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scichart

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Fast WebGL JavaScript Charting Library and Framework

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.RootSceneEntity = void 0; var SceneEntityType_1 = require("../../types/SceneEntityType"); var BaseSceneEntity3D_1 = require("./Primitives/BaseSceneEntity3D"); var EntityIdProvider_1 = require("./Primitives/EntityIdProvider"); var Guard_1 = require("../../Core/Guard"); /** * @summary Defines a special {@link BaseSceneEntity3D} type which is the root of the entire scene in * in SciChart's High Performance {@link https://www.scichart.com/javascript-chart-features | JavaScript 3D Charts} * @remarks * Add and remove entities to the scene using the property {@link SciChart3DSurface.rootEntity} and calling * {@link RootSceneEntity.children | SceneEntity.children.add}. * * When a {@link BaseRenderableSeries3D} is added to {@link SciChart3DSurface.renderableSeries}, it's entity is automatically added to the scene. */ var RootSceneEntity = /** @class */ (function (_super) { __extends(RootSceneEntity, _super); /** * Creates an instance of the {@link RootSceneEntity} * @param webAssemblyContext The {@link TSciChart3D | SciChart 3D WebAssembly Context} containing native methods and * access to our WebGL2 Engine and WebAssembly numerical methods */ function RootSceneEntity(webAssemblyContext, parentSurface) { var _this = _super.call(this, webAssemblyContext) || this; /** * @inheritDoc */ _this.type = SceneEntityType_1.ESceneEntityType.RootSceneEntity; Guard_1.Guard.notNull(parentSurface, "parentSurface"); _this.parentSurface = parentSurface; _this.entityIdProvider = new EntityIdProvider_1.DefaultEntityIdProvider(); return _this; } /** * @inheritDoc */ RootSceneEntity.prototype.attachChild = function (childEntity) { var parentEntity = this; if (childEntity === null || childEntity === void 0 ? void 0 : childEntity.nativeEntity) { this.world.AddEntity(childEntity.nativeEntity); } childEntity.entityIdProvider = this.entityIdProvider; childEntity.parent = parentEntity; childEntity.onAttached(); }; /** * @inheritDoc */ RootSceneEntity.prototype.detachChild = function (childEntity) { if (childEntity === null || childEntity === void 0 ? void 0 : childEntity.nativeEntity) { this.world.RemoveEntity(childEntity.nativeEntity); } childEntity.onDetached(); childEntity.parent = undefined; }; return RootSceneEntity; }(BaseSceneEntity3D_1.BaseSceneEntity3D)); exports.RootSceneEntity = RootSceneEntity;