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Fast WebGL JavaScript Charting Library and Framework

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.DefaultViewportManager3D = void 0; var ViewportManager3DBase_1 = require("./ViewportManager3DBase"); var DefaultViewportManager3D = /** @class */ (function (_super) { __extends(DefaultViewportManager3D, _super); function DefaultViewportManager3D() { return _super !== null && _super.apply(this, arguments) || this; } return DefaultViewportManager3D; }(ViewportManager3DBase_1.ViewportManager3DBase)); exports.DefaultViewportManager3D = DefaultViewportManager3D;