sc4
Version:
A command line utility for automating SimCity 4 modding tasks & modifying savegames
75 lines (74 loc) • 1.82 kB
TypeScript
export declare const ZoneType: {
NoZone: number;
RLow: number;
RMedium: number;
RHigh: number;
CLow: number;
CMedium: number;
CHigh: number;
ILow: number;
IMedium: number;
IHigh: number;
Military: number;
Airport: number;
Seaport: number;
Spaceport: number;
Landfill: number;
Plopped: number;
};
export declare const DemandSourceIndex: {
R$: number;
R$$: number;
R$$$: number;
CS$: number;
CS$$: number;
CS$$$: number;
CO$$: number;
CO$$$: number;
IR: number;
ID: number;
IM: number;
IHT: number;
};
export { default as OccupantGroups } from './occupant-groups.js';
export { FileType, SimGridFileType } from './file-types.js';
export { default as cClass } from './cpp-classes.js';
export declare const SimGrid: {
readonly Power: 1238744198;
readonly ZoneData: 1098907648;
readonly Constants: {
readonly Power: {
readonly Unpowered: 1;
readonly Powered: 2;
};
readonly ZoneData: {
NoZone: number;
RLow: number;
RMedium: number;
RHigh: number;
CLow: number;
CMedium: number;
CHigh: number;
ILow: number;
IMedium: number;
IHigh: number;
Military: number;
Airport: number;
Seaport: number;
Spaceport: number;
Landfill: number;
Plopped: number;
};
};
};
export declare const LotObjectType: {
readonly Building: 0;
readonly Prop: 1;
readonly Texture: 2;
readonly Fence: 3;
readonly Flora: 4;
readonly Water: 5;
readonly Land: 6;
readonly Network: 7;
};
export { ExemplarProperty } from './exemplar-properties.js';