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sc4

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A command line utility for automating SimCity 4 modding tasks & modifying savegames

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// We want to avoid importing builtin node modules becuase we might be running // in the browser as well. That's where process.getBuiltinModule comes to the // rescue. This allows us to avoid importing those modules, and conditionally // require them instead. function resolve() { if ('process' in globalThis && 'getBuiltinModule' in globalThis.process) { const { getBuiltinModule } = globalThis.process; return { fs: getBuiltinModule('fs'), path: getBuiltinModule('path'), util: getBuiltinModule('util'), sea: getBuiltinModule('sea'), crypto: getBuiltinModule('crypto'), os: getBuiltinModule('os'), }; } else { // Avoid TypeScript complaining that the modules might be undefined. We // know that's possible. return { fs: {}, path: {}, util: {}, sea: {}, crypto: {}, os: {}, }; } } export const { fs, path, util, sea, crypto, os } = resolve();