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satie

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A sheet music renderer for the web

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/** * This file is part of Satie music engraver <https://github.com/jnetterf/satie>. * Copyright (C) Joshua Netterfield <joshua.ca> 2015 - present. * * Satie is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * Satie is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Satie. If not, see <http://www.gnu.org/licenses/>. */ import {AboveBelow, DirectionType, Offset, Sound, Footnote, Level, Direction, NormalBold, Segno, serializeDirection} from "musicxml-interfaces"; import {forEach} from "lodash"; import {IModel, ILayout, Type} from "./document"; import {IReadOnlyValidationCursor, LayoutCursor} from "./private_cursor"; import {IBoundingRect} from "./private_boundingRect"; import {mmToTenths, ptPerMM} from "./private_renderUtil"; import {getTextBB} from "./private_fontManager"; import {bboxes as glyphBoxes} from "./private_smufl"; class DirectionModel implements Export.IDirectionModel { _class = "Direction"; /*---- I.1 IModel ---------------------------------------------------------------------------*/ /** @prototype only */ divCount: number; /** @prototype only */ divisions: number; /** defined externally */ staffIdx: number; /*---- I.2 Direction ------------------------------------------------------------------------*/ directionTypes: DirectionType[]; staff: number; offset: Offset; sound: Sound; /*---- I.2.1 Placement ----------------------------------------------------------------------*/ placement: AboveBelow; /*---- I.2.2 EditorialVoice -----------------------------------------------------------------*/ voice: number; footnote: Footnote; level: Level; /*---- I.2.3 Directive ----------------------------------------------------------------------*/ data: string; /*---- Implementation -----------------------------------------------------------------------*/ constructor(spec: Direction) { forEach<any>(spec, (value, key) => { (this as any)[key] = value; }); } refresh(cursor: IReadOnlyValidationCursor): void { forEach(this.directionTypes, type => { if (type.dynamics && this.placement === AboveBelow.Unspecified) { cursor.patch(staff => staff.direction(direction => direction.placement(AboveBelow.Below) )); } }); } getLayout(cursor: LayoutCursor): Export.IDirectionLayout { return new DirectionModel.Layout(this, cursor); } toXML(): string { return `${serializeDirection(this)}\n<forward><duration>${this.divCount}</duration></forward>\n`; } toJSON(): any { const { _class, directionTypes, staff, offset, sound, placement, voice, footnote, level, data, } = this; return { _class, directionTypes, staff, offset, sound, placement, voice, footnote, level, data, }; } inspect() { return this.toXML(); } calcWidth(shortest: number) { return 0; } } DirectionModel.prototype.divCount = 0; DirectionModel.prototype.divisions = 0; module DirectionModel { export class Layout implements Export.IDirectionLayout { constructor(model: DirectionModel, cursor: LayoutCursor) { model = Object.create(model); if (model.directionTypes) { model.directionTypes = model.directionTypes.slice(); } this.model = model; this.x = cursor.segmentX; this.division = cursor.segmentDivision; let defaultY = 0; switch (model.placement) { case AboveBelow.Below: defaultY = -60; break; case AboveBelow.Above: case AboveBelow.Unspecified: defaultY = 60; break; default: defaultY = 60; break; } this.boundingBoxes = []; forEach(model.directionTypes, (type, idx) => { type = model.directionTypes[idx] = Object.create(model.directionTypes[idx]); forEach(type.words, (word, idx) => { let origModel = type.words[idx]; let defaults = cursor.header.defaults; type.words[idx] = Object.create(origModel); type.words[idx].fontSize = type.words[idx].fontSize || "18"; type.words[idx].defaultX = 0; type.words[idx].defaultY = defaultY; let fontBox = getTextBB(type.words[idx].fontFamily || "Alegreya", type.words[idx].data, parseInt(type.words[idx].fontSize, 10), type.words[idx].fontWeight === NormalBold.Normal ? null : "bold"); const scale40 = defaults.scaling.millimeters / defaults.scaling.tenths * 40; let boundingBox: IBoundingRect = <any> type.words[idx]; // Vertical coordinates are flipped (argh!) // We give 10% padding because elements touching isn't ideal. boundingBox.top = -mmToTenths(scale40, fontBox.bottom / ptPerMM) * 1.1; boundingBox.bottom = -mmToTenths(scale40, fontBox.top / ptPerMM) * 1.1; boundingBox.left = mmToTenths(scale40, fontBox.left / ptPerMM) * 1.1; boundingBox.right = mmToTenths(scale40, fontBox.right / ptPerMM) * 1.1; this.boundingBoxes.push(boundingBox); }); if (type.dynamics) { let origDynamics = type.dynamics; type.dynamics = Object.create(origDynamics); type.dynamics.defaultX = 0; type.dynamics.defaultY = defaultY; let boundingBox: IBoundingRect = <any> type.dynamics; boundingBox.left = -10; boundingBox.right = 30; boundingBox.top = -10; boundingBox.bottom = 30; // TODO this.boundingBoxes.push(boundingBox); } forEach(type.segnos, (origSegno, idx) => { let segno: Segno = Object.create(origSegno); type.segnos[idx] = segno; segno.defaultX = segno.defaultX || -30; segno.defaultY = (segno.defaultY || defaultY); segno.color = segno.color || "black"; let boundingBox: IBoundingRect = <any> segno; boundingBox.right = glyphBoxes["segno"][0] * 10 + 10; boundingBox.top = -glyphBoxes["segno"][1] * 10 - 10; boundingBox.left = glyphBoxes["segno"][2] * 10 - 10; boundingBox.bottom = -glyphBoxes["segno"][3] * 10 + 10; this.boundingBoxes.push(boundingBox); }); }); this.renderedWidth = 0; } /*---- ILayout ------------------------------------------------------*/ // Constructed: model: DirectionModel; x: number; renderedWidth: number; division: number; // Prototype: boundingBoxes: IBoundingRect[]; renderClass: Type; expandPolicy: "none"; } Layout.prototype.expandPolicy = "none"; Layout.prototype.renderClass = Type.Direction; Layout.prototype.boundingBoxes = []; Object.freeze(Layout.prototype.boundingBoxes); }; function Export(constructors: { [key: number]: any }) { constructors[Type.Direction] = DirectionModel; } module Export { export interface IDirectionModel extends IModel, Direction { } export interface IDirectionLayout extends ILayout { model: IDirectionModel; } } export default Export;