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scichart

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Fast WebGL JavaScript Charting Library and Framework

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import { ESceneEntityType } from "../../types/SceneEntityType"; import { SCRTSceneEntity, TSciChart3D } from "../../types/TSciChart3D"; import { BaseSceneEntity3D, IBaseSceneEntity } from "./Primitives/BaseSceneEntity3D"; import { SciChart3DSurface } from "./SciChart3DSurface"; /** * @summary Defines a special {@link BaseSceneEntity3D} type which is the root of the entire scene in * in SciChart's High Performance {@link https://www.scichart.com/javascript-chart-features | JavaScript 3D Charts} * @remarks * Add and remove entities to the scene using the property {@link SciChart3DSurface.rootEntity} and calling * {@link RootSceneEntity.children | SceneEntity.children.add}. * * When a {@link BaseRenderableSeries3D} is added to {@link SciChart3DSurface.renderableSeries}, it's entity is automatically added to the scene. */ export declare class RootSceneEntity extends BaseSceneEntity3D<SCRTSceneEntity> { /** * @inheritDoc */ readonly type = ESceneEntityType.RootSceneEntity; /** * Gets or sets the parent {@link SciChart3DSurface} */ parentSurface: SciChart3DSurface; /** * Creates an instance of the {@link RootSceneEntity} * @param webAssemblyContext The {@link TSciChart3D | SciChart 3D WebAssembly Context} containing native methods and * access to our WebGL2 Engine and WebAssembly numerical methods */ constructor(webAssemblyContext: TSciChart3D, parentSurface: SciChart3DSurface); /** * @inheritDoc */ protected attachChild(childEntity: IBaseSceneEntity): void; /** * @inheritDoc */ protected detachChild(childEntity: IBaseSceneEntity): void; }