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Fast WebGL JavaScript Charting Library and Framework

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.SurfaceMeshRenderableSeries3D = exports.EMeshResolution = exports.EMeshPaletteMode = exports.EDrawMeshAs = void 0; var Size_1 = require("../../../../types/Size"); var SurfaceMeshSceneEntity_1 = require("../../Primitives/SurfaceMeshSceneEntity"); var BaseRenderableSeries3D_1 = require("../BaseRenderableSeries3D"); var Constants_1 = require("../Constants"); var ESeriesType_1 = require("../ESeriesType"); /** * Enumeration constants which define how a {@link SurfaceMeshRenderableSeries3D | Surface Mesh Plot} is drawn */ var EDrawMeshAs; (function (EDrawMeshAs) { /** * Draws the SurfaceMesh as wireframe only */ EDrawMeshAs["WIREFRAME"] = "WIREFRAME"; /** * Draws the SurfaceMesh as a solid shape with wireframe */ EDrawMeshAs["SOLID_WIREFRAME"] = "SOLID_WIREFRAME"; /** * Draws the SurfaceMesh as a solid shape with wireframe and contours */ EDrawMeshAs["SOLID_WIREFRAME_WITH_CONTOURS"] = "SOLID_WIREFRAME_WITH_CONTOURS"; /** * Draws the SurfaceMesh as a solid shape only */ EDrawMeshAs["SOLID_MESH"] = "SOLID_MESH"; /** * Draws the SurfaceMesh as a solid shape with contours */ EDrawMeshAs["SOLID_WITH_CONTOURS"] = "SOLID_WITH_CONTOURS"; /** * Draws the SurfaceMesh as contours only */ EDrawMeshAs["CONTOURS"] = "CONTOURS"; })(EDrawMeshAs = exports.EDrawMeshAs || (exports.EDrawMeshAs = {})); /** * Enumeration constants which define a {@link SurfaceMeshRenderableSeries3D | Surface Mesh Plot} mesh palette mode */ var EMeshPaletteMode; (function (EMeshPaletteMode) { /** * The Height Map is linear interpolated */ EMeshPaletteMode["HEIGHT_MAP_INTERPOLATED"] = "HEIGHT_MAP_INTERPOLATED"; /** * The Height Map has steps between cells */ EMeshPaletteMode["HEIGHT_MAP_SOLID_CELLS"] = "HEIGHT_MAP_SOLID_CELLS"; /** * The Height Map is ignored and applied as a texture instead */ EMeshPaletteMode["TEXTURED_SOLID_CELLS"] = "TEXTURED_SOLID_CELLS"; })(EMeshPaletteMode = exports.EMeshPaletteMode || (exports.EMeshPaletteMode = {})); /** * Enumeration constants which define a {@link SurfaceMeshRenderableSeries3D | Surface Mesh Plot} mesh resolution */ var EMeshResolution; (function (EMeshResolution) { /** * Mesh resolution is 1:1 between data cells and mesh cells */ EMeshResolution[EMeshResolution["MESH_RESOLUTION_X1"] = 1] = "MESH_RESOLUTION_X1"; /** * Twice the number of mesh cells for each data-cell */ EMeshResolution[EMeshResolution["MESH_RESOLUTION_X2"] = 2] = "MESH_RESOLUTION_X2"; /** * 4x the number of mesh cells for each data-cell */ EMeshResolution[EMeshResolution["MESH_RESOLUTION_X4"] = 4] = "MESH_RESOLUTION_X4"; })(EMeshResolution = exports.EMeshResolution || (exports.EMeshResolution = {})); /** * @summary A JavaScript 3D Surface Mesh or Surface Plot chart type rendering a 2-dimensional array of data as color and height values * SciChart's High Performance Real-time {@link https://www.scichart.com/javascript-chart-features | JavaScript 3D Chart Library} * @description * Surface meshes are a 3D representation of 2-dimensional arrays of data, rendered as a height-map with optional colors on the chart. * The {@link SurfaceMeshRenderableSeries3D} assumes the cells are equal size, and spaced along the X,Z axis according to properties on the * {@link UniformGridDataSeries3D}. * * For a code sample how to initialize a surface mesh, see below * * ```ts * // Create an empty 2D array using the helper function zeroArray2D * const heightMapArray: number[][] = zeroArray2D([height, width]); * // todo: fill the zValues 2d array with values * * // Create a UniformGridDataSeries3D passing in height values * const dataSeries = new UniformGridDataSeries3D(wasmContext, { * yValues: heightmapArray, * xStep: 1, * zStep: 1, * dataSeriesName: "Uniform Surface Mesh" * }); * * // Create a color map with gradient colors * const colorMap = new GradientColorPalette(wasmContext, { * gradientStops: [ * { offset: 1, color: "#8B0000" }, * { offset: 0.9, color: "#FF0000" }, * { offset: 0.7, color: "#FF0000" }, * { offset: 0.5, color: "#ADFF2F" }, * { offset: 0.3, color: "#00FFFF" }, * { offset: 0.1, color: "#0000FF" }, * { offset: 0, color: "#1D2C6B" } * ] * }); * * // Create a SurfaceMeshRenderableSeries3D * const series = new SurfaceMeshRenderableSeries3D(wasmContext, { * dataSeries, * minimum: 0, * maximum: 0.5, * opacity: 0.9, * cellHardnessFactor: 1.0, * shininess: 0, * lightingFactor: 0.8, * highlight: 1.0, * stroke: "rgba(24,139,34,0.5)", * strokeThickness: 2.0, * contourStroke: "rgba(24,139,34,0.5)", * contourInterval: 2, * contourOffset: 0, * contourStrokeThickness: 2, * drawSkirt: false, * drawMeshAs: EDrawMeshAs.SOLID_WIREFRAME, * meshColorPalette: colorMap, * isVisible: true * }); * * // Add the Surface Mesh to the chart * sciChart3DSurface.renderableSeries.add(series); * ``` */ var SurfaceMeshRenderableSeries3D = /** @class */ (function (_super) { __extends(SurfaceMeshRenderableSeries3D, _super); /** * Creates an instance of a {@link SurfaceMeshRenderableSeries3D} * @param webAssemblyContext The {@link TSciChart3D | SciChart 3D WebAssembly Context} * containing native methods and access to our WebGL2 Engine and WebAssembly numerical methods * @param options */ function SurfaceMeshRenderableSeries3D(webAssemblyContext, options) { var _this = _super.call(this, webAssemblyContext, options) || this; _this.drawMeshAsProperty = (options === null || options === void 0 ? void 0 : options.drawMeshAs) || EDrawMeshAs.SOLID_WIREFRAME; _this.strokeThicknessProperty = (options === null || options === void 0 ? void 0 : options.strokeThickness) !== undefined ? options === null || options === void 0 ? void 0 : options.strokeThickness : 1; _this.drawSkirtProperty = (options === null || options === void 0 ? void 0 : options.drawSkirt) !== undefined ? options === null || options === void 0 ? void 0 : options.drawSkirt : true; _this.meshColorPaletteProperty = options === null || options === void 0 ? void 0 : options.meshColorPalette; _this.minimumProperty = (options === null || options === void 0 ? void 0 : options.minimum) !== undefined ? options === null || options === void 0 ? void 0 : options.minimum : 0; _this.maximumProperty = (options === null || options === void 0 ? void 0 : options.maximum) !== undefined ? options === null || options === void 0 ? void 0 : options.maximum : 1; _this.meshPaletteModeProperty = (options === null || options === void 0 ? void 0 : options.meshPaletteMode) || EMeshPaletteMode.HEIGHT_MAP_INTERPOLATED; _this.colorMapTextureSizeProperty = (options === null || options === void 0 ? void 0 : options.colorMapTextureSize) || new Size_1.Size(1024, 1); _this.heightScaleFactorProperty = (options === null || options === void 0 ? void 0 : options.heightScaleFactor) !== undefined ? options === null || options === void 0 ? void 0 : options.heightScaleFactor : 1; _this.meshResolutionProperty = (options === null || options === void 0 ? void 0 : options.meshResolution) || EMeshResolution.MESH_RESOLUTION_X1; _this.yOffsetProperty = (options === null || options === void 0 ? void 0 : options.yOffset) !== undefined ? options === null || options === void 0 ? void 0 : options.yOffset : 0; _this.cellHardnessFactorProperty = (options === null || options === void 0 ? void 0 : options.cellHardnessFactor) !== undefined ? options === null || options === void 0 ? void 0 : options.cellHardnessFactor : 1; _this.lightingFactorProperty = (options === null || options === void 0 ? void 0 : options.lightingFactor) !== undefined ? options === null || options === void 0 ? void 0 : options.lightingFactor : 0.8; _this.contourStrokeThicknessProperty = (options === null || options === void 0 ? void 0 : options.contourStrokeThickness) !== undefined ? options === null || options === void 0 ? void 0 : options.contourStrokeThickness : 2; _this.contourIntervalProperty = (options === null || options === void 0 ? void 0 : options.contourInterval) !== undefined ? options === null || options === void 0 ? void 0 : options.contourInterval : 20.0; _this.contourOffsetProperty = (options === null || options === void 0 ? void 0 : options.contourOffset) !== undefined ? options.contourOffset : 0.1; _this.contourStrokeProperty = (options === null || options === void 0 ? void 0 : options.contourStroke) || "#FFFFFF"; _this.highlightProperty = (options === null || options === void 0 ? void 0 : options.highlight) !== undefined ? options === null || options === void 0 ? void 0 : options.highlight : 0.05; _this.setSceneEntity(new SurfaceMeshSceneEntity_1.SurfaceMeshSceneEntity(webAssemblyContext, _this)); return _this; } Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "type", { /** * @inheritDoc */ get: function () { return ESeriesType_1.ESeriesType3D.SurfaceMeshRenderableSeries3D; }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "colorMapTextureSize", { /** * Gets or sets the Colormap texture size. * @remarks This defaults to [1024,1] and simply sets the resolution of color mapping. Leave default in normal operation */ get: function () { return this.colorMapTextureSizeProperty; }, /** * Gets or sets the Colormap texture size. * @remarks This defaults to [1024,1] and simply sets the resolution of color mapping. Leave default in normal operation */ set: function (colorMapTextureSize) { this.colorMapTextureSizeProperty = colorMapTextureSize; this.notifyPropertyChanged(Constants_1.PROPERTY.COLOR_MAP_TEXTURE_SIZE); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "drawMeshAs", { /** * Gets or sets the {@link EDrawMeshAs}, whether the mesh is drawn as wireframe, solid, with or without contours etc... * @remarks Default value is SOLID_WIREFRAME. For contours, choose SOLID_WITH_CONTOURS */ get: function () { return this.drawMeshAsProperty; }, /** * Gets or sets the {@link EDrawMeshAs}, whether the mesh is drawn as wireframe, solid, with or without contours etc... * @remarks Default value is SOLID_WIREFRAME. For contours, choose SOLID_WITH_CONTOURS */ set: function (drawMeshAs) { this.drawMeshAsProperty = drawMeshAs; this.notifyPropertyChanged(Constants_1.PROPERTY.DRAW_MESH_AS); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "strokeThickness", { /** * Gets or sets the stroke thickness of mesh wireframe lines on the {@link SurfaceMeshRenderableSeries3D} */ get: function () { return this.strokeThicknessProperty; }, /** * Gets or sets the stroke thickness of mesh wireframe lines on the {@link SurfaceMeshRenderableSeries3D} */ set: function (strokeThickness) { this.strokeThicknessProperty = strokeThickness; this.notifyPropertyChanged(Constants_1.PROPERTY.STROKE_THICKNESS); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "drawSkirt", { /** * When true, draws a skirt from the edge of the mesh to zero (solid walls on the left, right, top, bottom side) */ get: function () { return this.drawSkirtProperty; }, /** * When true, draws a skirt from the edge of the mesh to zero (solid walls on the left, right, top, bottom side) */ set: function (drawSkirt) { this.drawSkirtProperty = drawSkirt; this.notifyPropertyChanged(Constants_1.PROPERTY.DRAW_SKIRT); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "meshColorPalette", { /** * Gets or sets the {@link MeshColorPalette}, which defines how values in the {@link SurfaceMeshRenderableSeries3D.dataSeries} map to colours * @remarks See concrete types {@link SolidColorBrushPalette} and {@link GradientColorPalette} plus our examples for more information. */ get: function () { return this.meshColorPaletteProperty; }, /** * Gets or sets the {@link MeshColorPalette}, which defines how values in the {@link SurfaceMeshRenderableSeries3D.dataSeries} map to colours * @remarks See concrete types {@link SolidColorBrushPalette} and {@link GradientColorPalette} plus our examples for more information. */ set: function (meshColorPalette) { this.meshColorPaletteProperty = meshColorPalette; this.notifyPropertyChanged(Constants_1.PROPERTY.MESH_COLOR_PALETTE); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "minimum", { /** * Gets or sets the minimum value in the {@link SurfaceMeshRenderableSeries3D.dataSeries} that we want to map to colours in the * {@link SurfaceMeshRenderableSeries3D.meshColorPalette} * @remarks For example, if data contains values 0..100, and the meshColorPalette is a {@link GradientColorPalette} from red to blue, and you want * 0=red and blue=100 then you should set {@link SurfaceMeshRenderableSeries3D.minimum} = 0 and {@link SurfaceMeshRenderableSeries3D.maximum} = 1 */ get: function () { return this.minimumProperty; }, /** * Gets or sets the minimum value in the {@link SurfaceMeshRenderableSeries3D.dataSeries} that we want to map to colours in the * {@link SurfaceMeshRenderableSeries3D.meshColorPalette} * @remarks For example, if data contains values 0..100, and the meshColorPalette is a {@link GradientColorPalette} from red to blue, and you want * 0=red and blue=100 then you should set {@link SurfaceMeshRenderableSeries3D.minimum} = 0 and {@link SurfaceMeshRenderableSeries3D.maximum} = 1 */ set: function (minimum) { this.minimumProperty = minimum; this.notifyPropertyChanged(Constants_1.PROPERTY.MINIMUM); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "maximum", { /** * Gets or sets the maximum value in the {@link SurfaceMeshRenderableSeries3D.dataSeries} that we want to map to colours in the * {@link SurfaceMeshRenderableSeries3D.meshColorPalette} * @remarks For example, if data contains values 0..100, and the meshColorPalette is a {@link GradientColorPalette} from red to blue, and you want * 0=red and blue=100 then you should set {@link SurfaceMeshRenderableSeries3D.minimum} = 0 and {@link SurfaceMeshRenderableSeries3D.maximum} = 1 */ get: function () { return this.maximumProperty; }, /** * Gets or sets the maximum value in the {@link SurfaceMeshRenderableSeries3D.dataSeries} that we want to map to colours in the * {@link SurfaceMeshRenderableSeries3D.meshColorPalette} * @remarks For example, if data contains values 0..100, and the meshColorPalette is a {@link GradientColorPalette} from red to blue, and you want * 0=red and blue=100 then you should set {@link SurfaceMeshRenderableSeries3D.minimum} = 0 and {@link SurfaceMeshRenderableSeries3D.maximum} = 1 */ set: function (maximum) { this.maximumProperty = maximum; this.notifyPropertyChanged(Constants_1.PROPERTY.MAXIMUM); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "meshPaletteMode", { /** * Gets or sets the {@link EMeshPaletteMode}, which defines how heightmaps are treated. * @remarks Defaults to HEIGHT_MAP_INTERPOLATED */ get: function () { return this.meshPaletteModeProperty; }, /** * Gets or sets the {@link EMeshPaletteMode}, which defines how heightmaps are treated. * @remarks Defaults to HEIGHT_MAP_INTERPOLATED */ set: function (meshPaletteMode) { this.meshPaletteModeProperty = meshPaletteMode; this.notifyPropertyChanged(Constants_1.PROPERTY.MESH_PALETTE_MODE); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "heightScaleFactor", { /** * Gets or sets the height scale factor for the {@link SurfaceMeshRenderableSeries3D}. * @remarks Default value is 1. A height scale factor of 0 makes the mesh flat, and 0.5 means all heights are multiplied by 0.5 etc... */ get: function () { return this.heightScaleFactorProperty; }, /** * Gets or sets the height scale factor for the {@link SurfaceMeshRenderableSeries3D}. * @remarks Default value is 1. A height scale factor of 0 makes the mesh flat, and 0.5 means all heights are multiplied by 0.5 etc... */ set: function (heightScaleFactor) { this.heightScaleFactorProperty = heightScaleFactor; this.notifyPropertyChanged(Constants_1.PROPERTY.HEIGHT_SCALE_FACTOR); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "meshResolution", { /** * Gets or sets the {@link EMeshResolution}, the amount of oversampling when creating a mesh. * @remarks Defaults to 1x. */ get: function () { return this.meshResolutionProperty; }, /** * Gets or sets the {@link EMeshResolution}, the amount of oversampling when creating a mesh. * @remarks Defaults to 1x. */ set: function (meshResolution) { this.meshResolutionProperty = meshResolution; this.notifyPropertyChanged(Constants_1.PROPERTY.MESH_RESOLUTION); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "yOffset", { /** * Gets or sets a Y-offset or height-offset in world coordinates. * @remarks Defaults to 0. When setting to a value such as 10, the entire {@link SurfaceMeshRenderableSeries3D} will be offset to height=10 */ get: function () { return this.yOffsetProperty; }, /** * Gets or sets a Y-offset or height-offset in world coordinates. * @remarks Defaults to 0. When setting to a value such as 10, the entire {@link SurfaceMeshRenderableSeries3D} will be offset to height=10 */ set: function (yOffset) { this.yOffsetProperty = yOffset; this.notifyPropertyChanged(Constants_1.PROPERTY.Y_OFFSET); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "cellHardnessFactor", { /** * Gets or sets the cell hardness factor, a number used to calculate lighting effects. * @remarks Defaults to 1 */ get: function () { return this.cellHardnessFactorProperty; }, /** * Gets or sets the cell hardness factor, a number used to calculate lighting effects. * @remarks Defaults to 1 */ set: function (cellHardnessFactor) { this.cellHardnessFactorProperty = cellHardnessFactor; this.notifyPropertyChanged(Constants_1.PROPERTY.CELL_HARDNESS_FACTOR); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "lightingFactor", { /** * Gets or sets the lighting factor, a number used to calculate lighting effects. * @remarks Defaults to 0.8 */ get: function () { return this.lightingFactorProperty; }, /** * Gets or sets the lighting factor, a number used to calculate lighting effects. * @remarks Defaults to 0.8 */ set: function (lightingFactor) { this.lightingFactorProperty = lightingFactor; this.notifyPropertyChanged(Constants_1.PROPERTY.LIGHTING_FACTOR); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "contourStrokeThickness", { /** * Gets or sets the stroke thickness of contour lines on the {@link SurfaceMeshRenderableSeries3D} */ get: function () { return this.contourStrokeThicknessProperty; }, /** * Gets or sets the stroke thickness of contour lines on the {@link SurfaceMeshRenderableSeries3D} */ set: function (contourStrokeThickness) { this.contourStrokeThicknessProperty = contourStrokeThickness; this.notifyPropertyChanged(Constants_1.PROPERTY.CONTOUR_STROKE_THICKNESS); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "contourInterval", { /** * Gets or sets the contour interval, a value for the spacing between contour lines. * @description For example, if you have data in the {@link SurfaceMeshRenderableSeries3D.dataSeries} ranging from 0-100.0, and you * want to display contour lines every 1/10th then set {@link SurfaceMeshRenderableSeries3D.contourInterval} = 10 * @remarks Defaults to 20, but must be set according to your data in the {@link SurfaceMeshRenderableSeries3D.dataSeries} */ get: function () { return this.contourIntervalProperty; }, /** * Gets or sets the contour interval, a value for the spacing between contour lines. * @description For example, if you have data in the {@link SurfaceMeshRenderableSeries3D.dataSeries} ranging from 0-100.0, and you * want to display contour lines every 1/10th then set {@link SurfaceMeshRenderableSeries3D.contourInterval} = 10 * @remarks Defaults to 20, but must be set according to your data in the {@link SurfaceMeshRenderableSeries3D.dataSeries} */ set: function (contourInterval) { this.contourIntervalProperty = contourInterval; this.notifyPropertyChanged(Constants_1.PROPERTY.CONTOUR_INTERVAL); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "contourOffset", { /** * Gets or sets the contour offset, a value for the offsetting contour lines * @description For example, if you have data in the {@link SurfaceMeshRenderableSeries3D.dataSeries} ranging from 0-100.0, and you * want to display the first contour line at value = 5, then set {@link SurfaceMeshRenderableSeries3D.contourOffset} = 5 * @remarks Defaults to 0.1, but must be set according to your data in the {@link SurfaceMeshRenderableSeries3D.dataSeries} */ get: function () { return this.contourOffsetProperty; }, /** * Gets or sets the contour offset, a value for the offsetting contour lines * @description For example, if you have data in the {@link SurfaceMeshRenderableSeries3D.dataSeries} ranging from 0-100.0, and you * want to display the first contour line at value = 5, then set {@link SurfaceMeshRenderableSeries3D.contourOffset} = 5 * @remarks Defaults to 0.1, but must be set according to your data in the {@link SurfaceMeshRenderableSeries3D.dataSeries} */ set: function (contourOffset) { this.contourOffsetProperty = contourOffset; this.notifyPropertyChanged(Constants_1.PROPERTY.CONTOUR_OFFSET); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "contourStroke", { /** * Gets or sets the contour stroke as an HTML Color Code */ get: function () { return this.contourStrokeProperty; }, /** * Gets or sets the contour stroke as an HTML Color Code */ set: function (contourStroke) { this.contourStrokeProperty = contourStroke; this.notifyPropertyChanged(Constants_1.PROPERTY.CONTOUR_STROKE); }, enumerable: false, configurable: true }); Object.defineProperty(SurfaceMeshRenderableSeries3D.prototype, "highlight", { /** * Gets or sets the highlight factor, a number used to calculate lighting effects. * @remarks Defaults to 0.05 */ get: function () { return this.highlightProperty; }, /** * Gets or sets the highlight factor, a number used to calculate lighting effects. * @remarks Defaults to 0.05 */ set: function (highlight) { this.highlightProperty = highlight; this.notifyPropertyChanged(Constants_1.PROPERTY.HIGHLIGHT); }, enumerable: false, configurable: true }); return SurfaceMeshRenderableSeries3D; }(BaseRenderableSeries3D_1.BaseRenderableSeries3D)); exports.SurfaceMeshRenderableSeries3D = SurfaceMeshRenderableSeries3D;