schalewrapper
Version:
A simple Node.js wrapper for Blue Archive data from SchaleDB, with multi-language support and offline sync.
1,999 lines (1,998 loc) • 2.49 MB
JSON
{
"Raid": [
{
"Id": 1,
"IsReleased": [
true,
true,
true
],
"MaxDifficulty": [
6,
6,
6
],
"PathName": "binah",
"Terrain": [
"Outdoor",
"Street"
],
"BulletType": "Normal",
"BulletTypeInsane": "Pierce",
"ArmorType": "HeavyArmor",
"EnemyList": [
[
7300100
],
[
7300200
],
[
7300300
],
[
7300400
],
[
7300500
],
[
7300600
],
[
7300700
]
],
"RaidSkill": [
{
"Id": "BinahExSkill01",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_BINAH_EXSKILL01",
"Name": "神性界之光",
"Desc": "对直线范围内的敌方单位造成以下效果:\n- 造成自身攻击力<?1>的伤害.<?2>",
"Parameters": [
[
"120%",
"120%",
"120%",
"120%",
"120%",
"120%",
"160%"
],
[
"",
"",
"",
"",
"",
"",
"\n对上述范围(持续15秒)内的敌方单位持续造成以下效果(范围内生效):\n- 造成自身攻击力50%的伤害.\n※ 该范围为场地效果."
]
]
},
{
"Id": "BinahExSkill02",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_BINAH_EXSKILL02",
"Name": "公义之火",
"Desc": "对4名敌方单位造成以下效果:\n- 造成自身攻击力<?1>的伤害.",
"Parameters": [
[
"200%",
"200%",
"200%",
"200%",
"200%",
"400%",
"400%"
]
]
},
{
"Id": "BinahExSkill03",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 3,
"Icon": "SKILLICON_BINAH_EXSKILL03",
"Name": "净化之风",
"Desc": "对全体敌方单位造成以下效果:\n- 造成自身攻击力300%的伤害.\n- <d:DEF>减少50%(持续30秒)."
},
{
"Id": "BinahInsanePassive01",
"SkillType": "Passive",
"MinDifficulty": 5,
"ATGCost": 0,
"Icon": "SKILLICON_BINAH_PASSIVESKILL01",
"Name": "猛烈沙尘暴",
"Desc": "<b>战斗期间:</b>\n对全体敌方单位持续造成以下效果:\n- <d:HIT>减少20%.\n- <d:Stability='稳定率'>减少50%.<?1>",
"Parameters": [
[
"",
"",
"",
"",
"",
"",
"\n对自身造成以下效果:\n- 免疫<d:AttackSpeed='攻速减少'>."
]
]
}
],
"HasNormalAttack": [],
"BattleDuration": [
180,
180,
180,
180,
180,
180,
180
],
"Name": "比纳",
"DevName": "Binah"
},
{
"Id": 2,
"IsReleased": [
true,
true,
true
],
"MaxDifficulty": [
6,
6,
5
],
"PathName": "chesed",
"Terrain": [
"Indoor",
"Outdoor"
],
"BulletType": "Normal",
"BulletTypeInsane": "Explosion",
"ArmorType": "HeavyArmor",
"EnemyList": [
[
7301100,
7301101,
7301103,
7301105,
7301107,
7301109
],
[
7301200,
7301201,
7301203,
7301205,
7301207,
7301209
],
[
7301300,
7301301,
7301303,
7301305,
7301307,
7301309
],
[
7301400,
7301401,
7301403,
7301405,
7301407,
7301409
],
[
7301500,
7301501,
7301503,
7301505,
7301507,
7301509
],
[
7301600,
7301601,
7301603,
7301605,
7301607,
7301609,
7301611
],
[
7301700,
7301701,
7301703,
7301705,
7301707,
7301709,
7301711
]
],
"RaidSkill": [
{
"Id": "ChesedExSkill01",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_CHESED_EXSKILL01",
"Name": "王座的呼唤",
"Desc": "在场上造成以下效果:\n- 召唤自动机士兵.\n\n<b>自动机士兵在场期间:</b>\n对自身持续造成以下效果:\n- ATG逐渐上升.\n\n<b>当前波次的所有自动机士兵退场时:</b>\n立即对自身造成以下效果:\n- ATG清零.\n\n<b>自动机士兵退场时:</b>\n立即对自身造成以下效果:\n- 填充虚弱计量槽.\n ※ 每波共填充25%.<?1>\n\n※ 自动机士兵在场20秒后将使用技能「自爆模式启动」,对以该自动机士兵为中心的圆形范围内的敌方单位造成以下效果:\n- 造成自身攻击力3000%的伤害.\n对该自动机士兵造成以下效果:\n- 退场.",
"Parameters": [
[
"",
"",
"",
"",
"",
"\n立即在退场的自动机士兵处造成以下效果:\n- 生成1个清扫器.",
"\n立即在退场的自动机士兵处造成以下效果:\n- 生成1个清扫器."
]
]
},
{
"Id": "ChesedExSkill02",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_CHESED_EXSKILL02",
"Name": "见识一下至高无上的权能吧",
"Desc": "自身ATG满50%时使用该技能.\n\n对全体在场的自动机士兵造成以下效果(持续60秒):\n- <b:AttackSpeed>增加50%.\n- <b:MoveSpeed>增加50%."
},
{
"Id": "ChesedExSkill03",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 3,
"Icon": "SKILLICON_CHESED_EXSKILL03",
"Name": "王,以慈悲为怀",
"Desc": "自身ATG满100%时使用该技能.\n\n对全体敌方单位造成以下效果:\n- 造成自身攻击力2000%的伤害."
},
{
"Id": "ChesedPassive01",
"SkillType": "Passive",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_CHESED_PASSIVESKILL01",
"Name": "王座显现",
"Desc": "<b>自身陷入虚弱期间:</b>\n立即对自身造成以下效果(持续至条件失效):\n- <d:DamagedRatio>增加900%.\n\n※ 自身免疫除上述效果外的任何<d:DamagedRatio='承伤率增加'>."
}
],
"HasNormalAttack": [
7301101,
7301103,
7301105,
7301107,
7301109,
7301201,
7301203,
7301205,
7301207,
7301209,
7301301,
7301303,
7301305,
7301307,
7301309,
7301401,
7301403,
7301405,
7301407,
7301409,
7301501,
7301503,
7301505,
7301507,
7301509,
7301601,
7301603,
7301605,
7301607,
7301609,
7301611,
7301701,
7301703,
7301705,
7301707,
7301709,
7301711
],
"BattleDuration": [
240,
240,
240,
240,
240,
240,
240
],
"Name": "切赛德",
"DevName": "Chesed"
},
{
"Id": 3,
"IsReleased": [
true,
true,
true
],
"MaxDifficulty": [
6,
6,
6
],
"PathName": "shirokuro",
"Terrain": [
"Street",
"Indoor"
],
"BulletType": "Normal",
"BulletTypeInsane": "Pierce",
"ArmorType": "Unarmed",
"EnemyList": [
[
7302100,
7302101
],
[
7302200,
7302201
],
[
7302300,
7302301
],
[
7302400,
7302401
],
[
7302500,
7302501
],
[
7302600,
7302601
],
[
7302700,
7302701
]
],
"RaidSkill": [
{
"Id": "ShiroEx01",
"SkillType": "Ex",
"MinDifficulty": 0,
"MaxDifficulty": 5,
"ATGCost": 0,
"Icon": "SKILLICON_SHIROKURO_EXSKILL01",
"EffectCombine": [
"DMGSingle"
],
"EffectCombineLabel": {
"StackLabel": [
"×1",
"×2",
"×3"
]
},
"Name": "轰隆隆隆隆隆!!(白)",
"Desc": "在场上随机位置周期性落下多个炸弹,炸弹一段时间后爆炸,\n根据炸弹种类,对圆形范围内的敌方单位造成以下效果:\n普通炸弹:\n- 造成自身攻击力<?1>的伤害.<?2>",
"Parameters": [
[
"400%",
"400%",
"400%",
"400%",
"400%",
"900%"
],
[
"",
"",
"",
"",
"",
"\n冰霜炸弹:\n- 造成自身攻击力<?1>的伤害.\n- <d:MoveSpeed>减少80%(持续40秒)."
]
]
},
{
"Id": "ShiroTormentEx01",
"SkillType": "Ex",
"MinDifficulty": 6,
"ATGCost": 0,
"Icon": "SKILLICON_SHIROKURO_EXSKILL01",
"EffectCombine": [
"DMGSingle"
],
"EffectCombineLabel": {
"StackLabel": [
"×1",
"×2",
"×3"
]
},
"Name": "轰隆隆隆隆隆!!(白)",
"Desc": "在场上固定位置周期性落下多个炸弹,炸弹一段时间后爆炸,\n根据炸弹种类,对圆形范围内的敌方单位造成以下效果:\n普通炸弹:\n- 造成自身攻击力1800%~3000%的伤害.\n ※ 自身ATG越高,取值越高.\n冰霜炸弹:\n- 造成自身攻击力1000%~1800%的伤害.\n ※ 自身ATG越高,取值越高.\n- <d:MoveSpeed>减少80%(持续40秒).\n- <d:ATK>减少40%(持续40秒).\n黏性炸弹:\n- 造成自身攻击力700%的伤害.\n- 施加<c:Stunned>(持续4秒).\n ※ 范围随目标移动.\n ※ 黏性炸弹固定落在距离自身最近的1名敌方单位身上."
},
{
"Id": "ShiroEx04",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_SHIROKURO_EXSKILL02",
"Name": "滚动滚动滚动!!(白)",
"Desc": "在场上召唤<?5>个滚动炸弹,\n按一定顺序,对<?5>条直线范围内的敌方单位各造成以下效果:\n- 造成自身攻击力<?1>的伤害.\n对上述范围内的掩体各造成以下效果:\n- 造成自身攻击力<?2>的伤害.\n\n<b>上述范围内的掩体承受该攻击后未被摧毁时:</b>\n将炸弹弹回自身,对自身造成以下效果:\n- 填充<?4>虚弱计量槽.<?3>",
"Parameters": [
[
"600%",
"600%",
"600%",
"600%",
"600%",
"1500%",
"5000%"
],
[
"300%",
"300%",
"300%",
"300%",
"300%",
"300%",
"200%"
],
[
"",
"",
"",
"",
"",
"\n- <d:DamagedRatio>增加50%(持续40秒).\n ※ 不可叠加.\n\n※ 目标拥有<d:MoveSpeed='移速减少'>时,上述攻击将对其造成<b>600,000</b>的固定追加伤害",
"\n- <d:DamagedRatio>增加50%(持续40秒).\n ※ 不可叠加.\n\n※ 目标拥有<d:MoveSpeed='移速减少'>时,上述攻击将对其造成<b>1,000,000</b>的固定追加伤害"
],
[
"43,000",
"80,000",
"110,000",
"200,000",
"1,500,000",
"4,000,000",
"4,000,000"
],
[
"1",
"1",
"1",
"1",
"1",
"2",
"2"
]
]
},
{
"Id": "KuroEx01",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_SHIROKURO_EXSKILL03",
"EffectCombine": [
"DMGSingle"
],
"EffectCombineLabel": {
"StackLabel": [
"×1",
"×2",
"×3"
]
},
"Name": "突击!!!(黑)",
"Desc": "召唤公园游乐设施,\n对直线范围内击中的第1名单位造成以下效果:\n- 造成自身攻击力<?1>的伤害.\n ※ 自身ATG越高,造成的伤害越高.\n- 自身受到该攻击时:填充<?3>虚弱计量槽.<?2>",
"Parameters": [
[
"400%",
"400%",
"400%",
"400%",
"400%",
"500%",
"500%"
],
[
"",
"",
"",
"",
"",
"\n- 自身受到该攻击时:<d:DamagedRatio>增加50%(持续40秒)\n ※ 不可叠加.\n※ 目标拥有<d:MoveSpeed='移速减少'>时,上述攻击将对其造成<b>600,000</b>的固定追加伤害.",
"\n- 自身受到该攻击时:<d:DamagedRatio>增加50%(持续40秒)\n ※ 不可叠加.\n※ 目标拥有<d:MoveSpeed='移速减少'>时,上述攻击将对其造成<b>1,000,000</b>的固定追加伤害."
],
[
"43,000",
"80,000",
"110,000",
"200,000",
"1,500,000",
"4,000,000",
"4,000,000"
]
]
},
{
"Id": "KuroInasneEx10",
"SkillType": "Ex",
"MinDifficulty": 5,
"ATGCost": 0,
"Icon": "SKILLICON_SHIROKURO_EXSKILL04",
"Name": "亚健康综合征(黑)",
"Desc": "对<?1>名敌方单位造成以下效果:\n- 造成自身攻击力100%的伤害.\n- <d:MoveSpeed>减少80%(持续40秒).",
"Parameters": [
[
"",
"",
"",
"",
"",
"1",
"2"
]
]
},
{
"Id": "ShiroKuroPassive01",
"SkillType": "Passive",
"MinDifficulty": 5,
"ATGCost": 0,
"Icon": "SKILLICON_SHIROKURO_PASSIVESKILL01",
"Name": "斯兰匹亚的恐怖",
"Desc": "<b>战斗期间:</b>\n对全体敌方单位持续造成以下效果:\n- <d:HealEffectiveness>减少80%."
}
],
"HasNormalAttack": [],
"BattleDuration": [
240,
240,
240,
240,
240,
240,
240
],
"Name": "白&黑",
"DevName": "Shirokuro"
},
{
"Id": 4,
"IsReleased": [
true,
true,
true
],
"MaxDifficulty": [
6,
6,
6
],
"PathName": "hieronymus",
"Terrain": [
"Indoor",
"Street"
],
"BulletType": "Normal",
"BulletTypeInsane": "Explosion",
"ArmorType": "LightArmor",
"EnemyList": [
[
7303100,
7303900,
7303910
],
[
7303200,
7303901,
7303911
],
[
7303300,
7303902,
7303912
],
[
7303400,
7303903,
7303913
],
[
7303500,
7303904,
7303914
],
[
7303600,
7303905,
7303925
],
[
7403700,
7303906,
7303926
]
],
"RaidSkill": [
{
"Id": "HieronymusEx01",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_HIERONYMUS_EXSKILL01",
"Name": "达玛苏的呼唤",
"Desc": "对圆形范围内的敌方单位造成以下效果:\n- 造成自身攻击力350%的伤害.\n ※ 目标生命值越低,造成的伤害越高,最高增加50%."
},
{
"Id": "HieronymusEx02",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_HIERONYMUS_EXSKILL02",
"Name": "武加大经典",
"Desc": "对1名敌方单位造成以下效果(持续10秒):\n- 施加<d:Hieronymus>.<?1>\n\n<d:Hieronymus><b>持续10秒后:</b>\n对以上述单位为中心的圆形范围内的敌方单位造成以下效果:\n- 造成自身攻击力325%的伤害.\n对上述单位造成以下效果:\n- 移除<d:Hieronymus>.\n\n<b>上述指定敌方单位的生命值回复至100%时:</b>\n立即对该敌方单位造成以下效果:\n- 移除<d:Hieronymus>.\n\n※ <d:Hieronymus>效果:对拥有该状态的单位每秒造成自身攻击力20%的伤害.",
"Parameters": [
[
"",
"",
"",
"",
"",
"\n- <b:HealEffectiveness>增加<b>3,000</b>.",
"\n- <b:HealEffectiveness>增加<b>3,000</b>."
]
]
},
{
"Id": "HieronymusEx03",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_HIERONYMUS_EXSKILL03",
"Name": "狮子的救济",
"Desc": "对圆形范围内的敌方单位造成以下效果:\n- 造成自身攻击力90%的伤害."
},
{
"Id": "HieronymusEx04",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_HIERONYMUS_EXSKILL04",
"Name": "沙漠的苦修",
"Desc": "<b>每10秒:</b>\n对全体敌方单位造成以下效果:\n- 造成自身攻击力<?1>的伤害.<?2>",
"Parameters": [
[
"40%",
"40%",
"40%",
"40%",
"40%",
"30%",
"30%"
],
[
"\n\n<b>自身ATG满100%时:</b>\n对全体敌方单位造成以下效果:\n- 造成目标各自生命值上限1000%的伤害.",
"\n\n<b>自身ATG满100%时:</b>\n对全体敌方单位造成以下效果:\n- 造成目标各自生命值上限1000%的伤害.",
"\n\n<b>自身ATG满100%时:</b>\n对全体敌方单位造成以下效果:\n- 造成目标各自生命值上限1000%的伤害.",
"\n\n<b>自身ATG满100%时:</b>\n对全体敌方单位造成以下效果:\n- 造成目标各自生命值上限1000%的伤害.",
"\n\n<b>自身ATG满100%时:</b>\n对全体敌方单位造成以下效果:\n- 造成目标各自生命值上限1000%的伤害.",
"\n\n<b>自身ATG满100%时:</b>\n对全体敌方单位造成以下效果:\n- 赋予<s:Immortal>(持续10秒).\n- <b:HealEffectiveness>增加<b>2,000</b>(持续10秒).\n- 造成目标各自生命值上限1000%的伤害.",
"\n\n<b>自身ATG满100%时:</b>\n对全体敌方单位造成以下效果:\n- 赋予<s:Immortal>(持续10秒).\n- <b:HealEffectiveness>增加<b>2,000</b>(持续10秒).\n- 造成目标各自生命值上限1000%的伤害."
]
]
},
{
"Id": "HieronymusPassive01",
"SkillType": "Passive",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_HIERONYMUS_EXSKILL05",
"Name": "神圣之光(圣遗物)",
"Desc": "<b>圣遗物生命值回复至100%时:</b>\n根据圣遗物类型,造成以下效果:\n\n绿色圣遗物:\n对自身造成以下效果(持续至退场):\n- <d:DamagedRatio>增加55%.\n ※ 最多叠加5次.\n对绿色圣遗物造成以下效果:\n- 失去生命值上限<?2>的生命值.\n- <d:HealEffectiveness>减少50%(持续20秒).<?1>",
"Parameters": [
[
"\n\n红色圣遗物:\n对自身造成以下效果:\n- 打断当前使用的EX技能.\n- 自身EX技能成功被打断时:虚弱计量槽填充100%.\n对最多4名敌方单位造成以下效果(持续1秒):\n- 自身EX技能成功被打断时:<b:CostRegen>增加<b>2500</b>.",
"\n\n红色圣遗物:\n对自身造成以下效果:\n- 打断当前使用的EX技能.\n- 自身EX技能成功被打断时:虚弱计量槽填充100%.\n对最多4名敌方单位造成以下效果(持续1秒):\n- 自身EX技能成功被打断时:<b:CostRegen>增加<b>2500</b>.",
"\n\n红色圣遗物:\n对自身造成以下效果:\n- 打断当前使用的EX技能.\n- 自身EX技能成功被打断时:虚弱计量槽填充100%.\n对最多4名敌方单位造成以下效果(持续1秒):\n- 自身EX技能成功被打断时:<b:CostRegen>增加<b>2500</b>.",
"\n\n红色圣遗物:\n对自身造成以下效果:\n- 打断当前使用的EX技能.\n- 自身EX技能成功被打断时:虚弱计量槽填充100%.\n对最多4名敌方单位造成以下效果(持续1秒):\n- 自身EX技能成功被打断时:<b:CostRegen>增加<b>2500</b>.",
"\n\n红色圣遗物:\n对自身造成以下效果:\n- 打断当前使用的EX技能.\n- 自身EX技能成功被打断时:虚弱计量槽填充100%.\n对最多4名敌方单位造成以下效果(持续1秒):\n- 自身EX技能成功被打断时:<b:CostRegen>增加<b>2500</b>.",
"",
""
],
[
"95%",
"95%",
"95%",
"95%",
"95%",
"250%",
"250%"
]
]
},
{
"Id": "HieronymusInsanePassive02",
"SkillType": "Passive",
"MinDifficulty": 5,
"ATGCost": 0,
"Icon": "SKILLICON_HIERONYMUS_EXSKILL05",
"EffectStackLabel": {
"Label": [
"INS",
"TOR"
]
},
"Name": "不净之光(圣遗物)",
"Desc": "<b>紫色圣遗物的生命值减少至0%时:</b>\n对全体敌方学生单位造成以下效果:\n- <b:ATK>增加25%.<?1>\n- <d:HealEffectiveness>减少<b>7,000</b>.\n对自身造成以下效果:\n- <d:DEF>减少<b>1,500</b>.\n\n※ 上述效果生效后,敌方单位获得<d:Hieronymus>时,<b:HealEffectiveness>将增加<b>4,000</b>(持续10秒).\n※ 紫色圣遗物不会成为普通攻击或普通技能的目标.",
"Parameters": [
[
"",
"",
"",
"",
"",
"",
"\n- <b:DamageRatio>增加25%."
]
]
},
{
"Id": "HieronymusTormentPassive03",
"SkillType": "Passive",
"MinDifficulty": 6,
"ATGCost": 0,
"Icon": "SKILLICON_HIERONYMUS_PASSIVE01",
"Name": "苦行之悟",
"Desc": "自身防御无视值从0改为750."
}
],
"HasNormalAttack": [],
"BattleDuration": [
240,
240,
240,
240,
240,
240,
240
],
"Name": "希罗尼穆斯",
"DevName": "Hieronymus"
},
{
"Id": 5,
"IsReleased": [
true,
true,
true
],
"MaxDifficulty": [
6,
6,
6
],
"PathName": "kaiten",
"Terrain": [
"Outdoor",
"Street"
],
"BulletType": "Normal",
"BulletTypeInsane": "Pierce",
"ArmorType": "LightArmor",
"EnemyList": [
[
7304100,
7304102,
7304103,
7304104,
7304105,
7304106
],
[
7304200,
7304202,
7304203,
7304204,
7304205,
7304206
],
[
7304300,
7304302,
7304303,
7304304,
7304305,
7304306
],
[
7304400,
7304402,
7304403,
7304404,
7304405,
7304406
],
[
7304500,
7304502,
7304503,
7304504,
7304505,
7304506
],
[
7304600,
7304602,
7304603,
7304604,
7304605,
7304606
],
[
7304700,
7304702,
7304703,
7304704,
7304705,
7304706
]
],
"RaidSkill": [
{
"Id": "KaitenFxMk0ExSkill01",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_KAITENFXMK0_EXSKILL01",
"Name": "无限回转・超级虾米机关枪",
"Desc": "右臂(粉):对圆形范围内的敌方单位造成以下效果:\n- 造成自身攻击力<?1>的伤害.",
"Parameters": [
[
"400%",
"400%",
"400%",
"400%",
"400%",
"400%",
"600%"
]
]
},
{
"Id": "KaitenFxMk0ExSkill02",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_KAITENFXMK0_EXSKILL02",
"Name": "无限回转・盖世沙丁鱼导弹",
"Desc": "胸(红):对全体敌方单位造成以下效果:\n- 造成自身攻击力300%的伤害."
},
{
"Id": "KaitenFxMk0ExSkill03",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_KAITENFXMK0_EXSKILL03",
"Name": "无限回转・极限锅盖盾牌",
"Desc": "左臂(绿):对自身造成以下效果:\n- <b:DamagedRatio>减少50%.\n ※ 该状态在自身受到学生EX技能造成的<?1>次伤害后解除.",
"Parameters": [
[
"10",
"10",
"10",
"10",
"10",
"10",
"15"
]
]
},
{
"Id": "KaitenFxMk0ExSkill04",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 3,
"Icon": "SKILLICON_KAITENFXMK0_EXSKILL04",
"Name": "无限回转・终极鲭鱼斩击",
"Desc": "对全体敌方单位造成以下效果:<?1>\n- 造成自身攻击力400%的伤害.\n ※ 无法闪避.",
"Parameters": [
[
"",
"",
"",
"",
"",
"",
"\n- 移除拥有的<b:Shield>."
]
]
},
{
"Id": "KaitenFxMk0InsaneExSkill05",
"SkillType": "Ex",
"MinDifficulty": 5,
"ATGCost": 0,
"Icon": "SKILLICON_KAITENFXMK0_EXSKILL05",
"Name": "无限回转・无敌鸡蛋超载",
"Desc": "足(黄):对自身造成以下效果(持续<?1>):\n- <b:ATK>增加<b>4,000</b>.",
"Parameters": [
[
"30秒",
"30秒",
"30秒",
"30秒",
"30秒",
"30秒",
"180秒"
]
]
},
{
"Id": "KaitenFxMk0PassiveSkill01",
"SkillType": "Passive",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_KAITENFXMK0_PASSIVE01",
"Name": "无限燃烧的火热之心",
"Desc": "<b>每20秒:</b>按以下顺序先后启用自身组件:\n 右臂(粉) → 胸(红) → 左臂(绿).\n\n<b>组件启用期间:</b>\n立即对自身造成以下相应效果:\n右臂(粉):\n- <b:ATK>增加50%.\n胸(红):\n- 攻击性EX技能额外对目标造成以下效果:施加<c:Stunned>(持续5秒).\n左臂(绿):\n- <b:DEF>增加<b>1,000</b>.<?1>\n\n<b>任意组件启用期间累计受到</b><?2><b>伤害后:</b>\n该组件被摧毁,立即对自身造成以下效果:\n- 填充100%虚弱计量槽.\n- 禁用该组件及其相关的技能与效果.\n※ 伤害累计,以及禁用组件及其相关技能的效果在多场战斗中继承.",
"Parameters": [
[
"",
"",
"",
"",
"",
"\n- 攻击性EX技能额外对目标造成以下效果:<d:HealEffectiveness>减少80%(持续30秒).",
"\n- 攻击性EX技能额外对目标造成以下效果:<d:HealEffectiveness>减少80%(持续30秒)."
],
[
"70,000",
"157,500",
"350,000",
"595,000",
"2,500,000",
"3,500,000",
"11,000,000"
]
]
},
{
"Id": "KaitenrangerRedTormentPassive01",
"SkillType": "Passive",
"MinDifficulty": 6,
"ATGCost": 0,
"Icon": "SKILLICON_KAITENFXMK0_PASSIVE02",
"Name": "卑鄙恶徒!",
"Desc": "<b>回转者获得群控状态时:</b>\n立即对回转者造成以下效果(持续15秒):\n- <d:DamagedRatio>增加40%."
}
],
"HasNormalAttack": [
7304102,
7304103,
7304104,
7304105,
7304106,
7304202,
7304203,
7304204,
7304205,
7304206,
7304302,
7304303,
7304304,
7304305,
7304306,
7304402,
7304403,
7304404,
7304405,
7304406,
7304502,
7304503,
7304504,
7304505,
7304506,
7304602,
7304603,
7304604,
7304605,
7304606,
7304702,
7304703,
7304704,
7304705,
7304706
],
"BattleDuration": [
180,
180,
180,
180,
180,
180,
180
],
"Name": "回转 FX Mk.0",
"DevName": "KaitenFxMk0"
},
{
"Id": 6,
"IsReleased": [
true,
true,
true
],
"MaxDifficulty": [
6,
6,
6
],
"PathName": "perorodzilla",
"Terrain": [
"Indoor",
"Outdoor"
],
"BulletType": "Normal",
"BulletTypeInsane": "Mystic",
"ArmorType": "Unarmed",
"EnemyList": [
[
7305100,
7305101,
7305190
],
[
7305200,
7305101,
7305190
],
[
7305300,
7305101,
7305190
],
[
7305400,
7305101,
7305190
],
[
7305500,
7305101,
7305190
],
[
7305600,
7305601,
7305190
],
[
7305700,
7305701,
7305790
]
],
"EnemyExtraStats": {
"7305101": [
{
"Stat": "MaxHP_Coefficient",
"Amount": 11000,
"Difficulty": [
4,
4
]
}
],
"7305601": [
{
"Stat": "MaxHP_Coefficient",
"Amount": 10000,
"LabelStacks": 2
},
{
"Stat": "MaxHP_Coefficient",
"Amount": 20000,
"LabelStacks": 3
}
],
"7305701": [
{
"Stat": "MaxHP_Base",
"Amount": 100000
},
{
"Stat": "MaxHP_Coefficient",
"Amount": 10000,
"LabelStacks": 2
},
{
"Stat": "MaxHP_Coefficient",
"Amount": 20000,
"LabelStacks": 3
}
]
},
"RaidSkill": [
{
"Id": "Perorozilla01Ex01",
"SkillType": "Ex",
"MinDifficulty": 0,
"MaxDifficulty": 5,
"ATGCost": 0,
"Icon": "SKILLICON_PEROROZILLA_EXSKILL01",
"Name": "炽热光线",
"Desc": "佩洛洛斯拉从眼中射出激光束,对1名敌方单位造成以下效果:\n- <d:DEF>减少<b>9,999</b>(持续60秒).\n- 每秒造成自身攻击力90%的伤害(持续10秒).<?1>",
"Parameters": [
[
"",
"",
"",
"",
"",
"\n\n<b>该技能结束时:</b>\n对上述指定敌方单位及其后方扇形范围内的其他敌方单位造成以下效果:\n- 该指定单位拥有<d:DEF='防御力减少'>时:造成自身攻击力250%的伤害."
]
]
},
{
"Id": "Perorozilla01TormentEx01",
"SkillType": "Ex",
"MinDifficulty": 6,
"ATGCost": 0,
"Icon": "SKILLICON_PEROROZILLA_EXSKILL01",
"EffectCombine": [
"DMGZone"
],
"EffectCombineLabel": {
"StackLabelTranslated": [
"ordinal_1",
"ordinal_2",
"ordinal_3"
]
},
"Name": "炽热光线",
"Desc": "佩洛洛斯拉从眼中射出激光束,锁定1名敌方单位并连锁传递至距离该锁定敌方单位最近的1名其他敌方单位(最多连锁3名),对各目标造成以下效果:\n第1名目标:\n- <d:DEF>减少9,999(持续60秒).\n- 每秒造成自身攻击力100%的伤害(持续10秒).\n第2名目标:\n- 每秒造成自身攻击力20%的伤害(持续10秒).\n第3名目标:\n- 每秒造成自身攻击力10%的伤害(持续10秒).\n\n<b>该技能结束时:</b>\n对锁定的第1名敌方单位(指定单位)及其后方扇形范围内的敌方单位造成以下效果:\n- 该指定单位拥有<d:DEF='防御力减少'>时:造成自身攻击力250%的伤害;\n- 该指定单位拥有<d:DEF='防御力减少'>时:<d:ATK>减少50%(持续40秒)."
},
{
"Id": "Perorozilla01Ex02",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_PEROROZILLA_EXSKILL02",
"Name": "清凉水球",
"Desc": "对以1名敌方单位为中心的圆形范围内的敌方单位造成以下效果:\n- 造成自身攻击力400%的伤害."
},
{
"Id": "Perorozilla01Ex03",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_PEROROZILLA_EXSKILL03",
"Name": "召唤佩洛洛小兵",
"Desc": "召唤普通佩洛洛<?1>.<?2>\n ※ 召唤的佩洛洛拥有<s:Immortal>、<s:ImmuneCC>,受到的伤害将以100%的系数复制至佩洛洛斯拉.\n\n<b>佩洛洛的生命值低于50%时:</b>\n对佩洛洛造成以下效果:\n- 倒下,获得<c:Stunned>.\n对自身及其他尚未倒下的佩洛洛造成以下效果:\n- 赋予<b:ConcentratedTarget>.\n ※ 所有召唤的佩洛洛不在场时解除.<?3>",
"Parameters": [
[
"",
"",
"",
"",
"",
"与闪光佩洛洛",
"与闪光佩洛洛"
],
[
"",
"",
"",
"",
"",
"\n ※ 根据<b:MAXHP>层数,召唤出的佩洛洛拥有基础生命值1~3倍的生命值.",
"\n ※ 根据<b:MAXHP>层数,召唤出的佩洛洛拥有基础生命值1~3倍的生命值."
],
[
"",
"",
"",
"",
"",
"\n- 该佩洛洛为闪光佩洛洛时:对以该佩洛洛为中心的圆形范围内的其他佩洛洛造成200,000固定伤害.",
"\n- 该佩洛洛为闪光佩洛洛时:对以该佩洛洛为中心的圆形范围内的其他佩洛洛造成250,000固定伤害."
]
]
},
{
"Id": "Perorozilla01Ex04",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_PEROROZILLA_EXSKILL04",
"Name": "吸收佩洛洛小兵",
"Desc": "佩洛洛斯拉吸收所有在场的佩洛洛,对自身造成以下效果:\n- ATG提升50%.\n- 填充(吸收的倒下佩洛洛数×<?1>)虚弱计量槽.\n\n<b>自身的虚弱计量槽填充至100%时:</b>\n立即对自身造成以下效果:\n- 从嘴中吐出5名防御力较低的小型佩洛洛.\n ※ 小型佩洛洛拥有<s:Immortal>、<s:ImmuneCC>,受到的伤害将以100%的系数复制至佩洛洛斯拉.",
"Parameters": [
[
"<b>1/7</b>",
"<b>1/7</b>",
"<b>1/7</b>",
"<b>1/7</b>",
"<b>1/7</b>",
"<b>1/10</b>",
"<b>1/12</b>"
]
]
},
{
"Id": "Perorozilla01Ex10",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 3,
"Icon": "SKILLICON_PEROROZILLA_EXSKILL05",
"Name": "超螺旋火热凝视",
"Desc": "对全体敌方单位造成以下效果:\n- 造成自身攻击力300%的伤害."
},
{
"Id": "Perorozilla01TormentPassive02",
"SkillType": "Passive",
"MinDifficulty": 6,
"ATGCost": 0,
"Icon": "SKILLICON_PEROROZILLA_PASSIVESKILL01",
"Name": "燃烧的佩洛洛斯拉",
"Desc": "<b>战斗期间:</b>\n对自身及召唤的佩洛洛持续造成以下效果:\n- <b:EnhanceMysticRate>加算50%."
}
],
"HasNormalAttack": [],
"BattleDuration": [
240,
240,
240,
240,
240,
240,
240
],
"Name": "佩洛洛斯拉",
"DevName": "Perorozilla"
},
{
"Id": 7,
"IsReleased": [
true,
true,
true
],
"MaxDifficulty": [
6,
6,
6
],
"PathName": "hod",
"Terrain": [
"Street",
"Indoor"
],
"BulletType": "Normal",
"BulletTypeInsane": "Mystic",
"ArmorType": "HeavyArmor",
"EnemyList": [
[
7306100,
7306101
],
[
7306200,
7306201
],
[
7306300,
7306301
],
[
7306400,
7306401
],
[
7306500,
7306501
],
[
7306600,
7306601
],
[
7306700,
7306701
]
],
"RaidSkill": [
{
"Id": "HODEx01",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_HOD_EXSKILL01",
"Name": "破坏 - Type I",
"Desc": "对<?1>圆形范围内的敌方单位造成以下效果:\n- 造成<?2>自身攻击力150%的伤害.",
"Parameters": [
[
"",
"",
"",
"",
"",
"逐渐扩大的",
"逐渐扩大的"
],
[
"",
"",
"",
"",
"",
"3次共计",
"3次共计"
]
]
},
{
"Id": "HODEx02",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_HOD_EXSKILL02",
"Name": "破坏 - Type II",
"Desc": "对直线范围内的敌方单位造成以下效果:\n- 造成自身攻击力200%的伤害."
},
{
"Id": "HODEx03",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_HOD_EXSKILL03",
"Name": "生成侵蚀之柱",
"Desc": "在自身面前造成以下效果:\n- 召唤<?1>侵蚀之柱.\n ※ 侵蚀之柱周围存在以侵蚀之柱为中心的圆形侵蚀范围,该范围每15秒上升1级.\n\n<b>侵蚀之柱退场时:</b>\n立即对自身造成以下效果:\n- ATG减少50%.\n- 填充25%虚弱计量槽.\n\n※ 侵蚀范围效果:\n- 范围内的敌方单位<d:CostRegen>减少350<?2>,且不可叠加.\n- 范围内的防御炮台的攻击目标从自身变为敌方单位.",
"Parameters": [
[
"1根",
"1根",
"1根",
"1根",
"1根",
"2根",
"2根"
],
[
"",
"",
"",
"",
"",
"",
",<d:CriticalDamage>减少3,000"
]
]
},
{
"Id": "HODEx04",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_HOD_EXSKILL04",
"Name": "释放过载能量",
"Desc": "对全体敌方单位造成以下效果的1种:\n- 自身生命值不低于50%时:造成自身攻击力150%的伤害.\n- 自身生命值低于50%时:造成自身攻击力300%的伤害;摧毁所有防御炮台."
},
{
"Id": "HODEx05",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 3,
"Icon": "SKILLICON_HOD_EXSKILL05",
"Name": "荣耀之光",
"Desc": "对全体敌方单位造成以下效果:\n- 造成自身攻击力740%的伤害.\n对自身造成以下效果(持续至退场):\n- <b:ATK>增加50%.\n ※ 最多叠加99层."
},
{
"Id": "HODPassive01",
"SkillType": "Passive",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_HOD_PASSIVESKILL02",
"Name": "荣耀的反面",
"Desc": "自身与侵蚀之柱各拥有群控计量槽.\n\n<b>群控计量槽的积累时间量每满</b><?1><b>时:</b>\n对自身造成以下效果:\n- <d:DamagedRatio>增加300%(持续30秒).\n- ATG减少50%.\n- 虚弱计量槽填充25%.\n对侵蚀之柱造成以下效果:\n- <d:DamagedRatio>增加300%(持续30秒).\n- 侵蚀范围下降1级.\n\n※ 群控计量槽效果:免疫群控状态,但被施加的群控状态的持续时间<?2>会积累至群控计量槽,满一定时间后造成一定效果.",
"Parameters": [
[
"6秒",
"7秒",
"8秒",
"9秒",
"10秒",
"15秒",
"20秒"
],
[
"",
"",
"",
"",
"",
"在受到群控强化力的影响下",
"在受到群控强化力的影响下"
]
]
},
{
"Id": "HODPassive02",
"SkillType": "Passive",
"ATGCost": 0,
"Icon": "SKILLICON_HOD_PASSIVESKILL01",
"Name": "名誉之影",
"Desc": "自身与侵蚀之柱的暴击抵抗力为500.\n\n<b>战斗期间:</b>\n对侵蚀之柱持续造成以下效果:\n- 免疫<d:ConcentratedTarget>."
}
],
"HasNormalAttack": [
7306101,
7306201,
7306301,
7306401,
7306501,
7306601,
7306701
],
"BattleDuration": [
240,
240,
240,
240,
240,
240,
240
],
"Name": "霍德",
"DevName": "HOD"
},
{
"Id": 8,
"IsReleased": [
true,
true,
true
],
"MaxDifficulty": [
6,
6,
6
],
"PathName": "goz",
"Icon": "Boss_Portrait_Goz_Lobby",
"IconBG": "Boss_Portrait_Goz_LobbyBG",
"Terrain": [
"Indoor",
"Outdoor"
],
"BulletType": "Normal",
"BulletTypeInsane": "Explosion",
"ArmorType": "Unarmed",
"EnemyList": [
[
7308100,
7308101,
7308104,
7308105
],
[
7308200,
7308201,
7308104,
7308105
],
[
7308300,
7308301,
7308104,
7308105
],
[
7308400,
7308401,
7308404,
7308405
],
[
7308500,
7308501,
7308404,
7308405
],
[
7308600,
7308601,
7308604,
7308605
],
[
7308700,
7308701,
7308704,
7308705
]
],
"RaidSkill": [
{
"Id": "GozEx01",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_GOZ_EXSKILL01",
"Name": "看到了吗?",
"Desc": "戈兹短暂消失,对自身造成以下效果:\n- 移除拥有的所有减益状态.\n随后戈兹同2名与自身拥有相同能力的分身返场.<?1>",
"Parameters": [
[
"\n※ 分身的攻击力为<b>0</b>.",
"\n※ 分身的攻击力为<b>0</b>.",
"\n※ 分身的攻击力为<b>0</b>.",
"\n※ 分身的攻击力为<b>0</b>.",
"\n※ 分身的攻击力为<b>0</b>.",
"\n※ 分身的攻击力为本体的<b>50%</b>.",
"\n※ 分身的攻击力为本体的<b>50%</b>."
]
]
},
{
"Id": "GozEx02",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 3,
"Icon": "SKILLICON_GOZ_EXSKILL02",
"EffectCombine": [
"DMGSingle"
],
"EffectCombineLabel": {
"Icon": [
"buff/Buff_Shield.webp"
],
"StackLabelTranslated": [
"setting_off",
"setting_on"
],
"DisableFirst": true
},
"Name": "三光幻术",
"Desc": "戈兹的本体与分身各自照亮身前的圆形区域,一段时间后爆炸,对除本体照亮区域外的所有区域内的全体敌方单位造成以下效果:\n- 造成本体攻击力1500%的伤害."
},
{
"Id": "GozEx03",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_GOZ_EXSKILL03",
"EffectCombine": [
"DMGSingle"
],
"EffectCombineLabel": {
"Icon": [
"buff/Buff_Shield.webp"
],
"StackLabelTranslated": [
"setting_off",
"setting_on"
],
"DisableFirst": true
},
"Name": "魔法硬币帽",
"Desc": "戈兹在3顶帽子中的<?2>顶内藏入硬币,随后交换帽子的位置,一段时间后揭开,对没有藏入硬币的帽子前方直线范围内的敌方单位造成以下效果:\n- 造成本体攻击力800%的伤害.\n- 击退.\n- 施加<c:Stunned>(持续5秒).<?1>",
"Parameters": [
[
"",
"",
"",
"",
"",
"",
"\n- <d:AttackSpeed>减少50%(持续30秒)."
],
[
"2",
"2",
"2",
"2",
"2",
"2",
"1"
]
]
},
{
"Id": "GozEx04",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_GOZ_EXSKILL04",
"EffectCombine": [
"DMGSingle"
],
"EffectCombineLabel": {
"Icon": [
"buff/Buff_Shield.webp"
],
"StackLabelTranslated": [
"setting_off",
"setting_on"
],
"DisableFirst": true
},
"Name": "惊奇赠礼",
"Desc": "戈兹从帽子中取出炸弹,对1名敌方单位造成以下效果:\n- 造成自身攻击力900%的伤害."
},
{
"Id": "GozEx05",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_GOZ_EXSKILL05",
"EffectCombine": [
"DMGSingle"
],
"EffectCombineLabel": {
"Icon": [
"buff/Buff_Shield.webp"
],
"StackLabelTranslated": [
"setting_off",
"setting_on"
],
"DisableFirst": true
},
"Name": "尖啸骑士",
"Desc": "尖啸骑士将定期出场,<?1>对其行驶路径上的敌方单位造成以下效果:\n- 造成攻击力1200%的伤害.\n- 击退.\n在行驶路径上造成以下效果:\n- 生成史兰皮亚士兵.",
"Parameters": [
[
"",
"",
"",
"",
"",
"对其行驶路径旁的矩形范围内的敌方单位造成以下效果:\n- 造成攻击力600%的伤害.\n",
"对其行驶路径旁的矩形范围内的敌方单位造成以下效果:\n- 造成攻击力600%的伤害.\n"
]
]
},
{
"Id": "GozPassive01",
"SkillType": "Passive",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_GOZ_PASSIVESKILL01",
"Name": "捉弄还是守护?",
"Desc": "<b>战斗期间:</b>\n对全体敌方单位持续造成以下效果:\n- <d:HealEffectiveness>减少<?2>.\n对自身持续造成以下效果:\n- 攻击时:对拥有<b:Shield>的目标造成的伤害减少<?1>.",
"Parameters": [
[
"75%",
"75%",
"75%",
"75%",
"75%",
"50%",
"50%"
],
[
"50%",
"50%",
"50%",
"50%",
"50%",
"90%",
"90%"
]
]
}
],
"HasNormalAttack": [],
"BattleDuration": [
240,
240,
240,
240,
240,
240,
240
],
"Name": "格兹",
"DevName": "Goz"
},
{
"Id": 9,
"IsReleased": [
true,
true,
true
],
"MaxDifficulty": [
6,
6,
6
],
"PathName": "gregorius",
"Icon": "Boss_Portrait_EN0005_Lobby",
"IconBG": "Boss_Portrait_EN0005_LobbyBG",
"Terrain": [
"Indoor"
],
"BulletType": "Normal",
"BulletTypeInsane": "Mystic",
"ArmorType": "LightArmor",
"EnemyList": [
[
7309100,
7309110,
7309120
],
[
7309200,
7309210,
7309121
],
[
7309300,
7309310,
7309122
],
[
7309400,
7309410,
7309123
],
[
7309500,
7309510,
7309124
],
[
7309600,
7309610,
7309125
],
[
7309700,
7309710,
7309126
]
],
"RaidSkill": [
{
"Id": "EN0005_Ex01_AttackerSide",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_EN0005_EXSKILL03",
"Name": "圣者的呢喃",
"Desc": "对全体敌方单位造成以下效果:\n- 造成自身攻击力500%的伤害;\n ※ 必定暴击.\n- <d:ATK>减少(持续120秒)\n ※ 可叠加且独立计时."
},
{
"Id": "EN0005_Ex01_DefenderSide",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_EN0005_EXSKILL02",
"Name": "肃穆的悔悟",
"Desc": "根据自身拥有的减益状态数,对全体友方单位造成以下效果中的1种:\n- ≤<?1>个:解除拥有的1个减益状态.\n- ≥<?2>个:<d:ATK>减少10%(持续120秒).",
"Parameters": [
[
"4",
"4",
"4",
"4",
"4",
"5",
"6"
],
[
"5",
"5",
"5",
"5",
"5",
"6",
"7"
]
]
},
{
"Id": "EN0005_Ex03_Center",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_EN0005_EXSKILL01",
"Name": "格里高利圣咏",
"Desc": "根据位于场地中心的管风琴朝向及该技能使用次数,对全体友方单位或全体敌方单位造成以下效果中的1种:\n- 第1次:黑音管面向的一方:<d:DamagedRatio>增加50%(持续60秒).\n- 第2次:白音管面向的一方:解除拥有的1个减益状态.\n- 第3次:白音管面向的一方:<d:DamagedRatio>增加50%(持续60秒).\n- 第4次:黑音管面向的一方:解除拥有的1个减益状态.\n※ 每4次为1个循环,循环结束后将从第1次开始重新计数."
},
{
"Id": "EN0005Ex04",
"SkillType": "Ex",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_EN0005_EXSKILL04",
"Name": "普世的救赎",
"Desc": "对全体敌方单位造成以下效果:\n- 移除<s:Immortal>.\n- 造成<b>999,999</b>固定伤害."
},
{
"Id": "EN0005_Passive01",
"SkillType": "Passive",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_EN0005_PASSIVESKILL01",
"EffectStackLabel": {
"Icon": [
"buff/Special_DebuffCountRed.webp",
"buff/Special_DebuffCountYellow.webp",
"buff/Special_DebuffCountGreen.webp"
]
},
"Name": "圣仆的仆人",
"Desc": "根据自身拥有的减益状态数,对自身及唱诗班成员立即造成以下效果:\n<s:DebuffCountGreen>(<?1>个):\n- 承伤率增加<?2>.\n<s:DebuffCountYellow>(<?3>个或<?4>个):\n- 承伤率增加100%.\n- 攻击力增加20%.\n<s:DebuffCountRed>(≤<?5>个或≥<?6>个):\n- 攻击力增加40%.",
"Parameters": [
[
"4~5",
"4~5",
"4~5",
"4~5",
"4~5",
"5~6",
"6~7"
],
[
"200%",
"200%",
"200%",
"200%",
"200%",
"200%",
"250%"
],
[
"2~3",
"2~3",
"2~3",
"2~3",
"2~3",
"3~4",
"4~5"
],
[
"6~7",
"6~7",
"6~7",
"6~7",
"6~7",
"7~8",
"8~9"
],
[
"1",
"1",
"1",
"1",
"1",
"2",
"3"
],
[
"8",
"8",
"8",
"8",
"8",
"9",
"10"
]
]
},
{
"Id": "EN0005_Passive02",
"SkillType": "Passive",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_EN0005_PASSIVESKILL02",
"Name": "庄严的圣咏团",
"Desc": "<b>左右两侧台上的唱诗班成员在登场40秒后完成合唱时:</b>\n对自身造成以下效果:\n- <b:ATK>增加100%.\n\n<b>唱诗班成员生命值低于1%时:</b>\n对该唱诗班成员造成以下效果:\n- 倒下,无法对敌方单位进行攻击.\n对自身造成以下效果:\n- 填充5%虚弱计量槽."
},
{
"Id": "EN0005_Passive03",
"SkillType": "Passive",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_EN0005_PASSIVESKILL03",
"Name": "圣哉经",
"Desc": "唱诗班成员受到的伤害将以100%复制至自身.\n\n<b>自身拥有改变自身属性值的减益状态时:</b>\n造成以下效果:\n- 复制该减益状态至全体唱诗班成员.\n\n<b>战斗开始时:</b>\n立即对自身及唱诗班成员造成以下效果(持续30秒):\n- <d:ATK>减少30%.\n\n在演奏的后半部分,所有唱诗班成员将移动至自身旁边进行合唱,此时将逐渐强化友方单位与敌方单位:\n- 敌方:每10秒全体学生<b:CostRegen>增加300.\n ※ 可叠加.\n- 友方:每10秒全体唱诗班成员<b:AttackSpeed>增加10%.\n ※ 可叠加."
},
{
"Id": "EN0005_Passive04",
"SkillType": "Passive",
"MinDifficulty": 0,
"ATGCost": 0,
"Icon": "SKILLICON_EN0005_PASSIVESKILL04",
"Name": "苦难的风琴",
"Desc": "位于场地中心的管风琴仅能通过使用EX技能对其进行攻击.\n\n<b>管风琴生命值低于1%时:</b>\n对管风琴造成以下效果:\n- 旋转180°.\n- 旋转后:生命值回复至100%.\n- 旋转后:30秒内不可被选中."
}
],
"HasNormalAttack": [],
"BattleDuration": [
240,
240,
240,
240,
240,
240,
240
],
"Name": "格里高利",
"DevName": "EN0005"
},
{
"Id": 10,
"IsReleased": [
true,
true,
false
],
"MaxDifficulty": [
7,
6,
0
],
"PathName": "hovercraft",
"Terrain": [
"Outdoor"
],
"BulletType": "Normal",
"BulletTypeInsane": "Pierce",
"ArmorType": "HeavyArmor",
"EnemyList": [
[
610220101,
610220102,
610220103,
610220104,
610220106,
610220107,
610220108
],
[
610220201,
610220202,
610220203,
610220204,
610220106,
610220107,
610220108
],
[
610220301,
610220302,
610220303,
610220304,
610220106,
610220107,
610220108
],
[
610220401,
610220402,
610220403,
610220404,
610220106,
610220107,
610220108
],
[
610220501,