satie
Version:
A sheet music renderer for the web
183 lines (169 loc) • 5.68 kB
text/typescript
/**
* This file is part of Satie music engraver <https://github.com/jnetterf/satie>.
* Copyright (C) Joshua Netterfield <joshua.ca> 2015 - present.
*
* Satie is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* Satie is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Satie. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file part of Satie test suite
*/
import {ISegment, IModel, ILayout, Type} from "../document";
import {IFactory} from "../private_factory";
import {ValidationCursor, LayoutCursor} from "../private_cursor";
export let fakeFactory: IFactory = {
create: (modelType: Type): IModel => {
chai.assert(false, "not reached");
return null;
},
modelHasType: (model: IModel, modelType: Type): boolean => {
if (model.divCount === 0) {
return modelType === Type.Attributes;
} else if ("length" in model) {
return modelType === Type.Chord;
}
return modelType === Type.Spacer;
},
search: (models: IModel[], idx: number,
modelType: Type): IModel[] => {
return fakeFactory.modelHasType(models[idx], modelType) ? [models[idx]] : [];
},
fromSpec: (spec: any): IModel => {
throw new Error("Not implemented");
}
} as any;
export function createFakeStaffSegment(
divisions1: number, divisions2: number, idx: number): ISegment {
let a: ISegment = <any> <IModel[]> [
{
divCount: divisions1,
staffIdx: 1,
refresh: function(cursor: ValidationCursor) {
// pass
},
getLayout: function(cursor: LayoutCursor): ILayout {
let width = 10;
cursor.segmentX += width;
return {
boundingBoxes: [],
division: cursor.segmentDivision,
x: cursor.segmentX - width,
model: this,
renderClass: Type.Attributes
};
}
},
{
divCount: divisions2,
staffIdx: 1,
refresh: function(cursor: ValidationCursor) {
// pass
},
getLayout: function(cursor: LayoutCursor): ILayout {
let width = 10;
cursor.segmentX += width;
return {
boundingBoxes: [],
division: cursor.segmentDivision,
x: cursor.segmentX - width,
model: this,
renderClass: Type.Attributes
};
}
}
];
a.owner = idx;
a.part = "P1";
a.divisions = divisions1 + divisions2;
a.ownerType = "staff";
return a;
}
export function createFakeVoiceSegment(
divisions1: number, divisions2: number, idx: number): ISegment {
let a: ISegment = <any> <(IModel & {length: number; 0: any})[]> [
{
divCount: divisions1,
staffIdx: 1,
length: 1,
[0]: {
pitch: {
step: "E",
octave: 4
},
noteType: {
duration: 8,
},
ties: [{}]
},
refresh: function(cursor: ValidationCursor) {
// pass
},
getLayout: function(cursor: LayoutCursor): ILayout {
let width = divisions1 * 10;
cursor.segmentX += width;
return {
boundingBoxes: [],
division: cursor.segmentDivision,
x: cursor.segmentX - width,
expandPolicy: "after",
model: this,
renderClass: Type.Chord
};
}
},
{
divCount: divisions2,
staffIdx: 1,
length: 1,
[0]: {
pitch: {
step: "E",
octave: 4
},
noteType: {
duration: 8,
},
ties: [{}]
},
refresh: function(cursor: ValidationCursor) {
// pass
},
getLayout: function(cursor: LayoutCursor): ILayout {
let width = divisions2 * 10;
cursor.segmentX += width;
return {
boundingBoxes: [],
division: cursor.segmentDivision,
x: cursor.segmentX - width,
expandPolicy: "after",
model: this,
renderClass: Type.Chord
};
}
}
];
a.owner = idx;
a.part = "P1";
a.ownerType = "voice";
a.divisions = divisions1 + divisions2;
return a;
}
export function createFakeLayout(idx: number, offset: number, max: boolean): ILayout {
return {
model: <any> {},
x: idx * 100 + Math.log(1 + offset) / Math.log(2) * 10,
division: idx * 4 + offset,
boundingBoxes: [],
renderClass: Type.Attributes
};
}