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scichart

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Fast WebGL JavaScript Charting Library and Framework

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.UniformHeatmapDrawingProvider = void 0; var app_1 = require("../../../../constants/app"); var Deleter_1 = require("../../../../Core/Deleter"); var Guard_1 = require("../../../../Core/Guard"); var TextureCache_1 = require("../../../Drawing/TextureCache"); var CanvasTexture_1 = require("../../TextureManager/CanvasTexture"); var BaseHeatmapRenderableSeries_1 = require("../BaseHeatmapRenderableSeries"); var constants_1 = require("../constants"); var BaseSeriesDrawingProvider_1 = require("./BaseSeriesDrawingProvider"); /** * Used internally - a drawing provider performs drawing for a {@link UniformHeatmapRenderableSeries} using * our WebAssembly WebGL rendering engine */ var UniformHeatmapDrawingProvider = /** @class */ (function (_super) { __extends(UniformHeatmapDrawingProvider, _super); /** * Creates an instance of the {@link UniformHeatmapDrawingProvider} * @param webAssemblyContext The {@link TSciChart | SciChart 2D WebAssembly Context} containing native methods and * access to our WebGL2 Engine and WebAssembly numerical methods * @param parentSeries the parent {@link UniformHeatmapRenderableSeries} which this drawing provider is attached to */ function UniformHeatmapDrawingProvider(webAssemblyContext, parentSeries) { var _this = _super.call(this, webAssemblyContext, parentSeries) || this; _this.heatTextureCache = new TextureCache_1.TextureCache(webAssemblyContext); _this.recreatePalette(); _this.onSeriesPropertyChange(constants_1.PROPERTY.DATA_SERIES); _this.onSeriesPropertyChange(constants_1.PROPERTY.COLOR_MAP); return _this; } /** * @inheritDoc */ UniformHeatmapDrawingProvider.prototype.delete = function () { this.paletteTexture = (0, Deleter_1.deleteSafe)(this.paletteTexture); this.heatTextureCache = (0, Deleter_1.deleteSafe)(this.heatTextureCache); _super.prototype.delete.call(this); }; /** * @inheritDoc */ UniformHeatmapDrawingProvider.prototype.onSeriesPropertyChange = function (propertyName) { var recreatePalette = propertyName === constants_1.PROPERTY.COLOR_MAP || propertyName.includes(BaseHeatmapRenderableSeries_1.COLOR_MAP_PREFIX) || propertyName === constants_1.PROPERTY.OPACITY; var recreateHeat = propertyName === constants_1.PROPERTY.DATA_SERIES || propertyName === constants_1.PROPERTY.USE_LINEAR_TEXTURE_FILTERING; if (recreatePalette) { this.recreatePalette(); } if (recreateHeat) { var dataSeries = this.parentSeries.dataSeries; var heatmapDataSeries = this.parentSeries; var useInterpolation = heatmapDataSeries.useLinearTextureFiltering; if (dataSeries) { // create heat texture at same size as the dataSeries array var heatTexture = this.heatTextureCache.create(dataSeries.arrayWidth, dataSeries.arrayHeight, this.webAssemblyContext.eTSRTextureFormat.TSR_TEXTUREFORMAT_R32F); // Set whether to use interpolation for the Heatmap or not this.webAssemblyContext.SCRTSetTextureLinearSamplerEnabled(heatTexture, useInterpolation); } } }; UniformHeatmapDrawingProvider.prototype.seriesHasDataChanges = function () { this.onSeriesPropertyChange(constants_1.PROPERTY.DATA_SERIES); }; /** * @inheritDoc */ UniformHeatmapDrawingProvider.prototype.draw = function (renderContext, renderPassData) { // DEBUG CODE: REMOVE AFTER PALETTING ISSUE FIXED // console.log("Drawing heatmap!"); // if (this.paletteTexture) { // renderContext.getNativeContext().DrawTexture(this.paletteTexture.getTexture(), 0, 0, 256, 10); // } // END DEBUG CODE var _a; var isVerticalChart = renderPassData.isVerticalChart; // TODO: refactor inverted logic with hasFlippedCoordinates!!! // The logic is inverted here :) var hasFlippedXCoordinates = !renderPassData.xCoordinateCalculator.hasFlippedCoordinates; var hasFlippedYCoordinates = renderPassData.yCoordinateCalculator.hasFlippedCoordinates; var heatTexture = (_a = this.heatTextureCache) === null || _a === void 0 ? void 0 : _a.value; if (heatTexture) { var dataSeries = this.parentSeries.dataSeries; var zValuesVector = dataSeries.getNormalizedVector(this.parentSeries.colorMap, this.parentSeries.fillValuesOutOfRange); this.packedFloatParams = this.webAssemblyContext.SCRTFillTextureFloat32(heatTexture, dataSeries.arrayWidth, dataSeries.arrayHeight, zValuesVector); this.packedFloatParams.x = 0; this.packedFloatParams.y = 1; // DEBUG CODE: REMOVE AFTER DEVELOPMENT COMPLETE // renderContext.getNativeContext().DrawTexture(heatTexture, 10, 100, 256, 256); // renderContext.getNativeContext().DrawTexture(this.paletteTexture.getTexture(), 310, 100, 256, 256); // END DEBUG CODE var xRange = dataSeries.xRange; var yRange = dataSeries.yRange; var xMin = renderPassData.xCoordinateCalculator.getCoordinate(xRange.min); var yMin = renderPassData.yCoordinateCalculator.getCoordinate(yRange.min); var xMax = renderPassData.xCoordinateCalculator.getCoordinate(xRange.max); var yMax = renderPassData.yCoordinateCalculator.getCoordinate(yRange.max); var nativeContext = renderContext.getNativeContext(); var viewRect = this.parentSeries.parentSurface.seriesViewRect; var textureWidth = Math.abs(xMin - xMax); if (isVerticalChart) { nativeContext.PushMatrix(); nativeContext.PushState(); nativeContext.Rotate(-90); var xTrans = hasFlippedXCoordinates ? -xMin : -textureWidth - xMin; nativeContext.Translate(xTrans, 0); var x = hasFlippedXCoordinates ? 0 : textureWidth; var width = hasFlippedXCoordinates ? textureWidth : 0; var y = yMin; var height = yMax; this.drawHeatmap(nativeContext, x, y, width, height); // Maybe to use nativeContext.Scale(-1, 1);??? nativeContext.PopMatrix(); nativeContext.PopState(); } else { this.drawHeatmap(nativeContext, xMin, yMin, xMax, yMax); } } }; UniformHeatmapDrawingProvider.prototype.createPaletteTexture = function (width, height, gradientStops, globalOpacity, hasNaNs) { if (app_1.IS_TEST_ENV) { return undefined; } Guard_1.Guard.isTrue(width > 0, "width must be greater than 0"); Guard_1.Guard.isTrue(height > 0, "height must be greater than 0"); Guard_1.Guard.notNull(gradientStops, "gradientStops"); var canvasTexture = new CanvasTexture_1.CanvasTexture(this.webAssemblyContext, width, height); canvasTexture.clear(); var ctx = canvasTexture.getContext(); // Add transparent line for NaNs if (hasNaNs) { ctx.fillStyle = "#ffffff00"; ctx.fillRect(0, 0, 1, height); } // BEGIN: Drawing gradient rectangle on canvas2D var x1 = 0; var y1 = 0; var x2 = width; var y2 = 0; var gradient = ctx.createLinearGradient(x1, y1, x2, y2); gradientStops.forEach(function (el) { gradient.addColorStop(el.offset, el.color); }); ctx.fillStyle = gradient; ctx.globalAlpha = globalOpacity; var xStartForGradient = hasNaNs ? 1 : 0; ctx.fillRect(xStartForGradient, 0, width, height); // END: Drawing gradient rectangle on canvas2D canvasTexture.copyTexture(); return canvasTexture; }; UniformHeatmapDrawingProvider.prototype.recreatePalette = function () { var _a, _b; // TODO comsoder using generic solution for memoization var hasNaNs = (_a = this.parentSeries.dataSeries) === null || _a === void 0 ? void 0 : _a.hasNaNs; // check if palette texture should be recreated if (this.hasNaNs === hasNaNs && this.opacity === this.parentSeries.opacity && this.gradientStops === ((_b = this.parentSeries.colorMap) === null || _b === void 0 ? void 0 : _b.gradientStops)) { return; } this.paletteTexture = (0, Deleter_1.deleteSafe)(this.paletteTexture); if (this.parentSeries.colorMap && this.parentSeries.colorMap.gradientStops) { this.hasNaNs = hasNaNs; this.opacity = this.parentSeries.opacity; this.gradientStops = this.parentSeries.colorMap.gradientStops; // console.log("Creating palette texture"); // create palette texture at size 256x1 this.paletteTexture = this.createPaletteTexture(256, 1, this.parentSeries.colorMap.gradientStops, this.parentSeries.opacity, hasNaNs); } }; UniformHeatmapDrawingProvider.prototype.drawHeatmap = function (nativeContext, x, y, width, height) { // Draw the heatmap at the specified locations // TODO: figure out what todo with this TSRVector4 var v4 = this.packedFloatParams; var contourParams = new this.webAssemblyContext.SCRTContourParams(); var heatTexture = this.heatTextureCache.value; this.recreatePalette(); // nativeContext.DrawHeatmapRect(this.paletteTexture.getTexture(), heatTexture, x, y, width, height, v4); nativeContext.DrawHeatmapRectWithContours(this.paletteTexture.getTexture(), // this.paletteTexture.getTexture heatTexture, x, y, width, height, v4, contourParams); contourParams.delete(); v4.delete(); }; return UniformHeatmapDrawingProvider; }(BaseSeriesDrawingProvider_1.BaseSeriesDrawingProvider)); exports.UniformHeatmapDrawingProvider = UniformHeatmapDrawingProvider;