schalewrapper
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A simple Node.js wrapper for Blue Archive data from SchaleDB, with multi-language support and offline sync.
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{
"SquadType": {
"Main": "STRIKER",
"Support": "SPECIAL"
},
"BulletType": {
"Explosion": "爆炸",
"Pierce": "貫通",
"Mystic": "神秘",
"Normal": "常規",
"Sonic": "振動",
"Mixed": "輪換"
},
"ArmorType": {
"LightArmor": "輕型護甲",
"HeavyArmor": "重型裝甲",
"Unarmed": "特殊裝甲",
"ElasticArmor": "彈性裝甲",
"Normal": "常規護甲",
"Structure": "結構物"
},
"ArmorTypeLong": {
"LightArmor": "輕型護甲",
"HeavyArmor": "重型裝甲",
"Unarmed": "特殊裝甲",
"Structure": "結構物",
"ElasticArmor": "彈性裝甲",
"Normal": "常規護甲",
"Mixed": "輪換"
},
"TacticRole": {
"DamageDealer": "輸出",
"Tanker": "坦克",
"Healer": "補師",
"Supporter": "輔助",
"Vehicle": "戰術支援"
},
"School": {
"Abydos": "阿拜多斯",
"Arius": "奧利斯",
"Gehenna": "格黑娜",
"Hyakkiyako": "百鬼夜行",
"Millennium": "千年",
"RedWinter": "赤冬",
"Shanhaijing": "山海經",
"SRT": "SRT",
"Trinity": "三一",
"Valkyrie": "女武神",
"ETC": "其他",
"Tokiwadai": "常盤台中學",
"Sakugawa": "柵川中學",
"Other": "其他"
},
"AdaptationType": {
"Street": "市區",
"Outdoor": "室外",
"Indoor": "室內"
},
"SchoolLong": {
"Abydos": "阿拜多斯高中",
"Arius": "奧利斯分校",
"Gehenna": "格黑娜學園",
"Hyakkiyako": "百鬼夜行聯合學園",
"Millennium": "千年科學學園",
"RedWinter": "赤冬聯邦學園",
"Shanhaijing": "山海經高級中學",
"SRT": "SRT特殊學園",
"Trinity": "三一綜合學園",
"Valkyrie": "女武神警察學園",
"ETC": "其他",
"Tokiwadai": "常盤台中學",
"Sakugawa": "柵川中學"
},
"Club": {
"Kohshinjo68": "便利屋68",
"Justice": "實現正義部",
"CleanNClearing": "Cleaning&Clearing",
"BookClub": "圖書委員會",
"Countermeasure": "對策委員會",
"Engineer": "工程師部",
"FoodService": "供給部",
"Fuuki": "風紀委員會",
"GourmetClub": "美食研究會",
"HoukagoDessert": "放學後的甜點部",
"KnightsHospitaller": "救護騎士團",
"MatsuriOffice": "節慶營運管理部",
"Meihuayuan": "梅花園",
"Onmyobu": "陰陽部",
"RemedialClass": "補課部",
"SPTF": "特異現象搜查部",
"Shugyobu": "修行部",
"Endanbou": "鍊丹術研究會",
"TheSeminar": "研討會",
"TrainingClub": "訓練部",
"TrinityVigilance": "三一自衛隊",
"Veritas": "貝里塔斯",
"NinpoKenkyubu": "忍術研究部",
"GameDev": "遊戲開發部",
"RedwinterSecretary": "赤冬事務局",
"anzenkyoku": "生活安全局",
"SisterHood": "修女會",
"Class227": "227號特別班",
"Emergentology": "急救醫學部",
"RabbitPlatoon": "RABBIT小隊",
"PandemoniumSociety": "萬魔殿",
"AriusSqud": "奧利斯小隊",
"HotSpringsDepartment": "溫泉開發部",
"TeaParty": "茶會",
"PublicPeaceBureau": "公安局",
"BlackTortoisePromenade": "玄武商會",
"Genryumon": "玄龍門",
"LaborParty": "工務部",
"KnowledgeLiberationFront": "知識解放戰線",
"Hyakkayouran": "百花繚亂紛爭調停委員會",
"ShinySparkleSociety": "閃耀部",
"AbydosStudentCouncil": "阿拜多斯學生會",
"EmptyClub": "無"
},
"BossFaction": {
"Decagrammaton": "十字神名",
"Slumpia": "史林皮亞",
"CommunioSanctorum": "諸聖相通",
"Kaitenger": "凱坦澤",
"TheLibraryofLore": "傳說圖書館",
"SevenPrisoners": "七罪人",
"HundredGhostTales": "幻魎百物語"
},
"Stat": {
"Level": "等級",
"MaxHP": "生命值",
"AttackPower": "攻擊力",
"DefensePower": "防禦力",
"HealPower": "治癒力",
"AccuracyPoint": "命中值",
"DodgePoint": "迴避值",
"CriticalPoint": "暴擊值",
"CriticalDamageRate": "暴擊傷害",
"HealEffectivenessRate": "受回復率強化",
"OppressionPower": "群控強化力",
"OppressionResist": "群控抵抗力",
"CriticalChanceResistPoint": "暴擊抵抗值",
"CriticalDamageResistRate": "暴擊傷害抵抗率",
"StabilityPoint": "穩定值",
"StabilityRate": "穩定率",
"Range": "射程",
"AmmoCount": "載彈量",
"AmmoCost": "普通攻擊彈藥消耗",
"MoveSpeed": "移動速度",
"DamageRatio": "增傷率(敵)",
"DamageRatio2": "增傷率",
"DamagedRatio": "免傷率(敵)",
"DamagedRatio2": "免傷率",
"ExDamagedRatio": "EX技能承傷率",
"EnhanceExDamageRate": "EX技能增傷率",
"AttackSpeed": "攻擊速度",
"BlockRate": "掩體格擋率",
"DefensePenetration": "防禦無視值",
"RegenCost": "COST回復力",
"EnhanceExplosionRate": "爆炸剋制率",
"EnhancePierceRate": "貫通剋制率",
"EnhanceMysticRate": "神秘剋制率",
"EnhanceSonicRate": "振動剋制率",
"EnhanceLightArmorRate": "輕型護甲性能",
"EnhanceHeavyArmorRate": "重型裝甲性能",
"EnhanceUnarmedRate": "特殊裝甲性能",
"EnhanceElasticArmorRate": "彈力裝甲強化",
"ExtendBuffDuration": "增益持續力",
"ExtendDebuffDuration": "減益持續力",
"ExtendCrowdControlDuration": "群控持續力",
"SkillCost": "EX技能費用",
"NormalHits": "普通攻擊傷害段數",
"EXHits": "EX技能傷害段數",
"PublicHits": "基本技能傷害段數",
"GroggyGauge": "虛弱計量槽",
"GroggyTime": "虛弱持續時間",
"LostHP": "已損生命值",
"CurrentHP": "當前生命值",
"BurnDamagedIncrease": "燒傷承傷率",
"ChillDamagedIncrease": "惡寒承傷率",
"ElectricShockDamagedIncrease": "觸電承傷率",
"PoisonDamagedIncrease": "中毒承傷率",
"IgnoreDelayCount": "無視普攻開火間隔"
},
"StatTooltip": {
"MaxHP": "該單位的最大生命值. 生命值降至0時,該單位從戰鬥中退場.",
"AttackPower": "影響:該單位進行攻擊時,造成的傷害的量",
"DefensePower": "影響:該單位受到攻擊時,受到的傷害的量.",
"HealPower": "影響:該單位的治療技能可回復的生命值的量;該單位的護盾技能賦予的護盾可吸收傷害的量.",
"AccuracyPoint": "影響:該單位進行攻擊時,命中目標的機率.\n※ 該值高於目標的迴避值時,攻擊必定命中.",
"DodgePoint": "影響:該單位受到攻擊時,攻擊命中的機率.\n※ 僅當該值高於攻擊者的命中值時,攻擊可以被迴避.",
"CriticalPoint": "影響:該單位進行攻擊時,攻擊暴擊的機率.\n※ 僅當該值高於目標的暴擊抵抗值時,攻擊可以暴擊.",
"CriticalDamageRate": "影響:該單位進行攻擊時,攻擊暴擊造成的暴擊傷害的量.\n※ 根據目標的暴擊傷害抵抗率減少.",
"HealEffectivenessRate": "影響:該單位受到回復時,回復的生命值的量.\n※ 不影響護盾效果.",
"OppressionPower": "影響:該單位對目標施加群控狀態時,成功施加群控狀態的機率.\n※ 也影響對部分敵方單位施加群控狀態時,群控計量槽的填充量.",
"OppressionResist": "影響:該單位被施加群控狀態時,成功被施加群控狀態的機率.\n 也影響對部分敵方單位施加群控狀態時,群控計量槽的填充量.",
"CriticalChanceResistPoint": "影響:該單位受到攻擊時,攻擊暴擊的機率.\n※ 僅當該值低於攻擊者的暴擊值時,攻擊可以暴擊.",
"CriticalDamageResistRate": "影響:該單位受到攻擊時,攻擊暴擊造成的傷害的量.",
"StabilityPoint": "影響:該單位進行攻擊時,造成的傷害的浮動區間的範圍(造成傷害時在該範圍內隨機取1個值進行最終乘算).\n※ 該值越大,傷害浮動區間的左端點的值越大(即造成的最低傷害越大)",
"StabilityRate": "影響:該單位進行攻擊時,造成的傷害的浮動區間的範圍(造成傷害時在該範圍內隨機取1個值進行最終乘算).\n※ 該值越大,傷害浮動區間的左端點的值越大(即造成的最低傷害越大)",
"Range": "影響:該單位對目標進行攻擊時,可以進行普通攻擊的最遠距離.",
"AmmoCount": "該單位的武器的彈匣容量. 該單位進行普通攻擊時消耗彈藥數,彈藥數降至0時進行換彈.",
"MoveSpeed": "影響:該單位的移動速度.",
"DamageRatio": "影響:該單位進行攻擊時,造成的傷害的倍率.",
"DamagedRatio": "影響:該單位受到攻擊時,受到的傷害的倍率",
"ExDamagedRatio": "影響:該單位受到EX技能攻擊時,受到的傷害的倍率.",
"EnhanceExDamageRate": "影響:該單位使用EX技能進行攻擊時,造成的傷害的倍率",
"AttackSpeed": "影響:該單位的 普攻準備時間、武器部署/回收時間、普攻持續時間、換彈時間、普攻前置延時/收尾延時、普攻開火間隔 的持續時間.",
"BlockRate": "影響:該單位處於掩體掩護下時,掩體成功格擋攻擊的機率.",
"DefensePenetration": "影響:該單位造成傷害時,無視目標防禦力的量.",
"RegenCost": "影響:該單位產生技能COST的速率.",
"EnhanceExplosionRate": "影響:該單位進行攻擊時,對輕型護甲防禦屬性的目標造成爆炸攻擊屬性傷害的量.",
"EnhancePierceRate": "影響:該單位進行攻擊時,對重型裝甲防禦屬性的目標造成貫通攻擊屬性傷害的量.",
"EnhanceMysticRate": "影響:該單位進行攻擊時,對特殊裝甲防禦屬性的目標造成神秘攻擊屬性傷害的量.",
"EnhanceSonicRate": "影響:該單位進行攻擊時,對彈性裝甲防禦屬性的目標造成振動攻擊屬性傷害的量.",
"ExtendBuffDuration": "影響:該單位對友方單位賦予增益狀態時,增益狀態的持續時間.",
"ExtendDebuffDuration": "影響:該單位對敵方單位施加減益狀態時,減益狀態的持續時間.",
"ExtendCrowdControlDuration": "影響:該單位對敵方單位施加群控狀態時,群控狀態的持續時間.",
"IgnoreDelayCount": "該單位進行普通攻擊時,無視的開火間隔的次數."
},
"SkillType": {
"Normal": "普通攻擊",
"FormChange": "普通攻擊(增強)",
"Ex": "EX技能",
"Public": "基本技能",
"GearPublic": "基本技能+",
"Passive": "強化技能",
"WeaponPassive": "強化技能+",
"ExtraPassive": "子技能"
},
"SkillTypeShort": {
"Normal": "普攻",
"Ex": "EX技能",
"Public": "基本技能",
"GearPublic": "基本技能+",
"Passive": "強化技能",
"WeaponPassive": "強化技能+",
"ExtraPassive": "子技能"
},
"IsLimited": {
"0": "常駐",
"1": "限定",
"2": "活動",
"3": "慶典"
},
"FurnitureTemplate": {
"1": "Momo好友咖啡廳",
"2": "果凍遊戲中心",
"3": "情人節",
"4": "夏日渡假勝地",
"5": "萬聖咖啡廳",
"6": "傳統溫泉浴場",
"7": "正月",
"8": "軍事戶外",
"9": "海灘",
"10": "大運動會",
"11": "阿拜多斯教室",
"12": "遊戲開發部",
"13": "陽光渡假勝地",
"14": "百貨商場",
"15": "格黑娜宴會",
"16": "三一教室",
"17": "DJ派對會場",
"18": "百鬼夜行百花繚亂",
"19": "千年巨塔休息室"
},
"FurnitureSet": {
"0": "無系列",
"100": "Momo好友咖啡廳系列",
"101": "果凍遊戲中心系列",
"102": "情人節系列",
"103": "夏日渡假勝地系列",
"104": "萬聖咖啡廳系列",
"105": "傳統溫泉浴場系列",
"106": "正月系列",
"107": "軍事戶外系列",
"108": "海灘系列",
"109": "大運動會系列",
"110": "阿拜多斯教室系列",
"111": "遊戲開發部系列",
"112": "陽光渡假勝地系列",
"113": "百貨商場系列",
"114": "格黑娜宴會系列",
"115": "三一教室系列",
"116": "DJ派對會場系列",
"117": "百鬼夜行百花繚亂系列",
"118": "千年巨塔休息室系列"
},
"ItemCategory": {
"Furnitures": "家具",
"Decorations": "裝飾",
"Interiors": "室內裝潢",
"Wallpaper": "壁紙",
"Floor": "地板",
"Background": "背景",
"Table": "桌子",
"Chair": "椅子",
"Closet": "櫥櫃",
"FloorDecoration": "地飾",
"WallDecoration": "壁飾",
"Prop": "小裝飾",
"HomeAppliance": "家電",
"FurnitureEtc": "其他",
"Bed": "床類",
"Material": "材料",
"SecretStone": "神名文字",
"Favor": "禮物",
"CharacterExpGrowth": "經驗書",
"Coin": "道具",
"Equipment": "裝備",
"Currency": "貨幣",
"Consumable": "消耗品",
"Collectible": "收藏品",
"Exp": "強化珠",
"WeaponExpGrowth": "武器零件",
"WeaponExpGrowthA": "彈簧",
"WeaponExpGrowthB": "擊錘",
"WeaponExpGrowthC": "槍管",
"WeaponExpGrowthZ": "擊針",
"Box": "道具箱",
"Hat": "帽子",
"Gloves": "手套",
"Shoes": "鞋子",
"Bag": "包包",
"Badge": "徽章",
"Hairpin": "髮夾",
"Charm": "護符",
"Necklace": "項鍊",
"Watch": "手錶",
"Artifact": "歐帕茲",
"BookItem": "技術筆記",
"CDItem": "戰術教育BD"
},
"ArtifactClass": {
"10": "內布拉星象磁碟",
"11": "斐斯托斯圓盤",
"12": "沃普賽克鋼",
"13": "尼姆魯德透鏡",
"14": "曼德拉草",
"15": "羅洪特抄本",
"16": "乙太",
"17": "安提基西拉機械",
"18": "伏尼契手稿副本",
"19": "水晶埴輪",
"20": "圖騰柱",
"21": "巴格達古代電池",
"22": "金羊毛",
"23": "御菊人偶",
"24": "科爾甘特圓盤墜飾",
"25": "亞特蘭提斯古幣",
"26": "羅馬十二面體",
"27": "金巴亞黃金飛機",
"28": "伊斯坦堡古代火箭",
"29": "溫尼珀索基石"
},
"CharacterSize": {
"Small": "小型",
"Medium": "中型",
"Large": "大型",
"XLarge": "超大型",
"None": "無"
},
"EventName": {
"701": "特殊作戰十字神名篇",
"801": "櫻花盛開慶典大騷動!",
"802": "革命的伊凡.庫帕拉",
"803": "夏日天空的願望清單",
"804": "陽奈委員長的暑假!",
"805": "夢幻島的捉迷藏",
"806": "船上的兔子追逐者",
"807": "初音未來的特別現場會",
"808": "227號溫泉浴場營運日誌!",
"809": "新春狂想曲第68號",
"810": "夏萊的快樂♡情人節巡邏",
"811": "狐坂若藻的沉默與祝宴",
"812": "冒失修女和古書館的魔術師",
"813": "不忍之心",
"814": "阿拜多斯渡假勝地復原對策委員會",
"815": "出差!百夜堂大海之家加盟計畫",
"816": "放學後的甜點故事~甜祕密和槍擊戰~",
"817": "ON YOUR MARK @ MILLENNIUM",
"818": "Get Set, Go! ~奇普托斯晄輪大祭~",
"819": "教堂的聖誕祝福~救護騎士團的禮物~",
"820": "正餐前的開胃年菜~一局定輸贏~",
"821": "虛假的聖所攻略戰",
"822": "阿特拉哈西斯的方舟占領戰",
"823": "誘騙者決戰",
"824": "修復作業:D.U.白鳥區",
"825": "純白的預告信~虛飾之館與美學所在之處~\t",
"826": "龍武同舟~心中描繪的,是同一個未來~",
"827": "夏日特殊作戰!RABBIT小隊與消失的蝦子之謎",
"828": "尋找隱藏的遺產~三一的課外活動~",
"829": "漫畫同人物語~2人所追求的最終回~",
"830": "Trip-Trap-Train",
"831": "科學青春紀錄",
"832": "電腦新春行進曲",
"833": "向陽前行 她們的小夜曲",
"834": "來自歌劇 0068 的滿腔愛意!",
"835": "熱熱鬧鬧 融融洽洽",
"836": "-ive aLIVE!",
"837": "Say-Bing!",
"838": "Sheside outside",
"839": "月華夢喧",
"840": "五塵來降",
"841": "Serenade Promenade",
"842": "秘密的午夜派對 鳴鐘時刻鬼捉人",
"843": "Code:BOX 迫近千年的陰影 一個問題與兩種解答",
"844": "鬆病危機 奇蹟鬆餅",
"845": "Pray-Ball! 目標是!滿壘本壘打",
"60000": "夏萊總結算",
"70001": "質點之樹",
"80000": "情人節的約定"
},
"StageType": {
"Campaign": "任務",
"Bounty": "懸賞通緝",
"WeekDungeon": "特別委托",
"SchoolDungeon": "學園交流會",
"Event": "活動",
"Raid": "總力戰",
"Arena": "戰術大賽",
"TimeAttack": "綜合戰術考試",
"WorldRaid": "聯合作戰",
"ChaserA": "懸賞通緝 - 高架公路",
"ChaserB": "懸賞通緝 - 沙漠鐵道",
"ChaserC": "懸賞通緝 - 教室",
"Blood": "據點防禦",
"FindGift": "信用回收",
"SchoolA": "學園交流會 - 三一",
"SchoolB": "學園交流會 - 格黑娜",
"SchoolC": "學園交流會 - 千年",
"Conquest": "占領戰",
"EliminateRaid": "大決戰",
"MultiFloorRaid": "制約解除決戰",
"Normal": "Normal",
"Hard": "Hard",
"Quest": "Quest",
"Story": "Story",
"Challenge": "Challenge",
"Field": "場地{0}"
},
"TimeAttackStage": {
"Shooting": "射擊考試",
"Defense": "防禦考試",
"Destruction": "突破考試",
"Escort": "護衛考試"
},
"ConquestMap": {
"815": "「失樂園渡假勝地」群島",
"822": "「阿特拉哈西斯的方舟」"
},
"StageTitle": {
"ChaserA": "高架公路 {0}",
"ChaserB": "被遺棄的列車 {0}",
"ChaserC": "被襲擊的教室 {0}",
"Blood": "廢墟軍需工廠 {0}",
"FindGift": "史林皮亞廣場 {0}",
"SchoolA": "三一 {0}",
"SchoolB": "格黑娜 {0}",
"SchoolC": "千年 {0}"
},
"EnemyRank": {
"Champion": "Boss",
"Elite": "Elite",
"Minion": "Minion",
"Summoned": "Summon"
},
"NodeQuality": {
"1": "常見",
"2": "稀有"
},
"NodeTier": {
"0": "基礎節點",
"1": "第1次節點",
"2": "第2次節點",
"3": "第3次節點"
},
"RaidDifficulty": {
"Normal": "Normal",
"Hard": "Hard",
"VeryHard": "VeryHard",
"HardCore": "HardCore",
"Extreme": "Extreme",
"Insane": "Insane",
"Torment": "Torment",
"Lunatic": "Lunatic",
"A": "A",
"B": "B",
"C": "C"
},
"WeaponPartExpBonus": {
"WeaponExpGrowthA": "用於強化SMG、SG、HG、FT類武器時提供1.5倍經驗",
"WeaponExpGrowthB": "用於強化AR、GL、RL類武器時提供1.5倍經驗",
"WeaponExpGrowthC": "用於強化MG、SR、MT、RG類武器時提供1.5倍經驗",
"WeaponExpGrowthZ": "用於強化任意武器時均提供1.5倍經驗"
},
"BuffType": {
"Buff": "增益狀態",
"Debuff": "減益狀態",
"CC": "群控狀態",
"Special": "特殊狀態"
},
"BuffName": {
"Buff_AidAttitude": "「救護意志」",
"Buff_AmmoCount": "載彈量",
"Buff_ATK": "攻擊力",
"Buff_AttackSpeed": "攻擊速度",
"Buff_BlockRate": "掩體格擋率",
"Buff_ConcentratedTarget": "集火",
"Buff_CostChange": "EX技能COST",
"Buff_CostRegen": "COST回復力",
"Buff_CriticalChance": "暴擊值",
"Buff_CriticalChanceResistPoint": "暴擊抵抗值",
"Buff_CriticalDamage": "暴擊傷害",
"Buff_CriticalDamageRateResist": "暴擊傷害抵抗率",
"Buff_DamagedLimit": "單次承傷上限值",
"Buff_DamagedRatio": "承傷率",
"Buff_DamageRatio": "傷害率",
"Buff_DEF": "防禦力",
"Buff_Dodge": "迴避值",
"Buff_DotHeal": "持續回復",
"Buff_EnhanceExplosionRate": "爆炸剋制率",
"Buff_EnhancePierceRate": "貫通剋制率",
"Buff_EnhanceMysticRate": "神秘剋制率",
"Buff_EnhanceSonicRate": "振動剋制率",
"Buff_EnhanceLightArmorRate": "輕型護甲效能",
"Buff_EnhanceHeavyArmorRate": "重型裝甲效能",
"Buff_EnhanceUnarmedRate": "特殊裝甲效能",
"Buff_ExtendBuffDuration": "增益持續力",
"Buff_ExtendDebuffDuration": "減益持續力",
"Buff_ExtendCrowdControlDuration": "群控持續力",
"Buff_HealByHit_Damaged": "受擊回復",
"Buff_HealEffectiveness": "受回復率",
"Buff_HealPower": "治癒力",
"Buff_HIT": "命中值",
"Buff_MAXHP": "生命值",
"Buff_MoveSpeed": "移動速度",
"Buff_OppressionPower": "群控強化力",
"Buff_OppressionResist": "群控抵抗力",
"Buff_Penetration": "防禦無視值",
"Buff_Range": "射程",
"Buff_Shield": "護盾",
"Buff_Stability": "穩定值",
"Buff_EnhanceExDamageRate": "EX技能傷害率",
"Debuff_AmmoCount": "裝彈數",
"Debuff_ATK": "攻擊力",
"Debuff_AttackSpeed": "攻擊速度",
"Debuff_BlockRate": "掩體格擋率",
"Debuff_Burn": "燒傷",
"Debuff_Cheerleading": "應援熱氣",
"Debuff_Chill": "惡寒",
"Debuff_ConcentratedTarget": "集火",
"Debuff_CostChange": "EX技能COST",
"Debuff_CriticalChance": "暴擊值",
"Debuff_CriticalChanceResistPoint": "暴擊抵抗值",
"Debuff_CriticalDamage": "暴擊傷害",
"Debuff_CriticalDamageRateResist": "暴擊傷害抵抗率",
"Debuff_DamageByHit_Damaged": "弱點掌握",
"Debuff_DamagedRatio": "承傷率",
"Debuff_DamageRatio": "傷害率",
"Debuff_DEF": "防禦力",
"Debuff_Dodge": "迴避值",
"Debuff_EnhanceExplosionRate": "爆炸剋制率",
"Debuff_EnhancePierceRate": "貫通剋制率",
"Debuff_EnhanceMysticRate": "神秘剋制率",
"Debuff_EnhanceSonicRate": "振動剋制率",
"Debuff_EnhanceLightArmorRate": "輕型護甲效能",
"Debuff_EnhanceHeavyArmorRate": "重型裝甲效能",
"Debuff_EnhanceUnarmedRate": "特殊裝甲效能",
"Debuff_HealedLimit": "單次受回復上限值",
"Debuff_HealEffectiveness": "受回復率",
"Debuff_HealPower": "治癒力",
"Debuff_Hieronymus": "詛咒",
"Debuff_HIT": "命中值",
"Debuff_MAXHP": "生命值",
"Debuff_MoveSpeed": "移動速度",
"Debuff_OppressionPower": "群控強化力",
"Debuff_OppressionResist": "群控抵抗力",
"Debuff_Penetration": "防禦無視值",
"Debuff_Poison": "中毒",
"Debuff_Range": "射程",
"Debuff_ElectricShock": "觸電",
"Debuff_Stability": "穩定值",
"Debuff_EnhanceExDamageRate": "EX技能傷害率",
"Debuff_CostRegen": "COST回復力",
"Debuff_BurnDamagedIncrease": "燒傷承傷率",
"Debuff_ChillDamagedIncrease": "惡寒承傷率",
"Debuff_ElectricShockDamagedIncrease": "觸電承傷率",
"Debuff_PoisonDamagedIncrease": "中毒承傷率",
"CC_Fear": "恐懼",
"CC_Stunned": "昏厥",
"CC_Provoke": "挑釁",
"CC_Paralysis": "癱瘓",
"CC_Emp": "EMP",
"CC_Confusion": "困惑",
"CC_Frozen": "凍結",
"Special_EnergyBatteryEmpty": "空充能",
"Special_EnergyBatteryHalf": "半充能",
"Special_EnergyBatteryFull": "全充能",
"Special_FormChange": "普通攻擊",
"Special_Immortal": "不死",
"Special_ImmuneDamage": "免傷",
"Special_Fury": "憤怒",
"Special_Misdeed": "「惡行」",
"Special_LittleDevil": "「小惡魔」",
"Special_Accumulation": "蓄積",
"Special_CostRegenBan": "COST停止回復",
"Special_ImmuneCC": "群控免疫",
"Special_SuddenDeath": "若藻的印記",
"Special_Stamp": "「花丸印章」",
"Special_Holiday": "「聖夜祝福」",
"Special_SilverBullet": "銀色子彈",
"Special_CH0187Mod": "阿比舒模式",
"Special_Omamori": "「御守」",
"Special_Dado": "「明鏡止水」",
"Special_DebuffCountGreen": "安全",
"Special_DebuffCountYellow": "警告",
"Special_DebuffCountRed": "危險",
"Special_OldBook": "線索",
"Special_CH0089_ExtraPassive": "鑽頭",
"Special_Pray": "「祈願」",
"Special_CH0224_Public": "「熱情」",
"Special_CH0225_ExtraPassive": "「風林火山」",
"Special_CH0233_ExtraPassive": "燙手山芋",
"Special_CH0231_ExtraPassive": "「護衛成功」",
"Special_CH0239_ExtraPassive": "潛入行動",
"Special_EN0008_Obelisk": "「帶電」",
"Special_CH0220_Public": "「SugarRush」",
"Special_CH0258_Public": "防彈護板",
"Special_CH0263_ExtraPassive_02": "退場緩衝",
"Special_CH0271_Ex": "「傳單」",
"Special_AmplifyDoTAdditionalTick_Poison": "中毒強化",
"Special_AmplifyDoTReducePeriod_Chill": "惡寒強化",
"Special_CH0273_ExtraPassive": "「粉絲福利」",
"Special_CH0275_Public": "「應援熒光棒」",
"Special_EN0009_UnstableFlame": "不穩定火焰",
"Special_ExSkillCardRedrawStackDummy": "EX技能牌抓取",
"Special_CH0280_Ex_01": "對決",
"Special_CH0280_Ex_02": "「銳氣」",
"Special_CH0245_Public": "「出局」"
},
"BuffNameLong": {
"Buff_AidAttitude": "救護意志",
"Buff_AmmoCount": "載彈量增加",
"Buff_ATK": "攻擊力增加",
"Buff_AttackSpeed": "攻速增加",
"Buff_BlockRate": "掩體格擋率增加",
"Buff_ConcentratedTarget": "集火",
"Buff_CostChange": "EX技能COST減少",
"Buff_CostRegen": "COST回復力增加",
"Buff_CriticalChance": "暴擊值增加/暴擊率增加",
"Buff_CriticalChanceResistPoint": "暴擊抵抗值增加",
"Buff_CriticalDamage": "暴擊傷害增加",
"Buff_CriticalDamageRateResist": "暴擊傷害抵抗率增加",
"Buff_DamagedLimit": "單次承傷上限值減少",
"Buff_DamagedRatio": "承傷率減少",
"Buff_DamageRatio": "傷害率增加",
"Buff_DEF": "防禦力增加",
"Buff_Dodge": "迴避值增加/迴避率增加",
"Buff_DotHeal": "持續回復",
"Buff_EnhanceExplosionRate": "爆炸剋制率增加",
"Buff_EnhancePierceRate": "貫通剋制率增加",
"Buff_EnhanceMysticRate": "神秘剋制率增加",
"Buff_EnhanceSonicRate": "振動剋制率增加",
"Buff_EnhanceLightArmorRate": "輕型護甲效能增加",
"Buff_EnhanceHeavyArmorRate": "重型裝甲效能增加",
"Buff_EnhanceUnarmedRate": "特殊裝甲效能增加",
"Buff_ExtendBuffDuration": "增益持續力增加",
"Buff_ExtendDebuffDuration": "減益持續力增加",
"Buff_ExtendCrowdControlDuration": "群控持續力增加",
"Buff_HealByHit_Damaged": "受擊回復",
"Buff_HealEffectiveness": "受回復率增加",
"Buff_HealPower": "治癒力增加",
"Buff_HIT": "命中值增加/命中率增加",
"Buff_MAXHP": "最大生命值增加",
"Buff_MoveSpeed": "移動速度增加",
"Buff_OppressionPower": "群控強化力增加",
"Buff_OppressionResist": "群控抵抗力增加",
"Buff_Penetration": "防禦無視值增加",
"Buff_Range": "普通攻擊射程增加",
"Buff_Shield": "護盾",
"Buff_Stability": "穩定值增加/穩定率增加",
"Buff_EnhanceExDamageRate": "EX技能傷害率加算",
"Debuff_AmmoCount": "載彈量減少",
"Debuff_ATK": "攻擊力減少",
"Debuff_AttackSpeed": "攻擊速度減少",
"Debuff_BlockRate": "掩體格擋率減少",
"Debuff_Burn": "燒傷",
"Debuff_Cheerleading": "應援熱氣",
"Debuff_Chill": "惡寒",
"Debuff_ConcentratedTarget": "集火",
"Debuff_CostChange": "EX技能COST增加",
"Debuff_CriticalChance": "暴擊值減少/暴擊率減少",
"Debuff_CriticalChanceResistPoint": "暴擊抵抗值減少",
"Debuff_CriticalDamage": "暴擊傷害減少",
"Debuff_CriticalDamageRateResist": "暴擊傷害抵抗率減少",
"Debuff_DamageByHit_Damaged": "弱點掌握",
"Debuff_DamagedRatio": "承傷率增加",
"Debuff_DamageRatio": "傷害率減少",
"Debuff_DEF": "防禦力減少",
"Debuff_Dodge": "迴避值減少",
"Debuff_EnhanceExplosionRate": "爆炸剋制率減少",
"Debuff_EnhancePierceRate": "貫通剋制率減少",
"Debuff_EnhanceMysticRate": "神秘剋制率減少",
"Debuff_EnhanceSonicRate": "振動剋制率減少",
"Debuff_EnhanceLightArmorRate": "輕型護甲效能減少",
"Debuff_EnhanceHeavyArmorRate": "重型裝甲效能減少",
"Debuff_EnhanceUnarmedRate": "特殊裝甲效能減少",
"Debuff_HealedLimit": "單次受回復上限值減少",
"Debuff_HealEffectiveness": "受回復率減少",
"Debuff_HealPower": "治癒力減少",
"Debuff_Hieronymus": "詛咒",
"Debuff_HIT": "命中值減少",
"Debuff_MAXHP": "最大生命值減少",
"Debuff_MoveSpeed": "移動速度減少",
"Debuff_OppressionPower": "群控強化力減少",
"Debuff_OppressionResist": "群控抵抗力減少",
"Debuff_Penetration": "防禦無視值減少",
"Debuff_Poison": "中毒",
"Debuff_Range": "普通攻擊射程減少",
"Debuff_ElectricShock": "觸電",
"Debuff_Stability": "穩定值減少/穩定率減少",
"Debuff_EnhanceExDamageRate": "EX技能傷害率減算",
"Debuff_CostRegen": "COST回復力減少",
"Debuff_BurnDamagedIncrease": "燒傷承傷率",
"Debuff_ChillDamagedIncrease": "惡寒承傷率",
"Debuff_ElectricShockDamagedIncrease": "觸電承傷率",
"Debuff_PoisonDamagedIncrease": "中毒承傷率",
"CC_Fear": "恐懼",
"CC_Stunned": "昏厥",
"CC_Provoke": "挑釁",
"CC_Paralysis": "癱瘓",
"CC_Emp": "電磁脈衝",
"CC_Confusion": "困惑",
"CC_Frozen": "凍結",
"Special_EnergyBatteryEmpty": "能量",
"Special_EnergyBatteryHalf": "能量",
"Special_EnergyBatteryFull": "能量",
"Special_FormChange": "普通攻擊/形態轉換",
"Special_Immortal": "不死",
"Special_ImmuneDamage": "免傷",
"Special_Fury": "憤怒",
"Special_Misdeed": "惡行",
"Special_LittleDevil": "小惡魔",
"Special_Accumulation": "傷害蓄積",
"Special_CostRegenBan": "COST停止回復",
"Special_ImmuneCC": "群控免疫",
"Special_SuddenDeath": "若藻的印記",
"Special_Stamp": "花丸印章",
"Special_Holiday": "聖夜祝福",
"Special_SilverBullet": "銀色子彈",
"Special_CH0187Mod": "阿比舒模式充能",
"Special_Omamori": "御守",
"Special_Dado": "明鏡止水",
"Special_DebuffCountGreen": "減益計數: 安全",
"Special_DebuffCountYellow": "減益計數: 警告",
"Special_DebuffCountRed": "減益計數: 危險",
"Special_OldBook": "線索",
"Special_CH0089_ExtraPassive": "鑽頭",
"Special_Pray": "祈願",
"Special_CH0224_Public": "熱情",
"Special_CH0225_ExtraPassive": "風林火山",
"Special_CH0233_ExtraPassive": "燙手山芋",
"Special_CH0231_ExtraPassive": "護衛成功",
"Special_CH0239_ExtraPassive": "潛入行動",
"Special_EN0008_Obelisk": "帶電",
"Special_CH0220_Public": "「SugarRush」",
"Special_CH0258_Public": "防彈護板",
"Special_CH0263_ExtraPassive_02": "退場緩衝",
"Special_CH0271_Ex": "傳單",
"Special_AmplifyDoTAdditionalTick_Poison": "中毒效果強化",
"Special_AmplifyDoTReducePeriod_Chill": "惡寒效果強化",
"Special_CH0273_ExtraPassive": "粉絲福利",
"Special_CH0275_Public": "應援熒光棒",
"Special_EN0009_UnstableFlame": "不穩定火焰",
"Special_ExSkillCardRedrawStackDummy": "EX技能牌抓取",
"Special_CH0280_Ex_01": "對決",
"Special_CH0280_Ex_02": "銳氣",
"Special_CH0245_Public": "出局"
},
"BuffTooltip": {
"Buff_AidAttitude": "效果:以一定時間間隔,持續回復該單位的生命值.\n※ 美禰失去該狀態時,將使用基本技能.",
"Buff_AmmoCount": "效果:增加該單位進行普通攻擊時,一發彈匣可供消耗的彈藥數(即載彈量)的最大值.",
"Buff_ATK": "效果:增加該單位造成的以攻擊力為基準的傷害的量.",
"Buff_AttackSpeed": "效果:增加該單位普通攻擊和換彈的速度.\n※ 具體影響範圍詳見屬性面板詳情內對攻速一欄的描述.",
"Buff_BlockRate": "效果:增加該單位處於掩體掩護下時,成功格擋受到的攻擊的機率.",
"Buff_ConcentratedTarget": "效果:主動令該單位成為敵方單位優先攻擊的目標.",
"Buff_CostChange": "效果:減少使用該單位的EX技能時需消耗的COST.",
"Buff_CostRegen": "效果:增加該單位生產COST的速率.",
"Buff_CriticalChance": "效果:增加該單位進行攻擊時,造成暴擊傷害的機率.",
"Buff_CriticalChanceResistPoint": "效果:減少該單位受到攻擊時,傷害暴擊的機率.",
"Buff_CriticalDamage": "效果:增加該單位造成暴擊傷害時,造成的傷害的量.",
"Buff_CriticalDamageRateResist": "效果:減少該單位受到暴擊傷害時,受到的傷害的量.",
"Buff_DamagedLimit": "效果:限制該單位受到攻擊時,單次傷害的最大值.",
"Buff_DamagedRatio": "效果:減少該單位受到的絕大多數種類的傷害.",
"Buff_DamageRatio": "效果:增加該單位造成的絕大多數種類的傷害.",
"Buff_DEF": "效果:減少該單位受到攻擊時,受到的傷害.",
"Buff_Dodge": "效果:增加該單位受到攻擊時,成功迴避攻擊的機率.",
"Buff_DotHeal": "效果:以一定時間間隔,持續回復該單位的生命值.",
"Buff_EnhanceExplosionRate": "效果:增加該單位對輕型護甲防禦屬性的目標攻擊時,造成的爆炸攻擊屬性的傷害(增加自身造成的爆炸剋制傷害).",
"Buff_EnhancePierceRate": "效果:增加該單位對重型裝甲防禦屬性的目標攻擊時,造成的貫通攻擊屬性的傷害(增加自身造成的貫通剋制傷害).",
"Buff_EnhanceMysticRate": "效果:增加該單位對特殊裝甲防禦屬性的目標攻擊時,造成的神秘攻擊屬性的傷害(增加自身造成的神秘剋制傷害).",
"Buff_EnhanceSonicRate": "效果:增加該單位對彈性裝甲防禦屬性的目標攻擊時,造成的振動攻擊屬性的傷害(增加自身造成的振動剋制傷害).",
"Buff_EnhanceLightArmorRate": "效果:減少該輕型護甲防禦屬性的單位受到攻擊時,受到的爆炸攻擊屬性的傷害(減少自身受到的爆炸剋制傷害).",
"Buff_EnhanceHeavyArmorRate": "效果:減少該重型裝甲防禦屬性的單位受到攻擊時,受到的貫通攻擊屬性的傷害(減少自身受到的貫通剋制傷害).",
"Buff_EnhanceUnarmedRate": "效果:減少該神秘裝甲防禦屬性的單位受到攻擊時,受到的神秘攻擊屬性的傷害(減少自身受到的神秘剋制傷害).",
"Buff_ExtendBuffDuration": "效果:增加該單位對自身或友方單位賦予增益狀態時,增益狀態的持續時間.",
"Buff_ExtendDebuffDuration": "效果:增加該單位對敵方單位施加減益狀態時,減益狀態的持續時間.",
"Buff_ExtendCrowdControlDuration": "效果:增加該單位對敵方單位施加群控狀態時,群控狀態的持續時間.",
"Buff_HealByHit_Damaged": "效果:該單位受到攻擊時,每受到1次傷害則回復1次生命值.",
"Buff_HealEffectiveness": "效果:增加該單位受到回復時,回復的生命值.",
"Buff_HealPower": "效果:增加該單位造成回復時,回復的生命值;增加該單位賦予護盾時,護盾可吸收的傷害量.",
"Buff_HIT": "效果:減少該單位進行攻擊時,攻擊被迴避的機率.",
"Buff_MAXHP": "效果:增加該單位的最大生命值.",
"Buff_MoveSpeed": "效果:增加該單位的移動速度.",
"Buff_OppressionPower": "效果:增加該單位成功施加群控狀態的機率.",
"Buff_OppressionResist": "效果:減少該單位被成功施加群控狀態的機率.",
"Buff_Penetration": "效果:增加該單位進行攻擊時,無視目標防禦力的值.",
"Buff_Range": "效果:增加該單位可進行普通攻擊的最遠距離.",
"Buff_Shield": "效果:吸收該單位受到的絕大多數種類的傷害.",
"Buff_Stability": "效果:增加該單位造成傷害時,影響傷害量的傷害浮動區間的左端點的值.",
"Buff_EnhanceExDamageRate": "效果:增加該單位透過EX技能造成傷害時,造成的傷害的量.",
"Debuff_AmmoCount": "效果:減少該單位進行普通攻擊時,一發彈匣可供消耗的彈藥數(即載彈量)的最大值.",
"Debuff_ATK": "效果:減少該單位造成的以攻擊力為基準的傷害的量.",
"Debuff_AttackSpeed": "效果:減少該單位普通攻擊和換彈的速度.\n※ (vue版)具體影響範圍詳見屬性面板詳情內對攻速一欄的描述.",
"Debuff_BlockRate": "效果:減少該單位處於掩體掩護下時,成功格擋受到的攻擊的機率.",
"Debuff_Burn": "效果:令該單位以一定時間間隔受到燒傷的持續傷害.\n※ 該持續傷害無法暴擊.",
"Debuff_Cheerleading": "效果:令該單位以一定時間間隔受到持續傷害.\n※ 該持續傷害無法暴擊.",
"Debuff_Chill": "效果:令該單位以一定時間間隔受到惡寒的持續傷害.\n※ 該持續傷害無法暴擊.",
"Debuff_ConcentratedTarget": "效果:被動令該單位成為敵方單位優先攻擊的目標.",
"Debuff_CostChange": "效果:增加該單位使用EX技能時需消耗的COST.",
"Debuff_CostRegen": "效果:減少該單位產生COST的速率.",
"Debuff_CriticalChance": "效果:減少該單位進行攻擊時,造成暴擊傷害的機率.",
"Debuff_CriticalChanceResistPoint": "效果:增加該單位受到攻擊時,傷害暴擊的機率.",
"Debuff_CriticalDamage": "效果:減少該單位造成暴擊傷害時,造成的傷害的量.",
"Debuff_CriticalDamageRateResist": "效果:增加該單位受到暴擊傷害時,受到的傷害的量.",
"Debuff_DamageByHit_Damaged": "效果:該單位受到攻擊時,受到額外傷害.",
"Debuff_DamagedRatio": "效果:增加該單位受到的絕大多數種類的傷害.",
"Debuff_DamageRatio": "效果:減少該單位造成的絕大多數種類的傷害.",
"Debuff_DEF": "效果:增加該單位受到攻擊時,受到的傷害.",
"Debuff_Dodge": "效果:減少該單位受到攻擊時,成功迴避攻擊的機率.",
"Debuff_EnhanceExplosionRate": "效果:減少該單位對輕型護甲防禦屬性的目標攻擊時,造成的爆炸攻擊屬性的傷害(減少自身造成的爆炸剋制傷害).",
"Debuff_EnhancePierceRate": "效果:減少該單位對重型裝甲防禦屬性的目標攻擊時,造成的貫通攻擊屬性的傷害(減少自身造成的貫通剋制傷害).",
"Debuff_EnhanceMysticRate": "效果:減少該單位對特殊裝甲防禦屬性的目標攻擊時,造成的神秘攻擊屬性的傷害(減少自身造成的神秘剋制傷害).",
"Debuff_EnhanceSonicRate": "效果:減少該單位對彈性裝甲防禦屬性的目標攻擊時,造成的振動攻擊屬性的傷害(減少自身造成的振動剋制傷害).",
"Debuff_EnhanceLightArmorRate": "效果:減少該輕型護甲防禦屬性的單位受到攻擊時,受到的爆炸攻擊屬性的傷害(減少自身受到的爆炸剋制傷害).",
"Debuff_EnhanceHeavyArmorRate": "效果:減少該重型裝甲防禦屬性的單位受到攻擊時,受到的貫通攻擊屬性的傷害(減少自身受到的貫通剋制傷害).",
"Debuff_EnhanceUnarmedRate": "效果:減少該神秘裝甲防禦屬性的單位受到攻擊時,受到的神秘攻擊屬性的傷害(減少自身受到的神秘剋制傷害).",
"Debuff_HealedLimit": "效果:限制該單位受到回復時,單次回復生命值的最大值.",
"Debuff_HealEffectiveness": "效果:減少該單位受到回復時,回復的生命值.",
"Debuff_HealPower": "效果:減少該單位造成回復時,回復的生命值;減少該單位賦予護盾時,護盾可吸收的傷害量.",
"Debuff_Hieronymus": "效果:令該單位以一定時間間隔受到持續傷害;該狀態未在持續時間結束前解除時,對以該單位為中心的圓形範圍內的全體同類目標造成大量傷害.\n※ 該狀態僅在該目標生命值回復至100%時可提前解除.",
"Debuff_HIT": "效果:增加該單位進行攻擊時,攻擊被迴避的機率.",
"Debuff_MAXHP": "效果:減少該單位的最大生命值.",
"Debuff_MoveSpeed": "效果:減少該單位的移動速度.",
"Debuff_OppressionPower": "效果:減少該單位成功施加群控狀態的機率.",
"Debuff_OppressionResist": "效果:減少該單位被成功施加群控狀態的機率.",
"Debuff_Penetration": "效果:減少該單位進行攻擊時,無視目標防禦力的值.",
"Debuff_Poison": "效果:令該單位以一定時間間隔受到中毒的持續傷害.\n※ 該持續傷害無法暴擊.",
"Debuff_Range": "效果:減少該單位可進行普通攻擊的最遠距離.",
"Debuff_ElectricShock": "效果:令該單位以一定時間間隔受到觸電的持續傷害.\n※ 該持續傷害無法暴擊.",
"Debuff_Stability": "效果:減少該單位造成傷害時,影響傷害量的傷害浮動區間的左端點的值.",
"Debuff_EnhanceExDamageRate": "效果:減少該單位透過EX技能造成傷害時,造成的傷害的量.",
"Debuff_BurnDamagedIncrease": "效果:增加該單位受到的來自燒傷減益狀態的傷害.",
"Debuff_ChillDamagedIncrease": "效果:增加該單位受到的來自惡寒減益狀態的傷害.",
"Debuff_ElectricShockDamagedIncrease": "效果:增加該單位受到的來自觸電減益狀態的傷害.",
"Debuff_PoisonDamagedIncrease": "效果:增加該單位受到的來自中毒減益狀態的傷害.",
"CC_Fear": "效果:令該單位無法進行一切主動行為(普通攻擊、需要主動觸發/使用的技能等),並打斷一切被施加該狀態時正在進行的主動行為;逐漸遠離對該單位施加該狀態的單位.",
"CC_Stunned": "效果:令該單位無法進行一切主動行為(普通攻擊、需要主動觸發/使用的技能等),並打斷一切被施加該狀態時正在進行的主動行為.",
"CC_Provoke": "效果:強制將該單位的攻擊目標轉為施加該狀態的單位,並打斷一切被施加該狀態時正在進行的主動行為;無法使用該單位的EX技能.",
"CC_Paralysis": "效果:令該單位無法進行一切主動行為(普通攻擊、需要主動觸發/使用的技能等),並打斷一切被施加該狀態時正在進行的主動行為.",
"CC_Emp": "無法行動並打斷任何主動技能。",
"CC_Confusion": "效果:令該單位攻擊友方單位而非敵方單位,並打斷一切被施加該狀態時正在進行的主動行為;無法使用該目標的EX技能牌.",
"CC_Frozen": "效果:令該單位無法進行一切主動行為(普通攻擊、需要主動觸發/使用的技能等),並打斷一切被施加該狀態時正在進行的主動行為.",
"Special_EnergyBatteryEmpty": "[特殊狀態 愛麗絲]\n愛麗絲EX技能與子技能的特殊狀態效果.\n※ 愛麗絲使用EX技能後,相關特殊狀態轉變為該狀態.",
"Special_EnergyBatteryHalf": "[特殊狀態 愛麗絲]\n效果:愛麗絲的EX技能與子技能的效果提升至1.5倍.\n※ 愛麗絲使用EX技能後,該狀態轉變為無充能狀態.",
"Special_EnergyBatteryFull": "[特殊狀態 愛麗絲]\n效果:愛麗絲的EX技能與子技能的效果提升至2倍.\n※ 愛麗絲使用EX技能後,該狀態轉變為無充能狀態.",
"Special_FormChange": "效果:(普通攻擊類)強化普通攻擊的效果;\n(形態轉換類)具體效果詳見相應技能描述文字.",
"Special_Immortal": "效果:該狀態持續期間,該單位可承受大多數致命攻擊而不退場.",
"Special_ImmuneDamage": "效果:該狀態持續期間,該單位對大多數/所有種類的傷害免疫.",
"Special_Fury": "[特殊狀態 寧瑠]\n效果:提升寧瑠EX技能造成的傷害.",
"Special_Misdeed": "[特殊狀態 亞瑠(正月)]\n效果:根據持有數量,減少亞瑠(正月)的防禦力;\n使用亞瑠(正月)的EX技能時,根據持有數量獲得相應COST.",
"Special_LittleDevil": "[特殊狀態 無月(正月)]\n效果:根據持有數量,增加無月(正月)的暴擊傷害;\n持有數為6時,提升無月(正月)的基本技能造成的傷害.",
"Special_Accumulation": "效果:該狀態持續期間,該單位承受的傷害將以一定基準蓄積,在該狀態持續時間結束時對該單位造成相當於蓄積傷害量的對應屬性的傷害.\n※ 該蓄積傷害無法迴避、無法暴擊、無視防禦力,不受傷害浮動區間影響.",
"Special_CostRegenBan": "效果:該單位的COST回復力變為0.",
"Special_ImmuneCC": "效果:該單位免疫所有群控狀態.",
"Special_SuddenDeath": "效果:持有數為5枚時,對該單位造成致命傷害並令其立即退場.",
"Special_Stamp": "[特殊狀態 心菜]\n效果:持有數為5個時,令除心奈外的全體友方單位EX技能COST減少,並回復心奈的生命值,隨後持有數歸零.",
"Special_Holiday": "[特殊狀態 (聖誕節)]\n效果:增強相應單位EX技能的效果.",
"Special_SilverBullet": "[特殊狀態 櫻子]\n效果:櫻子的普通攻擊將額外造成傷害.",
"Special_CH0187Mod": "[特殊狀態 季]\n效果:增加季的攻擊力、命中值和迴避值,並改變EX技能、基本技能和普通攻擊的形式.\n※ 計數3次,使用1次EX技能減1,歸零後結束.",
"Special_Omamori": "[特殊狀態 佳世子(正月)]\n效果:觸發佳世子(正月)的子技能時,令擁有該狀態的單位神秘剋制率增加,隨後移除該狀態.",
"Special_Dado": "[特殊狀態 佳穗]\n效果:佳穗的攻擊將造成追加傷害.",
"Special_DebuffCountGreen": "效果:增加該單位承受的絕大多數種類的傷害.",
"Special_DebuffCountYellow": "效果:增加該單位承受的絕大多數種類的傷害;\n增加該單位的攻擊力.",
"Special_DebuffCountRed": "效果:增加該單位的攻擊力.",
"Special_OldBook": "[特殊狀態 憂(泳裝)]\n效果:持有數為3時,憂(泳裝)使用基本技能,隨後持有數歸零.",
"Special_CH0089_ExtraPassive": "[特殊狀態 佳澄]\n效果:計數為3時,佳澄使用EX技能時將對目標造成追加傷害,隨後計數歸零.",
"Special_Pray": "[特殊狀態 紫]\n效果:每有10層計數,紫使用EX技能時將對目標造成額外的相應暴擊傷害,隨後以每滿10層計數為單位移除計數.",
"Special_CH0224_Public": "[特殊狀態 蓮華]\n效果:蓮華攻擊時造成追加傷害.",
"Special_CH0225_ExtraPassive": "[特殊狀態 桔梗]\n效果:持有數為3時,桔梗使用EX技能時將令除自身外的全體友方單位EX技能COST減少,隨後持有數清零.",
"Special_CH0233_ExtraPassive": "[特殊狀態 晴(露營)]\n效果:晴(露營)攻擊時造成追加傷害.",
"Special_CH0231_ExtraPassive": "[特殊狀態 亞子(禮服)]\n效果:根據計數,增加亞子(禮服)的基本技能造成的傷害.",
"Special_CH0239_ExtraPassive": "[特殊狀態 佳世子(禮服)]\n效果:增加佳世子(禮服)的暴擊傷害;\n佳世子(禮服)使用EX技能時,造成的傷害必定暴擊,隨後移除該狀態.",
"Special_EN0008_Obelisk": "效果:自身無法成為賽特的憤怒的落雷的目標.",
"Special_CH0220_Public": "[特殊狀態 (樂隊)]\n效果:強化SugarRush樂隊成員的各種技能的效果.",
"Special_CH0258_Public": "[特殊狀態 星野(臨戰)]\n效果:持有時,減少星野(臨戰)的承傷率.",
"Special_CH0263_ExtraPassive_02": "[特殊狀態 白子*恐怖]\n效果:持有時,白子*恐怖不會退場;白子*恐怖的生命值回覆至100%時,移除所有層數;持有層數達到15後,白子*恐怖立即退場.",
"Special_CH0271_Ex": "[特殊狀態 智惠(旗袍)]\n效果:持有時,增強智惠(旗袍)的基本技能的效果.",
"Special_AmplifyDoTAdditionalTick_Poison": "效果:該單位擁有該狀態時,受到中毒減益狀態的效果的影響時,以一定時間間隔受到追加傷害.",
"Special_AmplifyDoTReducePeriod_Chill": "效果:該單位擁有該狀態時,受到惡寒減益狀態的效果的影響時,縮短惡寒持續傷害的觸發間隔",
"Special_CH0273_ExtraPassive": "[特殊狀態 瑪麗(偶像)]\n效果:層數到達3時,立即減少我方單位的EX技能COST.",
"Special_CH0275_Public": "[特殊狀態 櫻子(偶像)]\n效果:強化櫻子(偶像)的普通技能.",
"Special_EN0009_UnstableFlame": "效果:Chokmah被弩炮攻擊時,增加承傷率.",
"Special_ExSkillCardRedrawStackDummy": "效果:該單位擁有該狀態時,使用該單位的EX技能後立即重新抓取該單位的EX技能牌,隨後移除該狀態.",
"Special_CH0280_Ex_01": "[特殊狀態 寧瑠(制服)]\n效果:增加尼露(制服)對擁有對決狀態的目標攻擊時,造成的傷害.",
"Special_CH0280_Ex_02": "[特殊狀態 寧瑠(制服)]\n效果:增加尼露(制服)EX技能造成的傷害.",
"Special_CH0245_Public": "[特殊狀態 莉]\n效果:效果:層數到達3時,使自身下一次EX技能消耗的COST減少."
},
"ServerName": {
"0": "日服",
"1": "國際服",
"2": "簡中服"
},
"ShopCategory": {
"General": "一般",
"Raid": "總力戰",
"SecretStone": "神名文字碎片 I",
"SecretStoneGrowth": "神名文字碎片 II",
"Arena": "戰術大賽",
"TimeAttack": "綜合戰術考試",
"MasterCoin": "精通證書",
"Chaser": "懸賞通緝商店",
"EliminateRaid": "大決戰"
},
"GroggyCondition": {
"TypeDamage": "受到{0}傷害時上升.",
"Chesed": "自動機士兵被击败時上升.",
"Shirokuro": "受到自身攻擊時上升.",
"Hieronymus": "EX技能被打斷時上升.",
"KaitenFxMk0": "組件被摧毀時上升.",
"Perorozilla": "倒下的佩洛洛士兵被吸收時上升.",
"HOD": "侵蝕之柱被击败或霍德的群控計量槽充滿時上升.",
"HoverCraft": "導彈失控模式結束時上升.",
"EN0005": "唱詩班成員被擊倒時上升.",
"RaidHoverCraft": "群控計量槽填滿時上升.\n導彈引導裝置被摧毀時上升.",
"EN0006": "進入第2階段前不會上升.",
"EN0008": "使用ATG技能結束後上升."
},
"RaidChangePhase": {
"HPUnder": "生命值低於{1}時,進入第{0}階段."
},
"VoiceClipGroup": {
"Normal": "日常",
"Battle": "戰鬥",
"Lobby": "大廳",
"Event": "活動"
},
"VoiceClip": {
"UITitleIdle": "標題画面",
"CharacterGetIdle": "獲得",
"CafeIdle": "咖啡廳閒置 {0}",
"UILobbyEnter": "大廳入場 {0}",
"UILobbyIdle": "大廳閒置 {0}",
"UILobbyUserBDay": "教師生日",
"UILobbyStudentBDay": "學生生日",
"UILobbyNewYear": "新年",
"UILobbyXmas": "聖誕節",
"UILobbyHalloween": "萬聖節",
"WeaponGetIdle": "固有武器解放",
"UILobbySpecial": "紀念大廳 {0}",
"FormationIn": "編隊 {0}",
"FormationSelect": "編隊選擇",
"TacticIn": "戰略地圖入場 {0}",
"TacticVictory": "戰略地圖勝利 {0}",
"TacticDefeat": "戰略地圖撤退 {0}",
"BattleIn": "戰術入場 {0}",
"BattleRecovery": "受回復",
"BattleVictory": "戰術勝利 {0}",
"BattleRetire": "戰術撤退 {0}",
"CommonSkill": "基本技能 {0}",
"CommonSkillSummon": "基本技能 {0}",
"SummonRetreat": "召喚物撤退 {0}",
"Growup": "學生強化 {0}",
"RelationshipUp": "羈絆等級提升 {0}",
"BattleDefense": "迴避",
"BattleBuffed": "受增益 {0}",
"BattleBuffSelf": "自增益 {0}",
"BattleTacticalAction": "戰術移動",
"BattleMove": "戰場地段移動 {0}",
"BattleCovered": "進入掩體 {0}",
"ExSkill": "EX技能 {0}",
"ExSkillLevel": "EX技能(戰場) {0}",
"Formchange": "切換戰鬥形態",
"InteractionExSkill": "TSA搭乘EX技能 {0}",
"InteractionExSkillLevel": "TSA搭乘EX技能(戰場) {0}",
"InteractionCommonSkill": "TSA搭乘基本技能 {0}",
"UIEventLobbyEnter": "活動大廳入場 {0}",
"UIEventLobbyIdle": "活動大廳閒置 {0}",
"UIEventShopEnter": "活動商店入場 {0}",
"UIEventShopIdle": "活動商店閒置 {0}",
"UIEventShopBuy": "活動商店購入 {0}",
"UIEventBoxGachaShopEnter": "報酬交換入場 {0}",
"UIEventBoxGachaShopIdle": "報酬交換閒置 {0}",
"UIEventBoxGachaShopBoxGachaPrize": "報酬交換中獎 {0}",
"UIEventBoxGachaShopBoxGachaFinish": "報酬交換完成 {0}",
"UIEventMissionEnter": "活動任務入場 {0}",
"UIEventMissionIdle": "活動任務閒置 {0}",
"UIEventMissionBuy": "活動任務完成 {0}",
"UIEventMissionInteraction": "活動每日任務完成 {0}",
"UIEventCardShopEnter": "卡牌商店入場 {0}",
"UIEventCardShopIdle": "卡牌商店閒置{0}",
"UIEventCardShopPrize3": "抽中SSR卡片",
"UIEventCardShopPrize2": "抽中SR卡片",
"UIEventCardShopPrize1": "抽中R卡片",
"UIEventCardShopPrize0": "抽中N卡片",
"UIEventFortuneGachaShopEnter": "御簽入場",
"UIEventFortuneGachaShopIdle": "御籤閒置",
"UIEventFortuneGachaShopLuck5": "御籤抽中「大吉」",
"UIEventFortuneGachaShopLuck4": "御籤抽中「吉」",
"UIEventFortuneGachaShopLuck3": "御籤抽中「中吉」",
"UIEventFortuneGachaShopLuck2": "御籤抽中「小吉」",
"UIEventFortuneGachaShopLuck1": "御籤抽中「末吉」",
"UIEventFortuneGachaShopLuck0": "御籤抽中「兇」",
"UIEventMiniGameMissionEnter": "小遊戲任務入場 {0}",
"UIEventMiniGameMissionIdle": "小遊戲任務閒置 {0}",
"UIEventMiniGameMissionBuy": "小遊戲任務完成 {0}",
"UISpecialOperationLobbyEnter": "特殊作戰大廳入場 {0}",
"UISpecialOperationLobbyIdle": "特殊作戰大廳閒置 {0}",
"UISpecialOperationLobbyCollectionOpen": "特殊作戰資料釋出 {0}",
"UISpecialOperationLobbyStoryOpen": "特殊作戰故事開放 {0}"
},
"Shortcut": {
"Students": "查看所有可用學生的屬性、技能、武器、裝備等資訊.",
"Calculator": "計算學生與敵方單位的技能傷害、生命值回覆量以及其他狀態效果.",
"Raids": "查看總力戰、大決戰和綜合戰術考試的資訊.",
"Items": "檢視道具、家具和裝備的資訊以及獲取管道.",
"Stages": "查看多種關卡的敵方單位詳情、戰略地圖和報酬的資訊.",
"Crafting": "查看製造節點的產物以及產物機率."
},
"InteractionType": {
"0": "必需",
"1": "常態",
"2": "可選",
"3": "獨佔"
},
"InteractionTypeDescription": {
"0": "僅當所有必需學生在場時,必需學生會與該家具進行互動.",
"1": "該學生在場時總是會與該家具進行互動,不受其他學生影響.",
"2": "該學生會選擇和必需學生一起與該家具互動.\n若無任何必需學生在場,則該學生不會與該家具互動.",
"3": "該學生與該家具進行互動時獨佔家具.\n存在多個符合互動條件的學生時,僅有1名學生可對該家具進行互動."
},
"UI": {
"navbar_home": "首頁",
"students": "學生",
"student": "學生",
"enemy": "敵方單位",
"stages": "關卡",
"events": "活動",
"raids": "周期戰役",
"crafting": "製造",
"tools": "工具",
"damage_calculator": "傷害計算機",
"student_compare": "比較學生",
"synthesis": "生成物質",
"fusion": "合成物質",
"shops": "商店",
"schedule": "課程表",
"event_stages": "關卡",
"event_shop": "商店",
"item_sources": "獲取管道",
"item_usage": "用途",
"item": "道具",
"settings": "設定",
"settings_appearance": "網頁外觀",
"settings_server": "伺服器",
"settings_server_description": "選擇伺服器以閱覽對應伺服器的可用內容與資料",
"settings_language": "語言",
"settings_language_description": "基於所選擇的語言選項,部分內容可能尚未翻譯.",
"settings_theme": "主題",
"settings_theme_description": "選擇 Auto 匹配設備主題.",
"settings_contrast": "高對比度",
"settings_contrast_description": "停用動態頁面背景與部分視覺效果以獲得更好的可讀性",
"settings_experiments": "試驗性功能",
"settings_preferences": "偏好設定",
"settings_itemids": "顯示項目ID",
"settings_itemids_description": "顯示存在的項目內部ID.",
"settings_distanceunit": "距離單位",
"settings_distanceunit_description": "選擇用於表示技能範圍與半徑的距離的單位",
"settings_animationunit": "動畫持續時間單位",
"settings_animationunit_description": "選擇用於表示技能動畫持續時間的單位",
"settings_animation": "動畫圖示",
"settings_animation_description": "為部分隨機掉落道具/道具組使用動畫圖示. ※ 設定為“關”時,需將游標懸停於圖示之上才能獲取相關掉落資訊.",
"settings_data": "資料管理",
"settings_servercollection": "使用伺服器資料隔離",
"settings_servercollection_description": "基於選擇的伺服器隔離集合資料. 停用將自動適用關聯日服的集合資料.",
"settings_collection": "管理集合數據",
"settings_collection_description": "匯入或匯出您的學生集數據.",
"settings_restorepage": "記住最後閱覽的頁面",
"settings_restorepage_description": "訪問Schale DB時,總是開啟最後一次閱覽的頁面.",
"settings_defaultpage": "頁面預設行為",
"settings_defaultpage_description": "設定從導航欄訪問相應模組時,預設開啟模組列表頁面還是在該模組中最後閱覽的項目.",
"settings_showskilldelay": "顯示技能生效延時",
"settings_showskilldelay_description": "在技能動畫持續時間旁顯示該技能賦予/施加狀態效果時的生效延時.",
"settings_screenmode": "限制螢幕寬度",
"settings_screenmode_description": "限制較寬螢幕上顯示區域的寬度",
"search": "檢索",
"filter_by_name": "按名稱篩選",
"collection_export_collection": "匯出集合",
"collection_import_collection": "匯入集合",
"collection_import_help": "集合资料可以從Schale DB或<a href=\"https://justin163.com/planner/\">Justin163的資源規劃器</a>(UI僅簡中)匯入. (選擇Transfer -> Export)",
"collection_import_warning": "這會覆蓋您當前的集合",
"collection_import_status_valid": "找到了{0}位學生的資料",
"collection_import_status_invalid": "匯出資料無效",
"collection_export_placeholder": "點擊匯出以生成集合的匯出字串",
"collection_import_placeholder": "將匯入字串粘貼與此処並點擊匯入",
"collection_export": "匯出",
"collection_import": "匯入",
"setting_off": "関",
"setting_on": "開",
"setting_open": "打開",
"setting_normal": "常速",
"setting_slow": "慢速",
"setting_metric": "公制",
"setting_raw": "原",
"setting_seconds": "秒",
"setting_frames": "幀",
"setting_lastviewed": "最後閱覽",
"current_events": "當前活動",
"server_region": "{0}",
"server_reset_in": "{0}後 ({1}) 伺服器重置",
"home_timezone": "所有日期與時間已轉換至當地時區",
"event_starts": "<b>{0}日{1}時{2}分</b>後開始",
"event_ends": "<b>{0}日{1}時{2}分</b>後結束",
"duration_days": "{0}日",
"duration_hours": "{0}時",
"duration_minutes": "{0}分",
"student_birthdays": "即將到來的生日",
"attributes": "屬性資訊",
"stats": "屬性",
"sort_order": "排列順序",
"base_stats": "基礎屬性",
"max_stats": "最大屬性",
"collection_stats": "使用集合資料",
"sp_sub_skill": "SPECIAL學生的子技能",
"skills": "技能",
"ex_weapon": "固有武器",
"ex_gear": "愛用品",
"profile": "簡介",
"voice": "語音",
"student_gear_short": "裝備",
"student_weapon": "固有武器",
"student_gear": "裝備",
"student_ex_gear": "愛用品",
"student_bond": "羈絆等級",
"student_potential": "能力解放",
"support_stats": "支援屬性值",
"special_students": "SPECIAL學生",
"add_recommended": "一鍵追加推薦狀態效果",
"buff_search": "檢索學生或技能名稱",
"no_compatible_effects": "無適用效果",
"buff_overwritten": "被同類狀態效果覆蓋",
"filter_all": "全選",
"filter_bookmark": "收藏",
"buff_custom_add": "追加自訂狀態效果",
"buff_custom": "自訂狀態效果",
"buff_custom_base": "作為基礎值追加",
"buff_custom_coefficient": "作為百分比值追加",
"buff_custom_name_placeholder": "名稱 (可選)",
"buff_custom_value_placeholder": "值",
"student_skills_upgrades": "技能+",
"student_skills_materials": "養成素材清單",
"student_skills_materials_none": "無養成素材需求.",
"student_weapon_rank_2star_desc": "固有武器最大等級 Lv.30 → <b>Lv.40</b> / 解鎖被動技能+",
"student_weapon_rank_3star_desc": "固有武器最大等級 Lv.40 → <b>Lv.50</b> / 地形適應性強化",
"student_gear_t2_desc": "解鎖普通技能+",
"attack_type_desc": "對{1}目標造成<b>{0}倍</b>傷害.",
"attack_type_normal_desc": "對<b>常規護甲</b>、<b class='ba-col-explosion'>輕型護甲</b>、<b class='ba-col-pierce'>重型裝甲</b>、<b class='ba-col-mystic'>神秘裝甲</b>與<b class='ba-col-elasticarmor'>彈性裝甲</b>目標造成<b>1倍</b>傷害.",
"defense_type_desc": "承受<b>{0}倍</b>{1}攻擊傷害.",
"defense_type_normal_desc": "承受<b>{0}倍</b><b class='ba-col-explosion'>爆炸</b>、<b class='ba-col-pierce'>貫通</b>、<b class='ba-col-mystic'>神秘</b>與<b class='ba-col-sonic'>振動</b>攻擊傷害.",
"comfort": "舒適度",
"age": "年齡",
"birthday": "生日",
"hobbies": "愛好",
"height": "身高",
"cv": "CV",
"designer": "設計",
"illustrator": "原畫",
"bond_title": "羈絆等級獎勵",
"potential_title": "能力解放加成",
"favoritem_title": "喜歡的禮物",
"favoritem_none": "此學生沒有任何喜歡的禮物",
"furniture_title": "家具互動",
"furniture_none": "此學生不與任何咖啡廳家具互動",
"student_list": "學生清單",
"list": "清單",
"filters": "篩選",
"filters_clear": "清除{0}個篩選",
"students_displayed": "已顯示 {0} / {1} 位學生",
"student_search_info": "顯示所有資訊",
"sortby": "排序",
"default": "預設",
"release_date": "實裝日期",
"stat": "屬性",
"name": "名稱",
"type": "戰略定位",
"role": "戰術類別",
"rarity": "稀有度",
"rarity_availability": "稀有度 / 獲取管道",
"attacktype": "攻擊屬性",
"defensetype": "防禦屬性",
"school": "學園",
"club": "社團",
"weapon": "武器種類",
"position": "站位",
"category": "類別",
"subcategory": "子類別",
"combat_power": "地形適應性",
"misc": "雜項",
"uses_cover": "使用掩體",
"doesnt_use_cover": "不使用掩體",
"can_cc": "可施加群控狀態",
"can_buff": "可賦予增益狀態",
"can_debuff": "可施加減益狀態",
"can_heal": "可回復生命值",
"can_shield": "可賦予護盾",
"can_dispel": "可解除減益狀態",
"can_reposition": "可位移",
"can_summon": "召喚物",
"ex_ignore_cover": "EX無視掩體",
"ex_area_damage": "EX範圍傷害",
"skill_buff_specials": "可對SPECIAL學生增益",
"uses_artifact": "養成所需歐帕兹",
"filter_include_weapon_upgrade": "含固有武器適應性強化",
"memory_lobby": "紀念大廳",
"memory_lobby_student": "{0}的紀念大廳",
"memory_lobby_unlock": "{1}羈絆等級達成{0}後解鎖",
"memory_lobby_unlock_level": "紀念大廳解鎖",
"memory_lobby_bgm_name": "紀念大廳BGM",
"student_stars": "神秘解放階段",
"terrain_adaption": "{0}地形適應性",
"terrain_adaption_details": "在<b>{1}</b>地形造成<b>{0}倍</b>傷害.\n處於掩體掩護下時掩護成功率<b>增加{2}%</b>.\n攻擊時無視掩體機率<b>增加{2}%</b>.",
"stat_details": "詳細屬性",
"buffs": "狀態效果",
"configure_buffs": "設定狀態效果",
"self": "自身",
"ally": "我方單位",
"target": "目標",
"summon": "召喚物",
"summon_inheritance": "額外持有{1}{0}的{2}",
"damage_reduction": "傷害減免",
"minimum_damage": "最低傷害",
"striker_bonus": "支援屬性值",
"stat_info": "屬性資訊",
"rec_level": "推薦",
"stage_rewards": "可獲得報酬",
"rewards_none": "無報酬",
"rewards_findgift_msg": "每個被擊敗的敵方單位會掉落以下道具之一:",
"stage_enemies": "敵方資訊",
"stage_info": "資訊",
"stage_map": "戰略地圖",
"stage_conquest_tile": "單元格",
"event_version": "活動版本",
"stage_original": "初版",
"stage_rerun": "復刻",
"stage_permanent": "常駐",
"starcondition_clear": "完成",
"starcondition_cleartime": "{0}秒內完成",
"starcondition_earnrewards": "獲得獎勵{0}個",
"starcondition_defeatall": "擊敗所有敵方單位",
"starcondition_defeatalltime": "{0}秒內擊敗所有敵方單位",
"starcondition_allsurvive": "無人退卻",
"starcondition_complete": "任務完成",
"starcondition_clearturns": "{0}回合內完成關卡",
"starcondition_sranks": "獲得S評價{0}次",
"no_results": "無結果",
"furniture_set": "家具系列",
"furniture_template": "家具模板 {0}",
"furniture_templates": "在以下家具模板中被使用:",
"furniture_size": "占地",
"others": "其他",
"options": "選項",
"details": "詳情",
"calculations": "計算",
"options_short": "選項",
"rules": "規則",
"ta_phase": "階段{0}",
"craft_rewards": "可能製造的道具:",
"craft_fusion": "合成物質",
"craft_recipe_items": "合成製造所需道具:",
"craft_using": "使用以下道具製造:",
"craft_toggle_chance": "切換顯示節點出現機率",
"craft_toggle_language": "切換顯示日語節點名稱",
"bond_req_equip": "需要 {1} 羈絆等級 {0} 以裝備",
"bond_req_upgrade": "需要 {1} 羈絆等級 {0} 以升級",
"gacha_pickup": "特選招募",
"rewards": "報酬",
"stage_reward_firstclear": "首次",
"stage_reward_threestar": "3★",
"stage_reward_bonus": "加成",
"no_bonus": "無加成",
"max_bonus": "最大加成",
"own_bonus": "僅 集合内已持有學生 加成",
"max_bonus_amount": "最大加成 {0}",
"rewards_season": "賽季報酬",
"raid_tab": "總力戰/大決戰",
"seasons": "賽季",
"raid_season": "賽季 {0}",
"raid_season_select": "選擇賽季",
"furniture": "家具",
"equipment": "裝備",
"equipment_tier": "裝備等階",
"show_all": "顯示所有",
"craftable": "可製造",
"stagedrop": "可刷取",
"shop": "可購買",
"furniture_interaction_list": "以下學生與此家具互動:",
"item_student_favor": "贈予以下學生時 +{0} 羈絆經驗:",
"item_student_favor_default": "贈予其他學生時 +{0} 羈絆經驗:",
"item_student_favor_all": "贈予任何學生時 +{0} 羈絆經驗",
"item_usedby_gear": "用於强化以下學生的愛用品:",
"item_usedby_potential": "用於以下學生的能力解放:",
"item_usedby": "被以下學生使用:",
"item_usedby_exskill_amount": "EX技能需求量:{0}",
"item_usedby_skill_amount": "普通技能/被動技能/子技能需求量:{0}",
"item_usedby_skill": "用於升級以下學生的技能:",
"item_usedby_eleph": "用於解鎖以下學生:",
"item_usedby_none": "不被任何學生使用",
"item_obtainedfrom_stage": "可從以下關卡獲得:",
"item_obtainedfrom_synthesis": "可從以下生成物質節點獲得:",
"synthesis_ingredients": "需要填充100%的可用原料",
"random_item": "隨機道具",
"group_tooltip_overflow": "... (點擊以查看剩餘{0}個物品)",
"ingredient_list": "原料清單",
"item_obtainedfrom_fusion": "可從以下合成物質選項獲得:",
"item_obtainedfrom_consumable": "可從以下消耗品獲得:",
"item_purchasedfrom": "可從以下商店購買:",
"item_eventbonus": "以下學生可增加獲得該活動貨幣的數量:",
"item_contains": "使用後獲得以下道具:",
"item_contains_random": "可隨機獲得以下道具之一:",
"item_contains_choice": "可選擇獲得以下道具之一:",
"conquest_area": "區域 {0}",
"conquest_occupy": "占領",
"conquest_operate": "營運",
"conquest_analyze": "分析",
"base_level": "據點資訊",
"base_upgrade_cost": "升級花費",
"base_settlement": "結算獲得報酬",
"school_bonus": "學園編隊增益",
"school_bonus_num_students": "{0}名學生: ",
"school_bonus_conquest": "{2}報酬+{0}%, 占領攻擊力+{1}%",
"tooltip_bond_level": "{0}的羈絆等級",
"tooltip_weapon_level": "固有武器等級",
"tooltip_potential_level": "{0}能力解放等級",
"tooltip_collection_add": "添加到集合\n<small>(儲存已選學生的資料)</small>",
"tooltip_collection_remove": "從集合中移除",
"tooltip_sprite_toggle": "切換立繪",
"collection": "集合",
"collection_owned": "已添加",
"collection_notowned": "未添加",
"favourites": "收藏",
"favourites_add": "追加至收藏",
"favourites_remove": "從收藏中移除",
"add": "追加",
"remove": "移除",
"toast_import_success": "匯入學生集合成功",
"toast_import_failure": "匯入學生集合時出錯",
"toast_import_copy": "已複製匯入字串至剪貼簿",
"toast_amount_invalid": "輸入的數值無效",
"toast_release_warning": "該內容尚未在已選伺服器上釋出,\n將顯示日服的資料",
"stat_defense_tooltip": "受到傷害降低:{0}",
"stat_crit_tooltip": "暴擊機率:",
"stat_crit_amount_tooltip": "{0} <small><i>(對暴擊抵抗力為{1}的敵方單位)</i></small>",
"stat_stability_tooltip": "最低傷害:{0}",
"home_header": "<b>Schale DB</b>是由Nexon Games開發的手遊(Android & iOS)<b class=\"text-accent\">蔚藍</b><b>檔案</b>的非官方資料庫.",
"home_change_server": "資料可以多種語言查閱並支援所有伺服器. 在{0}選單中更改網站顯示語言與伺服器.",
"home_copyright": "Schale DB 與 Yostar、Nexon、Nexon Games 沒有關聯。本資料庫中使用的所有遊戲作品、資訊和素材均為各自作者的財產和版權。",
"changelog": "更新日誌",
"about": "關於",
"links": "連結",
"community_resources": "社群資源",
"skillinfo_empty": "選中的角色沒有可顯示的造成傷害或回復生命值的技能",
"skill_normalattack_target": "對1名敵方單位造成自身攻擊力<?1>的傷害.",
"skill_normalattack_circle": "對圓形範圍內的敵方單位造成自身攻擊力<?1>的傷害.",
"skill_normalattack_line": "對直線範圍內的敵方單位造成自身<?1>的傷害.",
"skill_normalattack_fan": "對扇形範圍內的敵方單位造成自身<?1>的傷害.",
"skill_normalattack_additional": "造成<?{0}>的追加傷害.",
"type_effectiveness": "屬性剋制率",
"level_difference": "等級差修正",
"hit_rate": "命中率",
"crit_rate": "暴擊率",
"block_rate": "掩體格擋率",
"dmginfo_ignore_def": "防禦力無視",
"dmginfo_hit_avg": "平均命中傷害",
"dmginfo_total_avg": "平均總傷害",
"dmginfo_dmg": "傷害",
"dmginfo_heal": "回復",
"dmginfo_dmg_avg": "平均傷害",
"dmginfo_minimum": "最小值",
"dmginfo_maximum": "最大值",
"dmginfo_nocrit_avg": "0%暴擊平均值",
"dmginfo_allcrit_avg": "100%暴擊平均值",
"rate_of_fire": "開火速率",
"attacks_per_min": "{0}攻擊/分",
"attacks_per_min_tooltip": "每秒攻擊數",
"hits_per_min": "{0}段/分",
"time_seconds": "{0}秒",
"time_frames": "{0}幀",
"time_seconds_frames": "{0}秒 ({1}幀)",
"dmginfo_avg_dps": "平均DPS",
"dmginfo_heal_amount": "回復量({0})",
"dmginfo_shield_amount": "護盾傷害吸收值",
"dmginfo_cc_effect_chance": "{0} 機率",
"dmginfo_duration": "{0} 持續時間",
"dmginfo_tickapplycount": "最大觸發次數",
"dmginfo_accumulation_limit": "蓄