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sc4

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A command line utility for automating SimCity 4 modding tasks & modifying savegames

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import Stream from './stream.js'; import WriteBuffer from './write-buffer.js'; import Unknown from './unknown.js'; import { kFileType } from './symbols.js'; import type Pointer from './pointer.js'; import type { dword, tiles, word } from 'sc4/types'; import type { NetworkOccupantType } from './types.js'; export declare class NetworkIndex { static [kFileType]: 1779401394; mem: number; crc: number; major: number; cityTiles: number; tiles: NetworkIndexTile[]; intersections: NetworkIntersection[]; transitEnabledTiles: TransitEnabledTile[]; tileX: number; tileZ: number; yIntersections: ComplexIntersection[]; u: Unknown; parse(buffer: Stream | Uint8Array): void; toBuffer(): Uint8Array<ArrayBufferLike>; tile(): NetworkIndexTile; } export default NetworkIndex; type ParseOptions = { citySize: tiles; }; export declare class NetworkIndexTile { x: tiles; z: tiles; pointer: Pointer<NetworkOccupantType>; blocks: any[]; automata: any[]; reps: Uint8Array[]; reps2: any[]; u: Unknown; parse(rs: Stream, { citySize }: ParseOptions): void; write(ws: WriteBuffer, { citySize }: ParseOptions): void; } declare class NetworkIntersection { pointer: Pointer | null; west: any; north: any; east: any; south: any; u: Unknown; parse(rs: Stream): void; write(ws: WriteBuffer): void; } declare class TransitEnabledTile { x: word; z: word; dword: dword; pointer: Pointer | null; parse(rs: Stream): void; write(ws: WriteBuffer): void; } type DirType = { array: dword[]; word: word; }; declare class ComplexIntersection { pointer: Pointer | null; west: DirType | null; north: DirType | null; east: DirType | null; south: DirType | null; parse(rs: Stream): void; write(ws: WriteBuffer): void; }