var o=class{constructor(a,e){var r,t;this._contextWebGL=a,this._maxPoolCapacity=(r=e==null?void0:e.maxPoolCapacity)!=null?r:2,this._minPoolCapacity=(t=e==null?void0:e.minPoolCapacity)!=null?t:1;}recycle(a){var e;(e=this._framePool)==null||e.push(a);}};
export { o as a };