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scandit-sdk

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Scandit Barcode Scanner SDK for the Web

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import { Barcode } from "./barcode"; import { SearchArea } from "./searchArea"; import { SymbologySettings } from "./symbologySettings"; /** * @hidden */ declare type SymbologyParameter = Barcode.Symbology | Barcode.Symbology[] | Set<Barcode.Symbology>; /** * A configuration object for scanning options. * * Modified ScanSettings need to be applied to a scanner via * [[BarcodePicker.applyScanSettings]] or [[Scanner.applyScanSettings]] to take effect. */ export declare class ScanSettings { private readonly symbologySettings; private readonly properties; private codeDuplicateFilter; private maxNumberOfCodesPerFrame; private baseSearchArea; private searchArea; private gpuAcceleration; private blurryRecognition; /** * Create a ScanSettings instance. * * @param enabledSymbologies <div class="tsd-signature-symbol">Default =&nbsp;[]</div> * The single symbology or list/set of symbologies that should be initialized as enabled for recognition. * @param codeDuplicateFilter <div class="tsd-signature-symbol">Default =&nbsp;0</div> * The duplicate filter specifying how often a code can be scanned. * When the filter is set to -1, each unique code is only scanned once. When set to 0, * duplicate filtering is disabled. Otherwise the duplicate filter specifies an interval in milliseconds. * When the same code (data/symbology) is scanned within the specified interval it is filtered out as a duplicate. * @param maxNumberOfCodesPerFrame <div class="tsd-signature-symbol">Default =&nbsp;1</div> * The maximum number of barcodes to be recognized every frame. * @param searchArea <div class="tsd-signature-symbol">Default =&nbsp;{ x: 0, y: 0, width: 1.0, height: 1.0 }</div> * The area of the image in which barcodes are searched. * @param gpuAcceleration <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to enable/disable GPU support via WebGL, to provide faster and more accurate barcode localization. * The GPU can and will be used only if the browser also supports the needed technologies * ([WebGL](https://caniuse.com/#feat=webgl) and [OffscreenCanvas](https://caniuse.com/#feat=offscreencanvas)). * @param blurryRecognition <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to enable/disable blurry recognition, to allow accurate scanning capabilities for out-of-focus (1D) codes. * If enabled, more advanced algorithms are executed (and more resources/time is spent) every frame in order * to successfully decode/scan difficult codes. */ constructor({ enabledSymbologies, codeDuplicateFilter, maxNumberOfCodesPerFrame, searchArea, gpuAcceleration, blurryRecognition }?: { enabledSymbologies?: SymbologyParameter; codeDuplicateFilter?: number; maxNumberOfCodesPerFrame?: number; searchArea?: SearchArea; gpuAcceleration?: boolean; blurryRecognition?: boolean; }); /** * @returns The configuration object as a JSON string. */ toJSONString(): string; /** * Get the configuration object for a symbology (which can then be modified). * * @param symbology The symbology for which to retrieve the configuration. * @returns The symbology configuration object for the specified symbology. */ getSymbologySettings(symbology: Barcode.Symbology): SymbologySettings; /** * Get the recognition enabled status for a symbology. * * @param symbology The symbology for which to retrieve the recognition enabled status. * @returns Whether the symbology enabled for recognition. */ isSymbologyEnabled(symbology: Barcode.Symbology): boolean; /** * Enable recognition of a symbology or list/set of symbologies. * * @param symbology The single symbology or list/set of symbologies to enable. * @returns The updated [[ScanSettings]] object. */ enableSymbologies(symbology: SymbologyParameter): ScanSettings; /** * Disable recognition of a symbology or list/set of symbologies. * * @param symbology The single symbology or list/set of symbologies to disable. * @returns The updated [[ScanSettings]] object. */ disableSymbologies(symbology: SymbologyParameter): ScanSettings; /** * When the filter is set to -1, each unique code is only scanned once. When set to 0, * duplicate filtering is disabled. Otherwise the duplicate filter specifies an interval in milliseconds. * * @returns The code duplicate filter value. */ getCodeDuplicateFilter(): number; /** * Set the code duplicate filter value. * * When the filter is set to -1, each unique code is only scanned once. When set to 0, * duplicate filtering is disabled. Otherwise the duplicate filter specifies an interval in milliseconds. * * @param durationMilliseconds The new value (-1, 0, or positive integer). * @returns The updated [[ScanSettings]] object. */ setCodeDuplicateFilter(durationMilliseconds: number): ScanSettings; /** * @returns The maximum number of barcodes to be recognized every frame. */ getMaxNumberOfCodesPerFrame(): number; /** * Set the maximum number of barcodes to be recognized every frame. * * @param limit The new value (non-zero positive integer). * @returns The updated [[ScanSettings]] object. */ setMaxNumberOfCodesPerFrame(limit: number): ScanSettings; /** * @returns The area of the image in which barcodes are searched. */ getSearchArea(): SearchArea; /** * Set the area of the image in which barcodes are searched. * * @param searchArea The new search area. * @returns The updated [[ScanSettings]] object. */ setSearchArea(searchArea: SearchArea): ScanSettings; /** * @hidden * * @returns The base area of the image in which barcodes are searched. */ getBaseSearchArea(): SearchArea; /** * @hidden * * Set the base area of the image in which barcodes are searched, this is set automatically by a [[BarcodePicker]] * and is combined with the searchArea to obtain the final combined search area. * * @param baseSearchArea The new base search area. * @returns The updated [[ScanSettings]] object. */ setBaseSearchArea(baseSearchArea: SearchArea): ScanSettings; /** * @returns Whether GPU acceleration is configured to be enabled ot not. * * Note that this refers to the settings: depending on browser capabilities the actual GPU usage might be prevented. */ isGpuAccelerationEnabled(): boolean; /** * Enable or disable GPU acceleration. * * Provide faster and more accurate barcode localization. * The GPU can and will be used only if the browser also supports the needed technologies * ([WebGL](https://caniuse.com/#feat=webgl) and [OffscreenCanvas](https://caniuse.com/#feat=offscreencanvas)). * * @param enabled Whether to enable or disable GPU acceleration. * @returns The updated [[ScanSettings]] object. */ setGpuAccelerationEnabled(enabled: boolean): ScanSettings; /** * @returns Whether blurry recognition is configured to be enabled ot not. */ isBlurryRecognitionEnabled(): boolean; /** * Enable or disable blurry recognition. * * Allow accurate scanning capabilities for out-of-focus (1D) codes. * If enabled, more advanced algorithms are executed (and more resources/time is spent) every frame in order * to successfully decode/scan difficult codes. * * @param enabled Whether to enable or disable blurry recognition. * @returns The updated [[ScanSettings]] object. */ setBlurryRecognitionEnabled(enabled: boolean): ScanSettings; /** * Get a Scandit Engine library property. * * This function is for internal use only and any functionality that can be accessed through it can and will vanish * without public notice from one version to the next. Do not call this function unless you specifically have to. * * @param key The property name. * @returns The property value. For properties not previously set, -1 is returned. */ getProperty(key: string): number; /** * Set a Scandit Engine library property. * * This function is for internal use only and any functionality that can be accessed through it can and will vanish * without public notice from one version to the next. Do not call this function unless you specifically have to. * * @param key The property name. * @param value The property value. * @returns The updated [[ScanSettings]] object. */ setProperty(key: string, value: number): ScanSettings; private setSingleSymbologyEnabled; private setMultipleSymbologiesEnabled; private setSymbologiesEnabled; } export {};