sandpit
Version:
A playground for creative coding using JavaScript and the canvas element
34 lines (26 loc) • 856 B
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var _victor = require('victor');
var _victor2 = _interopRequireDefault(_victor);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
_victor2.default.prototype.setLength = function (scalar) {
var length = this.length();
if (scalar >= 0 && length !== 0) {
var sinA = this.y / length;
var sinB = this.x / length;
this.y = sinA * scalar;
this.x = sinB * scalar;
}
return this;
}; /**
* A utility for handling vectors, with a couple
* of additional helpers: {@link http://victorjs.org/}
* @class Vector
*/
_victor2.default.prototype.addLength = function (scalar) {
return this.setLength(this.length() + scalar);
};
exports.default = _victor2.default;
module.exports = exports['default'];