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Fast WebGL JavaScript Charting Library and Framework

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.RenderSurface = void 0; var app_1 = require("../../constants/app"); var WebGlHelper_1 = require("../../Core/WebGlHelper"); var WebGlRenderContext2D_1 = require("./WebGlRenderContext2D"); /** * @ignore */ var RenderSurface = /** @class */ (function () { function RenderSurface(webAssemblyContext, size, canvasId) { this.webAssemblyContext = webAssemblyContext; this.viewportSize = size; this.canvasId = canvasId; } RenderSurface.prototype.getRenderContext = function () { if (!this.renderContextProperty) { this.renderContextProperty = new WebGlRenderContext2D_1.WebGlRenderContext2D(this.webAssemblyContext, this.viewportSize, this.canvasId); } return this.renderContextProperty; }; // Step_2: Something is changed and it calls invalidateElement RenderSurface.prototype.invalidateElement = function (canvasId) { var _a; if (app_1.IS_TEST_ENV) { // Don't try and draw in tests return; } //console.log("Invalidate"); // Prevent drawing request when WebGL context is lost if ((_a = WebGlHelper_1.WebGlHelper.getContext(this.webAssemblyContext.canvas)) === null || _a === void 0 ? void 0 : _a.isContextLost()) { return; } this.webAssemblyContext.TSRRequestCanvasDraw(canvasId); }; // Step_3: TRSEngine call draw RenderSurface.prototype.onRenderTimeElapsed = function () { this.handleDraw(); this.renderContextProperty = undefined; }; return RenderSurface; }()); exports.RenderSurface = RenderSurface;