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Fast WebGL JavaScript Charting Library and Framework

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.EResamplingMode = void 0; var EResamplingMode; (function (EResamplingMode) { /** * Do not use resampling when redrawing a series */ EResamplingMode["None"] = "None"; /** * Assumes Evenly-spaced data (TimeSeries). Resample by taking the min-max of oversampled data. * This results in the most visually accurate resampling, with the most performan */ EResamplingMode["MinMax"] = "MinMax"; /** * Assumes Evenly-spaced data (TimeSeries). Resample by taking the median point of oversampled data */ EResamplingMode["Mid"] = "Mid"; /** * Assumes Evenly-spaced data (TimeSeries). Resample by taking the maximum point of oversampled data */ EResamplingMode["Max"] = "Max"; /** * Assumes Evenly-spaced data (TimeSeries). Resample by taking the minimum point of oversampled data */ EResamplingMode["Min"] = "Min"; /** * Does not assume Evenly-spaced data (TimeSeries). Resample by taking the min-max of oversampled data. * This results in the most visually accurate resampling, with the most performant rendering */ EResamplingMode["MinMaxWithUnevenSpacing"] = "MinMaxWithUnevenSpacing"; /** * Auto-detect the most suitable resampling algorithm (Fastest, plus most accurate) for the type of data appended */ EResamplingMode["Auto"] = "Auto"; /** * EXPERIMENTAL! Assumes Evenly-spaced data (TimeSeries). * Resample by taking the Min, or the Max point of oversampled data. Outputs Min and Max when points in the resampling bucket span zero */ EResamplingMode["MinOrMax"] = "MinOrMax"; })(EResamplingMode = exports.EResamplingMode || (exports.EResamplingMode = {}));