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Fast WebGL JavaScript Charting Library and Framework

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import { Point } from "./Point"; /** * Class to represent a rectangle in 2D space */ export declare class Rect { /** * Creates a rectangle with X,Y top left coordinate and width and height * @param x * @param y * @param width * @param height */ static create(x: number, y: number, width: number, height: number): Rect; /** * Creates a rectangle with left, top ,right, bottom * @param left * @param top * @param right * @param bottom */ static createWithCoords(left: number, top: number, right: number, bottom: number): Rect; /** * Create a rectangle with two points which could be top-left, bottom-right * @param point1 * @param point2 */ static createWithPoints(point1: Point, point2: Point): Rect; /** * Clones a rect * @param rect */ static createCopy(rect: Rect): Rect; /** * Creates a zero rect with x,y,w,h = 0 */ static createZero(): Rect; /** * Returns true if a rect numerically equals another rect * @param rect1 * @param rect2 */ static isEqual(rect1: Rect, rect2: Rect): boolean; /** * Clips a point to the rect, so if the point is outside the rect it will be on the boundary of the rect after this operation * @param rect The rect * @param point The point to clip */ static clipPointToRect(point: Point, rect: Rect): Point; /** * Gets or sets the top left X coordinate */ readonly x: number; /** * Gets or sets the top left Y coordinate */ readonly y: number; /** * Gets or sets the width */ readonly width: number; /** * Gets or sets the height */ readonly height: number; /** * Creates a rect with X,Y,Width,Height * @remarks * To create a rect with two points, or with left, top right bottom, see the factory functions * {@link Rect.createWithPoints} or {@link Rect.createWithCoords} * @param x * @param y * @param width * @param height */ constructor(x: number, y: number, width: number, height: number); /** * Gets the left edge of the rect */ get left(): number; /** * Gets the top edge of the rect */ get top(): number; /** * Gets the right edge of the rect */ get right(): number; /** * Gets the bottom edge of the rect */ get bottom(): number; /** * Turns a { x, y, width, height } object into a {@link NumberRange}, most helpful for JSON deserialization */ static hydrate(input: { x: number; y: number; width: number; height: number; }): Rect; }