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sc4

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A command line utility for automating SimCity 4 modding tasks & modifying savegames

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export declare const ZoneType: { NoZone: number; RLow: number; RMedium: number; RHigh: number; CLow: number; CMedium: number; CHigh: number; ILow: number; IMedium: number; IHigh: number; Military: number; Airport: number; Seaport: number; Spaceport: number; Landfill: number; Plopped: number; }; export declare const DemandSourceIndex: { R$: number; R$$: number; R$$$: number; CS$: number; CS$$: number; CS$$$: number; CO$$: number; CO$$$: number; IR: number; ID: number; IM: number; IHT: number; }; export { default as OccupantGroups } from './occupant-groups.js'; export { FileType, SimGridFileType } from './file-types.js'; export { default as cClass } from './cpp-classes.js'; export declare const SimGrid: { readonly Power: 1238744198; readonly ZoneData: 1098907648; readonly Constants: { readonly Power: { readonly Unpowered: 1; readonly Powered: 2; }; readonly ZoneData: { NoZone: number; RLow: number; RMedium: number; RHigh: number; CLow: number; CMedium: number; CHigh: number; ILow: number; IMedium: number; IHigh: number; Military: number; Airport: number; Seaport: number; Spaceport: number; Landfill: number; Plopped: number; }; }; }; export declare const LotObjectType: { readonly Building: 0; readonly Prop: 1; readonly Texture: 2; readonly Fence: 3; readonly Flora: 4; readonly Water: 5; readonly Land: 6; readonly Network: 7; }; export { ExemplarProperty } from './exemplar-properties.js';