scichart
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Fast WebGL JavaScript Charting Library and Framework
1,067 lines (1,066 loc) • 43 kB
TypeScript
export declare type TSciChart3D = {
canvas: HTMLCanvasElement;
canvas2D: HTMLCanvasElement;
SCRTFillTextureFloat32: (texture: TSRTexture, width: number, height: number, pixels: SCRTFloatVector) => TSRVector4;
SCRTDoLeakCheck: () => void;
SCRT3DSetClearColor: (reg: number, green: number, blue: number, alpha: number) => void;
SCRTCreateBitmapTexture: (width: number, height: number, textureFormat: eTSRTextureFormat) => TSRTexture;
SCRTFillTextureAbgr: (texture: TSRTexture, width: number, height: number, pixels: IntVector) => void;
TSRRequestExit: () => void;
TSRRequestDraw: () => void;
TSRRequestCanvasDraw: (canvasID: string) => void;
TSRSetDrawRequestsEnabled: (enabled: boolean) => void;
SCRT3DGetScreenWidth: () => number;
SCRT3DGetScreenHeight: () => number;
SCRTSetActiveWorld: (scrtSceneWorld: SCRTSceneWorld) => void;
SCRTSetMainWindowSize: (width: number, height: number) => void;
SCRTGetTemplateMesh: (meshId: eSCRTMesh) => TSRIndexedMesh;
SCRTGetTemplateTexture: (textureId: eSCRTTexture) => TSRTexture;
SCRTGetSelectionInfo: (xCoord: number, yCoord: number) => SCRTSelectionInfo;
SCRTSetIsSelectionBufferEnabled: (isEnabled: boolean) => void;
SCRTGetIsSelectionBufferEnabled: () => boolean;
SCRT3DSetWaterMarkProperties: (properties: SCRTWaterMarkProperties) => void;
SCRTSetGlobalSampleChartInterface: (param0: SCRTSampleChartInterface) => void;
SCRTGetGlobalSampleChartInterface: () => SCRTSampleChartInterface;
SCRTSetGlobalCopyToDestinationInterface: (param0: SCRTCopyToDestinationInterface) => void;
SCRTSetClearAlphaParams: (enabled: boolean, alpha: number) => void;
SCRTRegisterFile: (fileName: string, url: string, callback: SCRTFileLoadCallbackInterface) => void;
TSRVector4: (new () => TSRVector4) & (new (x: number, y: number, z: number, w: number) => TSRVector4);
IntVector: new () => IntVector;
UIntVector: new () => UIntVector;
SCRTFloatVector: new () => SCRTFloatVector;
FloatVector: new () => FloatVector;
SCRTDoubleVector: new () => SCRTDoubleVector;
DoubleVector: new () => DoubleVector;
eTSRTextureFormat: {
TSR_TEXTUREFORMAT_A8B8G8R8: eTSRTextureFormat;
TSR_TEXTUREFORMAT_R32F: eTSRTextureFormat;
};
StringVector: new () => StringVector;
LinearCoordinateCalculatorDouble: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number) => LinearCoordinateCalculatorDouble;
FlippedLinearCoordinateCalculatorDouble: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number) => FlippedLinearCoordinateCalculatorDouble;
LinearCoordinateCalculatorSingle: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number) => LinearCoordinateCalculatorSingle;
FlippedLinearCoordinateCalculatorSingle: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number) => FlippedLinearCoordinateCalculatorSingle;
CategoryCoordinateCalculatorDouble: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number, IndexMin: number, IndexMax: number) => CategoryCoordinateCalculatorDouble;
FlippedCategoryCoordinateCalculatorDouble: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number, IndexMin: number, IndexMax: number) => FlippedCategoryCoordinateCalculatorDouble;
LogarithmicCoordinateCalculator: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number, LogBase: number) => LogarithmicCoordinateCalculator;
FlippedLogarithmicCoordinateCalculator: new (ViewportDimension: number, VisibleMin: number, VisibleMax: number, ViewportOffset: number, CoordOffset: number, LogBase: number) => FlippedLogarithmicCoordinateCalculator;
DoubleRange: (new () => DoubleRange) & (new (min: number, max: number) => DoubleRange);
NumberUtil: {
Log: (value: number, logBase: number) => number;
IsPowerOf: (value: number, power: number, logBase: number) => boolean;
RoundUpPower: (value: number, power: number, logBase: number) => number;
RoundDownPower: (value: number, power: number, logBase: number) => number;
RoundUp: (value: number, nearest: number) => number;
RoundDown: (value: number, nearest: number) => number;
IsDivisibleBy: (value: number, divisor: number) => boolean;
Constrain: (value: number, lowerBound: number, upperBound: number) => number;
RoundToDigits: (value: number, decimals: number) => number;
MinMax: (inputValues: SCRTDoubleVector) => DoubleRange;
LinearInterpolateI: (from: number, to: number, ratio: number) => number;
};
SCRTLicenseType: {
LICENSE_TYPE_NO_LICENSE: SCRTLicenseType;
LICENSE_TYPE_TRIAL: SCRTLicenseType;
LICENSE_TYPE_COMMUNITY: SCRTLicenseType;
LICENSE_TYPE_FULL: SCRTLicenseType;
LICENSE_TYPE_FULL_EXPIRED: SCRTLicenseType;
LICENSE_TYPE_TRIAL_EXPIRED: SCRTLicenseType;
LICENSE_TYPE_SUBSCRIPTION_EXPIRED: SCRTLicenseType;
LICENSE_TYPE_INVALID_DEVELOPER_LICENSE: SCRTLicenseType;
LICENSE_TYPE_REQUIRES_VALIDATION: SCRTLicenseType;
LICENSE_TYPE_INVALID_LICENSE: SCRTLicenseType;
};
SCRTCredentials: {
SetRuntimeLicenseKeyW: (licenseKey: string) => boolean;
GetLicenseType: () => SCRTLicenseType;
ResetRuntimeLicense: () => void;
HasFeature: (feature: string) => SCRTLicenseType;
GetLicenseDaysRemaining: () => number;
GetExpiryDate: () => string;
Dump: () => string;
GetEncrypted: (stringToEncrypt: string) => string;
Hash256Encode64: (stringToHash: string) => string;
GetOrderId: () => string;
GetAllowDebugging: () => boolean;
GetLicenseErrors: () => string;
GetLicenseChallenge: () => string;
ApplyLicenseResponse: (response: string) => number;
RequiresValidation: () => boolean;
GetBuildStamp: () => string;
GetProductCode: () => string;
GetEncryptedOrderId: () => string;
GetDeveloperCount: () => number;
};
WStringVector: new () => WStringVector;
NiceDoubleScale: {
CalculateTickSpacing: (min: number, max: number, minorsPerMajor: number, maxTicks: number) => DoubleRange;
};
NiceLogScale: {
CalculateTickSpacing: (min: number, max: number, logBase: number, minorsPerMajor: number, maxTicks: number) => DoubleRange;
CalculateLowPrecisionTickSpacing: (min: number, max: number, logBase: number, minorsPerMajor: number, maxTicks: number) => DoubleRange;
};
Math3D: {
CenterOfVectors: (a: TSRVector3, b: TSRVector3) => TSRVector3;
PitchAndYawToDirection: (pitch: number, yaw: number) => TSRVector3;
DirectionToPitchAndYaw: (direction: TSRVector3) => PitchYaw;
RotateAroundPoint: (originPoint: TSRVector3, pointToRotate: TSRVector3, rotationAngleDegrees: number, rotationAxis: TSRVector3) => TSRVector3;
DegToRad: (degrees: number) => number;
RadToDeg: (radians: number) => number;
IsZero: (value: number) => boolean;
};
TSRVector3: (new () => TSRVector3) & (new (x: number, y: number, z: number) => TSRVector3);
SCRTTickStyle: new () => SCRTTickStyle;
eSCRTTextAlignement: {
SCRT_TEXT_ALIGNEMENT_SCREEN: eSCRTTextAlignement;
SCRT_TEXT_ALIGNEMENT_SCREEN_AUTOROTATED: eSCRTTextAlignement;
SCRT_TEXT_ALIGNEMENT_WORLD: eSCRTTextAlignement;
SCRT_TEXT_ALIGNEMENT_WORLD_BILLBOARD: eSCRTTextAlignement;
};
SCRTTextStyle: new () => SCRTTextStyle;
SCRTAxisDescriptor: new () => SCRTAxisDescriptor;
SCRTSceneWorld: new () => SCRTSceneWorld;
SCRTSceneEntity: {
implement: (wrapper: SCRTSceneEntityWrapper) => SCRTSceneEntity;
};
TSRCamera: new () => TSRCamera;
TSRVector2: (new () => TSRVector2) & (new (x: number, y: number) => TSRVector2);
SCRTFontKey: new (name: string, size: number, transformed: boolean, advanced: boolean) => SCRTFontKey;
SCRTXyzGizmoEntity: {
implement: (wrapper: SCRTXyzGizmoEntityWrapper) => SCRTXyzGizmoEntity;
};
eSCRT_POINT_MARKER_TYPE: {
SCRT_POINT_MARKER_TYPE_PIXEL: eSCRT_POINT_MARKER_TYPE;
SCRT_POINT_MARKER_TYPE_TEXTURED_QUAD: eSCRT_POINT_MARKER_TYPE;
SCRT_POINT_MARKER_TYPE_INSTANCED_MESH: eSCRT_POINT_MARKER_TYPE;
};
SCRTPoint3DSceneEntityParams: new () => SCRTPoint3DSceneEntityParams;
SCRTPoint3DSceneEntity: (new () => SCRTPoint3DSceneEntity) & {
implement: (wrapper: SCRTPoint3DSceneEntityWrapper) => SCRTPoint3DSceneEntity;
};
SCRTColumnsSceneEntityParams: new () => SCRTColumnsSceneEntityParams;
SCRTColumnsSceneEntity: (new () => SCRTColumnsSceneEntity) & {
implement: (wrapper: SCRTColumnsSceneEntityWrapper) => SCRTColumnsSceneEntity;
};
SCRTPointLines3DSceneEntityParams: new () => SCRTPointLines3DSceneEntityParams;
SCRTPointLine3DSceneEntity: (new () => SCRTPointLine3DSceneEntity) & {
implement: (wrapper: SCRTPointLine3DSceneEntityWrapper) => SCRTPointLine3DSceneEntity;
};
SCRTAxisRange: new () => SCRTAxisRange;
eSCRTGridDrawingFeatures: {
SCRT_GRID_DRAWING_FEATURES_SOLID: eSCRTGridDrawingFeatures;
SCRT_GRID_DRAWING_FEATURES_WIREFRAME: eSCRTGridDrawingFeatures;
SCRT_GRID_DRAWING_FEATURES_CONTOURS: eSCRTGridDrawingFeatures;
SCRT_GRID_DRAWING_FEATURES_SKIRT: eSCRTGridDrawingFeatures;
};
eSCRTGridMeshResolution: {
SCRT_GRID_MESH_RES_X1: eSCRTGridMeshResolution;
SCRT_GRID_MESH_RES_X2: eSCRTGridMeshResolution;
SCRT_GRID_MESH_RES_X4: eSCRTGridMeshResolution;
};
SCRTGridDrawingProperties: new () => SCRTGridDrawingProperties;
SCRTGridMeshEntity: (new () => SCRTGridMeshEntity) & {
implement: (wrapper: SCRTGridMeshEntityWrapper) => SCRTGridMeshEntity;
};
eAxisPlaneDrawLabelsMode: {
AxisPlaneDrawLabelsBoth: eAxisPlaneDrawLabelsMode;
AxisPlaneDrawLabelsHidden: eAxisPlaneDrawLabelsMode;
AxisPlaneDrawLabelsLocalX: eAxisPlaneDrawLabelsMode;
AxisPlaneDrawLabelsLocalY: eAxisPlaneDrawLabelsMode;
};
eAxisPlaneVisibilityMode: {
AxisPlaneVisibilityOneSide: eAxisPlaneVisibilityMode;
AxisPlaneVisibilityBackfaceCulled: eAxisPlaneVisibilityMode;
AxisPlaneVisibilityManual: eAxisPlaneVisibilityMode;
};
SCRTAxisCubeDescriptor: new () => SCRTAxisCubeDescriptor;
SCRTAxisCubeEntity: (new () => SCRTAxisCubeEntity) & {
implement: (wrapper: SCRTAxisCubeEntityWrapper) => SCRTAxisCubeEntity;
};
SCRTMesh: new () => SCRTMesh;
SCRTLinesMesh: new (lineThickness: number, isStrips: boolean, isAntialias: boolean) => SCRTLinesMesh;
eSCRTMesh: {
SCRT_MESH_CUBE: eSCRTMesh;
SCRT_MESH_SPHERE: eSCRTMesh;
SCRT_MESH_PYRAMID: eSCRTMesh;
SCRT_MESH_CYLINDER: eSCRTMesh;
};
eSCRTTexture: {
SCRT_TEXTURE_SOLIDWHITE: eSCRTTexture;
SCRT_TEXTURE_CIRCLE: eSCRTTexture;
SCRT_TEXTURE_SQUARE: eSCRTTexture;
SCRT_TEXTURE_TRIANGLE: eSCRTTexture;
};
SCRTSelectionInfo: new () => SCRTSelectionInfo;
SCRTWaterMarkProperties: new () => SCRTWaterMarkProperties;
SCRTFrameRenderer3D: new () => SCRTFrameRenderer3D;
eTSRPlatform: {
Undefined: eTSRPlatform;
Windows: eTSRPlatform;
Mac: eTSRPlatform;
Linux: eTSRPlatform;
Android: eTSRPlatform;
iOS: eTSRPlatform;
Web: eTSRPlatform;
};
eTSRMetaDataType: {
Unknown: eTSRMetaDataType;
Core: eTSRMetaDataType;
Defined: eTSRMetaDataType;
DynamicDefined: eTSRMetaDataType;
Enum: eTSRMetaDataType;
BitFlags: eTSRMetaDataType;
};
eVariableUsage: {
Normal: eVariableUsage;
Pointer: eVariableUsage;
Vector: eVariableUsage;
VectorOfPointers: eVariableUsage;
Blob: eVariableUsage;
Array: eVariableUsage;
DynamicArray: eVariableUsage;
};
eTSRRendererType: {
TSR_RENDERER_TYPE_UNDEFINED: eTSRRendererType;
TSR_RENDERER_TYPE_D3D11: eTSRRendererType;
TSR_RENDERER_TYPE_D3D11_LEVEL10: eTSRRendererType;
TSR_RENDERER_TYPE_D3D9: eTSRRendererType;
TSR_RENDERER_TYPE_GL: eTSRRendererType;
TSR_RENDERER_TYPE_GLES2: eTSRRendererType;
TSR_RENDERER_TYPE_GLES3: eTSRRendererType;
TSR_RENDERER_TYPE_METAL: eTSRRendererType;
TSR_RENDERER_TYPE_VULKAN: eTSRRendererType;
TSR_RENDERER_TYPE_D3D12: eTSRRendererType;
};
eTSRCameraProjectionMode: {
CAMERA_PROJECTIONMODE_PERSPECTIVE: eTSRCameraProjectionMode;
CAMERA_PROJECTIONMODE_ORTHOGONAL: eTSRCameraProjectionMode;
};
TSRShadowPartitionMode: {
Manual: TSRShadowPartitionMode;
Logarithmic: TSRShadowPartitionMode;
PSSM: TSRShadowPartitionMode;
};
TSRShadowCascadeSelectionModes: {
SplitDepth: TSRShadowCascadeSelectionModes;
Projection: TSRShadowCascadeSelectionModes;
};
TSRShadowMode: {
FixedSizePCF: TSRShadowMode;
GridPCF: TSRShadowMode;
RandomDiscPCF: TSRShadowMode;
OptimizedPCF: TSRShadowMode;
VSM: TSRShadowMode;
EVSM2: TSRShadowMode;
EVSM4: TSRShadowMode;
MSMHamburger: TSRShadowMode;
MSMHausdorff: TSRShadowMode;
};
TSRShadowMapSize: {
SMSize512: TSRShadowMapSize;
SMSize1024: TSRShadowMapSize;
SMSize2048: TSRShadowMapSize;
};
TSRShadowDepthBufferFormat: {
DB16Unorm: TSRShadowDepthBufferFormat;
DB24Unorm: TSRShadowDepthBufferFormat;
DB32Float: TSRShadowDepthBufferFormat;
};
TSRShadowFixedFilterSize: {
Filter2x2: TSRShadowFixedFilterSize;
Filter3x3: TSRShadowFixedFilterSize;
Filter5x5: TSRShadowFixedFilterSize;
Filter7x7: TSRShadowFixedFilterSize;
Filter9x9: TSRShadowFixedFilterSize;
};
TSRShadowMSAA: {
MSAANone: TSRShadowMSAA;
MSAA2x: TSRShadowMSAA;
MSAA4x: TSRShadowMSAA;
MSAA8x: TSRShadowMSAA;
};
TSRShadowSMFormat: {
SM16Bit: TSRShadowSMFormat;
SM32Bit: TSRShadowSMFormat;
};
TSRShadowAnisotropy: {
Anisotropy1x: TSRShadowAnisotropy;
Anisotropy2x: TSRShadowAnisotropy;
Anisotropy4x: TSRShadowAnisotropy;
Anisotropy8x: TSRShadowAnisotropy;
Anisotropy16x: TSRShadowAnisotropy;
};
eTSRTextAlignMode: {
Left: eTSRTextAlignMode;
Center: eTSRTextAlignMode;
Right: eTSRTextAlignMode;
};
TSRTextLineBounds: new () => TSRTextLineBounds;
TSRTextBounds: new () => TSRTextBounds;
SCRTSampleChartInterface: {
implement: (wrapper: SCRTSampleChartInterfaceWrapper) => SCRTSampleChartInterface;
};
SCRTCopyToDestinationInterface: {
implement: (wrapper: SCRTCopyToDestinationInterfaceWrapper) => SCRTCopyToDestinationInterface;
};
SCRTFileLoadCallbackInterface: {
implement: (wrapper: SCRTFileLoadCallbackInterfaceWrapper) => SCRTFileLoadCallbackInterface;
};
SCRTSurfaceDestination: {
implement: (wrapper: SCRTSurfaceDestinationWrapper) => SCRTSurfaceDestination;
};
};
export declare class TSRVector4 {
Assign(x: number, y: number, z: number, w: number): void;
x: number;
y: number;
z: number;
w: number;
delete(): void;
}
export declare class TSRTexture {
GetWidth(): number;
GetHeight(): number;
delete(): void;
}
export declare class IntVector {
dataPtr(offset: number): number;
push_back(element: number): void;
pop_back(): void;
size(): number;
resize(size: number, initialValue: number): void;
reserve(size: number): void;
clear(): void;
fill(element: number): void;
insertAt(index: number, element: number): void;
removeAt(index: number): void;
removeRange(index: number, count: number): void;
delete(): void;
set(index: number, element: number): void;
get(index: number): number;
}
export declare class UIntVector {
dataPtr(offset: number): number;
push_back(element: number): void;
pop_back(): void;
size(): number;
resize(size: number, initialValue: number): void;
reserve(size: number): void;
clear(): void;
fill(element: number): void;
insertAt(index: number, element: number): void;
removeAt(index: number): void;
removeRange(index: number, count: number): void;
delete(): void;
set(index: number, element: number): void;
get(index: number): number;
}
export declare class SCRTFloatVector {
push_back(_dNewValue: number): void;
resize(_iNewSize: number, _dInitialValue: number): void;
resizeFast(_iNewSize: number): void;
reserve(_iCount: number): void;
clear(): void;
size(): number;
capacity(): number;
get(_iIndex: number): number;
set(_iIndex: number, _dValue: number): void;
insertAt(_iIndex: number, _dValue: number): void;
removeAt(_iIndex: number): void;
removeRange(_iIndex: number, _iCount: number): void;
dataPtr(_iOffset: number): number;
delete(): void;
}
export declare class FloatVector {
dataPtr(offset: number): number;
push_back(element: number): void;
pop_back(): void;
size(): number;
resize(size: number, initialValue: number): void;
reserve(size: number): void;
clear(): void;
fill(element: number): void;
insertAt(index: number, element: number): void;
removeAt(index: number): void;
removeRange(index: number, count: number): void;
delete(): void;
set(index: number, element: number): void;
get(index: number): number;
}
export declare class SCRTDoubleVector {
push_back(_dNewValue: number): void;
resize(_iNewSize: number, _dInitialValue: number): void;
resizeFast(_iNewSize: number): void;
reserve(_iCount: number): void;
clear(): void;
size(): number;
capacity(): number;
get(_iIndex: number): number;
set(_iIndex: number, _dValue: number): void;
insertAt(_iIndex: number, _dValue: number): void;
removeAt(_iIndex: number): void;
removeRange(_iIndex: number, _iCount: number): void;
dataPtr(_iOffset: number): number;
delete(): void;
}
export declare class DoubleVector {
dataPtr(offset: number): number;
push_back(element: number): void;
pop_back(): void;
size(): number;
resize(size: number, initialValue: number): void;
reserve(size: number): void;
clear(): void;
fill(element: number): void;
insertAt(index: number, element: number): void;
removeAt(index: number): void;
removeRange(index: number, count: number): void;
delete(): void;
set(index: number, element: number): void;
get(index: number): number;
}
export declare class TSRMesh {
delete(): void;
}
export declare class TSRIndexedMesh extends TSRMesh {
delete(): void;
}
export declare class eTSRTextureFormat {
}
export declare class StringVector {
dataPtr(offset: number): number;
push_back(element: string): void;
pop_back(): void;
size(): number;
resize(size: number, initialValue: string): void;
reserve(size: number): void;
clear(): void;
fill(element: string): void;
insertAt(index: number, element: string): void;
removeAt(index: number): void;
removeRange(index: number, count: number): void;
delete(): void;
set(index: number, element: string): void;
get(index: number): string;
}
/**
*WebAssembly / Native CoordinateCalculator base class: Converts pixel coordinates to data-values and vice versa
*/
export declare class CoordinateCalculator {
GetCoordinate(dataValue: number): number;
GetDataValue(coordinate: number): number;
CanSupportMatrices(): boolean;
delete(): void;
}
/**
*WebAssembly / Native Linear Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Double precision version.
*/
export declare class LinearCoordinateCalculatorDouble extends CoordinateCalculator {
delete(): void;
}
/**
*WebAssembly / Native Flipped Linear Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Double precision version. Inverse of {@link FlippedLinearCoordinateCalculatorDouble}
*/
export declare class FlippedLinearCoordinateCalculatorDouble extends CoordinateCalculator {
delete(): void;
}
/**
*WebAssembly / Native Linear Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Float32 version.
*/
export declare class LinearCoordinateCalculatorSingle extends CoordinateCalculator {
delete(): void;
}
/**
*WebAssembly / Native Flipped Linear Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Float32 version. Inverse of {@link LinearCoordinateCalculatorSingle}
*/
export declare class FlippedLinearCoordinateCalculatorSingle extends CoordinateCalculator {
delete(): void;
}
/**
*WebAssembly / Native Catetory Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Uses index not data-value for conversion
*/
export declare class CategoryCoordinateCalculatorDouble extends CoordinateCalculator {
TransformDataToIndex(dataValue: number, baseXValues: SCRTDoubleVector): number;
TransformIndexToData(index: number, baseXValues: SCRTDoubleVector): number;
delete(): void;
}
/**
*WebAssembly / Native Catetory Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Uses index not data-value for conversion. Inverse of CategoryCoordinateCalculatorDouble
*/
export declare class FlippedCategoryCoordinateCalculatorDouble extends CoordinateCalculator {
TransformDataToIndex(dataValue: number, baseXValues: SCRTDoubleVector): number;
TransformIndexToData(index: number, baseXValues: SCRTDoubleVector): number;
delete(): void;
}
/**
*WebAssembly / Native Logarithmic Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Double precision version.
*/
export declare class LogarithmicCoordinateCalculator extends CoordinateCalculator {
delete(): void;
}
/**
*WebAssembly / Native Flipped Logarithmic Coordinate Calculator: Converts pixel coordinates to data-values and vice versa. Double precision version. Inverse of {@link LogarithmicCoordinateCalculator}
*/
export declare class FlippedLogarithmicCoordinateCalculator extends CoordinateCalculator {
delete(): void;
}
/**
*WebAssembly / Native Double-precision 64-bit Range object. A tuple which contains min and max values.
*/
export declare class DoubleRange {
minD: number;
maxD: number;
delete(): void;
}
/**
*WebAssembly / Native numerical methods with access to common functions and operations.
*/
export declare class NumberUtil {
delete(): void;
}
export declare class SCRTLicenseType {
}
/**
*@ignore
*/
export declare class SCRTCredentials {
delete(): void;
}
export declare class WStringVector {
dataPtr(offset: number): number;
push_back(element: string): void;
pop_back(): void;
size(): number;
resize(size: number, initialValue: string): void;
reserve(size: number): void;
clear(): void;
fill(element: string): void;
insertAt(index: number, element: string): void;
removeAt(index: number): void;
removeRange(index: number, count: number): void;
delete(): void;
set(index: number, element: string): void;
get(index: number): string;
}
/**
*WebAssembly / Native numerical methods for calculating tick spacing and scaling on axis.
*/
export declare class NiceDoubleScale {
delete(): void;
}
/**
*WebAssembly / Native numerical methods for calculating logarithmic tick spacing and scaling on axis.
*/
export declare class NiceLogScale {
delete(): void;
}
/**
*WebAssembly / Native numerical methods for calculating common functions in 3D space.
*/
export declare class Math3D {
delete(): void;
}
export declare class TSRVector3 {
Normalize(): void;
Dot(param0: TSRVector3): number;
Cross(param0: TSRVector3, param1: TSRVector3): void;
Assign(x: number, y: number, z: number): void;
x: number;
y: number;
z: number;
delete(): void;
}
/**
*WebAssembly / Native Double-precision 64-bit tuple object for Pitch and Yaw
*/
export declare class PitchYaw {
pitch: number;
yaw: number;
delete(): void;
}
/**
*WebAssembly / Native class to store style information for 3D Chart axis ticks. Contains stroke color in RGBA format, stroke thickness and start/end for size of the tick
*/
export declare class SCRTTickStyle {
GetStrokeColorPtr(): TSRVector4;
m_fStrokeThickness: number;
m_fStart: number;
m_fEnd: number;
delete(): void;
}
export declare class eSCRTTextAlignement {
}
/**
*WebAssembly / Native class to store style information for 3D Chart axis fonts. Contains font color in ARGB format, font family as a string, font size and dpi scaling factor
*/
export declare class SCRTTextStyle {
GetAlignment(): eSCRTTextAlignement;
SetAlignment(alignment: eSCRTTextAlignement): void;
m_strFont: string;
m_fSize: number;
m_uiARGBColor: number;
m_fDpiScaling: number;
delete(): void;
}
/**
*WebAssembly / Native class to store style information for 3D Chart Axis.
*/
export declare class SCRTAxisDescriptor {
SetTextStyle(textStyle: SCRTTextStyle): void;
SetTitleTextStyle(textStyle: SCRTTextStyle): void;
GetMinors(): FloatVector;
SetMinors(minors: FloatVector): void;
GetMajors(): FloatVector;
SetMajors(majors: FloatVector): void;
GetMajorLabels(): WStringVector;
SetMajorLabels(labels: WStringVector): void;
GetMajorLineStylePtr(): SCRTTickStyle;
GetMinorLineStylePtr(): SCRTTickStyle;
GetMinorTickStylePtr(): SCRTTickStyle;
GetMajorTickStylePtr(): SCRTTickStyle;
GetBandColorPtr(): TSRVector4;
GetBorderColorPtr(): TSRVector4;
GetBackgroundColorPtr(): TSRVector4;
GetTextStylePtr(): SCRTTextStyle;
GetTitleTextStylePtr(): SCRTTextStyle;
m_strTitle: string;
m_fTitleOffset: number;
m_fRangeSize: number;
m_uiLabelStyle: number;
m_uiAxisBandStyle: number;
m_bMajorLinesEnabled: boolean;
m_bMinorLinesEnabled: boolean;
m_bMajorTicksEnabled: boolean;
m_bMinorTicksEnabled: boolean;
m_bLabelsEnabled: boolean;
m_bBandsEnabled: boolean;
m_bDepthIgnoreEnabled: boolean;
m_fTextOffset: number;
m_bSmoothLabelOverlapAvoidance: boolean;
m_fBorderThickness: number;
delete(): void;
}
/**
*WebAssembly / Native Scene graph root object. Add and remove entities from the 3D scene to see them rendered in the viewport
*/
export declare class SCRTSceneWorld {
ClearEntities(): void;
AddEntity(entity: SCRTSceneEntity): void;
RemoveEntity(entity: SCRTSceneEntity): void;
GetMainCamera(): TSRCamera;
Update(deltaTime: number): void;
RenderHUD(): void;
RenderObjects(camera: TSRCamera): void;
RenderObjectsRaw(camera: TSRCamera): void;
GetEntitiesCount(): number;
GetEntity(index: number): SCRTSceneEntity;
Init(): void;
SetWorldDimensions(worldDimensions: TSRVector3): void;
GetWorldDimensions(): TSRVector3;
TransformWorldToScreenCoords(_worldCoords: TSRVector3): TSRVector2;
AquireFont(fontKey: SCRTFontKey): SCRTFont;
delete(): void;
}
/**
*WebAssembly / Native base class for entities added to the 3D Scene via {@link SCRTSceneWorld}
*/
export declare class SCRTSceneEntity {
SetPosition(position: TSRVector3): void;
SetEntityId(entityId: number): void;
GetEntityId(): number;
Update(deltaTime: number): void;
Render(): void;
ClearChildEntitiesInternal(): void;
AddChildEntityInternal(childEntity: SCRTSceneEntity): void;
RemoveChildEntityInternal(childEntity: SCRTSceneEntity): void;
delete(): void;
}
export declare class SCRTSceneEntityWrapper {
Update(deltaTime: number): void;
Render(): void;
}
export declare class TSRCamera {
SetLoc(location: TSRVector3): void;
GetLoc(): TSRVector3;
SetAt(target: TSRVector3): void;
GetAt(): TSRVector3;
SetUp(upVector: TSRVector3): void;
GetUp(): TSRVector3;
SetFarClip(farClip: number): void;
GetFarClip(): number;
SetNearClip(nearClip: number): void;
GetNearClip(): number;
SetFovAngle(fovRadians: number): void;
GetFovAngle(): number;
SetProjectionMode(projectionMode: eTSRCameraProjectionMode): void;
GetProjectionMode(): eTSRCameraProjectionMode;
SetOrthoWidth(orthoWidth: number): void;
GetOrthoWidth(): number;
SetOrthoHeight(orthoHeight: number): void;
GetOrthoHeight(): number;
SetAspectRatio(aspectRatio: number): void;
GetAspectRatio(): number;
SetYaw(yawRadians: number): void;
GetYaw(): number;
SetPitch(pitchRadians: number): void;
GetPitch(): number;
SetRoll(rollRadians: number): void;
GetRoll(): number;
ComputeVectorsFromAngles(): void;
delete(): void;
}
export declare class TSRVector2 {
x: number;
y: number;
delete(): void;
}
export declare class SCRTFont extends TSRFont {
DrawString(text: string, color: number, x: number, y: number): void;
DrawStringAdvanced(text: string, color: number, x: number, y: number, rotationDepth: TSRVector4, alignment: eTSRTextAlignMode, lineSpacing: number): void;
CalculateStringBounds(text: string, bounds: TSRTextBounds, lineSpacing: number): void;
IsAdvanced(): boolean;
GetFaceName(): string;
GetSize(): number;
GetScale(): number;
SetScale(scale: number): void;
delete(): void;
}
export declare class SCRTFontKey {
m_strName: string;
m_uiSize: number;
m_reload: boolean;
delete(): void;
}
/**
*WebAssembly / Native Scene entity which renders an XYZ Gizmo. Add to {@link SCRTSceneWorld} to render it in the 3D world
*/
export declare class SCRTXyzGizmoEntity extends SCRTSceneEntity {
Update(deltaTime: number): void;
Render(): void;
GetOverrideEnableGizmo(): boolean;
SetOverrideEnableGizmo(_bEnableGizmo: boolean): void;
delete(): void;
}
export declare class SCRTXyzGizmoEntityWrapper {
Update(deltaTime: number): void;
Render(): void;
}
export declare class eSCRT_POINT_MARKER_TYPE {
}
/**
*WebAssembly / Native Scatter, Bubble or Point-cloud drawing params passed to {@link SCRTPoint3DSceneEntity}
*/
export declare class SCRTPoint3DSceneEntityParams {
SetCoordinateCalculators(xCalc: CoordinateCalculator, yCalc: CoordinateCalculator, zCalc: CoordinateCalculator): void;
useDefaultColors: boolean;
useDefaultScale: boolean;
delete(): void;
}
/**
*WebAssembly / Native 3D Scatter, Bubble or Point-cloud scene entity. Inherits {@link SCRTSceneEntity} and may be added to the 3D Scene via {@link SCRTSceneWorld}
*/
export declare class SCRTPoint3DSceneEntity extends SCRTSceneEntity {
Update(deltaTime: number): void;
Render(): void;
SetOpacity(opacity: number): void;
SetPointMarkerType(markerType: eSCRT_POINT_MARKER_TYPE): void;
GetPointMarkerType(): eSCRT_POINT_MARKER_TYPE;
SetPointMarkerTexture(texture: TSRTexture): void;
GetPointMarkerTexture(): TSRTexture;
SetPointMarkerMesh(mesh: TSRIndexedMesh): void;
SetPointSize(pointSize: number): void;
SetPointColor(pointColor: number): void;
UpdateMeshesVec(xValues: SCRTDoubleVector, yValues: SCRTDoubleVector, zValues: SCRTDoubleVector, colors: IntVector, scaleFactors: FloatVector, params: SCRTPoint3DSceneEntityParams): void;
delete(): void;
}
export declare class SCRTPoint3DSceneEntityWrapper {
Update(deltaTime: number): void;
Render(): void;
}
/**
*WebAssembly / Native 3D Columns drawing params passed to {@link SCRTColumnsSceneEntity}
*/
export declare class SCRTColumnsSceneEntityParams {
SetCoordinateCalculators(xCalc: CoordinateCalculator, yCalc: CoordinateCalculator, zCalc: CoordinateCalculator): void;
m_bUseDefaultColors: boolean;
m_bUseDefaultScale: boolean;
delete(): void;
}
/**
*WebAssembly / Native 3D Columns scene entity. Inherits {@link SCRTSceneEntity} and may be added to the 3D Scene via {@link SCRTSceneWorld}
*/
export declare class SCRTColumnsSceneEntity extends SCRTSceneEntity {
Update(deltaTime: number): void;
Render(): void;
SetInstanceSize(instanceSize: number): void;
SetInstanceMesh(mesh: TSRIndexedMesh): void;
SetOpacity(opacity: number): void;
SetColor(color: number): void;
UpdateMeshesVec(xValues: SCRTDoubleVector, yValues: SCRTDoubleVector, zValues: SCRTDoubleVector, scaleFactors: FloatVector, colors: IntVector, params: SCRTColumnsSceneEntityParams): void;
delete(): void;
}
export declare class SCRTColumnsSceneEntityWrapper {
Update(deltaTime: number): void;
Render(): void;
}
/**
*WebAssembly / Native 3D Line drawing params passed to {@link SCRTPointLine3DSceneEntity}
*/
export declare class SCRTPointLines3DSceneEntityParams {
SetCoordinateCalculators(xCalc: CoordinateCalculator, yCalc: CoordinateCalculator, zCalc: CoordinateCalculator): void;
useDefaultColors: boolean;
useDefaultScale: boolean;
delete(): void;
}
/**
*WebAssembly / Native 3D Line scene entity. Inherits {@link SCRTSceneEntity} and may be added to the 3D Scene via {@link SCRTSceneWorld}
*/
export declare class SCRTPointLine3DSceneEntity extends SCRTSceneEntity {
Update(deltaTime: number): void;
Render(): void;
SetOpacity(opacity: number): void;
SetPointMarkerType(markerType: eSCRT_POINT_MARKER_TYPE): void;
GetPointMarkerType(): eSCRT_POINT_MARKER_TYPE;
SetPointMarkerTexture(texture: TSRTexture): void;
GetPointMarkerTexture(): TSRTexture;
SetPointMarkerMesh(mesh: TSRIndexedMesh): void;
SetPointSize(pointSize: number): void;
SetStrokeColor(strokeColor: number): void;
SetLineStrokeThickness(value: number): void;
SetIsLineStrips(value: boolean): void;
SetIsLineAntialiased(value: boolean): void;
UpdateMeshesVec(xValues: SCRTDoubleVector, yValues: SCRTDoubleVector, zValues: SCRTDoubleVector, pointColors: IntVector, lineColors: IntVector, scaleFactors: FloatVector, params: SCRTPointLines3DSceneEntityParams): void;
delete(): void;
}
export declare class SCRTPointLine3DSceneEntityWrapper {
Update(deltaTime: number): void;
Render(): void;
}
/**
*WebAssembly / Native tuple object which contains min, max and diff for 3D Axis ranges
*/
export declare class SCRTAxisRange {
m_fMin: number;
m_fMax: number;
m_fDiff: number;
delete(): void;
}
export declare class eSCRTGridDrawingFeatures {
}
export declare class eSCRTGridMeshResolution {
}
/**
*WebAssembly / Native 3D Surface mesh drawing params passed to {@link SCRTGridMeshEntity}
*/
export declare class SCRTGridDrawingProperties {
SetDrawMeshAsInteger(drawMeshFlag: number): void;
GetWireframeStrokePtr(): TSRVector4;
GetContourColorPtr(): TSRVector4;
m_eDrawMeshAs: eSCRTGridDrawingFeatures;
m_bUseGradient: boolean;
m_bUseSolidCells: boolean;
m_fStrokeThickness: number;
m_fContourThickness: number;
m_fContourInterval: number;
m_fContourOffset: number;
m_fHardNormals: number;
m_fHighlight: number;
m_fShininess: number;
m_fLightingAmount: number;
m_bDrawBackSide: boolean;
delete(): void;
}
/**
*WebAssembly / Native 3D Surface Mesh scene entity. Inherits {@link SCRTSceneEntity} and may be added to the 3D Scene via {@link SCRTSceneWorld}
*/
export declare class SCRTGridMeshEntity extends SCRTSceneEntity {
Update(deltaTime: number): void;
Render(): void;
SetTexture(texture: TSRTexture): void;
GetHeightMap(): TSRTexture;
SetOpacity(opacity: number): void;
GetOpacity(): number;
SetMeshRange(meshRangeX: SCRTAxisRange, meshRangeY: SCRTAxisRange, meshRangeZ: SCRTAxisRange): void;
SetVisibleRange(visibleRangeX: SCRTAxisRange, visibleRangeY: SCRTAxisRange, visibleRangeZ: SCRTAxisRange): void;
SetHeightmapScaleOffset(dataScaleY: number, dataOffsetY: number): void;
SetGridDrawingProperties(properties: SCRTGridDrawingProperties): void;
UpdateMeshesVec(heightCoords: FloatVector, zOffsets: FloatVector, cellColors: IntVector, gridWidth: number, gridHeight: number, meshResolution: eSCRTGridMeshResolution): void;
UpdateHeightCoordinatesVec(heightCoords: FloatVector, gridWidth: number, gridHeight: number): void;
delete(): void;
}
export declare class SCRTGridMeshEntityWrapper {
Update(deltaTime: number): void;
Render(): void;
}
export declare class eAxisPlaneDrawLabelsMode {
}
export declare class eAxisPlaneVisibilityMode {
}
/**
*WebAssembly / Native class to store style information for 3D Chart Axis Cube.
*/
export declare class SCRTAxisCubeDescriptor {
GetXAxisDescPtr(): SCRTAxisDescriptor;
GetYAxisDescPtr(): SCRTAxisDescriptor;
GetZAxisDescPtr(): SCRTAxisDescriptor;
m_bIsAxisCubeVisible: boolean;
m_ePlaneVisibilityMode: eAxisPlaneVisibilityMode;
m_eZxPlaneDrawLabelsMode: eAxisPlaneDrawLabelsMode;
m_eXyPlaneDrawLabelsMode: eAxisPlaneDrawLabelsMode;
m_eZyPlaneDrawLabelsMode: eAxisPlaneDrawLabelsMode;
m_bZxPlaneVisible: boolean;
m_bXyPlaneVisible: boolean;
m_bZyPlaneVisible: boolean;
delete(): void;
}
/**
*WebAssembly / Native 3D Axis Cube entity. Inherits {@link SCRTSceneEntity} and may be added to the 3D Scene via {@link SCRTSceneWorld}
*/
export declare class SCRTAxisCubeEntity extends SCRTSceneEntity {
Update(deltaTime: number): void;
Render(): void;
GetDescriptorPtr(): SCRTAxisCubeDescriptor;
SetDescriptor(descriptor: SCRTAxisCubeDescriptor): void;
DebugDescriptor(): void;
DestroyMeshes(): void;
delete(): void;
}
export declare class SCRTAxisCubeEntityWrapper {
Update(deltaTime: number): void;
Render(): void;
}
export declare class SCRTMesh {
delete(): void;
}
export declare class SCRTLinesMesh extends SCRTMesh {
SetVertexColor(uiColorArgb: number): void;
SetVertex3(x: number, y: number, z: number): void;
SetStrokeThickness(strokeThickness: number): void;
SetOpacity(opacity: number): void;
Freeze(): void;
Render(): void;
delete(): void;
}
export declare class eSCRTMesh {
}
export declare class eSCRTTexture {
}
export declare class SCRTSelectionInfo {
GetEntity(): SCRTSceneEntity;
m_uiSelectionIndex: number;
m_uiHeightMapIndexI: number;
m_uiHeightMapIndexJ: number;
delete(): void;
}
export declare class SCRTWaterMarkProperties {
SetPosition(position: TSRVector2): void;
SetOpacity(opacity: number): void;
m_fCanvasWidth: number;
m_bIsDarkBackground: boolean;
delete(): void;
}
export declare class SCRTFrameRenderer3D extends SCRTFrameRenderer {
delete(): void;
}
export declare class SCRTFrameRenderer {
delete(): void;
}
export declare class eTSRPlatform {
}
export declare class eTSRMetaDataType {
}
export declare class eVariableUsage {
}
export declare class eTSRRendererType {
}
export declare class eTSRCameraProjectionMode {
}
export declare class TSRShadowPartitionMode {
}
export declare class TSRShadowCascadeSelectionModes {
}
export declare class TSRShadowMode {
}
export declare class TSRShadowMapSize {
}
export declare class TSRShadowDepthBufferFormat {
}
export declare class TSRShadowFixedFilterSize {
}
export declare class TSRShadowMSAA {
}
export declare class TSRShadowSMFormat {
}
export declare class TSRShadowAnisotropy {
}
export declare class eTSRTextAlignMode {
}
export declare class TSRTextLineBounds {
m_fWidth: number;
m_fHeight: number;
m_fOffsetX: number;
m_fOffsetY: number;
delete(): void;
}
export declare class TSRTextBounds {
GetLinesCount(): number;
GetLineBounds(lineIndex: number): TSRTextLineBounds;
m_fWidth: number;
m_fHeight: number;
delete(): void;
}
export declare class TSRFont {
Begin(): void;
End(): void;
m_isDrawing: boolean;
delete(): void;
}
export declare class SCRTSampleChartInterface {
InitializeChart(): void;
Draw(canvasId: string): void;
Update(deltaTime: number): void;
ShutDownChart(): void;
SetFPSCounterEnabled(enabled: boolean): void;
AddDestination(elementID: SCRTSurfaceDestination): void;
ClearDestinations(): void;
GetCurrentDestination(): SCRTSurfaceDestination;
SetFrameRenderer(frameRenderer: SCRTFrameRenderer): void;
GetFrameRenderer(): SCRTFrameRenderer;
SetWasmBufferSizesKb(_iBufferSizeKb: number): void;
delete(): void;
}
export declare class SCRTSampleChartInterfaceWrapper {
InitializeChart(): void;
Draw(canvasId: string): void;
Update(deltaTime: number): void;
ShutDownChart(): void;
}
export declare class SCRTCopyToDestinationInterface {
CopyToDestination(destinationID: string): void;
delete(): void;
}
export declare class SCRTCopyToDestinationInterfaceWrapper {
CopyToDestination(destinationID: string): void;
}
export declare class SCRTFileLoadCallbackInterface {
OnLoadComplete(success: boolean, message: string): void;
delete(): void;
}
export declare class SCRTFileLoadCallbackInterfaceWrapper {
OnLoadComplete(success: boolean, message: string): void;
}
export declare class SCRTSurfaceDestination {
GetWidth(): number;
GetHeight(): number;
GetID(): string;
delete(): void;
}
export declare class SCRTSurfaceDestinationWrapper {
GetWidth(): number;
GetHeight(): number;
GetID(): string;
}
export declare type TSciChartCore = {
canvas: HTMLCanvasElement;
canvas2D: HTMLCanvasElement;
};