scichart
Version:
Fast WebGL JavaScript Charting Library and Framework
47 lines (46 loc) • 2.3 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.SweepAnimation = void 0;
var AnimationType_1 = require("../../../../types/AnimationType");
var SeriesAnimation_1 = require("./SeriesAnimation");
var SweepAnimation = /** @class */ (function (_super) {
__extends(SweepAnimation, _super);
function SweepAnimation(options) {
var _this = _super.call(this, options) || this;
/** @inheritDoc */
_this.type = AnimationType_1.EAnimationType.Sweep;
_this.isOnStartAnimation = true;
return _this;
}
SweepAnimation.prototype.updateSeriesProperties = function (renderableSeries, initialStyles, animationProgress) {
_super.prototype.updateSeriesProperties.call(this, renderableSeries, initialStyles, animationProgress);
if (animationProgress === 0) {
renderableSeries.dataSeries.containsNaN = true;
}
else if (animationProgress === 1) {
renderableSeries.dataSeries.containsNaN = false;
}
};
/** @inheritDoc */
SweepAnimation.prototype.calculateAnimationValues = function (wasmContext, originalValues, animationValues, progress, noZeroLine) {
if (noZeroLine === void 0) { noZeroLine = false; }
wasmContext.SCRTAnimationHelperSweep(originalValues, this.reverse ? 1 - progress : progress, animationValues);
};
return SweepAnimation;
}(SeriesAnimation_1.SeriesAnimation));
exports.SweepAnimation = SweepAnimation;
;