UNPKG

scichart

Version:

Fast WebGL JavaScript Charting Library and Framework

67 lines (66 loc) 3.73 kB
"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.NumericAxis = void 0; var AxisType_1 = require("../../../types/AxisType"); var FlippedNumericCoordinateCalculator_1 = require("../../Numerics/CoordinateCalculators/FlippedNumericCoordinateCalculator"); var NumericCoordinateCalculator_1 = require("../../Numerics/CoordinateCalculators/NumericCoordinateCalculator"); var NumericTickProvider_1 = require("../../Numerics/TickProviders/NumericTickProvider"); var AxisBase2D_1 = require("./AxisBase2D"); var NumericDeltaCalculator_1 = require("./DeltaCalculator/NumericDeltaCalculator"); var NumericLabelProvider_1 = require("./LabelProvider/NumericLabelProvider"); /** * @summary A 2D Chart Numeric / Value Axis type * @description A Numeric axis uses the X-value to measure data-points on the XAxis. * This is contrary to a {@link CategoryAxis} which uses X-index. * @remarks * Set a {@link NumericAxis} on the {@link SciChartSurface.xAxes} or {@link SciChartSurface.yAxes} property. */ var NumericAxis = /** @class */ (function (_super) { __extends(NumericAxis, _super); /** * Creates an instance of a {@link NumericAxis} * @param webAssemblyContext The {@link TSciChart | SciChart 2D WebAssembly Context} containing native methods and * access to our WebGL2 Engine and WebAssembly numerical methods * @param options Optional parameters of type {@link INumericAxisOptions} used to configure the axis at instantiation time */ function NumericAxis(webAssemblyContext, options) { var _this = this; var _a; _this = _super.call(this, webAssemblyContext, options) || this; _this.type = AxisType_1.EAxisType.NumericAxis; _this.tickProvider = new NumericTickProvider_1.NumericTickProvider(_this.webAssemblyContext2D); _this.labelProvider = (_a = options === null || options === void 0 ? void 0 : options.labelProvider) !== null && _a !== void 0 ? _a : new NumericLabelProvider_1.NumericLabelProvider(options); _this.deltaCalculator = new NumericDeltaCalculator_1.NumericDeltaCalculator(_this.webAssemblyContext2D); return _this; } /** * @inheritDoc */ NumericAxis.prototype.getCurrentCoordinateCalculatorInternal = function () { var min = this.visibleRange.min; var max = this.visibleRange.max; var offset = this.offset; var size = this.axisLength; return this.isXAxis !== this.flippedCoordinates ? new FlippedNumericCoordinateCalculator_1.FlippedNumericCoordinateCalculator(this.webAssemblyContext2D, size, min, max, offset, this.allowFastMath) : new NumericCoordinateCalculator_1.NumericCoordinateCalculator(this.webAssemblyContext2D, size, min, max, offset, this.allowFastMath); }; return NumericAxis; }(AxisBase2D_1.AxisBase2D)); exports.NumericAxis = NumericAxis;