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sb-edit

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Import, edit, and export Scratch project files

66 lines (65 loc) 2.7 kB
"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var Target_1 = require("./Target"); var fromSb3_1 = __importStar(require("./io/sb3/fromSb3")); var toSb3_1 = __importDefault(require("./io/sb3/toSb3")); var toLeopard_1 = __importDefault(require("./io/leopard/toLeopard")); var toScratchblocks_1 = __importDefault(require("./io/scratchblocks/toScratchblocks")); var Project = /** @class */ (function () { function Project(options) { this.toSb3 = toSb3_1.default.bind(null, this); this.toLeopard = toLeopard_1.default.bind(null, this); this.toScratchblocks = toScratchblocks_1.default.bind(null, this); this.stage = new Target_1.Stage(); this.sprites = []; this.tempo = 60; this.videoOn = false; this.videoAlpha = 0.5; this.textToSpeechLanguage = null; Object.assign(this, options); for (var _i = 0, _a = this.sprites; _i < _a.length; _i++) { var sprite = _a[_i]; sprite.project = this; } } Project.prototype.sprite = function (id) { switch (typeof id) { case "string": return this.sprites.find(function (sprite) { return sprite.name === id; }) || null; case "number": return this.sprites[id] || null; default: return null; } }; Project.fromSb3 = fromSb3_1.default; Project.fromSb3JSON = fromSb3_1.fromSb3JSON; return Project; }()); exports.default = Project;