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scandit-sdk

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Scandit Barcode Scanner SDK for the Web

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import { textRecognition } from ".."; import { Barcode } from "./barcode"; import { Logger } from "./logger"; import { SymbologySettings } from "./symbologySettings"; import { TextRecognitionSettings } from "./textRecognitionSettings"; /** * A configuration object for scanning options. * * Modified [[ScanSettings]] need to be applied to a scanner via * [[BarcodePicker.applyScanSettings]] or [[Scanner.applyScanSettings]] to take effect. */ export class ScanSettings { symbologySettings; properties; textRecognitionSettings; recognitionMode; codeDuplicateFilter; maxNumberOfCodesPerFrame; baseSearchArea; searchArea; gpuAcceleration; blurryRecognition; codeDirectionHint; deviceName; /** * Create a ScanSettings instance. * * @param textRecognitionSettings <div class="tsd-signature-symbol">Default =&nbsp;new TextRecognitionSettings()</div> * The configuration object for text recognition options (text recognition disabled by default). * @param recognitionMode <div class="tsd-signature-symbol">Default =&nbsp;RecognitionMode.CODE</div> * The recognition mode deciding whether codes and/or text are recognized. * @param enabledSymbologies <div class="tsd-signature-symbol">Default =&nbsp;[]</div> * The single symbology or list/set of symbologies that should be initialized as enabled for recognition. * @param codeDuplicateFilter <div class="tsd-signature-symbol">Default =&nbsp;0</div> * The duplicate filter specifying how often a code can be scanned. * When the filter is set to -1, each unique code is only scanned once. When set to 0, * duplicate filtering is disabled. Otherwise the duplicate filter specifies an interval in milliseconds. * When the same code (data/symbology) is scanned within the specified interval it is filtered out as a duplicate. * @param maxNumberOfCodesPerFrame <div class="tsd-signature-symbol">Default =&nbsp;1</div> * The maximum number of barcodes to be recognized every frame. * @param searchArea <div class="tsd-signature-symbol">Default =&nbsp;{ x: 0, y: 0, width: 1.0, height: 1.0 }</div> * The area of the image in which barcodes/texts are searched. * @param gpuAcceleration <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to enable/disable GPU support via WebGL, to provide faster and more accurate barcode localization. * The GPU can and will be used only if the browser also supports the needed technologies * ([WebGL](https://caniuse.com/#feat=webgl) and [OffscreenCanvas](https://caniuse.com/#feat=offscreencanvas)). * @param blurryRecognition <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to enable/disable barcode blurry recognition, to allow accurate scanning capabilities for out-of-focus (1D) * codes. If enabled, more advanced algorithms are executed (and more resources/time is spent) every frame in order * to successfully locate/scan difficult codes. * @param codeDirectionHint <div class="tsd-signature-symbol">Default =&nbsp;CodeDirection.LEFT_TO_RIGHT</div> * The code direction hint telling in what direction 1D codes are most likely orientated. * More advanced algorithms are executed (and more resources/time is spent) every frame in order to successfully * locate/scan difficult codes for each of the possible directions resulting by the direction hint. Note that this * results in slow performance for `none` hints, average performance for `horizontal` and `vertical` hints and fast * performance for the remaining hints. * @param deviceName <div class="tsd-signature-symbol">Default =&nbsp;undefined</div> * The descriptive device name to identify the current device when looking at analytics tools. */ constructor({ textRecognitionSettings = new TextRecognitionSettings(), recognitionMode = ScanSettings.RecognitionMode.CODE, enabledSymbologies = [], codeDuplicateFilter = 0, maxNumberOfCodesPerFrame = 1, searchArea = { x: 0, y: 0, width: 1.0, height: 1.0 }, gpuAcceleration = true, blurryRecognition = true, codeDirectionHint = ScanSettings.CodeDirection.LEFT_TO_RIGHT, deviceName, } = {}) { this.symbologySettings = new Map(); this.textRecognitionSettings = textRecognitionSettings; this.setRecognitionMode(recognitionMode); this.enableSymbologies(enabledSymbologies); this.codeDuplicateFilter = codeDuplicateFilter; this.maxNumberOfCodesPerFrame = maxNumberOfCodesPerFrame; this.baseSearchArea = { x: 0, y: 0, width: 1.0, height: 1.0 }; this.searchArea = searchArea; this.gpuAcceleration = gpuAcceleration; this.blurryRecognition = blurryRecognition; this.codeDirectionHint = codeDirectionHint; this.deviceName = deviceName; this.properties = new Map([["advanced_localization", 0]]); } /** * @returns The configuration object as a JSON string. */ toJSONString() { const symbologies = {}; this.symbologySettings.forEach((symbologySettings, symbology) => { symbologies[Barcode.Symbology.toJSONName(symbology)] = symbologySettings; }); const properties = {}; this.properties.forEach((value, key) => { properties[key] = value; }); const combinedSearchArea = { x: Math.max(0, Math.min(1, this.baseSearchArea.x + this.searchArea.x * this.baseSearchArea.width)), y: Math.max(0, Math.min(1, this.baseSearchArea.y + this.searchArea.y * this.baseSearchArea.height)), width: Math.max(0, Math.min(1, this.baseSearchArea.width * this.searchArea.width)), height: Math.max(0, Math.min(1, this.baseSearchArea.height * this.searchArea.height)), }; const isFullSearchArea = Math.round(combinedSearchArea.x * 100) === 0 && Math.round(combinedSearchArea.y * 100) === 0 && Math.round(combinedSearchArea.width * 100) === 100 && Math.round(combinedSearchArea.height * 100) === 100; return JSON.stringify({ textRecognitionSettings: this.textRecognitionSettings.toJSONString(), recognitionMode: this.recognitionMode, symbologies, codeDuplicateFilter: this.codeDuplicateFilter, maxNumberOfCodesPerFrame: this.maxNumberOfCodesPerFrame, searchArea: combinedSearchArea, codeLocation1d: isFullSearchArea ? undefined : { area: { x: combinedSearchArea.x, y: combinedSearchArea.y + (combinedSearchArea.height * 0.75) / 2, width: combinedSearchArea.width, height: combinedSearchArea.height * 0.25, }, }, codeLocation2d: isFullSearchArea ? undefined : { area: combinedSearchArea, }, gpuAcceleration: this.gpuAcceleration, blurryRecognition: this.blurryRecognition, codeDirectionHint: this.codeDirectionHint, properties, }); } /** * Get the current text recognition settings. * * @returns The text recognition settings. */ getTextRecognitionSettings() { return this.textRecognitionSettings; } /** * Set the text recognition settings. * * Note that modified [[ScanSettings]] (due to [[TextRecognitionSettings]] changes) need to be applied to a scanner * via [[BarcodePicker.applyScanSettings]] or [[Scanner.applyScanSettings]] to take effect. * * @param textRecognitionSettings The new text recognition settings. * @returns The updated [[ScanSettings]] object. */ setTextRecognitionSettings(textRecognitionSettings) { this.textRecognitionSettings = textRecognitionSettings; return this; } /** * Get the recognition mode deciding whether codes and/or text are recognized. * * @returns The recognition mode. */ getRecognitionMode() { return this.recognitionMode; } /** * Set the recognition mode deciding whether codes and/or text are recognized. * * @param recognitionMode The new recognition mode. * @returns The updated [[ScanSettings]] object. */ setRecognitionMode(recognitionMode) { this.recognitionMode = recognitionMode; if (recognitionMode.includes("text") && !textRecognition) { Logger.log(Logger.Level.WARN, "The library has not been configured to load text recognition (ScanditSDK.configure() - loadTextRecognition option): ScanSettings' recognition mode for text will be ignored"); } return this; } /** * Get the configuration object for a symbology (which can then be modified). * * @param symbology The symbology for which to retrieve the configuration. * @returns The symbology configuration object for the specified symbology. */ getSymbologySettings(symbology) { if (this.symbologySettings.has(symbology)) { return this.symbologySettings.get(symbology); } else { if (symbology in Barcode.Symbology || Object.values(Barcode.Symbology).includes(symbology)) { this.symbologySettings.set(symbology, new SymbologySettings(symbology)); return this.symbologySettings.get(symbology); } else { throw new TypeError(`Invalid symbology "${symbology}"`); } } } /** * Get the recognition enabled status for a symbology. * * By default no symbologies are enabled. * * @param symbology The symbology for which to retrieve the recognition enabled status. * @returns Whether the symbology enabled for recognition. */ isSymbologyEnabled(symbology) { return (this.symbologySettings.has(symbology) && this.symbologySettings.get(symbology).isEnabled()); } /** * Enable recognition of a symbology or list/set of symbologies. * * By default no symbologies are enabled. * * @param symbology The single symbology or list/set of symbologies to enable. * @returns The updated [[ScanSettings]] object. */ enableSymbologies(symbology) { return this.setSymbologiesEnabled(symbology, true); } /** * Disable recognition of a symbology or list/set of symbologies. * * By default no symbologies are enabled. * * @param symbology The single symbology or list/set of symbologies to disable. * @returns The updated [[ScanSettings]] object. */ disableSymbologies(symbology) { return this.setSymbologiesEnabled(symbology, false); } /** * Get the code duplicate filter value. * * By default duplicate filtering is disabled. * * @returns The code duplicate filter value. */ getCodeDuplicateFilter() { return this.codeDuplicateFilter; } /** * Set the code duplicate filter value. * * When the filter is set to -1, each unique code is only scanned once. When set to 0, * duplicate filtering is disabled. Otherwise the duplicate filter specifies an interval in milliseconds. * * By default duplicate filtering is disabled. * * @param durationMilliseconds The new value (-1, 0, or positive integer). * @returns The updated [[ScanSettings]] object. */ setCodeDuplicateFilter(durationMilliseconds) { this.codeDuplicateFilter = durationMilliseconds; return this; } /** * Get the maximum number of barcodes to be recognized every frame. * * By default the maximum number of barcodes per frame is 1. * * @returns The maximum number of barcodes per frame. */ getMaxNumberOfCodesPerFrame() { return this.maxNumberOfCodesPerFrame; } /** * Set the maximum number of barcodes to be recognized every frame. * * By default the maximum number of barcodes per frame is 1. * * @param limit The new maximum number of barcodes per frame alue (non-zero positive integer). * @returns The updated [[ScanSettings]] object. */ setMaxNumberOfCodesPerFrame(limit) { this.maxNumberOfCodesPerFrame = limit; return this; } /** * Get the area of the image in which barcodes/texts are searched. * * By default the whole area is searched. * * @returns The search area. */ getSearchArea() { return this.searchArea; } /** * Set the area of the image in which barcodes/texts are searched. * * By default the whole area is searched. * * @param searchArea The new search area. * @returns The updated [[ScanSettings]] object. */ setSearchArea(searchArea) { this.searchArea = searchArea; return this; } /** * @hidden * * @returns The base area of the image in which barcodes/texts are searched. */ getBaseSearchArea() { return this.baseSearchArea; } /** * @hidden * * Set the base area of the image in which barcodes/texts are searched, this is set automatically by a * [[BarcodePicker]] and is combined with the searchArea to obtain the final combined search area. * * @param baseSearchArea The new base search area. * @returns The updated [[ScanSettings]] object. */ setBaseSearchArea(baseSearchArea) { this.baseSearchArea = baseSearchArea; return this; } /** * Get the GPU acceleration enabled status. * * By default GPU acceleration is enabled. * * @returns Whether GPU acceleration is configured to be enabled ot not. */ isGpuAccelerationEnabled() { return this.gpuAcceleration; } /** * Enable or disable GPU acceleration. * * By default GPU acceleration is enabled. * * Provide faster and more accurate barcode localization. * The GPU will in any case be used only if the browser also supports the needed technologies * ([WebGL](https://caniuse.com/#feat=webgl) and [OffscreenCanvas](https://caniuse.com/#feat=offscreencanvas)). * * @param enabled Whether to enable or disable GPU acceleration. * @returns The updated [[ScanSettings]] object. */ setGpuAccelerationEnabled(enabled) { this.gpuAcceleration = enabled; return this; } /** * Get the barcode blurry recognition enabled status. * * By default barcode blurry recognition is enabled. * * @returns Whether barcode blurry recognition is configured to be enabled ot not. */ isBlurryRecognitionEnabled() { return this.blurryRecognition; } /** * Enable or disable barcode blurry recognition. * * Allow accurate scanning capabilities for out-of-focus (1D) codes. * If enabled, more advanced algorithms are executed (and more resources/time is spent) every frame in order * to successfully locate/scan difficult codes. * * By default barcode blurry recognition is enabled. * * @param enabled Whether to enable or disable barcode blurry recognition. * @returns The updated [[ScanSettings]] object. */ setBlurryRecognitionEnabled(enabled) { this.blurryRecognition = enabled; return this; } /** * Get the code direction hint telling in what direction 1D codes are most likely orientated. * * By default `left-to-right` is used. * * @returns The code direction hint. */ getCodeDirectionHint() { return this.codeDirectionHint; } /** * Set the code direction hint telling in what direction 1D codes are most likely orientated. * * More advanced algorithms are executed (and more resources/time is spent) every frame in order to successfully * locate/scan difficult codes for each of the possible directions resulting by the direction hint. Note that this * results in slow performance for `none` hints, average performance for `horizontal` and `vertical` hints and fast * performance for the remaining hints. * * By default `left-to-right` is used. * * @param codeDirectionHint The new code direction hint. * @returns The updated [[ScanSettings]] object. */ setCodeDirectionHint(codeDirectionHint) { this.codeDirectionHint = codeDirectionHint; return this; } /** * Get the descriptive device name to identify the current device when looking at analytics tools. * * By default no name is used (the device is identified by its unique ID only). * * @returns The device name. */ getDeviceName() { return this.deviceName; } /** * Set the descriptive device name to identify the current device when looking at analytics tools. * * By default no name is used (the device is identified by its unique ID only). * * @param deviceName The new device name. * @returns The updated [[ScanSettings]] object. */ setDeviceName(deviceName) { this.deviceName = deviceName; return this; } /** * Get a Scandit Data Capture library scanning property. * * This function is for internal use only and any functionality that can be accessed through it can and will vanish * without public notice from one version to the next. Do not call this function unless you specifically have to. * * @param key The property name. * @returns The property value. For properties not previously set, -1 is returned. */ getProperty(key) { if (this.properties.has(key)) { return this.properties.get(key); } return -1; } /** * Set a Scandit Data Capture library scanning property. * * This function is for internal use only and any functionality that can be accessed through it can and will vanish * without public notice from one version to the next. Do not call this function unless you specifically have to. * * @param key The property name. * @param value The property value. * @returns The updated [[ScanSettings]] object. */ setProperty(key, value) { this.properties.set(key, value); return this; } setSingleSymbologyEnabled(symbology, enabled) { if (symbology in Barcode.Symbology || Object.values(Barcode.Symbology).includes(symbology)) { if (this.symbologySettings.has(symbology)) { this.symbologySettings.get(symbology).setEnabled(enabled); } else { this.symbologySettings.set(symbology, new SymbologySettings(symbology, enabled)); } } else { throw new TypeError(`Invalid symbology "${symbology}"`); } } setMultipleSymbologiesEnabled(symbology, enabled) { for (const s of symbology) { if (!(s in Barcode.Symbology || Object.values(Barcode.Symbology).includes(s))) { throw new TypeError(`Invalid symbology "${s}"`); } } for (const s of symbology) { if (this.symbologySettings.has(s)) { this.symbologySettings.get(s).setEnabled(enabled); } else { this.symbologySettings.set(s, new SymbologySettings(s, enabled)); } } } setSymbologiesEnabled(symbology, enabled) { if (typeof symbology === "object") { this.setMultipleSymbologiesEnabled(symbology, enabled); } else { this.setSingleSymbologyEnabled(symbology, enabled); } return this; } } // istanbul ignore next (function (ScanSettings) { /** * Scanning recognition mode. */ let RecognitionMode; (function (RecognitionMode) { /** * Codes only. */ RecognitionMode["CODE"] = "code"; /** * Text only. */ RecognitionMode["TEXT"] = "text"; /** * Codes and text at the same time. */ RecognitionMode["CODE_AND_TEXT"] = "code-and-text"; })(RecognitionMode = ScanSettings.RecognitionMode || (ScanSettings.RecognitionMode = {})); /** * Code direction used to hint 1D codes' orientation. */ let CodeDirection; (function (CodeDirection) { /** * Left to right. */ CodeDirection["LEFT_TO_RIGHT"] = "left-to-right"; /** * Right to left. */ CodeDirection["RIGHT_TO_LEFT"] = "right-to-left"; /** * Bottom to top. */ CodeDirection["BOTTOM_TO_TOP"] = "bottom-to-top"; /** * Top to bottom. */ CodeDirection["TOP_TO_BOTTOM"] = "top-to-bottom"; /** * Left to right or right to left. */ CodeDirection["HORIZONTAL"] = "horizontal"; /** * Bottom to top or top to bottom. */ CodeDirection["VERTICAL"] = "vertical"; /** * Unknown. */ CodeDirection["NONE"] = "none"; })(CodeDirection = ScanSettings.CodeDirection || (ScanSettings.CodeDirection = {})); })(ScanSettings || (ScanSettings = {})); //# sourceMappingURL=scanSettings.js.map