sc4
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A command line utility for automating SimCity 4 modding tasks & modifying savegames
25 lines (24 loc) • 1.17 kB
JavaScript
// # index.js
export * from './enums.js';
export * from './symbols.js';
export { default as DBPF } from './dbpf.js';
export { default as DBPFStream } from './dbpf-stream.js';
export { default as Savegame } from './savegame.js';
export { default as SavegameContext } from './savegame-context.js';
export { default as TGI } from './tgi.js';
export { default as LotObject } from './lot-object.js';
export * from './fsh.js';
export { getTypeLabel } from './helpers.js';
// Export all file classes. Third parties need to be able to use them all
// obviously as they can be added to a dbpf.
export * from './file-classes.js';
// Export more core data structures that third parties might use.
export { default as SimulatorDate } from './simulator-date.js';
export { default as Color } from './color.js';
export { default as Vertex } from './vertex.js';
export { default as Pointer } from './pointer.js';
export { default as Vector3 } from './vector-3.js';
export { default as Box3 } from './box-3.js';
export { default as NetworkCrossing } from './network-crossing.js';
export { NetworkIndexTile } from './network-index.js';
export { default as Entry } from './dbpf-entry.js';