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sce-tools-mcp

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SCE Tools MCP Server with full Python CLI feature parity - Model Context Protocol server for SCE (Spark Creative Editor) game development

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/** * SCE认证服务 - 完整实现Python login_sce.py功能 */ import type { AuthState, CreateProjectResult, Environment } from '../types/index.js'; export declare class AuthService { private authState; private configService?; constructor(configService?: any); /** * 从TapCode环境变量获取token(仅在TAPCODE_MODE=true时使用) * 对应Python: get_tapcode_token() */ getTapCodeToken(): string; /** * 从SCE_TAP_TOKEN环境变量或yaml配置文件获取token(在非TAPCODE_MODE环境中使用) */ getSceTapToken(env: Environment): string; /** * 智能获取token - 根据环境自动选择正确的token来源 */ getToken(env: Environment): string; /** * 检查是否有可用的token - 根据环境智能判断 */ hasToken(env?: Environment): boolean; /** * 登录SCE平台 * 对应Python: SceState.login() */ login(env?: Environment, token?: string): Promise<void>; /** * 构建SCE API请求头 * 对应Python: SceState.build_sce_headers() */ buildSceHeaders(body?: Buffer): Record<string, string>; /** * 申请SCE项目 * 对应Python: SceState.call_create_project() */ callCreateProject(env: Environment): Promise<CreateProjectResult>; /** * 上传项目包 * 对应Python: SceState.call_upload_package() */ callUploadPackage(zipFilePath: string, packageName: string): Promise<any>; /** * 获取当前认证状态 */ getAuthState(): AuthState | null; /** * 检查是否已认证 */ isAuthenticated(): boolean; /** * 重置认证状态 */ reset(): void; }