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sc4

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A command line utility for automating SimCity 4 modding tasks & modifying savegames

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// # index.js export * from './enums.js'; export * from './symbols.js'; export { default as DBPF } from './dbpf.js'; export { default as DBPFStream } from './dbpf-stream.js'; export { default as Savegame } from './savegame.js'; export { default as SavegameContext } from './savegame-context.js'; export { default as TGI } from './tgi.js'; export { default as LotObject } from './lot-object.js'; export * from './fsh.js'; export { getTypeLabel } from './helpers.js'; // Export all file classes. Third parties need to be able to use them all // obviously as they can be added to a dbpf. export * from './file-classes.js'; // Export more core data structures that third parties might use. export { default as SimulatorDate } from './simulator-date.js'; export { default as Color } from './color.js'; export { default as Vertex } from './vertex.js'; export { default as Pointer } from './pointer.js'; export { default as Vector3 } from './vector-3.js'; export { default as Box3 } from './box-3.js'; export { default as NetworkCrossing } from './network-crossing.js'; export { NetworkIndexTile } from './network-index.js'; export { default as Entry } from './dbpf-entry.js';