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Scandit Barcode Scanner SDK for the Web

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.BarcodePicker = void 0; var tslib_1 = require("tslib"); var eventemitter3_1 = require("eventemitter3"); var howler_core_min_js_1 = require("howler/dist/howler.core.min.js"); var base64assets_1 = require("../assets/base64assets"); var index_1 = require("../../index"); var browserHelper_1 = require("../browserHelper"); var camera_1 = require("../camera"); var customError_1 = require("../customError"); var logger_1 = require("../logger"); var scanner_1 = require("../scanner"); var scanResult_1 = require("../scanResult"); var scanSettings_1 = require("../scanSettings"); var singleImageModeSettings_1 = require("../singleImageModeSettings"); var unsupportedBrowserError_1 = require("../unsupportedBrowserError"); var cameraManager_1 = require("./cameraManager"); var dummyCameraManager_1 = require("./dummyCameraManager"); var gui_1 = require("./gui"); /** * @hidden */ var BarcodePickerEventEmitter = /** @class */ (function (_super) { tslib_1.__extends(BarcodePickerEventEmitter, _super); function BarcodePickerEventEmitter() { return _super !== null && _super.apply(this, arguments) || this; } return BarcodePickerEventEmitter; }(eventemitter3_1.EventEmitter)); /** * A barcode picker element used to get and show camera input and perform scanning operations. * * The barcode picker will automatically fit and scale inside the given *originElement*. * * Each barcode picker internally contains a [[Scanner]] object with its own WebWorker thread running a * separate copy of the external Scandit Data Capture library. To optimize loading times and performance it's * recommended to reuse the same picker and to already create the picker in advance (hidden) and just * display it when needed whenever possible. * * As the loading of the external Scandit Data Capture library can take some time, the picker always starts inactive * (but showing GUI and video) and then activates, if not paused, as soon as the library is ready to scan. * The [[on]] method targeting the [[ready]] event can be used to set up a listener function to be called when the * library is loaded. The picker will be ready to start scanning when the library is fully loaded. * * By default the external Scandit Data Capture library is preloaded in order to reduce the initialization time as much * as possible. * * The picker can also operate in Single Image Mode: letting the user click/tap to take a single image to be scanned * via the camera (mobile) or a file select dialog (desktop). This is provided automatically as fallback by * default when the OS/browser only supports part of the needed features and cannot provide direct access to the camera * for video streaming and continuous scanning, or can also be forced on/off. This behaviour can be set up on creation * via the *singleImageModeSettings* option. Note that in this mode some of the functions provided by the picker will * have no effect. * * By default an alert is shown if an internal error during scanning is encountered which prevents the scanning * procedure from continuing when running on a local IP address. As this uses the built-in [[scanError]] event * functionality, if unwanted it can be disabled by calling [[removeAllListeners]] on the BarcodePicker * instance (right after creation). * * In accordance with our license terms, the Scandit logo displayed in the bottom right corner of the barcode picker * must be displayed and cannot be hidden by any method. Workarounds are not allowed. */ var BarcodePicker = /** @class */ (function () { function BarcodePicker(originElement, _a) { var visible = _a.visible, singleImageModeEnabled = _a.singleImageModeEnabled, singleImageModeSettings = _a.singleImageModeSettings, playSoundOnScan = _a.playSoundOnScan, vibrateOnScan = _a.vibrateOnScan, scanningPaused = _a.scanningPaused, guiStyle = _a.guiStyle, videoFit = _a.videoFit, cameraRecoveryText = _a.cameraRecoveryText, laserArea = _a.laserArea, viewfinderArea = _a.viewfinderArea, scanner = _a.scanner, scanSettings = _a.scanSettings, cameraType = _a.cameraType, targetScanningFPS = _a.targetScanningFPS, hideLogo = _a.hideLogo; var _b, _c, _d, _e; this.isReadyToWork = false; this.destroyed = false; this.scanningPaused = scanningPaused; howler_core_min_js_1.Howler.autoSuspend = false; this.beepSound = new howler_core_min_js_1.Howl({ src: base64assets_1.beepSound, }); this.vibrateFunction = (_d = (_c = (_b = navigator.vibrate) !== null && _b !== void 0 ? _b : navigator.webkitVibrate) !== null && _c !== void 0 ? _c : navigator.mozVibrate) !== null && _d !== void 0 ? _d : navigator.msVibrate; this.eventEmitter = new eventemitter3_1.EventEmitter(); this.setPlaySoundOnScanEnabled(playSoundOnScan); this.setVibrateOnScanEnabled(vibrateOnScan); this.setTargetScanningFPS(targetScanningFPS); this.scanner = (_e = scanner === null || scanner === void 0 ? void 0 : scanner.applyScanSettings(scanSettings)) !== null && _e !== void 0 ? _e : new scanner_1.Scanner({ scanSettings: scanSettings }); this.scannerReadyEventListener = this.handleScannerReady.bind(this); this.scanner.on("ready", this.scannerReadyEventListener); this.gui = new gui_1.GUI({ scanner: this.scanner, originElement: originElement, singleImageModeEnabled: singleImageModeEnabled, singleImageModeSettings: singleImageModeSettings, scanningPaused: scanningPaused, visible: visible, guiStyle: guiStyle, videoFit: videoFit, hideLogo: hideLogo, cameraRecoveryText: cameraRecoveryText, laserArea: laserArea, viewfinderArea: viewfinderArea, cameraUploadCallback: this.processVideoFrame.bind(this, true), }); if (singleImageModeEnabled) { this.cameraManager = new dummyCameraManager_1.DummyCameraManager(this.scanner, this.triggerCameraAccessError.bind(this), this.gui); this.gui.setCameraType(cameraType); } else { this.cameraManager = new cameraManager_1.CameraManager(this.scanner, this.triggerCameraAccessError.bind(this), this.gui); this.scheduleVideoProcessing(); } this.gui.setCameraManager(this.cameraManager); } /** * Fired when the external Scandit Data Capture library has been loaded and the barcode picker can thus start to scan * barcodes or texts. * * @asMemberOf BarcodePicker * @event */ // istanbul ignore next BarcodePicker.ready = function () { // Ignored }; /** * Fired when a new frame is submitted to the external Scandit Data Capture library to be processed. As the frame is * not processed yet, the [[ScanResult.barcodes]] property will always be empty (no results yet). * * @asMemberOf BarcodePicker * @event * @param scanResult The result of the scanning operation on the image. */ // @ts-ignore // istanbul ignore next BarcodePicker.submitFrame = function (scanResult) { // Ignored }; /** * Fired when a new frame is processed by the external Scandit Data Capture library. This event is fired on every * frame, independently from the number of recognized barcodes or texts (can both be none). The returned barcodes and * texts are affected by [[ScanSettings]]'s *codeDuplicateFilter* and [[TextRecognitionSettings]]'s * *textDuplicateFilter* options. * * @asMemberOf BarcodePicker * @event * @param scanResult The result of the scanning operation on the image. */ // @ts-ignore // istanbul ignore next BarcodePicker.processFrame = function (scanResult) { // Ignored }; /** * Fired when new barcodes or texts are recognized in the image frame. The returned barcodes and texts are affected by * [[ScanSettings]]'s *codeDuplicateFilter* and [[TextRecognitionSettings]]'s *textDuplicateFilter* options. * * @asMemberOf BarcodePicker * @event * @param scanResult The result of the scanning operation on the image. */ // @ts-ignore // istanbul ignore next BarcodePicker.scan = function (scanResult) { // Ignored }; /** * Fired when an error occurs during scanning initialization and execution. The barcode picker will be automatically * paused when this happens. * * @asMemberOf BarcodePicker * @event * @param error The ScanditEngineError that was triggered. */ // @ts-ignore // istanbul ignore next BarcodePicker.scanError = function (error) { // Ignored }; /** * Fired when an error occurs during camera access. * * @asMemberOf BarcodePicker * @event * @param error The Error that was triggered. */ // @ts-ignore // istanbul ignore next BarcodePicker.cameraAccessError = function (error) { // Ignored }; /** * Create a [[BarcodePicker]] instance, creating the needed HTML in the given origin element. * If the *accessCamera* option is enabled (active by default) and the picker is not in Single Image Mode, * the available cameras are accessed and camera access permission is requested to the user if needed. * This object expects that at least a camera is available. The active camera is accessed and kept active during the * lifetime of the picker (also when hidden or scanning is paused), and is only released when [[destroy]] is called. * * It is required to having configured the library via [[configure]] before this object can be created. * * Depending on library configuration, parameters, device/browser features and user permissions for camera access, any * of the following errors could be the rejected result of the returned promise: * - `AbortError` * - `LibraryNotConfiguredError` * - `NoCameraAvailableError` * - `NoOriginElementError` * - `NotAllowedError` * - `NotFoundError` * - `NotReadableError` * - `SecurityError` * - `UnsupportedBrowserError` * * @param originElement The HTMLElement inside which all the necessary elements for the picker will be added. * @param visible <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether the picker starts in a visible state. * @param singleImageModeSettings <div class="tsd-signature-symbol">Default =&nbsp;</div> * <pre><code>{ * desktop: { * usageStrategy: SingleImageModeSettings.UsageStrategy.FALLBACK, * informationElement: &lt;HTMLElement&gt;, * buttonElement: &lt;SVGElement&gt;, * containerStyle: { backgroundColor: "#333333" }, * informationStyle: { color: "#FFFFFF" }, * buttonStyle: { borderColor: "#FFFFFF", color: "#FFFFFF", fill: "#FFFFFF" } * }, * mobile: { * usageStrategy: SingleImageModeSettings.UsageStrategy.FALLBACK, * informationElement: &lt;HTMLElement&gt;, * buttonElement: &lt;SVGElement&gt;, * containerStyle: { backgroundColor: "#333333" }, * informationStyle: { color: "#FFFFFF" }, * buttonStyle: { borderColor: "#FFFFFF", color: "#FFFFFF", fill: "#FFFFFF" } * } * }</code></pre> * Settings for Single Image Mode: an alternative/fallback mode for a barcode picker to provide single camera * pictures to be scanned instead of continuous camera video stream access. In Single Image Mode users click/tap to * directly take a picture with the camera (mobile) or upload a file (desktop). Its usage depends on the given * settings and the camera video stream features provided by the OS/browser. * @param playSoundOnScan <div class="tsd-signature-symbol">Default =&nbsp;false</div> * Whether a sound is played on barcode/text recognition (iOS requires user input). * @param vibrateOnScan <div class="tsd-signature-symbol">Default =&nbsp;false</div> * Whether the device vibrates on barcode/text recognition (only Chrome & Firefox, requires user input). * @param scanningPaused <div class="tsd-signature-symbol">Default =&nbsp;false</div> * Whether the picker starts in a paused scanning state. * @param guiStyle <div class="tsd-signature-symbol">Default =&nbsp;GuiStyle.LASER</div> * The GUI style for the picker. * @param videoFit <div class="tsd-signature-symbol">Default =&nbsp;ObjectFit.CONTAIN</div> * The fit type for the video element of the picker. * @param cameraRecoveryText <div class="tsd-signature-symbol">Default =&nbsp;"Tap/click to resume scanning"</div> * The text to display to indicate to the user a necessary tap/click action on the picker to recover camera access. * @param laserArea <div class="tsd-signature-symbol">Default =&nbsp;undefined</div> * The area of the laser displayed when the GUI style is set to <em>laser</em> (the laser will match the width and be * vertically centered), by default the area will match the current [[ScanSettings]]'s <em>searchArea</em> option. * @param viewfinderArea <div class="tsd-signature-symbol">Default =&nbsp;undefined</div> * The area of the viewfinder displayed when the GUI style is set to <em>viewfinder</em>, by default the area will * match the current [[ScanSettings]]'s <em>searchArea</em> option. * @param enableCameraSwitcher <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to show a GUI button to switch between different cameras (when available). * @param enableTorchToggle <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to show a GUI button to toggle device torch on/off (when available, only Chrome). * @param enableTapToFocus <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to trigger a manual focus of the camera when clicking/tapping on the video (when available, only Chrome). * @param enablePinchToZoom <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to control the zoom of the camera when doing a pinching gesture on the video (when available, only Chrome). * @param accessCamera <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to immediately access the camera (and requesting user permissions if needed) on picker creation. * @param camera <div class="tsd-signature-symbol">Default =&nbsp;undefined</div> * The initial camera to be used for video input, if not specified the camera automatically selected depending on * the <em>cameraType</em> option will be used. * @param cameraType <div class="tsd-signature-symbol">Default =&nbsp;Camera.Type.BACK</div> * The preferred initial camera type (facing mode/direction) to be used for video input and Single Image Mode * (when available), by default the back or only camera will be used. If the <em>camera</em> option is provided then * <em>cameraType</em> is ignored. * @param cameraSettings <div class="tsd-signature-symbol">Default =&nbsp;undefined</div> * The camera options used when accessing the camera, by default <code>hd</code> resolution is used. * @param scanner <div class="tsd-signature-symbol">Default =&nbsp;undefined</div> * The scanner object responsible for scanning via the external Scandit Data Capture library * (a new scanner will be created and initialized if not provided). * @param scanSettings <div class="tsd-signature-symbol">Default =&nbsp;new ScanSettings()</div> * The configuration object for scanning options to be applied to the scanner (all symbologies disabled by default). * @param targetScanningFPS <div class="tsd-signature-symbol">Default =&nbsp;30</div> * The target frames per second to be processed, the final speed is limited by the camera framerate (usually 30 FPS) * and the frame processing time of the device. By setting this to lower numbers devices can save power by performing * less work during scanning operations, depending on device speed (faster devices can "sleep" for longer periods). * Must be a number bigger than 0. * @returns A promise resolving to the created ready [[BarcodePicker]] object. */ BarcodePicker.create = function (originElement, _a) { var _b; var _c = _a === void 0 ? {} : _a, _d = _c.visible, visible = _d === void 0 ? true : _d, _e = _c.singleImageModeSettings, singleImageModeSettings = _e === void 0 ? {} : _e, _f = _c.playSoundOnScan, playSoundOnScan = _f === void 0 ? false : _f, _g = _c.vibrateOnScan, vibrateOnScan = _g === void 0 ? false : _g, _h = _c.scanningPaused, scanningPaused = _h === void 0 ? false : _h, _j = _c.guiStyle, guiStyle = _j === void 0 ? BarcodePicker.GuiStyle.LASER : _j, _k = _c.videoFit, videoFit = _k === void 0 ? BarcodePicker.ObjectFit.CONTAIN : _k, _l = _c.cameraRecoveryText, cameraRecoveryText = _l === void 0 ? "Tap/click to resume scanning" : _l, laserArea = _c.laserArea, viewfinderArea = _c.viewfinderArea, scanner = _c.scanner, _m = _c.scanSettings, scanSettings = _m === void 0 ? new scanSettings_1.ScanSettings() : _m, _o = _c.enableCameraSwitcher, enableCameraSwitcher = _o === void 0 ? true : _o, _p = _c.enableTorchToggle, enableTorchToggle = _p === void 0 ? true : _p, _q = _c.enableTapToFocus, enableTapToFocus = _q === void 0 ? true : _q, _r = _c.enablePinchToZoom, enablePinchToZoom = _r === void 0 ? true : _r, _s = _c.accessCamera, accessCamera = _s === void 0 ? true : _s, camera = _c.camera, _t = _c.cameraType, cameraType = _t === void 0 ? camera_1.Camera.Type.BACK : _t, cameraSettings = _c.cameraSettings, _u = _c.targetScanningFPS, targetScanningFPS = _u === void 0 ? 30 : _u, /** * @hidden */ _v = _c.hideLogo, /** * @hidden */ hideLogo = _v === void 0 ? false : _v; return tslib_1.__awaiter(this, void 0, void 0, function () { var deviceType, isMobileDevice, singleImageModePlatformSettings, singleImageModeDisallowed, singleImageModeForced, browserCompatibility, barcodePicker; return tslib_1.__generator(this, function (_w) { switch (_w.label) { case 0: deviceType = browserHelper_1.BrowserHelper.userAgentInfo.getDevice().type; isMobileDevice = deviceType === "mobile" || deviceType === "tablet"; singleImageModePlatformSettings = (_b = (isMobileDevice ? singleImageModeSettings.mobile : singleImageModeSettings.desktop)) !== null && _b !== void 0 ? _b : {}; singleImageModeDisallowed = singleImageModePlatformSettings.usageStrategy === singleImageModeSettings_1.SingleImageModeSettings.UsageStrategy.NEVER; singleImageModeForced = singleImageModePlatformSettings.usageStrategy === singleImageModeSettings_1.SingleImageModeSettings.UsageStrategy.ALWAYS; browserCompatibility = browserHelper_1.BrowserHelper.checkBrowserCompatibility(); if (!browserCompatibility.scannerSupport || (singleImageModeDisallowed && !browserCompatibility.fullSupport)) { throw new unsupportedBrowserError_1.UnsupportedBrowserError(browserCompatibility); } if (!browserCompatibility.fullSupport && !singleImageModeForced) { logger_1.Logger.log(logger_1.Logger.Level.INFO, "BarcodePicker's Single Image Mode is being used as fallback as the OS/browser combination doesn't " + "support camera video stream scanning (https://caniuse.com/#feat=stream). " + 'You can configure this behaviour via the "singleImageModeSettings" option.', browserCompatibility); } if (index_1.configurePhase !== "done") { throw new customError_1.CustomError({ name: "LibraryNotConfiguredError", message: index_1.configurePhase === "started" ? "The library has not completed its configuration yet, please call 'configure' and wait for the returned\n promise's resolution" : "The library was not configured, 'configure' must be called with valid parameters before instantiating\n the BarcodePicker", }); } if (!browserHelper_1.BrowserHelper.isValidHTMLElement(originElement)) { throw new customError_1.CustomError({ name: "NoOriginElementError", message: "A valid origin HTML element must be given", }); } barcodePicker = new BarcodePicker(originElement, { visible: visible, singleImageModeEnabled: browserCompatibility.fullSupport ? singleImageModeForced : true, singleImageModeSettings: singleImageModePlatformSettings, playSoundOnScan: playSoundOnScan, vibrateOnScan: vibrateOnScan, scanningPaused: scanningPaused, guiStyle: guiStyle, videoFit: videoFit, cameraRecoveryText: cameraRecoveryText, laserArea: laserArea, viewfinderArea: viewfinderArea, scanner: scanner, scanSettings: scanSettings, cameraType: cameraType, targetScanningFPS: targetScanningFPS, hideLogo: hideLogo, }); barcodePicker.cameraManager.setInteractionOptions(enableCameraSwitcher, enableTorchToggle, enableTapToFocus, enablePinchToZoom); barcodePicker.cameraManager.setInitialCameraType(cameraType); barcodePicker.cameraManager.setSelectedCamera(camera); barcodePicker.cameraManager.setSelectedCameraSettings(cameraSettings); barcodePicker.cameraAccess = accessCamera; // Show error in alert on ScanError by default when running on local IP address for easier customer debugging barcodePicker.on("scanError", function (error) { // istanbul ignore if if (["localhost", "127.0.0.1", ""].includes(window.location.hostname)) { alert(error); } }); if (!accessCamera) return [3 /*break*/, 2]; return [4 /*yield*/, barcodePicker.cameraManager.setupCameras()]; case 1: _w.sent(); _w.label = 2; case 2: return [2 /*return*/, barcodePicker]; } }); }); }; /** * Stop scanning and displaying video output, remove HTML elements added to the page, * destroy the internal [[Scanner]] (by default) and destroy the barcode picker itself; ensuring complete cleanup. * * This method should be called after you don't plan to use the picker anymore, * before the object is automatically cleaned up by JavaScript. * The barcode picker must not be used in any way after this call. * * If the [[Scanner]] is or will be in use for other purposes, the relative option can be passed to prevent * its destruction. * * @param destroyScanner Whether to destroy the internally used [[Scanner]] or not. */ BarcodePicker.prototype.destroy = function (destroyScanner) { if (destroyScanner === void 0) { destroyScanner = true; } this.pauseScanning(true); this.scanner.removeListener("ready", this.scannerReadyEventListener); this.destroyed = true; if (destroyScanner) { this.scanner.destroy(); } this.gui.destroy(); this.eventEmitter.removeAllListeners(); }; /** * Apply a new set of scan settings to the internal scanner (replacing old settings). * * @param scanSettings The scan configuration object to be applied to the scanner. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.applyScanSettings = function (scanSettings) { this.scanner.applyScanSettings(scanSettings); return this; }; /** * @returns Whether the scanning is currently paused. */ BarcodePicker.prototype.isScanningPaused = function () { return this.scanningPaused; }; /** * Pause the recognition of codes/texts in the input image. * * By default video from the camera is still shown, if the *pauseCamera* option is enabled the camera stream * is paused (camera access is fully interrupted) and will be resumed when calling [[resumeScanning]], * [[setActiveCamera]], [[setCameraType]] or [[accessCamera]], possibly requesting user permissions if needed. * * In Single Image Mode the input for submitting a picture is disabled. * * @param pauseCamera Whether to also pause the camera stream. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.pauseScanning = function (pauseCamera) { if (pauseCamera === void 0) { pauseCamera = false; } this.scanningPaused = true; if (pauseCamera) { this.cameraManager.stopStream().catch( /* istanbul ignore next */ function () { // Ignored }); } if (this.scanner.isReady()) { this.gui.pauseScanning(); } return this; }; /** * Resume the recognition of codes/texts in the input image. * * If the camera stream was stopped when calling [[pauseScanning]], the camera stream is also resumed and * user permissions are requested if needed to resume video input. * * In Single Image Mode the input for submitting a picture is enabled. * * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.resumeScanning = function () { return tslib_1.__awaiter(this, void 0, void 0, function () { return tslib_1.__generator(this, function (_a) { switch (_a.label) { case 0: this.scanningPaused = false; if (this.scanner.isReady()) { this.gui.resumeScanning(); } if (!(this.cameraAccess && this.getActiveCamera() == null)) return [3 /*break*/, 2]; return [4 /*yield*/, this.cameraManager.setupCameras()]; case 1: _a.sent(); _a.label = 2; case 2: return [2 /*return*/, this]; } }); }); }; /** * @returns The currently active camera. */ BarcodePicker.prototype.getActiveCamera = function () { return this.cameraManager.activeCamera; }; /** * Select a camera to be used for video input, if no camera is passed, the default one (based on *cameraType*) is * selected. * * If camera access is enabled, the camera is enabled and accessed. If not, the camera is stored and used for the * future initial camera access. * * Depending on device features and user permissions for camera access, any of the following errors * could be the rejected result of the returned promise: * - `AbortError` * - `NoCameraAvailableError` * - `NotAllowedError` * - `NotFoundError` * - `NotReadableError` * - `SecurityError` * * In Single Image Mode this method has no effect. * * @param camera The new camera to be used, by default the automatically detected back camera is used. * @param cameraSettings The camera options used when accessing the camera, by default `hd` resolution is used. * @returns A promise resolving to the updated [[BarcodePicker]] object when the camera is set * (and accessed, if camera access is currently enabled). */ BarcodePicker.prototype.setActiveCamera = function (camera, cameraSettings) { return tslib_1.__awaiter(this, void 0, void 0, function () { return tslib_1.__generator(this, function (_a) { switch (_a.label) { case 0: if (!(camera == null || !this.cameraAccess)) return [3 /*break*/, 3]; this.cameraManager.setSelectedCamera(camera); this.cameraManager.setSelectedCameraSettings(cameraSettings); if (!this.cameraAccess) return [3 /*break*/, 2]; return [4 /*yield*/, this.cameraManager.setupCameras()]; case 1: _a.sent(); _a.label = 2; case 2: return [3 /*break*/, 5]; case 3: return [4 /*yield*/, this.cameraManager.initializeCameraWithSettings(camera, cameraSettings)]; case 4: _a.sent(); _a.label = 5; case 5: return [2 /*return*/, this]; } }); }); }; /** * Select a camera to be used for video input by specifying the wanted camera type (facing mode/direction): the main * camera detected for the given camera type will be used. * * If camera access is enabled, the camera is enabled and accessed. If not, the camera type is stored and used for the * future initial camera access. * * If the target camera is already in use or no camera with the given type is found this method has no effect. * * Depending on device features and user permissions for camera access, any of the following errors * could be the rejected result of the returned promise: * - `AbortError` * - `NoCameraAvailableError` * - `NotAllowedError` * - `NotFoundError` * - `NotReadableError` * - `SecurityError` * * @param cameraType The new camera type (facing mode/direction) to be used for video input and Single Image Mode * (when available). * @returns A promise resolving to the updated [[BarcodePicker]] object when the camera is updated * (and accessed, if camera access is currently enabled). */ BarcodePicker.prototype.setCameraType = function (cameraType) { return tslib_1.__awaiter(this, void 0, void 0, function () { return tslib_1.__generator(this, function (_a) { switch (_a.label) { case 0: this.gui.setCameraType(cameraType); if (!this.cameraAccess) return [3 /*break*/, 2]; return [4 /*yield*/, this.cameraManager.setCameraType(cameraType)]; case 1: _a.sent(); return [3 /*break*/, 3]; case 2: this.cameraManager.setInitialCameraType(cameraType); _a.label = 3; case 3: return [2 /*return*/, this]; } }); }); }; /** * Try to apply new settings to the currently used camera for video input, * if no settings are passed the default ones are set. * * If camera access is enabled, the camera is updated and accessed with the new settings. If not, the camera settings * are stored and used for the future initial camera access. * * Depending on device features and user permissions for camera access, any of the following errors * could be the rejected result of the returned promise: * - `AbortError` * - `NoCameraAvailableError` * - `NotAllowedError` * - `NotFoundError` * - `NotReadableError` * - `SecurityError` * * In Single Image Mode this method has no effect. * * @param cameraSettings The new camera options used when accessing the camera, by default `hd` resolution is used. * @returns A promise resolving to the updated [[BarcodePicker]] object when the camera is updated * (and accessed, if camera access is currently enabled). */ BarcodePicker.prototype.applyCameraSettings = function (cameraSettings) { return tslib_1.__awaiter(this, void 0, void 0, function () { return tslib_1.__generator(this, function (_a) { switch (_a.label) { case 0: if (!!this.cameraAccess) return [3 /*break*/, 1]; this.cameraManager.setSelectedCameraSettings(cameraSettings); return [3 /*break*/, 3]; case 1: return [4 /*yield*/, this.cameraManager.applyCameraSettings(cameraSettings)]; case 2: _a.sent(); _a.label = 3; case 3: return [2 /*return*/, this]; } }); }); }; /** * @returns Whether the picker is in a visible state or not. */ BarcodePicker.prototype.isVisible = function () { return this.gui.isVisible(); }; /** * Enable or disable picker visibility. * * Note that this does not affect camera access, frame processing or any other picker logic. * * @param visible Whether the picker is in a visible state or not. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setVisible = function (visible) { this.gui.setVisible(visible); return this; }; /** * @returns Whether the currently selected camera's video is mirrored along the vertical axis. */ BarcodePicker.prototype.isMirrorImageEnabled = function () { return this.gui.isMirrorImageEnabled(); }; /** * Enable or disable camera video mirroring along the vertical axis. * By default front cameras are automatically mirrored. * This setting is applied per camera and the method has no effect if no camera is currently selected. * * In Single Image Mode this method has no effect. * * @param enabled Whether the camera video is mirrored along the vertical axis. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setMirrorImageEnabled = function (enabled) { this.gui.setMirrorImageEnabled(enabled, true); return this; }; /** * @returns Whether a sound should be played on barcode/text recognition (iOS requires user input). * Note that the sound is played if there's at least a barcode or text not rejected via [[ScanResult.rejectCode]] or * [[ScanResult.rejectText]]. */ BarcodePicker.prototype.isPlaySoundOnScanEnabled = function () { return this.playSoundOnScan; }; /** * Enable or disable playing a sound on barcode/text recognition (iOS requires user input). * * The sound is played if there's at least a barcode or text not rejected via [[ScanResult.rejectCode]] or * [[ScanResult.rejectText]]. * * @param enabled Whether a sound should be played on barcode/text recognition. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setPlaySoundOnScanEnabled = function (enabled) { this.playSoundOnScan = enabled; return this; }; /** * @returns Whether the device should vibrate on barcode/text recognition (only Chrome & Firefox, requires user * input). * Note that the vibration is triggered if there's at least a barcode or text not rejected via * [[ScanResult.rejectCode]] or [[ScanResult.rejectText]]. */ BarcodePicker.prototype.isVibrateOnScanEnabled = function () { return this.vibrateOnScan; }; /** * Enable or disable vibrating the device on barcode/text recognition (only Chrome & Firefox, requires user input). * * The vibration is triggered if there's at least a barcode or text not rejected via [[ScanResult.rejectCode]] or * [[ScanResult.rejectText]]. * * @param enabled Whether the device should vibrate on barcode/text recognition. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setVibrateOnScanEnabled = function (enabled) { this.vibrateOnScan = enabled; return this; }; /** * @returns Whether a GUI button to switch between different cameras is shown (when available). */ BarcodePicker.prototype.isCameraSwitcherEnabled = function () { return this.cameraManager.isCameraSwitcherEnabled(); }; /** * Show or hide a GUI button to switch between different cameras (when available). * * In Single Image Mode this method has no effect. * * @param enabled Whether to show a GUI button to switch between different cameras. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setCameraSwitcherEnabled = function (enabled) { this.cameraManager.setCameraSwitcherEnabled(enabled).catch( /* istanbul ignore next */ function () { // Ignored }); return this; }; /** * @returns Whether a GUI button to toggle device torch on/off is shown (when available, only Chrome). */ BarcodePicker.prototype.isTorchToggleEnabled = function () { return this.cameraManager.isTorchToggleEnabled(); }; /** * Show or hide a GUI button to toggle device torch on/off (when available, only Chrome). * * In Single Image Mode this method has no effect. * * @param enabled Whether to show a GUI button to toggle device torch on/off. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setTorchToggleEnabled = function (enabled) { this.cameraManager.setTorchToggleEnabled(enabled); return this; }; /** * @returns Whether manual camera focus when clicking/tapping on the video is enabled (when available, only Chrome). */ BarcodePicker.prototype.isTapToFocusEnabled = function () { return this.cameraManager.isTapToFocusEnabled(); }; /** * Enable or disable manual camera focus when clicking/tapping on the video (when available, only Chrome). * * In Single Image Mode this method has no effect. * * @param enabled Whether to enable manual camera focus when clicking/tapping on the video. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setTapToFocusEnabled = function (enabled) { this.cameraManager.setTapToFocusEnabled(enabled); return this; }; /** * @returns Whether camera zoom control via pinching gesture on the video is enabled (when available, only Chrome). */ BarcodePicker.prototype.isPinchToZoomEnabled = function () { return this.cameraManager.isPinchToZoomEnabled(); }; /** * Enable or disable camera zoom control via pinching gesture on the video (when available, only Chrome). * * In Single Image Mode this method has no effect. * * @param enabled Whether to enable camera zoom control via pinching gesture on the video. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setPinchToZoomEnabled = function (enabled) { this.cameraManager.setPinchToZoomEnabled(enabled); return this; }; /** * Enable or disable the torch/flashlight of the device (when available, only Chrome). * Changing active camera or camera settings will cause the torch to become disabled. * * A button on the [[BarcodePicker]] GUI to let the user toggle this functionality can also be set * on creation via the *enableTorchToggle* option (enabled by default, when available). * * In Single Image Mode this method has no effect. * * @param enabled Whether the torch should be enabled or disabled. * @returns A promise resolving to the updated [[BarcodePicker]] object when the torch is enabled/disabled. */ BarcodePicker.prototype.setTorchEnabled = function (enabled) { return tslib_1.__awaiter(this, void 0, void 0, function () { return tslib_1.__generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, this.cameraManager.setTorchEnabled(enabled)]; case 1: _a.sent(); return [2 /*return*/, this]; } }); }); }; /** * Set the zoom level of the device (when available, only Chrome). * Changing active camera or camera settings will cause the zoom to be reset. * * In Single Image Mode this method has no effect. * * @param zoomPercentage The percentage of the max zoom (between 0 and 1). * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setZoom = function (zoomPercentage) { return tslib_1.__awaiter(this, void 0, void 0, function () { return tslib_1.__generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, this.cameraManager.setZoom(zoomPercentage)]; case 1: _a.sent(); return [2 /*return*/, this]; } }); }); }; /** * @returns Whether the barcode picker has loaded the external Scandit Data Capture library and is ready to scan. */ BarcodePicker.prototype.isReady = function () { return this.isReadyToWork; }; BarcodePicker.prototype.on = function (eventName, listener, once) { if (once === void 0) { once = false; } if (eventName === "ready") { if (this.isReadyToWork) { listener(); } else { this.eventEmitter.once(eventName, listener, this); } } else { if (once === true) { this.eventEmitter.once(eventName, listener, this); } else { this.eventEmitter.on(eventName, listener, this); } } return this; }; /** * Remove the specified listener from the given event's listener array. * * @param eventName The name of the event from which to remove the listener. * @param listener The listener function to be removed. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.removeListener = function (eventName, listener) { this.eventEmitter.removeListener(eventName, listener); return this; }; /** * Remove all listeners from the given event's listener array. * * @param eventName The name of the event from which to remove all listeners. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.removeAllListeners = function (eventName) { this.eventEmitter.removeAllListeners(eventName); return this; }; /** * *See the [[on]] method.* * * @param eventName The name of the event to listen to. * @param listener The listener function. * @param once <div class="tsd-signature-symbol">Default =&nbsp;false</div> * Whether the listener should just be triggered only once and then discarded. * @returns The updated [[BarcodePicker]] object. */ // tslint:disable-next-line:bool-param-default BarcodePicker.prototype.addListener = function (eventName, listener, once) { return this.on(eventName, listener, once); }; /** * Set the GUI style for the picker. * * In Single Image Mode this method has no effect. * * When the GUI style is set to *laser* or *viewfinder*, the GUI will flash on barcode/text recognition. * Note that the GUI will flash if there's at least a barcode or text not rejected via [[ScanResult.rejectCode]] or * [[ScanResult.rejectText]]. * * @param guiStyle The new GUI style to be applied. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setGuiStyle = function (guiStyle) { this.gui.setGuiStyle(guiStyle); return this; }; /** * Set the fit type for the video element of the picker. * * If the "cover" type is selected the maximum available search area for barcode/text detection is (continuously) * adjusted automatically according to the visible area of the picker. * * In Single Image Mode this method has no effect. * * @param objectFit The new fit type to be applied. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setVideoFit = function (objectFit) { this.gui.setVideoFit(objectFit); return this; }; /** * Access the currently set or default camera, requesting user permissions if needed. * This method is meant to be used after the picker has been initialized with disabled camera access * (*accessCamera*=false) or after [[pauseScanning]] has been called with the pause camera stream option. * Calling this doesn't do anything if the camera is already being accessed. * * Depending on device features and user permissions for camera access, any of the following errors * could be the rejected result of the returned promise: * - `AbortError` * - `NoCameraAvailableError` * - `NotAllowedError` * - `NotFoundError` * - `NotReadableError` * - `SecurityError` * * In Single Image Mode this method has no effect. * * @returns A promise resolving to the updated [[BarcodePicker]] object when the camera is accessed. */ BarcodePicker.prototype.accessCamera = function () { return tslib_1.__awaiter(this, void 0, void 0, function () { return tslib_1.__generator(this, function (_a) { switch (_a.label) { case 0: if (!(!this.cameraAccess || this.getActiveCamera() == null)) return [3 /*break*/, 2]; return [4 /*yield*/, this.cameraManager.setupCameras()]; case 1: _a.sent(); this.cameraAccess = true; _a.label = 2; case 2: return [2 /*return*/, this]; } }); }); }; /** * Create a new parser object. * * @param dataFormat The format of the input data for the parser. * @returns The newly created parser. */ BarcodePicker.prototype.createParserForFormat = function (dataFormat) { return this.scanner.createParserForFormat(dataFormat); }; /** * Reassign the barcode picker to a different HTML element. * * All the barcode picker elements inside the current origin element will be moved to the new given one. * * If an invalid element is given, a `NoOriginElementError` error is thrown. * * @param originElement The HTMLElement into which all the necessary elements for the picker will be moved. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.reassignOriginElement = function (originElement) { if (!browserHelper_1.BrowserHelper.isValidHTMLElement(originElement)) { throw new customError_1.CustomError({ name: "NoOriginElementError", message: "A valid origin HTML element must be given", }); } this.gui.reassignOriginElement(originElement); return this; }; /** * Set the target frames per second to be processed by the external Scandit Data Capture library. * * The final speed is limited by the camera framerate (usually 30 FPS) and the frame processing time of the device. * By setting this to lower numbers devices can save power by performing less work during scanning operations, * depending on device speed (faster devices can "sleep" for longer periods). * * In Single Image Mode this method has no effect. * * @param targetScanningFPS The target frames per second to be processed. * Must be a number bigger than 0, by default set to 30. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setTargetScanningFPS = function (targetScanningFPS) { if (targetScanningFPS <= 0) { targetScanningFPS = 30; } this.targetScanningFPS = targetScanningFPS; return this; }; /** * @returns The internally used initialized (and possibly configured) [[Scanner]] object instance. */ BarcodePicker.prototype.getScanner = function () { return this.scanner; }; /** * Clear the internal scanner session. * * This removes all recognized barcodes/texts from the