UNPKG

schalewrapper

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A simple Node.js wrapper for Blue Archive data from SchaleDB, with multi-language support and offline sync.

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{ "SquadType": { "Main": "突击", "Support": "支援" }, "BulletType": { "Explosion": "爆发", "Pierce": "贯穿", "Mystic": "神秘", "Normal": "普通", "Sonic": "振动", "Mixed": "轮换" }, "ArmorType": { "LightArmor": "轻装甲", "HeavyArmor": "重装甲", "Unarmed": "特殊装甲", "ElasticArmor": "弹力装甲", "Normal": "一般装甲", "Structure": "结构物" }, "ArmorTypeLong": { "LightArmor": "轻装甲", "HeavyArmor": "重装甲", "Unarmed": "特殊装甲", "Structure": "结构物", "ElasticArmor": "弹力装甲", "Normal": "一般装甲", "Mixed": "轮换" }, "TacticRole": { "DamageDealer": "输出", "Tanker": "坦克", "Healer": "治疗", "Supporter": "辅助", "Vehicle": "T.S" }, "School": { "Abydos": "阿拜多斯", "Arius": "阿里乌斯", "Gehenna": "歌赫娜", "Hyakkiyako": "百鬼夜行", "Millennium": "千禧年", "RedWinter": "红冬", "Shanhaijing": "山海经", "SRT": "SRT", "Trinity": "崔尼蒂", "Valkyrie": "瓦尔基丽", "ETC": "其他", "Tokiwadai": "常盤台中学", "Sakugawa": "柵川中学", "Other": "其他" }, "AdaptationType": { "Street": "街区", "Outdoor": "野外", "Indoor": "室内" }, "SchoolLong": { "Abydos": "阿拜多斯高等学院", "Arius": "阿里乌斯分院", "Gehenna": "歌赫娜学院", "Hyakkiyako": "百鬼夜行联合学院", "Millennium": "千禧年科技学院", "RedWinter": "红冬联邦学院", "Shanhaijing": "山海经高等学院", "SRT": "SRT特殊学院", "Trinity": "崔尼蒂综合学院", "Valkyrie": "瓦尔基丽警员学院", "ETC": "其他", "Tokiwadai": "常盘台中学", "Sakugawa": "栅川中学" }, "Club": { "Kohshinjo68": "便利屋68", "Justice": "正义实现部", "CleanNClearing": "C&C", "BookClub": "图书管理部", "Countermeasure": "对策委员会", "Engineer": "工程部", "FoodService": "供餐部", "Fuuki": "风纪委员会", "GourmetClub": "美食研究会", "HoukagoDessert": "甜点部", "KnightsHospitaller": "救护骑士团", "MatsuriOffice": "庆典运营管理部", "Meihuayuan": "梅花园", "Onmyobu": "阴阳部", "RemedialClass": "补习部", "SPTF": "超自然现象调查部", "Shugyobu": "修行部", "Endanbou": "炼丹研究会", "TheSeminar": "研讨会", "TrainingClub": "健身部", "TrinityVigilance": "崔尼蒂自警团", "Veritas": "真理社", "NinpoKenkyubu": "忍术研究部", "GameDev": "游戏开发部", "RedwinterSecretary": "红冬事务局", "anzenkyoku": "生活安全局", "SisterHood": "姐妹会", "Class227": "227号特别班", "Emergentology": "急救医学部", "RabbitPlatoon": "RABBIT小队", "PandemoniumSociety": "万魔殿", "AriusSqud": "阿里乌斯战术小队", "HotSpringsDepartment": "温泉开发部", "TeaParty": "茶话会", "PublicPeaceBureau": "公共安全局", "BlackTortoisePromenade": "玄武商会", "Genryumon": "玄龙门", "LaborParty": "工务部", "KnowledgeLiberationFront": "知识解放战线", "Hyakkayouran": "百花缭乱纠纷调解委员会", "ShinySparkleSociety": "闪耀部", "AbydosStudentCouncil": "阿拜多斯学生会", "EmptyClub": "无" }, "BossFaction": { "Decagrammaton": "神名十文字", "Slumpia": "斯兰匹亚", "CommunioSanctorum": "诸圣相通", "Kaitenger": "回转者", "TheLibraryofLore": "无尽怪谈图书馆", "SevenPrisoners": "七罪人", "HundredGhostTales": "幻魉百物语" }, "Stat": { "Level": "等级", "MaxHP": "最大体力", "AttackPower": "攻击力", "DefensePower": "防御力", "HealPower": "治疗力", "AccuracyPoint": "命中值", "DodgePoint": "闪避值", "CriticalPoint": "暴击值", "CriticalDamageRate": "暴击伤害", "HealEffectivenessRate": "受恢复率", "OppressionPower": "群控强化", "OppressionResist": "群控抵抗", "CriticalChanceResistPoint": "暴击抵抗力", "CriticalDamageResistRate": "暴击伤害抵抗率", "StabilityPoint": "稳定值", "StabilityRate": "稳定率", "Range": "普通攻击射程", "AmmoCount": "装弹数", "AmmoCost": "普通攻击弹药消耗", "MoveSpeed": "移动速度", "DamageRatio": "增伤率(敌)", "DamageRatio2": "增伤率", "DamagedRatio": "免伤率(敌)", "DamagedRatio2": "免伤率", "ExDamagedRatio": "EX技能承伤率", "EnhanceExDamageRate": "EX技能增伤率", "AttackSpeed": "攻击速度", "BlockRate": "掩体格挡率", "DefensePenetration": "防御无视值", "RegenCost": "蓄能值恢复力", "EnhanceExplosionRate": "爆炸克制率", "EnhancePierceRate": "贯通克制率", "EnhanceMysticRate": "神秘克制率", "EnhanceSonicRate": "振动克制率", "EnhanceLightArmorRate": "轻型护甲性能", "EnhanceHeavyArmorRate": "重型装甲性能", "EnhanceUnarmedRate": "特殊装甲性能", "EnhanceElasticArmorRate": "弹性装甲性能", "ExtendBuffDuration": "增益持续力", "ExtendDebuffDuration": "减益持续力", "ExtendCrowdControlDuration": "群控持续力", "SkillCost": "EX技能费用", "NormalHits": "普通攻击伤害段数", "EXHits": "EX技能伤害段数", "PublicHits": "普通技能伤害段数", "GroggyGauge": "虚弱计量槽", "GroggyTime": "虚弱持续时间", "LostHP": "已损生命值", "CurrentHP": "当前生命值", "BurnDamagedIncrease": "烧伤承伤率", "ChillDamagedIncrease": "恶寒承伤率", "ElectricShockDamagedIncrease": "触电承伤率", "PoisonDamagedIncrease": "中毒承伤率", "IgnoreDelayCount": "无视普攻开火间隔" }, "StatTooltip": { "MaxHP": "该单位的最大生命值. 生命值降至0时,该单位从战斗中退场.", "AttackPower": "影响:该单位进行攻击时,造成的伤害的量.", "DefensePower": "影响:该单位受到攻击时,受到的伤害的量.", "HealPower": "影响:该单位的治疗技能可回复的生命值的量;该单位的护盾技能赋予的护盾可吸收伤害的量.", "AccuracyPoint": "影响:该单位进行攻击时,命中目标的概率.\n※ 该值高于目标的闪避值时,攻击必定命中.", "DodgePoint": "影响:该单位受到攻击时,攻击命中的概率.\n※ 仅当该值高于攻击者的命中值时,攻击可以被闪避.", "CriticalPoint": "影响:该单位进行攻击时,攻击暴击的概率.\n※ 仅当该值高于目标的暴击抵抗值时,攻击可以暴击.", "CriticalDamageRate": "影响:该单位进行攻击时,攻击暴击造成的暴击伤害的量.\n※ 根据目标的暴伤抵抗率减少.", "HealEffectivenessRate": "影响:该单位受到回复时,回复的生命值的量.\n※ 不影响护盾效果.", "OppressionPower": "影响:该单位对目标施加群控状态时,成功施加群控状态的概率.\n※ 也影响对部分敌方单位施加群控状态时,群控计量槽的填充量.", "OppressionResist": "影响:该单位被施加群控状态时,成功被施加群控状态的概率.\n 也影响对部分敌方单位施加群控状态时,群控计量槽的填充量.", "CriticalChanceResistPoint": "影响:该单位受到攻击时,攻击暴击的概率.\n※ 仅当该值低于攻击者的暴击值时,攻击可以暴击.", "CriticalDamageResistRate": "影响:该单位受到攻击时,攻击暴击造成的伤害的量.", "StabilityPoint": "影响:该单位进行攻击时,造成的伤害的浮动区间的范围(造成伤害时在该范围内随机取1个值进行最终乘算).\n※ 该值越大,伤害浮动区间的左端点的值越大(即造成的最低伤害越大)", "StabilityRate": "影响:该单位进行攻击时,造成的伤害的浮动区间的范围(造成伤害时在该范围内随机取1个值进行最终乘算).\n※ 该值越大,伤害浮动区间的左端点的值越大(即造成的最低伤害越大)", "Range": "影响:该单位对目标进行攻击时,可以进行普通攻击的最远距离.", "AmmoCount": "该单位的武器的弹匣容量. 该单位进行普通攻击时消耗弹药数,弹药数降至0时进行换弹.", "MoveSpeed": "影响:该单位的移动速度.", "DamageRatio": "影响:该单位进行攻击时,造成的伤害的倍率.", "DamagedRatio": "影响:该单位受到攻击时,受到的伤害的倍率", "ExDamagedRatio": "影响:该单位受到EX技能攻击时,受到的伤害的倍率.", "EnhanceExDamageRate": "影响:该单位使用EX技能进行攻击时,造成的伤害的倍率", "AttackSpeed": "影响:该单位的 普攻准备时间、武器部署/回收时间、普攻持续时间、换弹时间、普攻前摇/后摇、普攻开火间隔 的持续时间.", "BlockRate": "影响:该单位处于掩体掩护下时,掩体成功格挡攻击的概率.", "DefensePenetration": "影响:该单位造成伤害时,无视目标防御力的量.", "RegenCost": "影响:该单位产生技能COST的速率.", "EnhanceExplosionRate": "影响:该单位进行攻击时,对轻型护甲防御属性的目标造成爆炸攻击属性伤害的量.", "EnhancePierceRate": "影响:该单位进行攻击时,对重型装甲防御属性的目标造成贯通攻击属性伤害的量.", "EnhanceMysticRate": "影响:该单位进行攻击时,对特殊装甲防御属性的目标造成神秘攻击属性伤害的量.", "EnhanceSonicRate": "影响:该单位进行攻击时,对弹性装甲防御属性的目标造成振动攻击属性伤害的量.", "ExtendBuffDuration": "影响:该单位对友方单位赋予增益状态时,增益状态的持续时间.", "ExtendDebuffDuration": "影响:该单位对敌方单位施加减益状态时,减益状态的持续时间.", "ExtendCrowdControlDuration": "影响:该单位对敌方单位施加群控状态时,群控状态的持续时间.", "IgnoreDelayCount": "该单位进行普通攻击时,无视的开火间隔的次数." }, "SkillType": { "Normal": "普通攻击", "FormChange": "普通攻击(增强)", "Ex": "EX技能", "Public": "普通技能", "GearPublic": "普通技能+", "Passive": "被动技能", "WeaponPassive": "被动技能+", "ExtraPassive": "子技能" }, "SkillTypeShort": { "Normal": "普攻", "Ex": "EX技能", "Public": "普通技能", "GearPublic": "普通技能+", "Passive": "被动技能", "WeaponPassive": "被动技能+", "ExtraPassive": "子技能" }, "IsLimited": { "0": "常驻", "1": "限定", "2": "活动", "3": "庆典" }, "FurnitureTemplate": { "1": "MomoFriends咖啡厅", "2": "果冻游戏中心", "3": "情人节", "4": "夏日度假胜地", "5": "万圣咖啡厅", "6": "传统温泉浴场", "7": "新年", "8": "军事户外", "9": "海滩", "10": "大运动会", "11": "阿拜多斯讲堂", "12": "游戏开发部", "13": "阳光度假胜地", "14": "购物中心", "15": "歌赫娜宴会", "16": "三一教室", "17": "DJ派对会场", "18": "百鬼夜行百花缭乱", "19": "千年塔休息室" }, "FurnitureSet": { "0": "无", "100": "MomoFriends咖啡厅套装", "101": "果冻游戏中心套装", "102": "情人节套装", "103": "夏日度假泳池派对套装", "104": "万圣节南瓜咖啡厅套装", "105": "传统温泉浴场套装", "106": "新年房屋套装", "107": "军事露营区套装", "108": "海滩套装", "109": "大运动会套装", "110": "阿拜多斯讲堂套装", "111": "游戏开发部套装", "112": "阳光度假胜地套装", "113": "购物中心套装", "114": "歌赫娜宴会套装", "115": "三一教室系列", "116": "DJ派对会场系列", "117": "百鬼夜行百花缭乱系列", "118": "千年塔休息室系列" }, "ItemCategory": { "Furnitures": "家具", "Decorations": "装饰", "Interiors": "室内装饰", "Wallpaper": "壁纸", "Floor": "地板", "Background": "背景", "Table": "桌子", "Chair": "椅子", "Closet": "衣柜", "FloorDecoration": "地板装饰", "WallDecoration": "墙壁装饰", "Prop": "小物件", "HomeAppliance": "家电", "FurnitureEtc": "其他", "Bed": "床", "Material": "材料", "SecretStone": "神名文字", "Favor": "礼物", "CharacterExpGrowth": "经验书", "Coin": "道具", "Equipment": "装备", "Currency": "道具", "Consumable": "消耗品", "Collectible": "收集品", "Exp": "强化珠", "WeaponExpGrowth": "武器零件", "WeaponExpGrowthA": "弹簧", "WeaponExpGrowthB": "击锤", "WeaponExpGrowthC": "枪管", "WeaponExpGrowthZ": "撞针", "Box": "道具箱", "Hat": "帽子", "Gloves": "手套", "Shoes": "鞋", "Bag": "背包", "Badge": "徽章", "Hairpin": "发夹", "Charm": "护身符", "Necklace": "项链", "Watch": "手表", "Artifact": "错时遗物", "BookItem": "技术笔记", "CDItem": "战术教育BD" }, "ArtifactClass": { "10": "内布拉星象磁盘", "11": "斐斯托斯圆盘", "12": "沃尔夫赛格钢", "13": "尼姆鲁德透镜", "14": "曼德拉草", "15": "罗洪特抄本", "16": "以太", "17": "安提基特拉机械", "18": "伏尼契手稿副本", "19": "水晶埴轮", "20": "图腾柱", "21": "巴格达古代电池", "22": "金羊毛", "23": "御菊人偶", "24": "科尔甘特圆盘坠饰", "25": "亚特兰蒂斯古币", "26": "罗马十二面体", "27": "金巴亚黄金飞机", "28": "伊斯坦布尔古代火箭", "29": "温尼珀索基石" }, "CharacterSize": { "Small": "小型", "Medium": "中型", "Large": "大型", "XLarge": "超大型", "None": "无" }, "EventName": { "701": "特殊作战・神名十文字篇", "801": "樱花烂漫庆典大骚动!", "802": "革命之伊万库帕拉", "803": "夏日天空的愿望清单", "804": "日奈会长的夏日休假!", "805": "在梦幻岛玩捉迷藏", "806": "船上的兔子追击者", "807": "初音未来的特别演出", "808": "227号温泉乡运营记录!", "809": "新春狂想曲第68号", "810": "沙勒的快乐♥情人节巡逻", "811": "狐坂若藻的沉默与欢宴", "812": "冒失修女与古书馆的魔法师", "813": "不忍之心", "814": "阿拜多斯度假村重建对策委员会", "815": "出差!百夜堂海之家加盟计划", "816": "课后甜点故事 ~甜秘枪战~", "817": "ON YOUR MARK @ MILLENNIUM", "818": "Get Set, Go! ~基沃托斯晄轮大会~", "819": "圣堂的圣夜祝福~救护骑士团的礼物~", "820": "新年开胃菜 ~一局定输赢~", "821": "虚妄圣所攻略战", "822": "阿特拉哈西斯方舟占领战", "823": "弗雷纳帕提斯决战", "824": "修复工程:D.U.白鸟区", "825": "纯白的预告信~虚饰之邸与美学所在之处~", "826": "龙武同舟~心中所绘,同一个未来~", "827": "夏日特别行动!RABBIT小队与虾的消失之谜", "828": "尋找隱藏的遺產~三一的課外活動~", "829": "漫畫同人物語~2人所追求的最終回~", "830": "Trip-Trap-Train", "831": "科學青春紀錄", "832": "電腦新春行進曲", "833": "向陽前行 她們的小夜曲", "834": "来自歌剧 0068 的满腔爱意!", "835": "熙熙攘攘 和和睦睦", "836": "-ive aLIVE!", "837": "Say-Bing!", "838": "Sheside Outside", "839": "月华梦喧", "840": "五尘来降", "841": "Serenade Promenade", "842": "秘密的午夜派对 鸣钟时刻鬼捉人", "843": "Code:BOX 迫近千年的阴影 一个问题与两种解答", "844": "松病危机 奇迹松饼", "845": "Pray-Ball! 目标是!满垒本垒打", "60000": "沙勒总决算", "70001": "质点之树", "80000": "幸福♥情人节特别好感故事" }, "StageType": { "Campaign": "任务", "Bounty": "悬赏通缉", "WeekDungeon": "特别委托", "SchoolDungeon": "学院交流会", "Event": "活动", "Raid": "总力战", "Arena": "战术对抗赛", "TimeAttack": "综合战术测试", "WorldRaid": "联合行动", "ChaserA": "悬赏通缉:高架公路", "ChaserB": "悬赏通缉:沙漠铁路", "ChaserC": "悬赏通缉:讲堂", "Blood": "据点防御", "FindGift": "信用回收", "SchoolA": "学院交流会 - 崔尼蒂", "SchoolB": "学院交流会 - 歌赫娜", "SchoolC": "学院交流会 - 千禧年", "Conquest": "占领战", "EliminateRaid": "大决战", "MultiFloorRaid": "限制解除决战", "Normal": "普通", "Hard": "困难", "Quest": "任务", "Story": "故事", "Challenge": "挑战", "Field": "场地{0}" }, "TimeAttackStage": { "Shooting": "射击测试", "Defense": "防御测试", "Destruction": "突破测试", "Escort": "护卫考试" }, "ConquestMap": { "815": "【失乐园度假村】群岛", "822": "【阿特拉哈西斯方舟】" }, "StageTitle": { "ChaserA": "高架公路{0}", "ChaserB": "废弃火车{0}", "ChaserC": "被袭击的讲堂{0}", "Blood": "兵工厂废墟{0}", "FindGift": "斯兰匹亚广场{0}", "SchoolA": "崔尼蒂{0}", "SchoolB": "歌赫娜{0}", "SchoolC": "千禧年{0}" }, "EnemyRank": { "Champion": "首领", "Elite": "精英", "Minion": "普通", "Summoned": "召唤物" }, "NodeQuality": { "1": "常见", "2": "稀有" }, "NodeTier": { "0": "基础节点", "1": "第1节点", "2": "第2节点", "3": "第3节点" }, "RaidDifficulty": { "Normal": "Normal", "Hard": "Hard", "VeryHard": "VeryHard", "HardCore": "HardCore", "Extreme": "Extreme", "Insane": "Insane", "Torment": "Torment", "Lunatic": "Lunatic", "A": "A", "B": "B", "C": "C" }, "WeaponPartExpBonus": { "WeaponExpGrowthA": "用于强化SMG、SG、HG、FT类武器时提供1.5倍经验", "WeaponExpGrowthB": "用于强化AR、GL、RL类武器时提供1.5倍经验", "WeaponExpGrowthC": "用于强化MG、SR、MT、RG类武器时提供1.5倍经验", "WeaponExpGrowthZ": "用于强化任意武器时均提供1.5倍经验" }, "BuffType": { "Buff": "增益状态", "Debuff": "减益状态", "CC": "群控状态", "Special": "特殊状态" }, "BuffName": { "Buff_AidAttitude": "「救护意志」", "Buff_AmmoCount": "载弹量", "Buff_ATK": "攻击力", "Buff_AttackSpeed": "攻速", "Buff_BlockRate": "掩体格挡率", "Buff_ConcentratedTarget": "集火", "Buff_CostChange": "EX技能COST", "Buff_CostRegen": "COST回复力", "Buff_CriticalChance": "暴击值", "Buff_CriticalChanceResistPoint": "暴击抵抗值", "Buff_CriticalDamage": "暴击伤害", "Buff_CriticalDamageRateResist": "暴伤抵抗率", "Buff_DamagedLimit": "单次承伤上限值", "Buff_DamagedRatio": "承伤率", "Buff_DamageRatio": "伤害率", "Buff_DEF": "防御力", "Buff_Dodge": "闪避值", "Buff_DotHeal": "持续回复", "Buff_EnhanceExplosionRate": "爆炸克制率", "Buff_EnhancePierceRate": "贯通克制率", "Buff_EnhanceMysticRate": "神秘克制率", "Buff_EnhanceSonicRate": "振动克制率", "Buff_EnhanceLightArmorRate": "轻型护甲性能", "Buff_EnhanceHeavyArmorRate": "重型装甲性能", "Buff_EnhanceUnarmedRate": "特殊装甲性能", "Buff_ExtendBuffDuration": "增益持续力", "Buff_ExtendDebuffDuration": "减益持续力", "Buff_ExtendCrowdControlDuration": "群控持续力", "Buff_HealByHit_Damaged": "受击回复", "Buff_HealEffectiveness": "受回复率", "Buff_HealPower": "治愈力", "Buff_HIT": "命中值", "Buff_MAXHP": "生命值", "Buff_MoveSpeed": "移速", "Buff_OppressionPower": "群控强化力", "Buff_OppressionResist": "群控抵抗力", "Buff_Penetration": "防御无视值", "Buff_Range": "射程", "Buff_Shield": "护盾", "Buff_Stability": "稳定值", "Buff_EnhanceExDamageRate": "EX技能伤害率", "Debuff_AmmoCount": "载弹量", "Debuff_ATK": "攻击力", "Debuff_AttackSpeed": "攻速", "Debuff_BlockRate": "掩体格挡率", "Debuff_Burn": "烧伤", "Debuff_Cheerleading": "应援热气", "Debuff_Chill": "恶寒", "Debuff_ConcentratedTarget": "集火", "Debuff_CostChange": "EX技能COST", "Debuff_CriticalChance": "暴击值", "Debuff_CriticalChanceResistPoint": "暴击抵抗值", "Debuff_CriticalDamage": "暴击伤害", "Debuff_CriticalDamageRateResist": "暴伤抵抗率", "Debuff_DamageByHit_Damaged": "弱点掌握", "Debuff_DamagedRatio": "承伤率", "Debuff_DamageRatio": "伤害率", "Debuff_DEF": "防御力", "Debuff_Dodge": "闪避值", "Debuff_EnhanceExplosionRate": "爆炸克制率", "Debuff_EnhancePierceRate": "贯通克制率", "Debuff_EnhanceMysticRate": "神秘克制率", "Debuff_EnhanceSonicRate": "振动克制率", "Debuff_EnhanceLightArmorRate": "轻型护甲性能", "Debuff_EnhanceHeavyArmorRate": "重型装甲性能", "Debuff_EnhanceUnarmedRate": "特殊装甲性能", "Debuff_HealedLimit": "单次受回复上限值", "Debuff_HealEffectiveness": "受回复率", "Debuff_HealPower": "治愈力", "Debuff_Hieronymus": "诅咒", "Debuff_HIT": "命中值", "Debuff_MAXHP": "生命值", "Debuff_MoveSpeed": "移速", "Debuff_OppressionPower": "群控强化力", "Debuff_OppressionResist": "群控抵抗力", "Debuff_Penetration": "防御无视值", "Debuff_Poison": "中毒", "Debuff_Range": "射程", "Debuff_ElectricShock": "触电", "Debuff_Stability": "稳定值", "Debuff_EnhanceExDamageRate": "EX技能伤害率", "Debuff_CostRegen": "COST回复力", "Debuff_BurnDamagedIncrease": "烧伤承伤率", "Debuff_ChillDamagedIncrease": "恶寒承伤率", "Debuff_ElectricShockDamagedIncrease": "触电承伤率", "Debuff_PoisonDamagedIncrease": "中毒承伤率", "CC_Fear": "恐惧", "CC_Stunned": "眩晕", "CC_Provoke": "嘲讽", "CC_Paralysis": "瘫痪", "CC_Emp": "EMP", "CC_Confusion": "困惑", "CC_Frozen": "冻结", "Special_EnergyBatteryEmpty": "空充能", "Special_EnergyBatteryHalf": "半充能", "Special_EnergyBatteryFull": "全充能", "Special_FormChange": "普通攻击", "Special_Immortal": "不死", "Special_ImmuneDamage": "免伤", "Special_Fury": "愤怒", "Special_Misdeed": "「恶行」", "Special_LittleDevil": "「小恶魔」", "Special_Accumulation": "蓄积", "Special_CostRegenBan": "COST停止回复", "Special_ImmuneCC": "群控免疫", "Special_SuddenDeath": "若藻的印记", "Special_Stamp": "「花丸印章」", "Special_Holiday": "「圣夜祝福」", "Special_SilverBullet": "银色子弹", "Special_CH0187Mod": "阿比舒模式", "Special_Omamori": "「御守」", "Special_Dado": "「明镜止水」", "Special_DebuffCountGreen": "安全", "Special_DebuffCountYellow": "警告", "Special_DebuffCountRed": "危险", "Special_OldBook": "线索", "Special_CH0089_ExtraPassive": "钻头", "Special_Pray": "「祈愿」", "Special_CH0224_Public": "「热情」", "Special_CH0225_ExtraPassive": "「风林火山」", "Special_CH0233_ExtraPassive": "烫手山芋", "Special_CH0231_ExtraPassive": "「护卫成功」", "Special_CH0239_ExtraPassive": "潜入行动", "Special_EN0008_Obelisk": "「带电」", "Special_CH0220_Public": "「SugarRush」", "Special_CH0258_Public": "防弹护板", "Special_CH0263_ExtraPassive_02": "退场缓冲", "Special_CH0271_Ex": "「传单」", "Special_AmplifyDoTAdditionalTick_Poison": "中毒强化", "Special_AmplifyDoTReducePeriod_Chill": "恶寒强化", "Special_CH0273_ExtraPassive": "「粉丝福利」", "Special_CH0275_Public": "「应援荧光棒」", "Special_EN0009_UnstableFlame": "不稳定火焰", "Special_ExSkillCardRedrawStackDummy": "EX技能牌抓取", "Special_CH0280_Ex_01": "对决", "Special_CH0280_Ex_02": "「锐气」", "Special_CH0245_Public": "「出局」" }, "BuffNameLong": { "Buff_AidAttitude": "救护意志", "Buff_AmmoCount": "载弹量增加", "Buff_ATK": "攻击力增加", "Buff_AttackSpeed": "攻速增加", "Buff_BlockRate": "掩体格挡率增加", "Buff_ConcentratedTarget": "集火", "Buff_CostChange": "EX技能COST减少", "Buff_CostRegen": "COST回复力增加", "Buff_CriticalChance": "暴击值增加/暴击率增加", "Buff_CriticalChanceResistPoint": "暴击抵抗值增加", "Buff_CriticalDamage": "暴击伤害增加", "Buff_CriticalDamageRateResist": "暴伤抵抗率增加", "Buff_DamagedLimit": "单次承伤上限值减少", "Buff_DamagedRatio": "承伤率减少", "Buff_DamageRatio": "伤害率增加", "Buff_DEF": "防御力增加", "Buff_Dodge": "闪避值增加/闪避率增加", "Buff_DotHeal": "持续回复", "Buff_EnhanceExplosionRate": "爆炸克制率增加", "Buff_EnhancePierceRate": "贯通克制率增加", "Buff_EnhanceMysticRate": "神秘克制率增加", "Buff_EnhanceSonicRate": "振动克制率增加", "Buff_EnhanceLightArmorRate": "轻型护甲性能增加", "Buff_EnhanceHeavyArmorRate": "重型装甲性能增加", "Buff_EnhanceUnarmedRate": "特殊装甲性能增加", "Buff_ExtendBuffDuration": "增益持续力增加", "Buff_ExtendDebuffDuration": "减益持续力增加", "Buff_ExtendCrowdControlDuration": "群控持续力增加", "Buff_HealByHit_Damaged": "受击回复", "Buff_HealEffectiveness": "受回复率增加", "Buff_HealPower": "治愈力增加", "Buff_HIT": "命中值增加/命中率增加", "Buff_MAXHP": "最大生命值增加", "Buff_MoveSpeed": "移速增加", "Buff_OppressionPower": "群控强化力增加", "Buff_OppressionResist": "群控抵抗力增加", "Buff_Penetration": "防御无视值增加", "Buff_Range": "普通攻击射程增加", "Buff_Shield": "护盾", "Buff_Stability": "稳定值增加/稳定率增加", "Buff_EnhanceExDamageRate": "EX技能伤害率加算", "Debuff_AmmoCount": "载弹量减少", "Debuff_ATK": "攻击力减少", "Debuff_AttackSpeed": "攻速减少", "Debuff_BlockRate": "掩体格挡率减少", "Debuff_Burn": "烧伤", "Debuff_Cheerleading": "应援热气", "Debuff_Chill": "恶寒", "Debuff_ConcentratedTarget": "集火", "Debuff_CostChange": "EX技能COST增加", "Debuff_CriticalChance": "暴击值减少/暴击率减少", "Debuff_CriticalChanceResistPoint": "暴击抵抗值减少", "Debuff_CriticalDamage": "暴击伤害减少", "Debuff_CriticalDamageRateResist": "暴伤抵抗率减少", "Debuff_DamageByHit_Damaged": "弱点掌握", "Debuff_DamagedRatio": "承伤率增加", "Debuff_DamageRatio": "伤害率减少", "Debuff_DEF": "防御力减少", "Debuff_Dodge": "闪避值减少", "Debuff_EnhanceExplosionRate": "爆炸克制率减少", "Debuff_EnhancePierceRate": "贯通克制率减少", "Debuff_EnhanceMysticRate": "神秘克制率减少", "Debuff_EnhanceSonicRate": "振动克制率减少", "Debuff_EnhanceLightArmorRate": "轻型护甲性能减少", "Debuff_EnhanceHeavyArmorRate": "重型装甲性能减少", "Debuff_EnhanceUnarmedRate": "特殊装甲性能减少", "Debuff_HealedLimit": "回复限制", "Debuff_HealEffectiveness": "受回复率减少", "Debuff_HealPower": "治愈力减少", "Debuff_Hieronymus": "诅咒", "Debuff_HIT": "命中值减少/命中率减少", "Debuff_MAXHP": "最大生命值减少", "Debuff_MoveSpeed": "移速减少", "Debuff_OppressionPower": "群控强化力减少", "Debuff_OppressionResist": "群控抵抗力减少", "Debuff_Penetration": "防御无视值减少", "Debuff_Poison": "中毒", "Debuff_Range": "普通攻击射程减少", "Debuff_ElectricShock": "触电", "Debuff_Stability": "稳定值减少/穩定率减少", "Debuff_EnhanceExDamageRate": "EX技能伤害率减算", "Debuff_CostRegen": "COST回复力减少", "Debuff_BurnDamagedIncrease": "烧伤承伤率", "Debuff_ChillDamagedIncrease": "恶寒承伤率", "Debuff_ElectricShockDamagedIncrease": "触电承伤率", "Debuff_PoisonDamagedIncrease": "中毒承伤率", "CC_Fear": "恐惧", "CC_Stunned": "眩晕", "CC_Provoke": "嘲讽", "CC_Paralysis": "瘫痪", "CC_Emp": "电磁脉冲", "CC_Confusion": "困惑", "CC_Frozen": "冻结", "Special_EnergyBatteryEmpty": "能量", "Special_EnergyBatteryHalf": "能量", "Special_EnergyBatteryFull": "能量", "Special_FormChange": "普通攻击/形态转换", "Special_Immortal": "不死", "Special_ImmuneDamage": "免伤", "Special_Fury": "愤怒", "Special_Misdeed": "恶行", "Special_LittleDevil": "小恶魔", "Special_Accumulation": "伤害蓄积", "Special_CostRegenBan": "COST停止回复", "Special_ImmuneCC": "群控免疫", "Special_SuddenDeath": "若藻的印记", "Special_Stamp": "花丸印章", "Special_Holiday": "圣夜祝福", "Special_SilverBullet": "银色子弹", "Special_CH0187Mod": "阿比舒模式充能", "Special_Omamori": "御守", "Special_Dado": "明镜止水", "Special_DebuffCountGreen": "减益计数: 安全", "Special_DebuffCountYellow": "减益计数: 警告", "Special_DebuffCountRed": "减益计数: 危险", "Special_OldBook": "线索", "Special_CH0089_ExtraPassive": "钻头", "Special_Pray": "祈愿", "Special_CH0224_Public": "热情", "Special_CH0225_ExtraPassive": "风林火山", "Special_CH0233_ExtraPassive": "烫手山芋", "Special_CH0231_ExtraPassive": "护卫成功", "Special_CH0239_ExtraPassive": "潜入行动", "Special_EN0008_Obelisk": "带电", "Special_CH0220_Public": "「SugarRush」", "Special_CH0258_Public": "防弹护板", "Special_CH0263_ExtraPassive_02": "退场缓冲", "Special_CH0271_Ex": "传单", "Special_AmplifyDoTAdditionalTick_Poison": "中毒效果强化", "Special_AmplifyDoTReducePeriod_Chill": "恶寒效果强化", "Special_CH0273_ExtraPassive": "粉丝福利", "Special_CH0275_Public": "应援荧光棒", "Special_EN0009_UnstableFlame": "不稳定火焰", "Special_ExSkillCardRedrawStackDummy": "EX技能牌抓取", "Special_CH0280_Ex_01": "对决", "Special_CH0280_Ex_02": "锐气", "Special_CH0245_Public": "出局" }, "BuffTooltip": { "Buff_AidAttitude": "效果:以一定时间间隔,持续回复该单位的生命值.\n※ 美祢失去该状态时,将使用普通技能.", "Buff_AmmoCount": "效果:增加该单位进行普通攻击时,一发弹匣可供消耗的弹药数(即载弹量)的最大值.", "Buff_ATK": "效果:增加该单位造成的以攻击力为基准的伤害的量.", "Buff_AttackSpeed": "效果:增加该单位普通攻击和换弹的速度.\n※ 具体影响范围详见属性面板详情内对攻速一栏的描述.", "Buff_BlockRate": "效果:增加该单位处于掩体掩护下时,成功格挡受到的攻击的概率.", "Buff_ConcentratedTarget": "效果:主动令该单位成为敌方单位优先攻击的目标.", "Buff_CostChange": "效果:减少使用该单位的EX技能时需消耗的COST.", "Buff_CostRegen": "效果:增加该单位生产COST的速率.", "Buff_CriticalChance": "效果:增加该单位进行攻击时,造成暴击的概率.", "Buff_CriticalChanceResistPoint": "效果:减少该单位受到攻击时,攻击暴击的概率.", "Buff_CriticalDamage": "效果:增加该单位造成暴击伤害时,造成的伤害的量.", "Buff_CriticalDamageRateResist": "效果:减少该单位受到暴击伤害时,受到的伤害的量.", "Buff_DamagedLimit": "效果:限制该单位受到攻击时,单次伤害的最大值.", "Buff_DamagedRatio": "效果:减少该单位受到的绝大多数种类的伤害.", "Buff_DamageRatio": "效果:增加该单位造成的绝大多数种类的伤害.", "Buff_DEF": "效果:减少该单位受到攻击时,受到的伤害.", "Buff_Dodge": "效果:增加该单位受到攻击时,成功闪避攻击的概率.", "Buff_DotHeal": "效果:以一定时间间隔,持续回复该单位的生命值.", "Buff_EnhanceExplosionRate": "效果:增加该单位对轻型护甲防御属性的目标攻击时,造成的爆炸攻击属性的伤害(增加自身造成的爆炸克制伤害).", "Buff_EnhancePierceRate": "效果:增加该单位对重型装甲防御属性的目标攻击时,造成的贯通攻击属性的伤害(增加自身造成的贯通克制伤害).", "Buff_EnhanceMysticRate": "效果:增加该单位对特殊装甲防御属性的目标攻击时,造成的神秘攻击属性的伤害(增加自身造成的神秘克制伤害).", "Buff_EnhanceSonicRate": "效果:增加该单位对弹性装甲防御属性的目标攻击时,造成的振动攻击属性的伤害(增加自身造成的振动克制伤害).", "Buff_EnhanceLightArmorRate": "效果:减少该轻型护甲防御属性的单位受到攻击时,受到的爆炸攻击属性的伤害(减少自身受到的爆炸克制伤害).", "Buff_EnhanceHeavyArmorRate": "效果:减少该重型装甲防御属性的单位受到攻击时,受到的贯通攻击属性的伤害(减少自身受到的贯通克制伤害).", "Buff_EnhanceUnarmedRate": "效果:减少该神秘装甲防御属性的单位受到攻击时,受到的神秘攻击属性的伤害(减少自身受到的神秘克制伤害).", "Buff_ExtendBuffDuration": "效果:增加该单位对自身或友方单位赋予增益状态时,增益状态的持续时间.", "Buff_ExtendDebuffDuration": "效果:增加该单位对敌方单位施加减益状态时,减益状态的持续时间.", "Buff_ExtendCrowdControlDuration": "效果:增加该单位对敌方单位施加群控状态时,群控状态的持续时间.", "Buff_HealByHit_Damaged": "效果:该单位受到攻击时,每受到1次伤害则回复1次生命值.", "Buff_HealEffectiveness": "效果:增加该单位受到回复时,回复的生命值.", "Buff_HealPower": "效果:增加该单位造成回复时,回复的生命值;增加该单位赋予护盾时,护盾可吸收的伤害量.", "Buff_HIT": "效果:减少该单位进行攻击时,攻击被闪避的概率.", "Buff_MAXHP": "效果:增加该单位的最大生命值.", "Buff_MoveSpeed": "效果:增加该单位的移动速度.", "Buff_OppressionPower": "效果:增加该单位成功施加群控状态的概率.", "Buff_OppressionResist": "效果:减少该单位被成功施加群控状态的概率.", "Buff_Penetration": "效果:增加该单位进行攻击时,无视目标防御力的值.", "Buff_Range": "效果:增加该单位可进行普通攻击的最远距离.", "Buff_Shield": "效果:吸收该单位受到的绝大多数种类的伤害.", "Buff_Stability": "效果:增加该单位造成伤害时,决定伤害量的伤害浮动区间的左端点的值.", "Buff_EnhanceExDamageRate": "效果:增加该单位通过EX技能造成伤害时,造成的伤害的量.", "Debuff_AmmoCount": "效果:减少该单位进行普通攻击时,一发弹匣可供消耗的弹药数(即载弹量)的最大值.", "Debuff_ATK": "效果:减少该单位造成的以攻击力为基准的伤害的量.", "Debuff_AttackSpeed": "效果:增加該單位普通攻擊和換彈的速度.\n※ (vue版)具體影響範圍詳見屬性面板詳情內對攻速一欄的描述.", "Debuff_BlockRate": "效果:减少该单位处于掩体掩护下时,成功格挡受到的攻击的概率.", "Debuff_Burn": "效果:令该单位以一定时间间隔受到烧伤的持续伤害.\n※ 该持续伤害无法暴击.", "Debuff_Cheerleading": "效果:令该单位以一定时间间隔受到持续伤害.\n※ 该持续伤害无法暴击.", "Debuff_Chill": "效果:令该单位以一定时间间隔受到恶寒的持续伤害.\n※ 该持续伤害无法暴击.", "Debuff_ConcentratedTarget": "效果:被动令该单位成为敌方单位优先攻击的目标.", "Debuff_CostChange": "效果:增加该单位使用EX技能时需消耗的COST.", "Debuff_CostRegen": "效果:减少该单位产生COST的速率.", "Debuff_CriticalChance": "效果:减少该单位进行攻击时,造成暴击伤害的概率.", "Debuff_CriticalChanceResistPoint": "效果:增加该单位受到攻击时,伤害暴击的概率.", "Debuff_CriticalDamage": "效果:减少该单位造成暴击伤害时,造成的伤害的量.", "Debuff_CriticalDamageRateResist": "效果:增加该单位受到暴击伤害时,受到的伤害的量.", "Debuff_DamageByHit_Damaged": "效果:该单位受到攻击时,受到额外伤害.", "Debuff_DamagedRatio": "效果:增加该单位受到的绝大多数种类的伤害.", "Debuff_DamageRatio": "效果:减少该单位造成的绝大多数种类的伤害.", "Debuff_DEF": "效果:增加该单位受到攻击时,受到的伤害.", "Debuff_Dodge": "效果:减少该单位受到攻击时,成功闪避攻击的概率.", "Debuff_EnhanceExplosionRate": "效果:减少该单位对轻型护甲防御属性的目标攻击时,造成的爆炸攻击属性的伤害(减少自身造成的爆炸克制伤害).", "Debuff_EnhancePierceRate": "效果:减少该单位对重型装甲防御属性的目标攻击时,造成的贯通攻击属性的伤害(减少自身造成的贯通克制伤害).", "Debuff_EnhanceMysticRate": "效果:减少该单位对特殊装甲防御属性的目标攻击时,造成的神秘攻击属性的伤害(减少自身造成的神秘克制伤害).", "Debuff_EnhanceSonicRate": "效果:减少该单位对弹性装甲防御属性的目标攻击时,造成的振动攻击属性的伤害(减少自身造成的振动克制伤害).", "Debuff_EnhanceLightArmorRate": "效果:减少该轻型护甲防御属性的单位受到攻击时,受到的爆炸攻击属性的伤害(减少自身受到的爆炸克制伤害).", "Debuff_EnhanceHeavyArmorRate": "效果:减少该重型装甲防御属性的单位受到攻击时,受到的贯通攻击属性的伤害(减少自身受到的贯通克制伤害).", "Debuff_EnhanceUnarmedRate": "效果:减少该神秘装甲防御属性的单位受到攻击时,受到的神秘攻击属性的伤害(减少自身受到的神秘克制伤害).", "Debuff_HealedLimit": "效果:限制该单位受到回复时,单次回复生命值的最大值.", "Debuff_HealEffectiveness": "效果:减少该单位受到回复时,回复的生命值.", "Debuff_HealPower": "效果:减少该单位造成回复时,回复的生命值;减少该单位赋予护盾时,护盾可吸收的伤害量.", "Debuff_Hieronymus": "效果:令该单位以一定时间间隔受到持续伤害;该状态未在持续时间结束前解除时,对以该单位为中心的圆形范围内的全体同类目标造成大量伤害.\n※ 该状态仅在该目标生命值回复至100%时可提前解除.", "Debuff_HIT": "效果:增加该单位进行攻击时,攻击被闪避的概率.", "Debuff_MAXHP": "效果:减少该单位的最大生命值.", "Debuff_MoveSpeed": "效果:减少该单位的移动速度.", "Debuff_OppressionPower": "效果:减少该单位成功施加群控状态的概率.", "Debuff_OppressionResist": "效果:减少该单位被成功施加群控状态的概率.", "Debuff_Penetration": "效果:减少该单位进行攻击时,无视目标防御力的值.", "Debuff_Poison": "效果:令该单位以一定时间间隔受到中毒的持续伤害.\n※ 该持续伤害无法暴击.", "Debuff_Range": "效果:减少该单位可进行普通攻击的最远距离.", "Debuff_ElectricShock": "效果:令该单位以一定时间间隔受到触电的持续伤害.\n※ 该持续伤害无法暴击.", "Debuff_Stability": "效果:减少该单位造成伤害时,影响伤害量的伤害浮动区间的左端点的值.", "Debuff_EnhanceExDamageRate": "效果:减少该单位通过EX技能造成伤害时,造成的伤害的量.", "Debuff_BurnDamagedIncrease": "效果:增加该单位受到的来自烧伤减益状态的伤害.", "Debuff_ChillDamagedIncrease": "效果:增加该单位受到的来自恶寒减益状态的伤害.", "Debuff_ElectricShockDamagedIncrease": "效果:增加该单位受到的来自触电减益状态的伤害.", "Debuff_PoisonDamagedIncrease": "效果:增加该单位受到的来自中毒减益状态的伤害.", "CC_Fear": "效果:令该单位无法进行一切主动行为(普通攻击、需要主动触发/使用的技能等),并打断一切被施加该状态时正在进行的主动行为;逐渐远离对该单位施加该状态的单位.", "CC_Stunned": "效果:令该单位无法进行一切主动行为(普通攻击、需要主动触发/使用的技能等),并打断一切被施加该状态时正在进行的主动行为.", "CC_Provoke": "效果:强制将该单位的攻击目标转为施加该状态的单位,并打断一切被施加该状态时正在进行的主动行为;无法使用该单位的EX技能.", "CC_Paralysis": "效果:令该单位无法进行一切主动行为(普通攻击、需要主动触发/使用的技能等),并打断一切被施加该状态时正在进行的主动行为.", "CC_Emp": "效果:令该单位无法进行一切主动行为(普通攻击、需要主动触发/使用的技能等),并打断一切被施加该状态时正在进行的主动行为.", "CC_Confusion": "效果:令该单位攻击友方单位而非敌方单位,并打断一切被施加该状态时正在进行的主动行为;无法使用该目标的EX技能牌.", "CC_Frozen": "效果:令该单位无法进行一切主动行为(普通攻击、需要主动触发/使用的技能等),并打断一切被施加该状态时正在进行的主动行为.", "Special_EnergyBatteryEmpty": "[特殊状态 爱丽丝]\n爱丽丝EX技能与子技能的特殊状态效果.\n※ 爱丽丝使用EX技能后,相关特殊状态转变为该状态.", "Special_EnergyBatteryHalf": "[特殊状态 爱丽丝]\n效果:爱丽丝的EX技能与子技能的效果提升至1.5倍.\n※ 爱丽丝使用EX技能后,该状态转变为无充能状态.", "Special_EnergyBatteryFull": "[特殊状态 爱丽丝]\n效果:爱丽丝的EX技能与子技能的效果提升至2倍.\n※ 爱丽丝使用EX技能后,该状态转变为无充能状态.", "Special_FormChange": "效果:(普通攻击类)强化普通攻击的效果;\n(形态转换类)具体效果详见相应技能描述文本.", "Special_Immortal": "效果:该状态持续期间,该单位可承受大多数致命攻击而不退场.", "Special_ImmuneDamage": "效果:该状态持续期间,该单位对大多数/所有类型的伤害免疫.", "Special_Fury": "[特殊状态 尼露]\n效果:提升尼露EX技能造成的伤害.", "Special_Misdeed": "[特殊状态 阿露(正月)]\n效果:根据持有数量,减少阿露(正月)的防御力;\n使用阿露(正月)的EX技能时,根据持有数量获得相应COST.", "Special_LittleDevil": "[特殊状态 睦月(正月)]\n效果:根据持有数量,增加睦月(正月)的暴击伤害;\n持有数为6时,提升睦月(正月)的普通技能造成的伤害.", "Special_Accumulation": "效果:该状态持续期间,该单位承受的伤害将以一定基准蓄积,在该状态持续时间结束时对该单位造成相当于蓄积伤害量的对应属性的伤害.\n※ 该蓄积伤害无法闪避、无法暴击、无视防御力,不受伤害浮动区间影响.", "Special_CostRegenBan": "效果:该单位的COST回复力变为0.", "Special_ImmuneCC": "效果:该单位免疫所有群控状态.", "Special_SuddenDeath": "效果:持有数为5枚时,对该单位造成致命伤害并令其立即退场.", "Special_Stamp": "[特殊状态 心奈]\n效果:持有数为5个时,令除心奈外的全体友方单位EX技能COST减少,并回复心奈的生命值,随后持有数归零.", "Special_Holiday": "[特殊状态 (圣诞节)]\n效果:增强相应单位EX技能的效果.", "Special_SilverBullet": "[特殊状态 樱子]\n效果:樱子的普通攻击将额外造成伤害.", "Special_CH0187Mod": "[特殊状态 时]\n效果:增加时的攻击力、命中值和闪避值,并改变EX技能、普通技能和普通攻击的形式.\n※ 计数3次,使用1次EX技能减1,归零后结束.", "Special_Omamori": "[特殊状态 佳代子(正月)]\n效果:触发佳代子(正月)的子技能时,令拥有该状态的单位神秘克制率增加,随后移除该状态.", "Special_Dado": "[特殊状态 果穗]\n效果:果穗的攻击将造成追加伤害.", "Special_DebuffCountGreen": "效果:增加该单位承受的绝大多数种类的伤害.", "Special_DebuffCountYellow": "效果:增加该单位承受的绝大多数种类的伤害;\n增加该单位的攻击力.", "Special_DebuffCountRed": "效果:增加该单位的攻击力.", "Special_OldBook": "[特殊状态 忧(泳装)]\n效果:持有数为3时,忧(泳装)使用普通技能,随后持有数归零.", "Special_CH0089_ExtraPassive": "[特殊状态 霞]\n效果:计数为3时,霞使用EX技能时将对目标造成追加伤害,随后计数归零.", "Special_Pray": "[特殊状态 紫草]\n效果:每有10层计数,紫草使用EX技能时将对目标造成额外的相应暴击伤害,随后以每满10层计数为单位移除计数.", "Special_CH0224_Public": "[特殊状态 莲华]\n效果:莲华攻击时造成追加伤害.", "Special_CH0225_ExtraPassive": "[特殊状态 桔梗]\n效果:持有数为3时,桔梗使用EX技能时将令除自身外的全体友方单位EX技能COST减少,随后持有数清零.", "Special_CH0233_ExtraPassive": "[特殊状态 晴(露营)]\n效果:晴(露营)攻击时造成追加伤害.", "Special_CH0231_ExtraPassive": "[特殊状态 亚子(礼服)]\n效果:根据计数,增加亚子(礼服)的普通技能造成的伤害.", "Special_CH0239_ExtraPassive": "[特殊状态 佳代子(礼服)]\n效果:增加佳代子(礼服)的暴击伤害;\n佳代子(礼服)使用EX技能时,造成的伤害必定暴击,随后移除该状态.", "Special_EN0008_Obelisk": "效果:自身无法成为赛特的愤怒的落雷的目标.", "Special_CH0220_Public": "[特殊状态 (乐队)]\n效果:强化SugarRush乐队成员的各种技能的效果.", "Special_CH0258_Public": "[特殊状态 星野(临战)]\n效果:持有时,减少星野(临战)的承伤率.", "Special_CH0263_ExtraPassive_02": "[特殊状态 白子*恐怖]\n效果:持有时,白子*恐怖不会退场;白子*恐怖的生命值回复至100%时,移除所有层数;持有层数达到15后,白子*恐怖立即退场.", "Special_CH0271_Ex": "[特殊状态 智惠(旗袍)]\n效果:持有时,增强智惠(旗袍)的普通技能的效果.", "Special_AmplifyDoTAdditionalTick_Poison": "效果:该单位拥有该状态时,受到中毒减益状态的效果的影响时,以一定时间间隔受到追加伤害.", "Special_AmplifyDoTReducePeriod_Chill": "效果:该单位拥有该状态时,受到恶寒减益状态的效果的影响时,缩短恶寒持续伤害的触发间隔.", "Special_CH0273_ExtraPassive": "[特殊状态 玛丽(偶像)]\n效果:层数到达3时,立即减少我方单位的EX技能COST.", "Special_CH0275_Public": "[特殊状态 樱子(偶像)]\n效果:强化樱子(偶像)的普通技能.", "Special_EN0009_UnstableFlame": "效果:Chokmah被弩炮攻击时,增加承伤率.", "Special_ExSkillCardRedrawStackDummy": "效果:该单位拥有该状态时,使用该单位的EX技能后立即重新抓取该单位的EX技能牌,随后移除该状态.", "Special_CH0280_Ex_01": "[特殊状态 尼露(制服)]\n效果:增加尼露(制服)对拥有对决状态的目标攻击时,造成的伤害.", "Special_CH0280_Ex_02": "[特殊状态 尼露(制服)]\n效果:增加尼露(制服)EX技能造成的伤害.", "Special_CH0245_Public": "[特殊状态 丽]\n效果:效果:层数到达3时,使自身下一次EX技能消耗的COST减少." }, "ServerName": { "0": "日服", "1": "国际服", "2": "国服" }, "ShopCategory": { "General": "常规道具", "Raid": "总力战", "SecretStone": "神名精髓I", "SecretStoneGrowth": "神名精髓II", "Arena": "战术对抗赛", "TimeAttack": "综合战术测试", "MasterCoin": "熟练证书", "Chaser": "悬赏通缉商店", "EliminateRaid": "大决战" }, "GroggyCondition": { "TypeDamage": "受到{0}伤害时上升.", "Chesed": "自动机士兵被击败时上升.", "Shirokuro": "受到自身攻击时上升.", "Hieronymus": "EX技能被打断时上升.", "KaitenFxMk0": "组件被摧毁时上升.", "Perorozilla": "倒下的佩洛洛被吸收时上升.", "HOD": "侵蚀之柱被击败或Hod的群控计量槽充满时上升.", "HoverCraft": "导弹失控模式结束时上升.", "EN0005": "唱诗班成员被击倒时上升.", "RaidHoverCraft": "群控计量槽填满时上升.\n导弹引导装置被摧毁时上升.", "EN0006": "进入第2阶段前不会上升.", "EN0008": "使用ATG技能结束后上升." }, "RaidChangePhase": { "HPUnder": "生命值低于{1}时,进入第{0}阶段." }, "VoiceClipGroup": { "Normal": "日常", "Battle": "战斗", "Lobby": "大厅", "Event": "活动" }, "VoiceClip": { "UITitleIdle": "标题界面", "CharacterGetIdle": "获得", "CafeIdle": "咖啡厅闲置 {0}", "UILobbyEnter": "大厅入场 {0}", "UILobbyIdle": "大厅闲置 {0}", "UILobbyUserBDay": "教师生日", "UILobbyStudentBDay": "学生生日", "UILobbyNewYear": "新年", "UILobbyXmas": "圣诞节", "UILobbyHalloween": "万圣节", "WeaponGetIdle": "固有武器解放", "UILobbySpecial": "纪念大厅 {0}", "FormationIn": "编队 {0}", "FormationSelect": "编队选择", "TacticIn": "战略地图入场 {0}", "TacticVictory": "战略地图胜利 {0}", "TacticDefeat": "战略地图撤退 {0}", "BattleIn": "战术入场 {0}", "BattleRecovery": "受回复", "BattleVictory": "战术胜利 {0}", "BattleRetire": "战术撤退 {0}", "CommonSkill": "普通技能 {0}", "CommonSkillSummon": "普通技能 {0}", "SummonRetreat": "召唤物撤退 {0}", "Growup": "学生强化 {0}", "RelationshipUp": "羁绊等级提升 {0}", "BattleDefense": "闪避", "BattleBuffed": "受增益 {0}", "BattleBuffSelf": "自增益 {0}", "BattleTacticalAction": "战术移动", "BattleMove": "战场地段移动 {0}", "BattleCovered": "进入掩体 {0}", "ExSkill": "EX技能 {0}", "ExSkillLevel": "EX技能(战场) {0}", "Formchange": "切换战斗形态", "InteractionExSkill": "TSA搭乘EX技能 {0}", "InteractionExSkillLevel": "TSA搭乘EX技能(战场) {0}", "InteractionCommonSkill": "TSA搭乘普通技能 {0}", "UIEventLobbyEnter": "活动大厅入场 {0}", "UIEventLobbyIdle": "活动大厅闲置 {0}", "UIEventShopEnter": "活动商店入场 {0}", "UIEventShopIdle": "活动商店闲置 {0}", "UIEventShopBuy": "活动商店购入 {0}", "UIEventBoxGachaShopEnter": "报酬交换入场 {0}", "UIEventBoxGachaShopIdle": "报酬交换闲置 {0}", "UIEventBoxGachaShopBoxGachaPrize": "报酬交换中奖 {0}", "UIEventBoxGachaShopBoxGachaFinish": "报酬交换完成 {0}", "UIEventMissionEnter": "活动任务入场 {0}", "UIEventMissionIdle": "活动任务闲置 {0}", "UIEventMissionBuy": "活动任务完成 {0}", "UIEventMissionInteraction": "活动每日任务完成 {0}", "UIEventCardShopEnter": "卡牌商店入场 {0}", "UIEventCardShopIdle": "卡牌商店闲置{0}", "UIEventCardShopPrize3": "抽中SSR卡片", "UIEventCardShopPrize2": "抽中SR卡片", "UIEventCardShopPrize1": "抽中R卡片", "UIEventCardShopPrize0": "抽中N卡片", "UIEventFortuneGachaShopEnter": "御签入场", "UIEventFortuneGachaShopIdle": "御签闲置", "UIEventFortuneGachaShopLuck5": "御签抽中「大吉」", "UIEventFortuneGachaShopLuck4": "御签抽中「吉」", "UIEventFortuneGachaShopLuck3": "御签抽中「中吉」", "UIEventFortuneGachaShopLuck2": "御签抽中「小吉」", "UIEventFortuneGachaShopLuck1": "御签抽中「末吉」", "UIEventFortuneGachaShopLuck0": "御签抽中「凶」", "UIEventMiniGameMissionEnter": "小游戏任务入场 {0}", "UIEventMiniGameMissionIdle": "小游戏任务闲置 {0}", "UIEventMiniGameMissionBuy": "小游戏任务完成 {0}", "UISpecialOperationLobbyEnter": "特殊作战大厅入场 {0}", "UISpecialOperationLobbyIdle": "特殊作战大厅闲置 {0}", "UISpecialOperationLobbyCollectionOpen": "特殊作战数据发布 {0}", "UISpecialOperationLobbyStoryOpen": "特殊作战故事开放 {0}" }, "Shortcut": { "Students": "查看所有可用学生的属性、技能、武器、装备等信息.", "Calculator": "计算学生与敌方单位的技能伤害、生命值回复量以及其他状态效果.", "Raids": "查看总力战、大决战和协同火力演习的信息.", "Items": "查看物品、家具和装备的信息以及获取途径.", "Stages": "查看多种关卡的敌方单位详情、战略地图和报酬的信息.", "Crafting": "查看制造节点的产物以及产物概率." }, "InteractionType": { "0": "必需", "1": "常态", "2": "可选", "3": "独占" }, "InteractionTypeDescription": { "0": "仅当所有必需学生在场时,必需学生会与该家具进行互动.", "1": "该学生在场时总是会与该家具进行互动,不受其他学生影响.", "2": "该学生会选择和必需学生一起与该家具互动.\n若无任何必需学生在场,则该学生不会与该家具互动.", "3": "该学生与该家具进行互动时独占家具.\n存在多个符合互动条件的学生时,仅有1名学生可对该家具进行互动." }, "UI": { "navbar_home": "首页", "students": "学生", "student": "学生", "enemy": "敌方单位", "stages": "关卡", "events": "活动", "raids": "周期战役", "crafting": "制造", "tools": "工具", "damage_calculator": "伤害计算器", "student_compare": "比较学生", "synthesis": "节点制造", "fusion": "定向制造", "shops": "商店", "schedule": "课程表", "event_stages": "关卡", "event_shop": "商店", "item_sources": "获取途径", "item_usage": "用途", "item": "物品", "settings": "设置", "settings_appearance": "网页外观", "settings_server": "服务器", "settings_server_description": "选择服务器以浏览对应服务器的可用内容与数据.", "settings_language": "语言", "settings_language_description": "基于所选择的语言选项,部分内容可能尚未翻译.", "settings_theme": "主题", "settings_theme_description": "选择 Auto 跟随系统主题.", "settings_contrast": "高对比度", "settings_contrast_description": "禁用动态页面背景与部分视觉效果以获得更好的可读性.", "settings_experiments": "试验性功能", "settings_preferences": "偏好设置", "settings_itemids": "显示项目ID", "settings_itemids_description": "显示存在的项目内部ID.", "settings_distanceunit": "距离单位", "settings_distanceunit_description": "选择用于表示技能范围与半径的距离的单位.", "settings_animationunit": "动画持续时间单位", "settings_animationunit_description": "选择用于表示技能动画持续时间的单位.", "settings_animation": "动态图标", "settings_animation_description": "为部分随机掉落物品/物品组使用动态图标. ※ 设置为“关”时,需将光标悬停于图标之上才能获取相关掉落信息.", "settings_data": "数据管理", "settings_servercollection": "使用服务器数据隔离", "settings_servercollection_description": "基于选择的服务器隔离集合数据. 禁用将自动适用关联日服的集合数据.", "settings_collection": "管理集合数据", "settings_collection_description": "导入或导出您的学生集数据.", "settings_restorepage": "记住最后浏览的页面", "settings_restorepage_description": "访问Schale DB时,总是打开最后一次浏览的页面.", "settings_defaultpage": "页面默认行为", "settings_defaultpage_description": "设置从导航栏访问相应模块时,默认打开模块列表页面还是在该模块中最后浏览的项目.", "settings_showskilldelay": "显示技能生效延迟", "settings_showskilldelay_description": "在技能动画持续时间旁显示该技能赋予/施加状态效果时的生效延迟.", "settings_screenmode": "限制屏幕宽度", "settings_screenmode_description": "限制较宽屏幕上显示区域的宽度", "search": "搜索", "filter_by_name": "按名称筛选", "collection_export_collection": "导出集合", "collection_import_collection": "导入集合", "collection_import_help": "集合数据可以从Schale DB或<a href=\"https://justin163.com/planner/\">Justin163的资源规划器</a>导入(选择“数据移动” -> “导出”)", "collection_import_warning": "这将覆盖您当前的集合", "collection_import_status_valid": "找到了{0}位学生的数据", "collection_import_status_invalid": "导出数据无效", "collection_export_placeholder": "点击导出以生成集合的导出字符串", "collection_import_placeholder": "将导出字符串粘贴于此处并点击导入", "collection_export": "导出", "collection_import": "导入", "setting_off": "关", "setting_on": "开", "setting_open": "打开", "setting_normal": "常速", "setting_slow": "慢速", "setting_metric": "公制", "setting_raw": "原", "setting_seconds": "秒", "setting_frames": "帧", "setting_lastviewed": "最后浏览", "current_events": "当前活动", "server_region": "{0}", "server_reset_in": "{0}后 ({1}) 服务器刷新", "home_timezone": "所有日期与时间已转换至当地时区", "event_starts": "<b>{0}日{1}时{2}分</b>后开始", "event_ends": "<b>{0}日{1}时{2}分</b>后结束", "duration_days": "{0}日", "duration_hours": "{0}时", "duration_minutes": "{0}分", "student_birthdays": "即将到来的生日", "attributes": "属性信息", "stats": "属性", "sort_order": "排列顺序", "base_stats": "基础属性", "max_stats": "最大属性", "collection_stats": "使用集合数据", "sp_sub_skill": "后援学生的子技能", "skills": "技能", "ex_weapon": "固有武器", "ex_gear": "爱用品", "profile": "简介", "voice": "语音", "student_gear_short": "装备", "student_weapon": "固有武器", "student_gear": "装备", "student_ex_gear": "爱用品", "student_bond": "羁绊等级", "student_potential": "能力解放", "support_stats": "支援属性值", "special_students": "后援学生", "add_recommended": "一键添加推荐状态效果", "buff_search": "搜索学生或技能名称", "no_compatible_effects": "无适用效果", "buff_overwritten": "被同类状态效果覆盖", "filter_all": "全选", "filter_bookmark": "收藏", "buff_custom_add": "添加自定义状态效果", "buff_custom": "自定义状态效果", "buff_custom_base": "作为基础值添加", "buff_custom_coefficient": "作为百分比值添加", "buff_custom_name_placeholder": "名称 (可选)", "buff_custom_value_placeholder": "值", "student_skills_upgrades": "技能+", "student_skills_materials": "养成素材列表", "student_skills_materials_none": "无养成素材需要.", "student_weapon_rank_2star_desc": "固有武器最大等级 Lv.30 → <b>Lv.40</b> / 解锁被动技能+", "student_weapon_rank_3star_desc": "固有武器最大等級 Lv.40 → <b>Lv.50</b> / 地形适应性强化", "student_gear_t2_desc": "解锁普通技能+", "attack_type_desc": "对{1}目标造成<b>{0}倍</b>伤害.", "attack_type_normal_desc": "对<b>常规护甲</b>、<b class='ba-col-explosion'>轻型护甲</b>、<b class='ba-col-pierce'>重型装甲</b>、<b class='ba-col-mystic'>特殊装甲</b>与<b class='ba-col-elasticarmor'>弹性装甲</b>目标造成<b>1倍</b>伤害.", "defense_type_desc": "承受<b>{0}倍</b>{1}攻击伤害.", "defense_type_normal_desc": "承受<b>{0}倍</b><b class='ba-col-explosion'>爆炸</b>、<b class='ba-col-pierce'>贯通</b>、<b class='ba-col-mystic'>神秘</b>与<b class='ba-col-sonic'>振动</b>攻击伤害.", "comfort": "舒适度", "age": "年龄", "birthday": "生日", "hobbies": "爱好", "height": "身高", "cv": "CV", "designer": "设计", "illustrator": "原画", "bond_title": "羁绊等级奖励", "potential_title": "能力解放加成", "favoritem_title": "喜欢的礼物", "favoritem_none": "此学生没有任何喜欢的礼物", "furniture_title": "家具互动", "furniture_none": "此学生不与任何咖啡厅家具互动", "student_list": "学生列表", "list": "列表", "filters": "过滤器", "filters_clear": "清除{0}个过滤器", "students_displayed": "已显示 {0} / {1} 位学生", "student_search_info": "显示所有信息", "sortby": "排序", "default": "默认", "release_date": "实装日期", "stat": "属性", "name": "名称", "type": "战略定位", "role": "战术类别", "rarity": "稀有度", "rarity_availability": "稀有度 / 获取方式", "attacktype": "攻击属性", "defensetype": "防御属性", "school": "学园", "club": "社团", "weapon": "武器种类", "position": "站位", "category": "类别", "subcategory": "子类别", "combat_power": "地形适应性", "misc": "其他", "uses_cover": "使用掩体", "doesnt_use_cover": "不使用掩体", "can_cc": "可施加群控状态", "can_buff": "可赋予增益状态", "can_debuff": "可施加减益状态", "can_heal": "可回复生命值", "can_shield": "可赋予护盾", "can_dispel": "可解除减益状态", "can_reposition": "可位移", "can_summon": "召唤物", "ex_ignore_cover": "EX无视掩体", "ex_area_damage": "EX范围伤害", "skill_buff_specials": "可对后援学生增益", "uses_artifact": "养成所需错时遗物", "filter_include_weapon_upgrade": "含固有武器适应性强化", "memory_lobby": "纪念大厅", "memory_lobby_student": "{0}的纪念大厅", "memory_lobby_unlock": "{1}羁绊等级达到{0}后解锁", "memory_lobby_unlock_level": "纪念大厅解锁", "memory_lobby_bgm_name": "纪念大厅BGM", "student_stars": "神秘解放阶段", "terrain_adaption": "{0}地形适应性", "terrain_adaption_details": "在<b>{1}</b>地形造成<b>{0}倍</b>伤害\n处于掩体掩护下时掩护成功率<b>增加{2}%</b>\n攻击时无视掩体概率<b>增加{2}%</b>", "stat_details": "详细属性", "buffs": "状态效果", "configure_buffs": "设置状态效果", "self": "自身", "ally": "我方单位", "target": "目标", "summon": "召唤物", "summon_inheritance": "额外持有{1}{0}的{2}", "damage_reduction": "防御伤害减免", "minimum_damage": "最低伤害", "striker_bonus": "支援属性值", "stat_info": "属性信息", "rec_level": "推荐", "stage_rewards": "可获得报酬", "rewards_none": "无报酬", "rewards_findgift_msg": "每个被击败的敌方单位会掉落以下物品之一:", "stage_enemies": "敌方信息", "stage_info": "信息", "stage_map": "战略地图", "stage_conquest_tile": "单元格", "event_version": "活动版本", "stage_original": "初版", "stage_rerun": "复刻", "stage_permanent": "常驻", "starcondition_clear": "完成", "starcondition_cleartime": "{0}秒内完成", "starcondition_earnrewards": "获得奖励{0}个", "starcondition_defeatall": "击败所有敌方单位", "starcondition_defeatalltime": "{0}秒内击败所有敌方单位", "starcondition_allsurvive": "无人退却", "starcondition_complete": "任务完成", "starcondition_clearturns": "{0}回合内完成关卡", "starcondition_sranks": "获得S评级{0}次", "no_results": "无结果", "furniture_set": "家具系列", "furniture_template": "家具模板 {0}", "furniture_templates": "在以下家具模板中被使用:", "furniture_size": "占地", "others": "其他", "options": "选项", "details": "详情", "calculations": "计算", "options_short": "选项", "rules": "规则", "ta_phase": "阶段{0}", "craft_rewards": "可能制造的物品:", "craft_fusion": "定向制造", "craft_recipe_items": "定向制造所需物品:", "craft_using": "使用以下物品制造:", "craft_toggle_chance": "切换显示节点出现概率", "craft_toggle_language": "切换显示日语节点名称", "bond_req_equip": "需要 {1} 羁绊等级 {0} 以装备", "bond_req_upgrade": "需要 {1} 羁绊等级 {0} 以升级", "gacha_pickup": "特选招募", "rewards": "报酬", "stage_reward_firstclear": "首次", "stage_reward_threestar": "3★", "stage_reward_bonus": "加成", "no_bonus": "无加成", "max_bonus": "最大加成", "own_bonus": "仅 集合内已持有学生 加成", "max_bonus_amount": "最大加成 {0}", "rewards_season": "赛季报酬", "raid_tab": "总力战/大决战", "seasons": "赛季", "raid_season": "赛季 {0}", "raid_season_select": "选择赛季", "furniture": "家具", "equipment": "装备", "equipment_tier": "装备梯级", "show_all": "显示所有", "craftable": "可制造", "stagedrop": "可刷取", "shop": "可购买", "furniture_interaction_list": "以下学生与此家具互动:", "item_student_favor": "赠予以下学生时 +{0} 羁绊经验:", "item_student_favor_default": "赠予其他学生时 +{0} 羁绊经验:", "item_student_favor_all": "赠予任何学生时 +{0} 羁绊经验", "item_usedby_gear": "用于强化以下学生的爱用品:", "item_usedby_potential": "用于以下学生的能力解放:", "item_usedby": "被以下学生使用:", "item_usedby_exskill_amount": "EX技能需求量:{0}", "item_usedby_skill_amount": "普通技能/被动技能/子技能需求量:{0}", "item_usedby_skill": "用于升级以下学生的技能:", "item_usedby_eleph": "用于解锁以下学生:", "item_usedby_none": "不被任何学生使用", "item_obtainedfrom_stage": "可从以下关卡获得:", "item_obtainedfrom_synthesis": "可从以下节点制造节点获得:", "synthesis_ingredients": "需要填充100%的可用原料", "random_item": "随机物品", "group_tooltip_overflow": "... (单击以查看剩余{0}个物品)", "ingredient_list": "原料列表", "item_obtainedfrom_fusion": "可从以下定向制造选项获得:", "item_obtainedfrom_consumable": "可从以下消耗品获得:", "item_purchasedfrom": "可从以下商店购买:", "item_eventbonus": "以下学生可增加获得该活动代币的数量:", "item_contains": "使用后获得以下物品:", "item_contains_random": "可随机获得以下物品之一:", "item_contains_choice": "可选择获得以下物品之一:", "conquest_area": "区域 {0}", "conquest_occupy": "占领", "conquest_operate": "运营", "conquest_analyze": "分析", "base_level": "据点信息", "base_upgrade_cost": "升级花费", "base_settlement": "结算获得报酬", "school_bonus": "学园编队增益", "school_bonus_num_students": "{0}名学生: ", "school_bonus_conquest": "{2}报酬+{0}%, 占领攻击力+{1}%", "tooltip_bond_level": "{0}的羁绊等级", "tooltip_weapon_level": "固有武器等级", "tooltip_potential_level": "{0}能力解放等级", "tooltip_collection_add": "添加到集合\n<small>(保存已选学生的数据)</small>", "tooltip_collection_remove": "从集合中移除", "tooltip_sprite_toggle": "切换立绘", "collection": "集合", "collection_owned": "已添加", "collection_notowned": "未添加", "favourites": "收藏", "favourites_add": "添加至收藏", "favourites_remove": "从收藏中移除", "add": "添加", "remove": "移除", "toast_import_success": "导入学生集合成功", "toast_import_failure": "导入学生集合时出错", "toast_import_copy": "已复制导入字符串至剪贴板", "toast_amount_invalid": "输入的数值无效", "toast_release_warning": "该内容尚未在已选服务器上发布,\n将显示日服的数据", "stat_defense_tooltip": "受到伤害降低:{0}", "stat_crit_tooltip": "暴击概率:", "stat_crit_amount_tooltip": "{0}&nbsp;<small><i>(对暴击抵抗力为{1}的敌方单位)</i></small>", "stat_stability_tooltip": "最低伤害:{0}", "home_header": "<b>Schale DB</b>是由Nexon Games开发的手游(Android & iOS)<b class=\"text-accent\">蔚蓝</b><b>档案</b>的非官方数据库.", "home_change_server": "数据可以多种语言查阅并支持所有服务器. 在{0}菜单中更改网站显示语言与服务器.", "home_copyright": "Schale DB 与 Yostar、Nexon、Nexon Games 没有关联。本数据库中使用的所有游戏作品、信息和素材均为各自作者的财产和版权。", "changelog": "更新日志", "about": "关于", "links": "链接", "community_resources": "社区资源", "skillinfo_empty": "选中的角色没有可显示的造成伤害或回复生命值的技能", "skill_normalattack_target": "对1名敌方单位造成自身攻击力<?1>的伤害.", "skill_normalattack_circle": "对圆形范围内的敌方单位造成自身攻击力<?1>的伤害.", "skill_normalattack_line": "对直线范围内的敌方单位造成自身攻击力<?1>的伤害.", "skill_normalattack_fan": "对扇形范围内的敌方单位造成自身攻击力<?1>的伤害.", "skill_normalattack_additional": "造成<?{0}>的追加伤害.", "type_effectiveness": "属性克制率", "level_difference": "等级差修正", "hit_rate": "命中率", "crit_rate": "暴击率", "block_rate": "掩体格挡率", "dmginfo_ignore_def": "防御力无视", "dmginfo_hit_avg": "平均命中伤害", "dmginfo_total_avg": "平均总伤害", "dmginfo_dmg": "伤害", "dmginfo_heal": "回复", "dmginfo_dmg_avg": "平均伤害", "dmginfo_minimum": "最小值", "dmginfo_maximum": "最大值", "dmginfo_nocrit_avg": "0%暴击平均值", "dmginfo_allcrit_avg": "100%暴击平均值", "rate_of_fire": "开火速率", "attacks_per_min": "{0}攻击/分", "attacks_per_min_tooltip": "每秒攻击数", "hits_per_min": "{0}段/分", "time_seconds": "{0}秒", "time_frames": "{0}帧", "time_seconds_frames": "{0}秒 ({1}帧)", "dmginfo_avg_dps": "平均DPS", "dmginfo_heal_amount": "回复量({0})", "dmginfo_shield_amount": "护盾伤害吸收值", "dmginfo_cc_effect_chance": "{0} 概率", "dmginfo_duration": "{0} 持续时间", "dmginfo_tickapplycount": "最大触发次数", "dmginfo_accumulation_limit": "蓄积伤害量上限", "peroro_target_1": "第1名", "per