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scandit-sdk

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Scandit Barcode Scanner SDK for the Web

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var tslib_1 = require("tslib"); var eventemitter3_1 = require("eventemitter3"); var howler_core_min_js_1 = require("howler/dist/howler.core.min.js"); var base64assets_1 = require("./assets/base64assets"); var index_1 = require("../index"); var barcodePickerCameraManager_1 = require("./barcodePickerCameraManager"); var barcodePickerGui_1 = require("./barcodePickerGui"); var browserHelper_1 = require("./browserHelper"); var customError_1 = require("./customError"); var dummyCameraManager_1 = require("./dummyCameraManager"); var scanner_1 = require("./scanner"); var scanResult_1 = require("./scanResult"); var scanSettings_1 = require("./scanSettings"); var unsupportedBrowserError_1 = require("./unsupportedBrowserError"); /** * @hidden */ var BarcodePickerEventEmitter = /** @class */ (function (_super) { tslib_1.__extends(BarcodePickerEventEmitter, _super); function BarcodePickerEventEmitter() { return _super !== null && _super.apply(this, arguments) || this; } return BarcodePickerEventEmitter; }(eventemitter3_1.EventEmitter)); /** * A barcode picker element used to get and show camera input and perform scanning operations. * * The barcode picker will automatically fit and scale inside the given *originElement*. * * Each barcode picker internally contains a [[Scanner]] object with its own WebWorker thread running a * separate copy of the external Scandit Engine library. To optimize loading times and performance it's * recommended to reuse the same picker and to already create the picker in advance (hidden) and just * display it when needed whenever possible. * * As the loading of the external Scandit Engine library can take some time the picker always starts inactive * (but showing GUI and video) and then activates, if not paused, as soon as the library is ready to scan. * The [[on]] method targeting the [[ready]] event can be used to set up a listener function to be called when the * library is loaded. * * The picker can also operate in "single image mode", letting the user click/tap to take a single image to be scanned * via the camera (mobile/tablet) or a file select dialog (desktop). This is provided automatically as fallback by * default when the OS/browser only supports part of the needed features and cannot provide direct access to the camera * for video streaming and continuous scanning, or can also be forced. This behaviour can be set up on creation. Note * that in this mode some of the functions provided by the picker will have no effect. * * By default an alert is shown if an internal error during scanning is encountered which prevents the scanning * procedure from continuing when running on a local IP address. As this uses the built-in [[scanError]] event * functionality, if unwanted it can be disabled by calling [[removeAllListeners]] on the BarcodePicker * instance (right after creation). * * You are not allowed to hide the Scandit logo present in the corner of the GUI. */ var BarcodePicker = /** @class */ (function () { function BarcodePicker(originElement, _a) { var visible = _a.visible, singleImageMode = _a.singleImageMode, playSoundOnScan = _a.playSoundOnScan, vibrateOnScan = _a.vibrateOnScan, scanningPaused = _a.scanningPaused, guiStyle = _a.guiStyle, videoFit = _a.videoFit, laserArea = _a.laserArea, viewfinderArea = _a.viewfinderArea, scanner = _a.scanner, scanSettings = _a.scanSettings, targetScanningFPS = _a.targetScanningFPS, hideLogo = _a.hideLogo; this.isReadyToWork = false; this.destroyed = false; this.scanningPaused = scanningPaused; howler_core_min_js_1.Howler.autoSuspend = false; this.beepSound = new howler_core_min_js_1.Howl({ src: base64assets_1.beepSound }); // istanbul ignore else if (navigator.vibrate != null) { this.vibrateFunction = navigator.vibrate; } else if (navigator.webkitVibrate != null) { this.vibrateFunction = navigator.webkitVibrate; } else if (navigator.mozVibrate != null) { this.vibrateFunction = navigator.mozVibrate; } else if (navigator.msVibrate != null) { this.vibrateFunction = navigator.msVibrate; } this.eventEmitter = new eventemitter3_1.EventEmitter(); this.setPlaySoundOnScanEnabled(playSoundOnScan); this.setVibrateOnScanEnabled(vibrateOnScan); this.setTargetScanningFPS(targetScanningFPS); if (scanner == null) { this.scanner = new scanner_1.Scanner({ scanSettings: scanSettings }); } else { this.scanner = scanner; this.scanner.applyScanSettings(scanSettings); } this.scannerReadyEventListener = this.handleScannerReady.bind(this); this.scanner.on("ready", this.scannerReadyEventListener); this.barcodePickerGui = new barcodePickerGui_1.BarcodePickerGui({ scanner: this.scanner, originElement: originElement, singleImageMode: singleImageMode, scanningPaused: scanningPaused, visible: visible, guiStyle: guiStyle, videoFit: videoFit, hideLogo: hideLogo, laserArea: laserArea, viewfinderArea: viewfinderArea, cameraUploadCallback: this.processVideoFrame.bind(this, true) }); if (singleImageMode) { this.cameraManager = new dummyCameraManager_1.DummyCameraManager(); } else { this.cameraManager = new barcodePickerCameraManager_1.BarcodePickerCameraManager(this.triggerFatalError.bind(this), this.barcodePickerGui); this.scheduleVideoProcessing(); } this.barcodePickerGui.setCameraManager(this.cameraManager); } /** * Create a [[BarcodePicker]] instance, creating the needed HTML in the given origin element. * If the *accessCamera* option is enabled (active by default) and the picker is not in "single image mode", * the available cameras are accessed and camera access permission is requested to the user if needed. * This object expects that at least a camera is available. The active camera is accessed and kept active during the * lifetime of the picker (also when hidden or scanning is paused), and is only released when [[destroy]] is called. * * It is required to having configured the library via [[configure]] before this object can be created. * * The "single image mode" behaviour of the picker can be set up via the * *singleImageMode* option, which accepts a configuration object of the form: * ``` * { * desktop: { * always: false, allowFallback: true * }, * mobile: { * always: false, allowFallback: true * } * } * ``` * * Depending on parameters, device features and user permissions for camera access, any of the following errors * could be the rejected result of the returned promise: * - `LibraryNotConfiguredError` * - `NoOriginElementError` * - `UnsupportedBrowserError` * - `PermissionDeniedError` * - `NotAllowedError` * - `NotFoundError` * - `AbortError` * - `NotReadableError` * - `InternalError` * - `NoCameraAvailableError` * * @param originElement The HTMLElement inside which all the necessary elements for the picker will be added. * @param visible <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether the picker starts in a visible state. * @param singleImageMode <div class="tsd-signature-symbol">Default =&nbsp; * { desktop: { always: false, allowFallback: true }, mobile: { always: false, allowFallback: true } }</div> * Whether to provide a UI to pick/snap a single image from the camera instead of accessing and using the persistent * video stream from a camera ("force"), or to allow to provide this as a fallback ("allowFallback") in case the * necessary features for direct camera access are not provided by the OS/browser. * @param playSoundOnScan <div class="tsd-signature-symbol">Default =&nbsp;false</div> * Whether a sound is played on barcode recognition (iOS requires user input). * @param vibrateOnScan <div class="tsd-signature-symbol">Default =&nbsp;false</div> * Whether the device vibrates on barcode recognition (only Chrome & Firefox, requires user input). * @param scanningPaused <div class="tsd-signature-symbol">Default =&nbsp;false</div> * Whether the picker starts in a paused scanning state. * @param guiStyle <div class="tsd-signature-symbol">Default =&nbsp;GuiStyle.LASER</div> * The GUI style for the picker. * @param videoFit <div class="tsd-signature-symbol">Default =&nbsp;ObjectFit.CONTAIN</div> * The fit type for the video element of the picker. * @param laserArea <div class="tsd-signature-symbol">Default =&nbsp;undefined</div> * The area of the laser displayed when the GUI style is set to *laser* (the laser will match the width and be * vertically centered), by default the area will match the current [[ScanSettings]]'s *searchArea* option. * @param viewfinderArea <div class="tsd-signature-symbol">Default =&nbsp;undefined</div> * The area of the viewfinder displayed when the GUI style is set to *viewfinder*, by default the area will match * the current [[ScanSettings]]'s *searchArea* option. * @param enableCameraSwitcher <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to show a GUI button to switch between different cameras (when available). * @param enableTorchToggle <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to show a GUI button to toggle device torch on/off (when available, only Chrome). * @param enableTapToFocus <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to trigger a manual focus of the camera when clicking/tapping on the video (when available, only Chrome). * @param enablePinchToZoom <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to control the zoom of the camera when doing a pinching gesture on the video (when available, only Chrome). * @param accessCamera <div class="tsd-signature-symbol">Default =&nbsp;true</div> * Whether to immediately access the camera (and requesting user permissions if needed) on picker creation. * @param camera <div class="tsd-signature-symbol">Default =&nbsp;undefined</div> * The camera to be used for video input, if not specified the back or only camera will be used. * @param cameraSettings <div class="tsd-signature-symbol">Default =&nbsp;undefined</div> * The camera options used when accessing the camera, by default HD resolution is used. * @param scanner <div class="tsd-signature-symbol">Default =&nbsp;undefined</div> * The scanner object responsible for scanning via the external Scandit Engine library * (a new scanner will be created and initialized if not provided). * @param scanSettings <div class="tsd-signature-symbol">Default =&nbsp;new ScanSettings()</div> * The configuration object for scanning options to be applied to the scanner (all symbologies disabled by default). * @param targetScanningFPS <div class="tsd-signature-symbol">Default =&nbsp;30</div> * The target frames per second to be processed, the final speed is limited by the camera framerate (usually 30 FPS) * and the frame processing time of the device. By setting this to lower numbers devices can save power by performing * less work during scanning operations, depending on device speed (faster devices can "sleep" for longer periods). * Must be a number bigger than 0. * @returns A promise resolving to the created ready [[BarcodePicker]] object. */ BarcodePicker.create = function (originElement, _a) { var _b = _a === void 0 ? {} : _a, _c = _b.visible, visible = _c === void 0 ? true : _c, _d = _b.singleImageMode, singleImageMode = _d === void 0 ? { desktop: { always: false, allowFallback: true }, mobile: { always: false, allowFallback: true } } : _d, _e = _b.playSoundOnScan, playSoundOnScan = _e === void 0 ? false : _e, _f = _b.vibrateOnScan, vibrateOnScan = _f === void 0 ? false : _f, _g = _b.scanningPaused, scanningPaused = _g === void 0 ? false : _g, _h = _b.guiStyle, guiStyle = _h === void 0 ? BarcodePicker.GuiStyle.LASER : _h, _j = _b.videoFit, videoFit = _j === void 0 ? BarcodePicker.ObjectFit.CONTAIN : _j, laserArea = _b.laserArea, viewfinderArea = _b.viewfinderArea, scanner = _b.scanner, _k = _b.scanSettings, scanSettings = _k === void 0 ? new scanSettings_1.ScanSettings() : _k, _l = _b.enableCameraSwitcher, enableCameraSwitcher = _l === void 0 ? true : _l, _m = _b.enableTorchToggle, enableTorchToggle = _m === void 0 ? true : _m, _o = _b.enableTapToFocus, enableTapToFocus = _o === void 0 ? true : _o, _p = _b.enablePinchToZoom, enablePinchToZoom = _p === void 0 ? true : _p, _q = _b.accessCamera, accessCamera = _q === void 0 ? true : _q, camera = _b.camera, cameraSettings = _b.cameraSettings, _r = _b.targetScanningFPS, targetScanningFPS = _r === void 0 ? 30 : _r; var singleImageModeForced; var singleImageModeFallbackAllowed; var deviceType = browserHelper_1.BrowserHelper.userAgentInfo.getDevice().type; if (deviceType != null && ["mobile", "tablet"].includes(deviceType)) { singleImageModeForced = singleImageMode.mobile.always; singleImageModeFallbackAllowed = singleImageMode.mobile.allowFallback; } else { singleImageModeForced = singleImageMode.desktop.always; singleImageModeFallbackAllowed = singleImageMode.desktop.allowFallback; } var browserCompatibility = browserHelper_1.BrowserHelper.checkBrowserCompatibility(); if (!browserCompatibility.scannerSupport || (!singleImageModeForced && !singleImageModeFallbackAllowed && !browserCompatibility.fullSupport)) { return Promise.reject(new unsupportedBrowserError_1.UnsupportedBrowserError(browserCompatibility)); } if (index_1.userLicenseKey == null) { return Promise.reject(new customError_1.CustomError({ name: "LibraryNotConfiguredError", message: "The library has not correctly been configured yet, please call 'configure' with valid parameters" })); } if (!browserHelper_1.BrowserHelper.isValidHTMLElement(originElement)) { return Promise.reject(new customError_1.CustomError({ name: "NoOriginElementError", message: "A valid origin HTML element must be given" })); } var barcodePicker = new BarcodePicker(originElement, { visible: visible, singleImageMode: browserCompatibility.fullSupport ? singleImageModeForced : true, playSoundOnScan: playSoundOnScan, vibrateOnScan: vibrateOnScan, scanningPaused: scanningPaused, guiStyle: guiStyle, videoFit: videoFit, laserArea: laserArea, viewfinderArea: viewfinderArea, scanner: scanner, scanSettings: scanSettings, targetScanningFPS: targetScanningFPS, // tslint:disable-next-line:use-named-parameter hideLogo: arguments[1] == null ? false : arguments[1].hideLogo === true // Hidden parameter }); barcodePicker.cameraManager.setInteractionOptions(enableCameraSwitcher, enableTorchToggle, enableTapToFocus, enablePinchToZoom); barcodePicker.cameraManager.setSelectedCamera(camera); barcodePicker.cameraManager.setSelectedCameraSettings(cameraSettings); barcodePicker.cameraAccess = accessCamera; // Show error in alert on ScanError by default when running on local IP address for easier customer debugging barcodePicker.on("scanError", function (error) { // istanbul ignore if if (["localhost", "127.0.0.1", ""].includes(window.location.hostname)) { alert(error); } }); if (accessCamera) { return barcodePicker.cameraManager.setupCameras().then(function () { return barcodePicker; }); } return Promise.resolve(barcodePicker); }; /** * Stop scanning and displaying video output, remove HTML elements added to the page, * destroy the internal [[Scanner]] (by default) and destroy the barcode picker itself; ensuring complete cleanup. * * This method should be called after you don't plan to use the picker anymore, * before the object is automatically cleaned up by JavaScript. * The barcode picker must not be used in any way after this call. * * If the [[Scanner]] is or will be in use for other purposes, the relative option can be passed to prevent * its destruction. * * @param destroyScanner Whether to destroy the internally used [[Scanner]] or not. */ BarcodePicker.prototype.destroy = function (destroyScanner) { if (destroyScanner === void 0) { destroyScanner = true; } this.pauseScanning(true); this.scanner.removeListener("ready", this.scannerReadyEventListener); this.destroyed = true; if (destroyScanner) { this.scanner.destroy(); } this.barcodePickerGui.destroy(); this.eventEmitter.removeAllListeners(); }; /** * Apply a new set of scan settings to the internal scanner (replacing old settings). * * @param scanSettings The scan configuration object to be applied to the scanner. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.applyScanSettings = function (scanSettings) { this.scanner.applyScanSettings(scanSettings); return this; }; /** * @returns Whether the scanning is currently paused. */ BarcodePicker.prototype.isScanningPaused = function () { return this.scanningPaused; }; /** * Pause the recognition of codes in the input image. * * By default video from the camera is still shown, if the *pauseCamera* option is enabled the camera stream * is paused (camera access is fully interrupted) and will be resumed when calling [[resumeScanning]] or * [[accessCamera]], possibly requesting user permissions if needed. * * In "single image mode" the input for submitting a picture is disabled. * * @param pauseCamera Whether to also pause the camera stream. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.pauseScanning = function (pauseCamera) { if (pauseCamera === void 0) { pauseCamera = false; } this.scanningPaused = true; if (pauseCamera) { this.cameraManager.stopStream(); } if (this.scanner.isReady()) { this.barcodePickerGui.pauseScanning(); } return this; }; /** * Resume the recognition of codes in the input image. * * If the camera stream was stopped when calling [[pauseScanning]], the camera stream is also resumed and * user permissions are requested if needed to resume video input. * * In "single image mode" the input for submitting a picture is enabled. * * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.resumeScanning = function () { return tslib_1.__awaiter(this, void 0, void 0, function () { return tslib_1.__generator(this, function (_a) { switch (_a.label) { case 0: this.scanningPaused = false; if (this.scanner.isReady()) { this.barcodePickerGui.resumeScanning(); } if (!(this.cameraManager.activeCamera == null && this.cameraAccess)) return [3 /*break*/, 2]; return [4 /*yield*/, this.cameraManager.setupCameras()]; case 1: _a.sent(); _a.label = 2; case 2: return [2 /*return*/, this]; } }); }); }; /** * @returns The currently active camera. */ BarcodePicker.prototype.getActiveCamera = function () { return this.cameraManager.activeCamera; }; /** * Select a camera to be used for video input, if no camera is passed, the default one is selected. * * If camera access is enabled, the camera is enabled and accessed. * * Depending on device features and user permissions for camera access, any of the following errors * could be the rejected result of the returned promise: * - `PermissionDeniedError` * - `NotAllowedError` * - `NotFoundError` * - `AbortError` * - `NotReadableError` * - `InternalError` * - `NoCameraAvailableError` * * In "single image mode" this method has no effect. * * @param camera The new camera to be used, by default the automatically detected back camera is used. * @param cameraSettings The camera options used when accessing the camera, by default HD resolution is used. * @returns A promise resolving to the updated [[BarcodePicker]] object when the camera is set * (and accessed, if camera access is currently enabled). */ BarcodePicker.prototype.setActiveCamera = function (camera, cameraSettings) { return tslib_1.__awaiter(this, void 0, void 0, function () { return tslib_1.__generator(this, function (_a) { switch (_a.label) { case 0: if (!(camera == null || !this.cameraAccess)) return [3 /*break*/, 3]; this.cameraManager.setSelectedCamera(camera); this.cameraManager.setSelectedCameraSettings(cameraSettings); if (!this.cameraAccess) return [3 /*break*/, 2]; return [4 /*yield*/, this.cameraManager.setupCameras()]; case 1: _a.sent(); _a.label = 2; case 2: return [3 /*break*/, 5]; case 3: return [4 /*yield*/, this.cameraManager.initializeCameraWithSettings(camera, cameraSettings)]; case 4: _a.sent(); _a.label = 5; case 5: return [2 /*return*/, this]; } }); }); }; /** * Try to apply new settings to the currently used camera for video input, * if no settings are passed the default ones are set. * * If camera access is enabled, the camera is updated and accessed with the new settings. * * Depending on device features and user permissions for camera access, any of the following errors * could be the rejected result of the returned promise: * - `PermissionDeniedError` * - `NotAllowedError` * - `NotFoundError` * - `AbortError` * - `NotReadableError` * - `InternalError` * - `NoCameraAvailableError` * * In "single image mode" this method has no effect. * * @param cameraSettings The new camera options used when accessing the camera, by default HD resolution is used. * @returns A promise resolving to the updated [[BarcodePicker]] object when the camera is updated * (and accessed, if camera access is currently enabled). */ BarcodePicker.prototype.applyCameraSettings = function (cameraSettings) { return tslib_1.__awaiter(this, void 0, void 0, function () { return tslib_1.__generator(this, function (_a) { switch (_a.label) { case 0: if (!!this.cameraAccess) return [3 /*break*/, 1]; this.cameraManager.setSelectedCameraSettings(cameraSettings); return [3 /*break*/, 3]; case 1: return [4 /*yield*/, this.cameraManager.applyCameraSettings(cameraSettings)]; case 2: _a.sent(); _a.label = 3; case 3: return [2 /*return*/, this]; } }); }); }; /** * @returns Whether the picker is in a visible state or not. */ BarcodePicker.prototype.isVisible = function () { return this.barcodePickerGui.isVisible(); }; /** * Enable or disable picker visibility. * * Note that this does not affect camera access, frame processing or any other picker logic. * * @param visible Whether the picker is in a visible state or not. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setVisible = function (visible) { this.barcodePickerGui.setVisible(visible); return this; }; /** * @returns Whether the currently selected camera's video is mirrored along the vertical axis. */ BarcodePicker.prototype.isMirrorImageEnabled = function () { return this.barcodePickerGui.isMirrorImageEnabled(); }; /** * Enable or disable camera video mirroring along the vertical axis. * By default front cameras are automatically mirrored. * This setting is applied per camera and the method has no effect if no camera is currently selected. * * In "single image mode" this method has no effect. * * @param enabled Whether the camera video is mirrored along the vertical axis. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setMirrorImageEnabled = function (enabled) { this.barcodePickerGui.setMirrorImageEnabled(enabled, true); return this; }; /** * @returns Whether a sound should be played on barcode recognition (iOS requires user input). * Note that the sound is played if there's at least a barcode not rejected via [[ScanResult.rejectCode]]. */ BarcodePicker.prototype.isPlaySoundOnScanEnabled = function () { return this.playSoundOnScan; }; /** * Enable or disable playing a sound on barcode recognition (iOS requires user input). * * The sound is played if there's at least a barcode not rejected via [[ScanResult.rejectCode]]. * * @param enabled Whether a sound should be played on barcode recognition. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setPlaySoundOnScanEnabled = function (enabled) { this.playSoundOnScan = enabled; return this; }; /** * @returns Whether the device should vibrate on barcode recognition (only Chrome & Firefox, requires user input). * Note that the vibration is triggered if there's at least a barcode not rejected via [[ScanResult.rejectCode]]. */ BarcodePicker.prototype.isVibrateOnScanEnabled = function () { return this.vibrateOnScan; }; /** * Enable or disable vibrating the device on barcode recognition (only Chrome & Firefox, requires user input). * * The vibration is triggered if there's at least a barcode not rejected via [[ScanResult.rejectCode]]. * * @param enabled Whether the device should vibrate on barcode recognition. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setVibrateOnScanEnabled = function (enabled) { this.vibrateOnScan = enabled; return this; }; /** * @returns Whether a GUI button to switch between different cameras is shown (when available). */ BarcodePicker.prototype.isCameraSwitcherEnabled = function () { return this.cameraManager.isCameraSwitcherEnabled(); }; /** * Show or hide a GUI button to switch between different cameras (when available). * * In "single image mode" this method has no effect. * * @param enabled Whether to show a GUI button to switch between different cameras. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setCameraSwitcherEnabled = function (enabled) { this.cameraManager.setCameraSwitcherEnabled(enabled).catch( /* istanbul ignore next */ function () { // Ignored }); return this; }; /** * @returns Whether a GUI button to toggle device torch on/off is shown (when available, only Chrome). */ BarcodePicker.prototype.isTorchToggleEnabled = function () { return this.cameraManager.isTorchToggleEnabled(); }; /** * Show or hide a GUI button to toggle device torch on/off (when available, only Chrome). * * In "single image mode" this method has no effect. * * @param enabled Whether to show a GUI button to toggle device torch on/off. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setTorchToggleEnabled = function (enabled) { this.cameraManager.setTorchToggleEnabled(enabled); return this; }; /** * @returns Whether manual camera focus when clicking/tapping on the video is enabled (when available, only Chrome). */ BarcodePicker.prototype.isTapToFocusEnabled = function () { return this.cameraManager.isTapToFocusEnabled(); }; /** * Enable or disable manual camera focus when clicking/tapping on the video (when available, only Chrome). * * In "single image mode" this method has no effect. * * @param enabled Whether to enable manual camera focus when clicking/tapping on the video. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setTapToFocusEnabled = function (enabled) { this.cameraManager.setTapToFocusEnabled(enabled); return this; }; /** * @returns Whether camera zoom control via pinching gesture on the video is enabled (when available, only Chrome). */ BarcodePicker.prototype.isPinchToZoomEnabled = function () { return this.cameraManager.isPinchToZoomEnabled(); }; /** * Enable or disable camera zoom control via pinching gesture on the video (when available, only Chrome). * * In "single image mode" this method has no effect. * * @param enabled Whether to enable camera zoom control via pinching gesture on the video. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setPinchToZoomEnabled = function (enabled) { this.cameraManager.setPinchToZoomEnabled(enabled); return this; }; /** * Enable or disable the torch/flashlight of the device (when available, only Chrome). * Changing active camera or camera settings will cause the torch to become disabled. * * A button on the [[BarcodePicker]] GUI to let the user toggle this functionality can also be set * on creation via the *enableTorchToggle* option (enabled by default, when available). * * In "single image mode" this method has no effect. * * @param enabled Whether the torch should be enabled or disabled. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setTorchEnabled = function (enabled) { this.cameraManager.setTorchEnabled(enabled); return this; }; /** * Set the zoom level of the device (when available, only Chrome). * Changing active camera or camera settings will cause the zoom to be reset. * * In "single image mode" this method has no effect. * * @param zoomPercentage The percentage of the max zoom (between 0 and 1). * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setZoom = function (zoomPercentage) { this.cameraManager.setZoom(zoomPercentage); return this; }; /** * @returns Whether the barcode picker has loaded the external Scandit Engine library and is ready to scan. */ BarcodePicker.prototype.isReady = function () { return this.isReadyToWork; }; BarcodePicker.prototype.on = function (eventName, listener, once) { if (once === void 0) { once = false; } if (eventName === "ready") { if (this.isReadyToWork) { listener(); } else { this.eventEmitter.once(eventName, listener, this); } } else { if (once === true) { this.eventEmitter.once(eventName, listener, this); } else { this.eventEmitter.on(eventName, listener, this); } } return this; }; /** * Remove the specified listener from the given event's listener array. * * @param eventName The name of the event from which to remove the listener. * @param listener The listener function to be removed. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.removeListener = function (eventName, listener) { this.eventEmitter.removeListener(eventName, listener); return this; }; /** * Remove all listeners from the given event's listener array. * * @param eventName The name of the event from which to remove all listeners. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.removeAllListeners = function (eventName) { this.eventEmitter.removeAllListeners(eventName); return this; }; /** * *See the [[on]] method.* * * @param eventName The name of the event to listen to. * @param listener The listener function. * @param once <div class="tsd-signature-symbol">Default =&nbsp;false</div> * Whether the listener should just be triggered only once and then discarded. * @returns The updated [[BarcodePicker]] object. */ // tslint:disable-next-line:bool-param-default BarcodePicker.prototype.addListener = function (eventName, listener, once) { return this.on(eventName, listener, once); }; /** * Add the listener function to the listeners array for the [[ready]] event, fired when the external * Scandit Engine library has been loaded and the barcode picker can thus start to scan barcodes. * If the library has already been loaded the listener is called immediately. * * No checks are made to see if the listener has already been added. * Multiple calls passing the same listener will result in the listener being added, and called, multiple times. * * @deprecated Use the [[on]] method instead. * * @param listener The listener function. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.onReady = function (listener) { console.warn("The onReady(<listener>) method is deprecated and will be removed in the next" + ' major library version. Please use on("ready", <listener>) instead.'); return this.on("ready", listener); }; /** * Add the listener function to the listeners array for the [[scan]] event, fired when new barcodes * are recognized in the image frame. The returned barcodes are affected * by the [[ScanSettings.setCodeDuplicateFilter]] option. * * No checks are made to see if the listener has already been added. * Multiple calls passing the same listener will result in the listener being added, and called, multiple times. * * @deprecated Use the [[on]] method instead. * * @param listener The listener function, which will be invoked with a [[ScanResult]] object. * @param once Whether the listener should just be triggered only once and then discarded. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.onScan = function (listener, once) { if (once === void 0) { once = false; } console.warn("The onScan(<listener>) method is deprecated and will be removed in the next" + ' major library version. Please use on("scan", <listener>) instead.'); return this.on("scan", listener, once); }; /** * Remove the specified listener from the [[scan]] event's listener array. * * @deprecated Use the [[removeListener]] method instead. * * @param listener The listener function to be removed. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.removeScanListener = function (listener) { console.warn("The removeScanListener(<listener>) method is deprecated and will be removed in the next" + ' major library version. Please use removeListener("scan", <listener>) instead.'); return this.removeListener("scan", listener); }; /** * Remove all listeners from the [[scan]] event's listener array. * * @deprecated Use the [[removeAllListeners]] method instead. * * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.removeScanListeners = function () { console.warn("The removeScanListeners() method is deprecated and will be removed in the next" + ' major library version. Please use removeAllListeners("scan") instead.'); return this.removeAllListeners("scan"); }; /** * Add the listener function to the listeners array for the [[scanError]] event, fired when an error occurs * during scanning initialization and execution. The barcode picker will be automatically paused when this happens. * * No checks are made to see if the listener has already been added. * Multiple calls passing the same listener will result in the listener being added, and called, multiple times. * * @deprecated Use the [[on]] method instead. * * @param listener The listener function, which will be invoked with an `ScanditEngineError` object. * @param once Whether the listener should just be triggered only once and then discarded. * @returns The updated [[BarcodePicker]] object. */ // tslint:disable-next-line:no-identical-functions BarcodePicker.prototype.onScanError = function (listener, once) { if (once === void 0) { once = false; } console.warn("The onScanError(<listener>) method is deprecated and will be removed in the next" + ' major library version. Please use on("scanError", <listener>) instead.'); return this.on("scanError", listener, once); }; /** * Remove the specified listener from the [[scanError]] event's listener array. * * @deprecated Use the [[removeListener]] method instead. * * @param listener The listener function to be removed. * @returns The updated [[BarcodePicker]] object. */ // tslint:disable-next-line:no-identical-functions BarcodePicker.prototype.removeScanErrorListener = function (listener) { console.warn("The removeScanErrorListener(<listener>) method is deprecated and will be removed in the next" + ' major library version. Please use removeListener("scanError", <listener>) instead.'); return this.removeListener("scanError", listener); }; /** * Remove all listeners from the [[scanError]] event's listener array. * * @deprecated Use the [[removeAllListeners]] method instead. * * @returns The updated [[BarcodePicker]] object. */ // tslint:disable-next-line:no-identical-functions BarcodePicker.prototype.removeScanErrorListeners = function () { console.warn("The removeScanErrorListeners() method is deprecated and will be removed in the next" + ' major library version. Please use removeAllListeners("scanError") instead.'); return this.removeAllListeners("scanError"); }; /** * Add the listener function to the listeners array for the [[submitFrame]] event, fired when a new frame is submitted * to the engine to be processed. As the frame is not processed yet, the [[ScanResult.barcodes]] property will * always be empty (no results yet). * * No checks are made to see if the listener has already been added. * Multiple calls passing the same listener will result in the listener being added, and called, multiple times. * * @deprecated Use the [[on]] method instead. * * @param listener The listener function, which will be invoked with a [[ScanResult]] object. * @param once Whether the listener should just be triggered only once and then discarded. * @returns The updated [[BarcodePicker]] object. */ // tslint:disable-next-line:no-identical-functions BarcodePicker.prototype.onSubmitFrame = function (listener, once) { if (once === void 0) { once = false; } console.warn("The onSubmitFrame(<listener>) method is deprecated and will be removed in the next" + ' major library version. Please use on("submitFrame", <listener>) instead.'); return this.on("submitFrame", listener, once); }; /** * Remove the specified listener from the [[submitFrame]] event's listener array. * * @deprecated Use the [[removeListener]] method instead. * * @param listener The listener function to be removed. * @returns The updated [[BarcodePicker]] object. */ // tslint:disable-next-line:no-identical-functions BarcodePicker.prototype.removeSubmitFrameListener = function (listener) { console.warn("The removeSubmitFrameListener(<listener>) method is deprecated and will be removed in the next" + ' major library version. Please use removeListener("submitFrame", <listener>) instead.'); return this.removeListener("submitFrame", listener); }; /** * Remove all listeners from the [[submitFrame]] event's listener array. * * @deprecated Use the [[removeAllListeners]] method instead. * * @returns The updated [[BarcodePicker]] object. */ // tslint:disable-next-line:no-identical-functions BarcodePicker.prototype.removeSubmitFrameListeners = function () { console.warn("The removeSubmitFrameListeners() method is deprecated and will be removed in the next" + ' major library version. Please use removeAllListeners("submitFrame") instead.'); return this.removeAllListeners("submitFrame"); }; /** * Add the listener function to the listeners array for the [[processFrame]] event, fired when a new frame is * processed. This event is fired on every frame, independently from the number of recognized barcodes (can be none). * The returned barcodes are affected by the [[ScanSettings.setCodeDuplicateFilter]] option. * * No checks are made to see if the listener has already been added. * Multiple calls passing the same listener will result in the listener being added, and called, multiple times. * * @deprecated Use the [[on]] method instead. * * @param listener The listener function, which will be invoked with a [[ScanResult]] object. * @param once Whether the listener should just be triggered only once and then discarded. * @returns The updated [[BarcodePicker]] object. */ // tslint:disable-next-line:no-identical-functions BarcodePicker.prototype.onProcessFrame = function (listener, once) { if (once === void 0) { once = false; } console.warn("The onProcessFrame(<listener>) method is deprecated and will be removed in the next" + ' major library version. Please use on("processFrame", <listener>) instead.'); return this.on("processFrame", listener, once); }; /** * Remove the specified listener from the [[processFrame]] event's listener array. * * @deprecated Use the [[removeListener]] method instead. * * @param listener The listener function to be removed. * @returns The updated [[BarcodePicker]] object. */ // tslint:disable-next-line:no-identical-functions BarcodePicker.prototype.removeProcessFrameListener = function (listener) { console.warn("The removeProcessFrameListener(<listener>) method is deprecated and will be removed in the next" + ' major library version. Please use removeListener("processFrame", <listener>) instead.'); return this.removeListener("processFrame", listener); }; /** * Remove all listeners from the [[processFrame]] event's listener array. * * @deprecated Use the [[removeAllListeners]] method instead. * * @returns The updated [[BarcodePicker]] object. */ // tslint:disable-next-line:no-identical-functions BarcodePicker.prototype.removeProcessFrameListeners = function () { console.warn("The removeProcessFrameListeners() method is deprecated and will be removed in the next" + ' major library version. Please use removeAllListeners("processFrame") instead.'); return this.removeAllListeners("processFrame"); }; /** * Set the GUI style for the picker. * * In "single image mode" this method has no effect. * * When the GUI style is set to *laser* or *viewfinder*, the GUI will flash on barcode recognition. * Note that the GUI will flash if there's at least a barcode not rejected via [[ScanResult.rejectCode]]. * * @param guiStyle The new GUI style to be applied. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setGuiStyle = function (guiStyle) { this.barcodePickerGui.setGuiStyle(guiStyle); return this; }; /** * Set the fit type for the video element of the picker. * * If the "cover" type is selected the maximum available search area for barcode detection is (continuously) adjusted * automatically according to the visible area of the picker. * * In "single image mode" this method has no effect. * * @param objectFit The new fit type to be applied. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.setVideoFit = function (objectFit) { this.barcodePickerGui.setVideoFit(objectFit); return this; }; /** * Access the currently set or default camera, requesting user permissions if needed. * This method is meant to be used after the picker has been initialized with disabled camera access * (*accessCamera*=false) or after [[pauseScanning]] has been called with the pause camera stream option. * Calling this doesn't do anything if the camera is already being accessed. * * Depending on device features and user permissions for camera access, any of the following errors * could be the rejected result of the returned promise: * - `PermissionDeniedError` * - `NotAllowedError` * - `NotFoundError` * - `AbortError` * - `NotReadableError` * - `InternalError` * - `NoCameraAvailableError` * * In "single image mode" this method has no effect. * * @returns A promise resolving to the updated [[BarcodePicker]] object when the camera is accessed. */ BarcodePicker.prototype.accessCamera = function () { return tslib_1.__awaiter(this, void 0, void 0, function () { return tslib_1.__generator(this, function (_a) { switch (_a.label) { case 0: if (!(!this.cameraAccess || this.cameraManager.activeCamera == null)) return [3 /*break*/, 2]; return [4 /*yield*/, this.cameraManager.setupCameras()]; case 1: _a.sent(); this.cameraAccess = true; _a.label = 2; case 2: return [2 /*return*/, this]; } }); }); }; /** * Create a new parser object. * * @param dataFormat The format of the input data for the parser. * @returns The newly created parser. */ BarcodePicker.prototype.createParserForFormat = function (dataFormat) { return this.scanner.createParserForFormat(dataFormat); }; /** * Reassign the barcode picker to a different HTML element. * * All the barcode picker elements inside the current origin element will be moved to the new given one. * * If an invalid element is given, a `NoOriginElementError` error is thrown. * * @param originElement The HTMLElement into which all the necessary elements for the picker will be moved. * @returns The updated [[BarcodePicker]] object. */ BarcodePicker.prototype.reassignOriginElement = function (originElement) { if (!browserHelper_1.BrowserHelper.isValidHTMLElement(originElement)) { throw new customError_1.CustomError({ name: "NoOriginElementError", message: "A valid origin HTML element must be given" }); } this.barcodePickerGui.reassignOriginElement(originElement); return this; }; /** * Set the target frames per second to be processed by the scanning engine. * * The final speed is limited by the camera framerate (usually 30 FPS) and the frame processing time of the device. * By setting this to lower numbers devices can save power by performing less work during scanning operations, * depending on device speed (faster devices can "sle