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sc4

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A command line utility for automating SimCity 4 modding tasks & modifying savegames

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import FileType from './file-types.js'; import { kFileType } from './symbols.js'; import Unknown from './unknown.js'; import WriteBuffer from './write-buffer.js'; // # terrain-box.ts export default class TerrainBox { static [kFileType] = FileType.TerrainBox; major = 0x0002; xSize = 0x065; zSize = 0x065; minY = 0; maxY = 0; unknown = new Unknown() .dword(0x00000000) .float(308); parse(rs) { this.unknown = new Unknown(); let unknown = this.unknown.reader(rs); this.major = rs.word(); this.xSize = rs.dword(); this.zSize = rs.dword(); unknown.dword(); this.minY = rs.float(); this.maxY = rs.float(); unknown.float(); rs.assert(); } toBuffer() { let ws = new WriteBuffer(); let unknown = this.unknown.writer(ws); ws.word(this.major); ws.dword(this.xSize); ws.dword(this.zSize); unknown.dword(); ws.float(this.minY); ws.float(this.maxY); unknown.float(); return ws.toUint8Array(); } }