrapper) => SCRTPointLine3DSceneEntity; }; SCRTAxisRange: new () => SCRTAxisRange; eSCRTGridDrawingFeatures: { SCRT_GRID_DRAWING_FEATURES_SOLID: eSCRTGridDrawingFeatures; SCRT_GRID_DRAWING_FEATURES_WIREFRAME: eSCRTGridDrawingFeatures; SCRT_GRID_DRAWING_FEATURES_CONTOURS: eSCRTGridDrawingFeatures; SCRT_GRID_DRAWING_FEATURES_SKIRT: eSCRTGridDrawingFeatures; }; eSCRTGridMeshResolution: { SCRT_GRID_MESH_RES_X1: eSCRTGridMeshResolution; SCRT_GRID_MESH_RES_X2: eSCRTGridMeshResolution; SCRT_GRID_MESH_RES_X4: eSCRTGridMeshResolution; }; SCRTGridDrawingProperties: new () => SCRTGridDrawingProperties; SCRTGridMeshEntity: (new () => SCRTGridMeshEntity) & { implement: (wrapper: SCRTGridMeshEntityWrapper) => SCRTGridMeshEntity; }; eAxisPlaneDrawLabelsMode: { AxisPlaneDrawLabelsBoth: eAxisPlaneDrawLabelsMode; AxisPlaneDrawLabelsHidden: eAxisPlaneDrawLabelsMode; AxisPlaneDrawLabelsLocalX: eAxisPlaneDrawLabelsMode; AxisPlaneDrawLabelsLocalY: eAxisPlaneDrawLabelsMode; }; eAxisPlaneVisibilityMode: { AxisPlaneVisibilityOneSide: eAxisPlaneVisibilityMode; AxisPlaneVisibilityBackfaceCulled: eAxisPlaneVisibilityMode; AxisPlaneVisibilityManual: eAxisPlaneVisibilityMode; }; SCRTAxisCubeDescriptor: new () => SCRTAxisCubeDescriptor; SCRTAxisCubeEntity: (new () => SCRTAxisCubeEntity) & { implement: (wrapper: SCRTAxisCubeEntityWrapper) => SCRTAxisCubeEntity; }; SCRTMesh: new () => SCRTMesh; SCRTLinesMesh: new (lineThickness: number, isStrips: boolean, isAntialias: boolean) => SCRTLinesMesh; eSCRTMesh: { SCRT_MESH_CUBE: eSCRTMesh; SCRT_MESH_SPHERE: eSCRTMesh; SCRT_MESH_PYRAMID: eSCRTMesh; SCRT_MESH_CYLINDER: eSCRTMesh; }; eSCRTTexture: { SCRT_TEXTURE_SOLIDWHITE: eSCRTTexture; SCRT_TEXTURE_CIRCLE: eSCRTTexture; SCRT_TEXTURE_SQUARE: eSCRTTexture; SCRT_TEXTURE_TRIANGLE: eSCRTTexture; }; SCRTSelectionInfo: new () => SCRTSelectionInfo; SCRTWaterMarkProperties: new () => SCRTWaterMarkProperties; SCRTFrameRenderer3D: new () => SCRTFrameRenderer3D; eTSRPlatform: { Undefined: eTSRPlatform; Windows: eTSRPlatform; Mac: eTSRPlatform; Linux: eTSRPlatform; Android: eTSRPlatform; iOS: eTSRPlatform; Web: eTSRPlatform; }; eTSRMetaDataType: { Unknown: eTSRMetaDataType; Core: eTSRMetaDataType; Defined: eTSRMetaDataType; DynamicDefined: eTSRMetaDataType; Enum: eTSRMetaDataType; BitFlags: eTSRMetaDataType; }; eVariableUsage: { Normal: eVariableUsage; Pointer: eVariableUsage; Vector: eVariableUsage; VectorOfPointers: eVariableUsage; Blob: eVariableUsage; Array: eVariableUsage; DynamicArray: eVariableUsage; }; eTSRRendererType: { TSR_RENDERER_TYPE_UNDEFINED: eTSRRendererType; TSR_RENDERER_TYPE_D3D11: eTSRRendererType; TSR_RENDERER_TYPE_D3D11_LEVEL10: eTSRRendererType; TSR_RENDERER_TYPE_D3D9: eTSRRendererType; TSR_RENDERER_TYPE_GL: eTSRRendererType; TSR_RENDERER_TYPE_GLES2: eTSRRendererType; TSR_RENDERER_TYPE_GLES3: eTSRRendererType; TSR_RENDERER_TYPE_METAL: eTSRRendererType; TSR_RENDERER_TYPE_VULKAN: eTSRRendererType; TSR_RENDERER_TYPE_D3D12: eTSRRendererType; }; eTSRCameraProjectionMode: { CAMERA_PROJECTIONMODE_PERSPECTIVE: eTSRCameraProjectionMode; CAMERA_PROJECTIONMODE_ORTHOGONAL: eTSRCameraProjectionMode; }; TSRShadowPartitionMode: { Manual: TSRShadowPartitionMode; Logarithmic: TSRShadowPartitionMode; PSSM: TSRShadowPartitionMode; }; TSRShadowCascadeSelectionModes: { SplitDepth: TSRShadowCascadeSelectionModes; Projection: TSRShadowCascadeSelectionModes; }; TSRShadowMode: { FixedSizePCF: TSRShadowMode; GridPCF: TSRShadowMode; RandomDiscPCF: TSRShadowMode; OptimizedPCF: TSRShadowMode; VSM: TSRShadowMode; EVSM2: TSRShadowMode; EVSM4: TSRShadowMode; MSMHamburger: TSRShadowMode; MSMHausdorff: TSRShadowMode; }; TSRShadowMapSize: { SMSize512: TSRShadowMapSize; SMSize1024: TSRShadowMapSize; SMSize2048: TSRShadowMapSize; }; TSRShadowDepthBufferFormat: { DB16Unorm: TSRShadowDepthBufferFormat; DB24Unorm: TSRShadowDepthBufferFormat; DB32Float: TSRShadowDepthBufferFormat; }; TSRShadowFixedFilterSize: { Filter2x2: TSRShadowFixedFilterSize; Filter3x3: TSRShadowFixedFilterSize; Filter5x5: TSRShadowFixedFilterSize; Filter7x7: TSRShadowFixedFilterSize; Filter9x9: TSRShadowFixedFilterSize; }; TSRShadowMSAA: { MSAANone: TSRShadowMSAA; MSAA2x: TSRShadowMSAA; MSAA4x: TSRShadowMSAA; MSAA8x: TSRShadowMSAA; }; TSRShadowSMFormat: { SM16Bit: TSRShadowSMFormat; SM32Bit: TSRShadowSMFormat; }; TSRShadowAnisotropy: { Anisotropy1x: TSRShadowAnisotropy; Anisotropy2x: TSRShadowAnisotropy; Anisotropy4x: TSRShadowAnisotropy; Anisotropy8x: TSRShadowAnisotropy; Anisotropy16x: TSRShadowAnisotropy; }; eTSRTextAlignMode: { Left: eTSRTextAlignMode; Center: eTSRTextAlignMode; Right: eTSRTextAlignMode; }; TSRTextLineBounds: new () => TSRTextLineBounds; TSRTextBounds: new () => TSRTextBounds; SCRTSampleChartInterface: { implement: (wrapper: SCRTSampleChartInterfaceWrapper) => SCRTSampleChartInterface; }; SCRTCopyToDestinationInterface: { implement: (wrapper: SCRTCopyToDestinationInterfaceWrapper) => SCRTCopyToDestinationInterface; }; SCRTFileLoadCallbackInterface: { implement: (wrapper: SCRTFileLoadCallbackInterfaceWrapper) => SCRTFileLoadCallbackInterface; }; SCRTSurfaceDestination: { implement: (wrapper: SCRTSurfaceDestinationWrapper) => SCRTSurfaceDestination; }; }; export declare class TSRVector4 { Assign(x: number, y: number, z: number, w: number): void; x: number; y: number; z: number; w: number; delete(): void; } export declare class TSRTexture { GetWidth(): number; GetHeight(): number; delete(): void; } export declare class IntVector { dataPtr(offset: number): number; push_back(element: number): void; pop_back(): void; size(): number; resize(size: number, initialValue: number): void; reserve(size: number): void; clear(): void; fill(element: number): void; insertAt(index: number, element: number): void; removeAt(index: number): void; removeRange(index: number, count: number): void; delete(): void; set(index: number, element: number): void; get(index: number): number; } export declare class UIntVector { dataPtr(offset: number): number; push_back(element: number): void; pop_back(): void; size(): number; resize(size: number, initialValue: number): void; reserve(size: number): void; clear(): void; fill(element: number): void; insertAt(index: number, element: number): void; removeAt(index: number): void; removeRange(index: number, count: number): void; delete(): void; set(index: number, element: number): void; get(index: number): number; } export declare class SCRTFloatVector { push_back(_dNewValue: number): void; resize(_iNewSize: number, _dInitialValue: number): void; resizeFast(_iNewSize: number): void; reserve(_iCount: number): void; clear(): void; size(): number; capacity(): number; get(_iIndex: number): number; set(_iIndex: number, _dValue: number): void; insertAt(_iIndex: number, _dValue: number): void; removeAt(_iIndex: number): void; removeRange(_iIndex: number, _iCount: number): void; dataPtr(_iOffset: number): number; delete(): void; } export declare class FloatVector { dataPtr(offset: number): number; push_back(element: number): void; pop_back(): void; size(): number; resize(size: number, initialValue: number): void; reserve(size: number): void; clear(): void; fill(element: number): void; insertAt(index: number, element: number): void; removeAt(index: number): void; removeRange(index: number, count: number): void; delete(): void; set(index: number, element: number): void; get(index: number): number; } export declare class SCRTDoubleVector { push_back(_dNewValue: number): void; resize(_iNewSize: number, _dInitialValue: number): void; resizeFast(_iNewSize: number): void; reserve(_iCount: number): void; clear(): void; size(): number; capacity(): number; get(_iIndex: number): number; set(_iIndex: number, _dValue: number): void; insertAt(_iIndex: number, _dValue: number): void; removeAt(_iIndex: number): void; removeRange(_iIndex: number, _iCount: number): void; dataPtr(_iOffset: number): number; delete(): void; } export declare class DoubleVector { dataPtr(offset: number): number; push_back(element: number): void; pop_back(): void; size(): number; resize(size: number, initialValue: number): void; reserve(size: number): void; clear(): void; fill(element: number): void; insertAt(index: number, element: number): void; removeAt(index: number): void; removeRange(index: number, count: number): void; delete(): void; set(index: number, element: number): void; get(index: number): number; } export declare class TSRMesh { delete(): void; } export declare class TSRIndexedMesh extends TSRMesh { delete(): void; } export declare class eTSRTextureFormat { } export declare class StringVector { dataPtr(offset: number): number; push_back(element: string): void; pop_back(): void; size(): number; resize(size: number, initialValue: string): void; reserve(size: number): void; clear(): void; fill(element: string): void; insertAt(index: number, element: string): void; removeAt(index: number): void; removeRange(index: number, count: number): void; delete(): void; set(index: number, element: string): void; get(index: number): string; } /** *WebAssembly / Native CoordinateCalculator base class: Converts pixel coordinates to data-values and vice versa */ export declare class CoordinateCalculator { GetCoordinate(dataValue: number): number; GetDataValue(coordinate: number): number; CanSupportMatrices(): boolean; delete(): void; } /** *WebAssembly / Native Linear Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Double precision version. */ export declare class LinearCoordinateCalculatorDouble extends CoordinateCalculator { delete(): void; } /** *WebAssembly / Native Flipped Linear Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Double precision version. Inverse of {@link FlippedLinearCoordinateCalculatorDouble} */ export declare class FlippedLinearCoordinateCalculatorDouble extends CoordinateCalculator { delete(): void; } /** *WebAssembly / Native Linear Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Float32 version. */ export declare class LinearCoordinateCalculatorSingle extends CoordinateCalculator { delete(): void; } /** *WebAssembly / Native Flipped Linear Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Float32 version. Inverse of {@link LinearCoordinateCalculatorSingle} */ export declare class FlippedLinearCoordinateCalculatorSingle extends CoordinateCalculator { delete(): void; } /** *WebAssembly / Native Catetory Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Uses index not data-value for conversion */ export declare class CategoryCoordinateCalculatorDouble extends CoordinateCalculator { TransformDataToIndex(dataValue: number, baseXValues: SCRTDoubleVector): number; TransformIndexToData(index: number, baseXValues: SCRTDoubleVector): number; delete(): void; } /** *WebAssembly / Native Catetory Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Uses index not data-value for conversion. Inverse of CategoryCoordinateCalculatorDouble */ export declare class FlippedCategoryCoordinateCalculatorDouble extends CoordinateCalculator { TransformDataToIndex(dataValue: number, baseXValues: SCRTDoubleVector): number; TransformIndexToData(index: number, baseXValues: SCRTDoubleVector): number; delete(): void; } /** *WebAssembly / Native Logarithmic Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Double precision version. */ export declare class LogarithmicCoordinateCalculator extends CoordinateCalculator { delete(): void; } /** *WebAssembly / Native Flipped Logarithmic Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Double precision version. Inverse of {@link LogarithmicCoordinateCalculator} */ export declare class FlippedLogarithmicCoordinateCalculator extends CoordinateCalculator { delete(): void; } /** *WebAssembly / Native Double-precision 64-bit Range object. A tuple which contains min and max values. */ export declare class DoubleRange { minD: number; maxD: number; delete(): void; } /** *WebAssembly / Native numerical methods with access to common functions and operations. */ export declare class NumberUtil { delete(): void; } export declare class SCRTLicenseType { } /** *@ignore */ export declare class SCRTCredentials { delete(): void; } export declare class WStringVector { dataPtr(offset: number): number; push_back(element: string): void; pop_back(): void; size(): number; resize(size: number, initialValue: string): void; reserve(size: number): void; clear(): void; fill(element: string): void; insertAt(index: number, element: string): void; removeAt(index: number): void; removeRange(index: number, count: number): void; delete(): void; set(index: number, element: string): void; get(index: number): string; } /** *WebAssembly / Native numerical methods for calculating tick spacing and scaling on axis. */ export declare class NiceDoubleScale { delete(): void; } /** *WebAssembly / Native numerical methods for calculating logarithmic tick spacing and scaling on axis. */ export declare class NiceLogScale { delete(): void; } /** *WebAssembly / Native numerical methods for calculating common functions in 3D space. */ export declare class Math3D { delete(): void; } export declare class TSRVector3 { Normalize(): void; Dot(param0: TSRVector3): number; Cross(param0: TSRVector3, param1: TSRVector3): void; Assign(x: number, y: number, z: number): void; x: number; y: number; z: number; delete(): void; } /** *WebAssembly / Native Double-precision 64-bit tuple object for Pitch and Yaw */ export declare class PitchYaw { pitch: number; yaw: number; delete(): void; } /** *WebAssembly / Native class to store style information for 3D Chart axis ticks. Contains stroke color in RGBA format, stroke thickness and start/end for size of the tick */ export declare class SCRTTickStyle { GetStrokeColorPtr(): TSRVector4; m_fStrokeThickness: number; m_fStart: number; m_fEnd: number; delete(): void; } export declare class eSCRTTextAlignement { } /** *WebAssembly / Native class to store style information for 3D Chart axis fonts. Contains font color in ARGB format, font family as a string, font size and dpi scaling factor */ export declare class SCRTTextStyle { GetAlignment(): eSCRTTextAlignement; SetAlignment(alignment: eSCRTTextAlignement): void; m_strFont: string; m_fSize: number; m_uiARGBColor: number; m_fDpiScaling: number; delete(): void; } /** *WebAssembly / Native class to store style information for 3D Chart Axis. */ export declare class SCRTAxisDescriptor { SetTextStyle(textStyle: SCRTTextStyle): void; SetTitleTextStyle(textStyle: SCRTTextStyle): void; GetMinors(): FloatVector; SetMinors(minors: FloatVector): void; GetMajors(): FloatVector; SetMajors(majors: FloatVector): void; GetMajorLabels(): WStringVector; SetMajorLabels(labels: WStringVector): void; GetMajorLineStylePtr(): SCRTTickStyle; GetMinorLineStylePtr(): SCRTTickStyle; GetMinorTickStylePtr(): SCRTTickStyle; GetMajorTickStylePtr(): SCRTTickStyle; GetBandColorPtr(): TSRVector4; GetBorderColorPtr(): TSRVector4; GetBackgroundColorPtr(): TSRVector4; GetTextStylePtr(): SCRTTextStyle; GetTitleTextStylePtr(): SCRTTextStyle; m_strTitle: string; m_fTitleOffset: number; m_fRangeSize: number; m_uiLabelStyle: number; m_uiAxisBandStyle: number; m_bMajorLinesEnabled: boolean; m_bMinorLinesEnabled: boolean; m_bMajorTicksEnabled: boolean; m_bMinorTicksEnabled: boolean; m_bLabelsEnabled: boolean; m_bBandsEnabled: boolean; m_bDepthIgnoreEnabled: boolean; m_fTextOffset: number; m_bSmoothLabelOverlapAvoidance: boolean; m_fBorderThickness: number; delete(): void; } /** *WebAssembly / Native Scene graph root object. Add and remove entities from the 3D scene to see them rendered in the viewport */ export declare class SCRTSceneWorld { ClearEntities(): void; AddEntity(entity: SCRTSceneEntity): void; RemoveEntity(entity: SCRTSceneEntity): void; GetMainCamera(): TSRCamera; Update(deltaTime: number): void; RenderHUD(): void; RenderObjects(camera: TSRCamera): void; RenderObjectsRaw(camera: TSRCamera): void; GetEntitiesCount(): number; GetEntity(index: number): SCRTSceneEntity; Init(): void; SetWorldDimensions(worldDimensions: TSRVector3): void; GetWorldDimensions(): TSRVector3; TransformWorldToScreenCoords(_worldCoords: TSRVector3): TSRVector2; AquireFont(fontKey: SCRTFontKey): SCRTFont; delete(): void; } /** *WebAssembly / Native base class for entities added to the 3D Scene via {@link SCRTSceneWorld} */ export declare class SCRTSceneEntity { SetPosition(position: TSRVector3): void; SetEntityId(entityId: number): void; GetEntityId(): number; Update(deltaTime: number): void; Render(): void; ClearChildEntitiesInternal(): void; AddChildEntityInternal(childEntity: SCRTSceneEntity): void; RemoveChildEntityInternal(childEntity: SCRTSceneEntity): void; delete(): void; } export declare class SCRTSceneEntityWrapper { Update(deltaTime: number): void; Render(): void; } export declare class TSRCamera { SetLoc(location: TSRVector3): void; GetLoc(): TSRVector3; SetAt(target: TSRVector3): void; GetAt(): TSRVector3; SetUp(upVector: TSRVector3): void; GetUp(): TSRVector3; SetFarClip(farClip: number): void; GetFarClip(): number; SetNearClip(nearClip: number): void; GetNearClip(): number; SetFovAngle(fovRadians: number): void; GetFovAngle(): number; SetProjectionMode(projectionMode: eTSRCameraProjectionMode): void; GetProjectionMode(): eTSRCameraProjectionMode; SetOrthoWidth(orthoWidth: number): void; GetOrthoWidth(): number; SetOrthoHeight(orthoHeight: number): void; GetOrthoHeight(): number; SetAspectRatio(aspectRatio: number): void; GetAspectRatio(): number; SetYaw(yawRadians: number): void; GetYaw(): number; SetPitch(pitchRadians: number): void; GetPitch(): number; SetRoll(rollRadians: number): void; GetRoll(): number; ComputeVectorsFromAngles(): void; delete(): void; } export declare class TSRVector2 { x: number; y: number; delete(): void; } export declare class SCRTFont extends TSRFont { DrawString(text: string, color: number, x: number, y: number): void; DrawStringAdvanced(text: string, color: number, x: number, y: number, rotationDepth: TSRVector4, alignment: eTSRTextAlignMode, lineSpacing: number): void; CalculateStringBounds(text: string, bounds: TSRTextBounds, lineSpacing: number): void; IsAdvanced(): boolean; GetFaceName(): string; GetSize(): number; GetScale(): number; SetScale(scale: number): void; delete(): void; } export declare class SCRTFontKey { m_strName: string; m_uiSize: number; m_reload: boolean; delete(): void; } /** *WebAssembly / Native Scene entity which renders an XYZ Gizmo. Add to {@link SCRTSceneWorld} to render it in the 3D world */ export declare class SCRTXyzGizmoEntity extends SCRTSceneEntity { Update(deltaTime: number): void; Render(): void; GetOverrideEnableGizmo(): boolean; SetOverrideEnableGizmo(_bEnableGizmo: boolean): void; delete(): void; } export declare class SCRTXyzGizmoEntityWrapper { Update(deltaTime: number): void; Render(): void; } export declare class eSCRT_POINT_MARKER_TYPE { } /** *WebAssembly / Native Scatter, Bubble or Point-cloud drawing params passed to {@link SCRTPoint3DSceneEntity} */ export declare class SCRTPoint3DSceneEntityParams { SetCoordinateCalculators(xCalc: CoordinateCalculator, yCalc: CoordinateCalculator, zCalc: CoordinateCalculator): void; useDefaultColors: boolean; useDefaultScale: boolean; delete(): void; } /** *WebAssembly / Native 3D Scatter, Bubble or Point-cloud scene entity. Inherits {@link SCRTSceneEntity} and may be added to the 3D Scene via {@link SCRTSceneWorld} */ export declare class SCRTPoint3DSceneEntity extends SCRTSceneEntity { Update(deltaTime: number): void; Render(): void; SetOpacity(opacity: number): void; SetPointMarkerType(markerType: eSCRT_POINT_MARKER_TYPE): void; GetPointMarkerType(): eSCRT_POINT_MARKER_TYPE; SetPointMarkerTexture(texture: TSRTexture): void; GetPointMarkerTexture(): TSRTexture; SetPointMarkerMesh(mesh: TSRIndexedMesh): void; SetPointSize(pointSize: number): void; SetPointColor(pointColor: number): void; UpdateMeshesVec(xValues: SCRTDoubleVector, yValues: SCRTDoubleVector, zValues: SCRTDoubleVector, colors: IntVector, scaleFactors: FloatVector, params: SCRTPoint3DSceneEntityParams): void; delete(): void; } export declare class SCRTPoint3DSceneEntityWrapper { Update(deltaTime: number): void; Render(): void; } /** *WebAssembly / Native 3D Columns drawing params passed to {@link SCRTColumnsSceneEntity} */ export declare class SCRTColumnsSceneEntityParams { SetCoordinateCalculators(xCalc: CoordinateCalculator, yCalc: CoordinateCalculator, zCalc: CoordinateCalculator): void; m_bUseDefaultColors: boolean; m_bUseDefaultScale: boolean; delete(): void; } /** *WebAssembly / Native 3D Columns scene entity. Inherits {@link SCRTSceneEntity} and may be added to the 3D Scene via {@link SCRTSceneWorld} */ export declare class SCRTColumnsSceneEntity extends SCRTSceneEntity { Update(deltaTime: number): void; Render(): void; SetInstanceSize(instanceSize: number): void; SetInstanceMesh(mesh: TSRIndexedMesh): void; SetOpacity(opacity: number): void; SetColor(color: number): void; UpdateMeshesVec(xValues: SCRTDoubleVector, yValues: SCRTDoubleVector, zValues: SCRTDoubleVector, scaleFactors: FloatVector, colors: IntVector, params: SCRTColumnsSceneEntityParams): void; delete(): void; } export declare class SCRTColumnsSceneEntityWrapper { Update(deltaTime: number): void; Render(): void; } /** *WebAssembly / Native 3D Line drawing params passed to {@link SCRTPointLine3DSceneEntity} */ export declare class SCRTPointLines3DSceneEntityParams { SetCoordinateCalculators(xCalc: CoordinateCalculator, yCalc: CoordinateCalculator, zCalc: CoordinateCalculator): void; useDefaultColors: boolean; useDefaultScale: boolean; delete(): void; } /** *WebAssembly / Native 3D Line scene entity. Inherits {@link SCRTSceneEntity} and may be added to the 3D Scene via {@link SCRTSceneWorld} */ export declare class SCRTPointLine3DSceneEntity extends SCRTSceneEntity { Update(deltaTime: number): void; Render(): void; SetOpacity(opacity: number): void; SetPointMarkerType(markerType: eSCRT_POINT_MARKER_TYPE): void; GetPointMarkerType(): eSCRT_POINT_MARKER_TYPE; SetPointMarkerTexture(texture: TSRTexture): void; GetPointMarkerTexture(): TSRTexture; SetPointMarkerMesh(mesh: TSRIndexedMesh): void; SetPointSize(pointSize: number): void; SetStrokeColor(strokeColor: number): void; SetLineStrokeThickness(value: number): void; SetIsLineStrips(value: boolean): void; SetIsLineAntialiased(value: boolean): void; UpdateMeshesVec(xValues: SCRTDoubleVector, yValues: SCRTDoubleVector, zValues: SCRTDoubleVector, pointColors: IntVector, lineColors: IntVector, scaleFactors: FloatVector, params: SCRTPointLines3DSceneEntityParams): void; delete(): void; } export declare class SCRTPointLine3DSceneEntityWrapper { Update(deltaTime: number): void; Render(): void; } /** *WebAssembly / Native tuple object which contains min, max and diff for 3D Axis ranges */ export declare class SCRTAxisRange { m_fMin: number; m_fMax: number; m_fDiff: number; delete(): void; } export declare class eSCRTGridDrawingFeatures { } export declare class eSCRTGridMeshResolution { } /** *WebAssembly / Native 3D Surface mesh drawing params passed to {@link SCRTGridMeshEntity} */ export declare class SCRTGridDrawingProperties { SetDrawMeshAsInteger(drawMeshFlag: number): void; GetWireframeStrokePtr(): TSRVector4; GetContourColorPtr(): TSRVector4; m_eDrawMeshAs: eSCRTGridDrawingFeatures; m_bUseGradient: boolean; m_bUseSolidCells: boolean; m_fStrokeThickness: number; m_fContourThickness: number; m_fContourInterval: number; m_fContourOffset: number; m_fHardNormals: number; m_fHighlight: number; m_fShininess: number; m_fLightingAmount: number; m_bDrawBackSide: boolean; delete(): void; } /** *WebAssembly / Native 3D Surface Mesh scene entity. Inherits {@link SCRTSceneEntity} and may be added to the 3D Scene via {@link SCRTSceneWorld} */ export declare class SCRTGridMeshEntity extends SCRTSceneEntity { Update(deltaTime: number): void; Render(): void; SetTexture(texture: TSRTexture): void; GetHeightMap(): TSRTexture; SetOpacity(opacity: number): void; GetOpacity(): number; SetMeshRange(meshRangeX: SCRTAxisRange, meshRangeY: SCRTAxisRange, meshRangeZ: SCRTAxisRange): void; SetVisibleRange(visibleRangeX: SCRTAxisRange, visibleRangeY: SCRTAxisRange, visibleRangeZ: SCRTAxisRange): void; SetHeightmapScaleOffset(dataScaleY: number, dataOffsetY: number): void; SetGridDrawingProperties(properties: SCRTGridDrawingProperties): void; UpdateMeshesVec(heightCoords: FloatVector, zOffsets: FloatVector, cellColors: IntVector, gridWidth: number, gridHeight: number, meshResolution: eSCRTGridMeshResolution): void; UpdateHeightCoordinatesVec(heightCoords: FloatVector, gridWidth: number, gridHeight: number): void; delete(): void; } export declare class SCRTGridMeshEntityWrapper { Update(deltaTime: number): void; Render(): void; } export declare class eAxisPlaneDrawLabelsMode { } export declare class eAxisPlaneVisibilityMode { } /** *WebAssembly / Native class to store style information for 3D Chart Axis Cube. */ export declare class SCRTAxisCubeDescriptor { GetXAxisDescPtr(): SCRTAxisDescriptor; GetYAxisDescPtr(): SCRTAxisDescriptor; GetZAxisDescPtr(): SCRTAxisDescriptor; m_bIsAxisCubeVisible: boolean; m_ePlaneVisibilityMode: eAxisPlaneVisibilityMode; m_eZxPlaneDrawLabelsMode: eAxisPlaneDrawLabelsMode; m_eXyPlaneDrawLabelsMode: eAxisPlaneDrawLabelsMode; m_eZyPlaneDrawLabelsMode: eAxisPlaneDrawLabelsMode; m_bZxPlaneVisible: boolean; m_bXyPlaneVisible: boolean; m_bZyPlaneVisible: boolean; delete(): void; } /** *WebAssembly / Native 3D Axis Cube entity. Inherits {@link SCRTSceneEntity} and may be added to the 3D Scene via {@link SCRTSceneWorld} */ export declare class SCRTAxisCubeEntity extends SCRTSceneEntity { Update(deltaTime: number): void; Render(): void; GetDescriptorPtr(): SCRTAxisCubeDescriptor; SetDescriptor(descriptor: SCRTAxisCubeDescriptor): void; DebugDescriptor(): void; DestroyMeshes(): void; delete(): void; } export declare class SCRTAxisCubeEntityWrapper { Update(deltaTime: number): void; Render(): void; } export declare class SCRTMesh { delete(): void; } export declare class SCRTLinesMesh extends SCRTMesh { SetVertexColor(uiColorArgb: number): void; SetVertex3(x: number, y: number, z: number): void; SetStrokeThickness(strokeThickness: number): void; SetOpacity(opacity: number): void; Freeze(): void; Render(): void; delete(): void; } export declare class eSCRTMesh { } export declare class eSCRTTexture { } export declare class SCRTSelectionInfo { GetEntity(): SCRTSceneEntity; m_uiSelectionIndex: number; m_uiHeightMapIndexI: number; m_uiHeightMapIndexJ: number; delete(): void; } export declare class SCRTWaterMarkProperties { SetPosition(position: TSRVector2): void; SetOpacity(opacity: number): void; m_fCanvasWidth: number; m_bIsDarkBackground: boolean; delete(): void; } export declare class SCRTFrameRenderer3D extends SCRTFrameRenderer { delete(): void; } export declare class SCRTFrameRenderer { delete(): void; } export declare class eTSRPlatform { } export declare class eTSRMetaDataType { } export declare class eVariableUsage { } export declare class eTSRRendererType { } export declare class eTSRCameraProjectionMode { } export declare class TSRShadowPartitionMode { } export declare class TSRShadowCascadeSelectionModes { } export declare class TSRShadowMode { } export declare class TSRShadowMapSize { } export declare class TSRShadowDepthBufferFormat { } export declare class TSRShadowFixedFilterSize { } export declare class TSRShadowMSAA { } export declare class TSRShadowSMFormat { } export declare class TSRShadowAnisotropy { } export declare class eTSRTextAlignMode { } export declare class TSRTextLineBounds { m_fWidth: number; m_fHeight: number; m_fOffsetX: number; m_fOffsetY: number; delete(): void; } export declare class TSRTextBounds { GetLinesCount(): number; GetLineBounds(lineIndex: number): TSRTextLineBounds; m_fWidth: number; m_fHeight: number; delete(): void; } export declare class TSRFont { Begin(): void; End(): void; m_isDrawing: boolean; delete(): void; } export declare class SCRTSampleChartInterface { InitializeChart(): void; Draw(canvasId: string): void; Update(deltaTime: number): void; ShutDownChart(): void; SetFPSCounterEnabled(enabled: boolean): void; AddDestination(elementID: SCRTSurfaceDestination): void; ClearDestinations(): void; GetCurrentDestination(): SCRTSurfaceDestination; SetFrameRenderer(frameRenderer: SCRTFrameRenderer): void; GetFrameRenderer(): SCRTFrameRenderer; SetWasmBufferSizesKb(_iBufferSizeKb: number): void; delete(): void; } export declare class SCRTSampleChartInterfaceWrapper { InitializeChart(): void; Draw(canvasId: string): void; Update(deltaTime: number): void; ShutDownChart(): void; } export declare class SCRTCopyToDestinationInterface { CopyToDestination(destinationID: string): void; delete(): void; } export declare class SCRTCopyToDestinationInterfaceWrapper { CopyToDestination(destinationID: string): void; } export declare class SCRTFileLoadCallbackInterface { OnLoadComplete(success: boolean, message: string): void; delete(): void; } export declare class SCRTFileLoadCallbackInterfaceWrapper { OnLoadComplete(success: boolean, message: string): void; } export declare class SCRTSurfaceDestination { GetWidth(): number; GetHeight(): number; GetID(): string; delete(): void; } export declare class SCRTSurfaceDestinationWrapper { GetWidth(): number; GetHeight(): number; GetID(): string; } export declare type TSciChartCore = { canvas: HTMLCanvasElement; canvas2D: HTMLCanvasElement; };