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Fast WebGL JavaScript Charting Library and Framework

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.GlowEffect = void 0; var ShaderEffectType_1 = require("../../../types/ShaderEffectType"); var ShaderEffect_1 = require("./ShaderEffect"); /** * Defines a glow shader effect that may be applied to a {@link BaseRenderableSeries | RenderableSeries} * @remarks * To apply a Glow effect to a chart series, use the following code: * ```ts * const effect = new GlowEffect(wasmContext, { * range: 1, * intensity: 1 * }); * const lineSeries = new FastLineRenderableSeries(wasmContext, { stroke, effect }); * ``` * Note that effects implement {@link IDeletable} and must be manually deleted to free webassembly / native memory */ var GlowEffect = /** @class */ (function (_super) { __extends(GlowEffect, _super); /** * Creates an instance of the {@link GlowEffect} * @param webAssemblyContext The {@link TSciChart | SciChart WebAssembly Context} containing * native methods and access to our WebGL2 WebAssembly Drawing Engine * @param options Optional parameters of type {@link IShaderEffectOptions} to configure the effect */ function GlowEffect(webAssemblyContext, options) { var _this = _super.call(this, webAssemblyContext, new webAssemblyContext.SCRTGlowEffect(), { range: (options === null || options === void 0 ? void 0 : options.range) || 1, intensity: (options === null || options === void 0 ? void 0 : options.intensity) || 1 }) || this; _this.type = ShaderEffectType_1.EShaderEffectType.Glow; return _this; } return GlowEffect; }(ShaderEffect_1.ShaderEffect)); exports.GlowEffect = GlowEffect;