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sandai-react

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React components and utilities for the Sandai 3D AI Characters.

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import { BufferAttribute, Camera, Cylindrical, Euler, InterleavedBufferAttribute, Matrix3, Matrix4, QuaternionLike, RGB, Spherical, Vector3, Vector3Like } from "three"; export interface RpcMethods_Vector3 { "_vrmManager.focusManager._cameraOffset.set": { args: [x: number, y: number, z: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setScalar": { args: [scalar: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setX": { args: [x: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setY": { args: [y: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setZ": { args: [z: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setComponent": { args: [index: number, value: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.getComponent": { args: [index: number]; return: number; }; "_vrmManager.focusManager._cameraOffset.clone": { args: []; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.copy": { args: [v: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.add": { args: [v: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.addScalar": { args: [s: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.addVectors": { args: [a: Vector3Like, b: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.addScaledVector": { args: [v: Vector3, s: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.sub": { args: [a: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.subScalar": { args: [s: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.subVectors": { args: [a: Vector3Like, b: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.multiply": { args: [v: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.multiplyScalar": { args: [s: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.multiplyVectors": { args: [a: Vector3Like, b: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.applyEuler": { args: [euler: Euler]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.applyAxisAngle": { args: [axis: Vector3, angle: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.applyMatrix3": { args: [m: Matrix3]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.applyNormalMatrix": { args: [m: Matrix3]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.applyMatrix4": { args: [m: Matrix4]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.applyQuaternion": { args: [q: QuaternionLike]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.project": { args: [camera: Camera]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.unproject": { args: [camera: Camera]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.transformDirection": { args: [m: Matrix4]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.divide": { args: [v: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.divideScalar": { args: [s: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.min": { args: [v: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.max": { args: [v: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.clamp": { args: [min: Vector3Like, max: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.clampScalar": { args: [min: number, max: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.clampLength": { args: [min: number, max: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.floor": { args: []; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.ceil": { args: []; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.round": { args: []; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.roundToZero": { args: []; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.negate": { args: []; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.dot": { args: [v: Vector3Like]; return: number; }; "_vrmManager.focusManager._cameraOffset.lengthSq": { args: []; return: number; }; "_vrmManager.focusManager._cameraOffset.length": { args: []; return: number; }; "_vrmManager.focusManager._cameraOffset.manhattanLength": { args: []; return: number; }; "_vrmManager.focusManager._cameraOffset.normalize": { args: []; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setLength": { args: [l: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.lerp": { args: [v: Vector3Like, alpha: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.lerpVectors": { args: [v1: Vector3Like, v2: Vector3Like, alpha: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.cross": { args: [a: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.crossVectors": { args: [a: Vector3Like, b: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.projectOnVector": { args: [v: Vector3]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.projectOnPlane": { args: [planeNormal: Vector3]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.reflect": { args: [vector: Vector3Like]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.angleTo": { args: [v: Vector3]; return: number; }; "_vrmManager.focusManager._cameraOffset.distanceTo": { args: [v: Vector3Like]; return: number; }; "_vrmManager.focusManager._cameraOffset.distanceToSquared": { args: [v: Vector3Like]; return: number; }; "_vrmManager.focusManager._cameraOffset.manhattanDistanceTo": { args: [v: Vector3Like]; return: number; }; "_vrmManager.focusManager._cameraOffset.setFromSpherical": { args: [s: Spherical]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setFromSphericalCoords": { args: [r: number, phi: number, theta: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setFromCylindrical": { args: [s: Cylindrical]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setFromCylindricalCoords": { args: [radius: number, theta: number, y: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setFromMatrixPosition": { args: [m: Matrix4]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setFromMatrixScale": { args: [m: Matrix4]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setFromMatrixColumn": { args: [matrix: Matrix4, index: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setFromMatrix3Column": { args: [matrix: Matrix3, index: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setFromEuler": { args: [e: Euler]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.setFromColor": { args: [color: RGB]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.equals": { args: [v: Vector3Like]; return: boolean; }; "_vrmManager.focusManager._cameraOffset.fromArray": { args: [array: number[] | ArrayLike<number>, offset: undefined | number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.toArray": { args: [array: ArrayLike<number>, offset: undefined | number]; return: ArrayLike<number>; }; "_vrmManager.focusManager._cameraOffset.fromBufferAttribute": { args: [attribute: BufferAttribute | InterleavedBufferAttribute, index: number]; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.random": { args: []; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.randomDirection": { args: []; return: Vector3; }; "_vrmManager.focusManager._cameraOffset.[Symbol.iterator]": { args: []; return: Iterator<number, any, any>; }; } //# sourceMappingURL=Vector3.rpc.d.ts.map