sandai-react
Version:
React components and utilities for the Sandai 3D AI Characters.
300 lines • 9.59 kB
TypeScript
import { BufferAttribute, Camera, Cylindrical, Euler, InterleavedBufferAttribute, Matrix3, Matrix4, QuaternionLike, RGB, Spherical, Vector3, Vector3Like } from "three";
export interface RpcMethods_Vector3 {
"_vrmManager.focusManager._cameraOffset.set": {
args: [x: number, y: number, z: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setScalar": {
args: [scalar: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setX": {
args: [x: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setY": {
args: [y: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setZ": {
args: [z: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setComponent": {
args: [index: number, value: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.getComponent": {
args: [index: number];
return: number;
};
"_vrmManager.focusManager._cameraOffset.clone": {
args: [];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.copy": {
args: [v: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.add": {
args: [v: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.addScalar": {
args: [s: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.addVectors": {
args: [a: Vector3Like, b: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.addScaledVector": {
args: [v: Vector3, s: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.sub": {
args: [a: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.subScalar": {
args: [s: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.subVectors": {
args: [a: Vector3Like, b: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.multiply": {
args: [v: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.multiplyScalar": {
args: [s: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.multiplyVectors": {
args: [a: Vector3Like, b: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.applyEuler": {
args: [euler: Euler];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.applyAxisAngle": {
args: [axis: Vector3, angle: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.applyMatrix3": {
args: [m: Matrix3];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.applyNormalMatrix": {
args: [m: Matrix3];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.applyMatrix4": {
args: [m: Matrix4];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.applyQuaternion": {
args: [q: QuaternionLike];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.project": {
args: [camera: Camera];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.unproject": {
args: [camera: Camera];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.transformDirection": {
args: [m: Matrix4];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.divide": {
args: [v: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.divideScalar": {
args: [s: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.min": {
args: [v: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.max": {
args: [v: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.clamp": {
args: [min: Vector3Like, max: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.clampScalar": {
args: [min: number, max: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.clampLength": {
args: [min: number, max: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.floor": {
args: [];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.ceil": {
args: [];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.round": {
args: [];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.roundToZero": {
args: [];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.negate": {
args: [];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.dot": {
args: [v: Vector3Like];
return: number;
};
"_vrmManager.focusManager._cameraOffset.lengthSq": {
args: [];
return: number;
};
"_vrmManager.focusManager._cameraOffset.length": {
args: [];
return: number;
};
"_vrmManager.focusManager._cameraOffset.manhattanLength": {
args: [];
return: number;
};
"_vrmManager.focusManager._cameraOffset.normalize": {
args: [];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setLength": {
args: [l: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.lerp": {
args: [v: Vector3Like, alpha: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.lerpVectors": {
args: [v1: Vector3Like, v2: Vector3Like, alpha: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.cross": {
args: [a: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.crossVectors": {
args: [a: Vector3Like, b: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.projectOnVector": {
args: [v: Vector3];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.projectOnPlane": {
args: [planeNormal: Vector3];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.reflect": {
args: [vector: Vector3Like];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.angleTo": {
args: [v: Vector3];
return: number;
};
"_vrmManager.focusManager._cameraOffset.distanceTo": {
args: [v: Vector3Like];
return: number;
};
"_vrmManager.focusManager._cameraOffset.distanceToSquared": {
args: [v: Vector3Like];
return: number;
};
"_vrmManager.focusManager._cameraOffset.manhattanDistanceTo": {
args: [v: Vector3Like];
return: number;
};
"_vrmManager.focusManager._cameraOffset.setFromSpherical": {
args: [s: Spherical];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setFromSphericalCoords": {
args: [r: number, phi: number, theta: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setFromCylindrical": {
args: [s: Cylindrical];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setFromCylindricalCoords": {
args: [radius: number, theta: number, y: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setFromMatrixPosition": {
args: [m: Matrix4];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setFromMatrixScale": {
args: [m: Matrix4];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setFromMatrixColumn": {
args: [matrix: Matrix4, index: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setFromMatrix3Column": {
args: [matrix: Matrix3, index: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setFromEuler": {
args: [e: Euler];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.setFromColor": {
args: [color: RGB];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.equals": {
args: [v: Vector3Like];
return: boolean;
};
"_vrmManager.focusManager._cameraOffset.fromArray": {
args: [array: number[] | ArrayLike<number>, offset: undefined | number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.toArray": {
args: [array: ArrayLike<number>, offset: undefined | number];
return: ArrayLike<number>;
};
"_vrmManager.focusManager._cameraOffset.fromBufferAttribute": {
args: [attribute: BufferAttribute | InterleavedBufferAttribute, index: number];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.random": {
args: [];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.randomDirection": {
args: [];
return: Vector3;
};
"_vrmManager.focusManager._cameraOffset.[Symbol.iterator]": {
args: [];
return: Iterator<number, any, any>;
};
}
//# sourceMappingURL=Vector3.rpc.d.ts.map