satie
Version:
A sheet music renderer for the web
146 lines (115 loc) • 4.13 kB
text/typescript
/**
* @source: https://github.com/jnetterf/satie/
*
* @license
* (C) Josh Netterfield <joshua@nettek.ca> 2015.
* Part of the Satie music engraver <https://github.com/jnetterf/satie>.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import {MidiInstrument, Play, Offset, MidiDevice, Sound,
serializeSound} from "musicxml-interfaces";
import {forEach} from "lodash";
import {IModel, ILayout, Type} from "./document";
import {IReadOnlyValidationCursor, LayoutCursor} from "./private_cursor";
import {IBoundingRect} from "./private_boundingRect";
class SoundModel implements Export.ISoundModel {
/*---- I.1 IModel ---------------------------------------------------------------------------*/
/** @prototype only */
divCount: number;
/** defined externally */
staffIdx: number;
/*---- I.2 Sound -----------------------------------------------------------------------*/
softPedal: string;
midiInstruments: MidiInstrument[];
pan: string;
tocoda: string;
decapo: boolean;
divisions: number;
pizzicato: boolean;
coda: string;
segno: string;
elevation: string;
fine: string;
damperPedal: string;
dynamics: string;
plays: Play[];
offset: Offset;
sostenutoPedal: string;
dalsegno: string;
midiDevices: MidiDevice[];
tempo: string;
forwardRepeat: boolean;
/*---- I.3 C.TimeOnly -----------------------------------------------------------------------*/
timeOnly: string;
/*---- Implementation -----------------------------------------------------------------------*/
constructor(spec: Sound) {
forEach<any>(spec, (value, key) => {
(this as any)[key] = value;
});
}
refresh(cursor: IReadOnlyValidationCursor): void {
// todo
}
getLayout(cursor: LayoutCursor): Export.ISoundLayout {
// mutates cursor as required.
return new SoundModel.Layout(this, cursor);
}
toXML(): string {
return `${serializeSound(this)}\n<forward><duration>${this.divCount}</duration></forward>\n`;
}
inspect() {
return this.toXML();
}
calcWidth(shortest: number) {
return 0;
}
}
SoundModel.prototype.divCount = 0;
module SoundModel {
export class Layout implements Export.ISoundLayout {
constructor(model: SoundModel, cursor: LayoutCursor) {
this.model = model;
this.x = cursor.segmentX;
this.division = cursor.segmentDivision;
}
/*---- ILayout ------------------------------------------------------*/
// Constructed:
model: SoundModel;
x: number;
division: number;
// Prototype:
boundingBoxes: IBoundingRect[];
renderClass: Type;
expandPolicy: "none";
}
Layout.prototype.expandPolicy = "none";
Layout.prototype.renderClass = Type.Sound;
Layout.prototype.boundingBoxes = [];
Object.freeze(Layout.prototype.boundingBoxes);
};
/**
* Registers Sound in the factory structure passed in.
*/
function Export(constructors: { [key: number]: any }) {
constructors[Type.Sound] = SoundModel;
}
module Export {
export interface ISoundModel extends IModel, Sound {
}
export interface ISoundLayout extends ILayout {
model: ISoundModel;
}
}
export default Export;