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sat

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Library for performing 2D collision detection

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# SAT.js - [Classes](#classes) - [Collision Tests](#collision-tests) - [Examples](#examples) ## About SAT.js is a simple JavaScript library for performing collision detection (and projection-based collision response) of simple 2D shapes. It uses the [Separating Axis Theorem](http://en.wikipedia.org/wiki/Hyperplane_separation_theorem) (hence the name) It supports detecting collisions between: - Circles (using Voronoi Regions.) - Convex Polygons (and simple Axis-Aligned Boxes, which are of course, convex polygons.) It also supports checking whether a point is inside a circle or polygon. It's released under the [MIT](http://en.wikipedia.org/wiki/MIT_License) license. Current version: `0.9.0`. Nicely compresses with the [Google Closure Compiler](https://developers.google.com/closure/compiler/) in **Advanced** mode to about 6KB (2KB gzipped) To use it in node.js, you can run `npm install sat` and then use it with `var SAT = require('sat');` ## Classes SAT.js contains the following JavaScript classes: ### SAT.Vector (aliased as SAT.V) This is a simple 2D vector/point class. It is created by calling: ```javascript // Create the vector (10,10) - If (x,y) not specified, defaults to (0,0). var v = new SAT.Vector(10, 10) ``` It has the following properties: - `x` - The x-coordinate of the Vector. - `y` - The y-coordinate of the Vector. It contains the following methods: - `copy(other)` - Copy the value of another Vector to this one. - `clone()` - Return a new vector with the same coordinates as this one. - `perp()` - Change this vector to be perpendicular to what it was before. - `rotate(angle)` - Rotate this vector counter-clockwise by the specified number of radians. - `reverse()` - Reverse this Vector. - `normalize()` - Make the Vector unit-lengthed. - `add(other)` - Add another Vector to this one. - `sub(other)` - Subtract another Vector from this one. - `scale(x,y)` - Scale this Vector in the X and Y directions. - `project(other)` - Project this Vector onto another one. - `projectN(other)` - Project this Vector onto a unit Vector. - `reflect(axis)` - Reflect this Vector on an arbitrary axis Vector. - `reflectN(axis)` - Reflect this Vector on an arbitrary axis unit Vector. - `dot(other)` - Get the dot product of this Vector and another. - `len2()` - Get the length squared of this Vector. - `len()` - Get the length of this Vector ### SAT.Circle This is a simple circle with a center position and a radius. It is created by calling: ```javascript // Create a circle whose center is (10,10) with radius of 20 var c = new SAT.Circle(new SAT.Vector(10,10), 20); ``` It has the following properties: - `pos` - A Vector representing the center of the circle. - `r` - The radius of the circle - `offset` - Offset of center of circle from `pos`. It has the following methods: - `setOffset(offset)` - Set the current offset - `getAABB()` - Compute the axis-aligned bounding box. Returns a new Polygon every time it is called. - `getAABBAsBox()` - Compute the axis-aligned bounding box. Returns a new Box every time it is called. ### SAT.Polygon This is a **convex** polygon, whose points are specified in a counter-clockwise fashion. It is created by calling: ```javascript // Create a triangle at (0,0) var p = new SAT.Polygon(new SAT.Vector(), [ new SAT.Vector(), new SAT.Vector(100,0), new SAT.Vector(50,75) ]); ``` Note: The points are counter-clockwise *with respect to the coordinate system*. If you directly draw the points on a screen that has the origin at the top-left corner it will _appear_ visually that the points are being specified clockwise. This is just because of the inversion of the Y-axis when being displayed. You can create a line segment by creating a `Polygon` that contains only 2 points. Any identical consecutive points will be combined. (this can happen if you convert a `Box` with zero width or height into a `Polygon`) It has the following properties: - `pos` - The position of the polygon (all points are relative to this). - `points` - Array of vectors representing the original points of the polygon. - `angle` - Angle to rotate the polgon (affects `calcPoints`) - `offset` - Translation to apply to the polygon before the `angle` rotation (affects `calcPoints`) - `calcPoints` - (Calculated) The collision polygon - effectively `points` with `angle` and `offset` applied. - `edges` - (Calculated) Array of Vectors representing the edges of the calculated polygon - `normals` - (Calculated) Array of Vectors representing the edge normals of the calculated polygon (perpendiculars) You should _not_ manually change any of the properties except `pos` - use the `setPoints`, `setAngle`, and `setOffset` methods to ensure that the calculated properties are updated correctly. It has the following methods: - `setPoints(points)` - Set the original points - `setAngle(angle)` - Set the current rotation angle (in radians) - `setOffset(offset)` - Set the current offset - `rotate(angle)` - Rotate the original points of this polygon counter-clockwise (around its local coordinate system) by the specified number of radians. The `angle` rotation will be applied on top of this rotation. - `translate(x, y)` - Translate the original points of this polygon (relative to the local coordinate system) by the specified amounts. The `offset` translation will be applied on top of this translation. - `getAABB()` - Compute the axis-aligned bounding box. Returns a new Polygon every time it is called. Is performed based on the `calcPoints`. - `getAABBAsBox()` - Compute the axis-aligned bounding box. Returns a new Box every time it is called. Is performed based on the `calcPoints`. - `getCentroid()` - Compute the [Centroid](https://en.wikipedia.org/wiki/Centroid#Centroid_of_a_polygon) of the polygon. Is performed based on the `calcPoints`. ### SAT.Box This is a simple Box with a position, width, and height. It is created by calling: ```javascript // Create a box at (10,10) with width 20 and height 40. var b = new SAT.Box(new SAT.Vector(10,10), 20, 40); ``` It has the following properties: - `pos` - The bottom-left coordinate of the box (i.e the smallest `x` value and the smallest `y` value). - `w` - The width of the box. - `h` - The height of the box. It has the following methods: - `toPolygon()` - Returns a new Polygon whose edges are the edges of the box. ### SAT.Response This is the object representing the result of a collision between two objects. It just has a simple `new Response()` constructor. It has the following properties: - `a` - The first object in the collision. - `b` - The second object in the collison. - `overlap` - Magnitude of the overlap on the shortest colliding axis. - `overlapN` - The shortest colliding axis (unit-vector) - `overlapV` - The overlap vector (i.e. `overlapN.scale(overlap, overlap)`). If this vector is subtracted from the position of `a`, `a` and `b` will no longer be colliding. - `aInB` - Whether the first object is completely inside the second. - `bInA` - Whether the second object is completely inside the first. It has the following methods: - `clear()` - Clear the response so that it is ready to be reused for another collision test. Note: The `clear`ed value for a `Response` has what may seem to be strange looking values: ```javascript { a: null, b: null, overlap: 1.7976931348623157e+308, overlapV: Vector(0, 0), overlapN: Vector(0, 0), aInB: true, bInA: true } ``` These just make calculating the response simpler in the collision tests. If the collision test functions return `false` the values that are in the response should not be examined, and `clear()` should be called before using it for another collision test. ## Collision Tests SAT.js contains the following collision tests: ### `SAT.pointInCircle(p, c)` Checks whether a given point is inside the specified circle. ### `SAT.pointInPolygon(p, poly)` Checks whether a given point is inside a specified convex polygon. ### `SAT.testCircleCircle(a, b, response)` Tests for a collision between two `Circle`s, `a`, and `b`. If a response is to be calculated in the event of collision, pass in a `clear`ed `Response` object. Returns `true` if the circles collide, `false` otherwise. If it returns `false` you should not use any values that are in the `response` (if one is passed in) ### `SAT.testPolygonCircle(polygon, circle, response)` Tests for a collision between a `Polygon` and a `Circle`. If a response is to be calculated in the event of a collision, pass in a `clear`ed `Response` object. Returns `true` if there is a collision, `false` otherwise. If it returns `false` you should not use any values that are in the `response` (if one is passed in) ### `SAT.testCirclePolygon(circle, polygon, response)` The same thing as `SAT.testPolygonCircle`, but in the other direction. Returns `true` if there is a collision, `false` otherwise. If it returns `false` you should not use any values that are in the `response` (if one is passed in) *Note: This is slightly slower than `SAT.testPolygonCircle` as it just calls that and reverses the result* ### `SAT.testPolygonPolygon(a, b, response)` Tests whether two polygons `a` and `b` collide. If a response is to be calculated in the event of collision, pass in a `clear`ed `Response` object. Returns `true` if there is a collision, `false` otherwise. If it returns `false` you should not use any values that are in the `response` (if one is passed in) *Note: If you want to detect a collision between `Box`es, use the `toPolygon()` method* ## Examples Test two circles ```javascript var V = SAT.Vector; var C = SAT.Circle; var circle1 = new C(new V(0,0), 20); var circle2 = new C(new V(30,0), 20); var response = new SAT.Response(); var collided = SAT.testCircleCircle(circle1, circle2, response); // collided => true // response.overlap => 10 // response.overlapV => (10, 0) ``` Test a circle and a polygon ```javascript var V = SAT.Vector; var C = SAT.Circle; var P = SAT.Polygon; var circle = new C(new V(50,50), 20); // A square var polygon = new P(new V(0,0), [ new V(0,0), new V(40,0), new V(40,40), new V(0,40) ]); var response = new SAT.Response(); var collided = SAT.testPolygonCircle(polygon, circle, response); // collided => true // response.overlap ~> 5.86 // response.overlapV ~> (4.14, 4.14) - i.e. on a diagonal ``` Test two polygons ```javascript var V = SAT.Vector; var P = SAT.Polygon; // A square var polygon1 = new P(new V(0,0), [ new V(0,0), new V(40,0), new V(40,40), new V(0,40) ]); // A triangle var polygon2 = new P(new V(30,0), [ new V(0,0), new V(30, 0), new V(0, 30) ]); var response = new SAT.Response(); var collided = SAT.testPolygonPolygon(polygon1, polygon2, response); // collided => true // response.overlap => 10 // response.overlapV => (10, 0) ``` No collision between two Boxes ```javascript var V = SAT.Vector; var B = SAT.Box; var box1 = new B(new V(0,0), 20, 20).toPolygon(); var box2 = new B(new V(100,100), 20, 20).toPolygon(); var collided = SAT.testPolygonPolygon(box1, box2); // collided => false ``` Hit testing a circle and polygon ```javascript var V = SAT.Vector; var C = SAT.Circle; var P = SAT.Polygon; var triangle = new P(new V(30,0), [ new V(0,0), new V(30, 0), new V(0, 30) ]); var circle = new C(new V(100,100), 20); SAT.pointInPolygon(new V(0,0), triangle); // false SAT.pointInPolygon(new V(35, 5), triangle); // true SAT.pointInCircle(new V(0,0), circle); // false SAT.pointInCircle(new V(110,110), circle); // true ``` ## Tests To run the tests from your console: ``` npm install npm run test ```