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sandai-react

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React components and utilities for the Sandai 3D AI Characters.

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import { Euler, Matrix3, Matrix4, Quaternion, Vector3 } from "three"; export interface RpcMethods_Matrix4 { "_vrmManager.focusManager._camera.matrixWorldInverse.set": { args: [n11: number, n12: number, n13: number, n14: number, n21: number, n22: number, n23: number, n24: number, n31: number, n32: number, n33: number, n34: number, n41: number, n42: number, n43: number, n44: number]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.identity": { args: []; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.clone": { args: []; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.copy": { args: [m: Matrix4]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.copyPosition": { args: [m: Matrix4]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.setFromMatrix3": { args: [m: Matrix3]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.extractBasis": { args: [xAxis: Vector3, yAxis: Vector3, zAxis: Vector3]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.makeBasis": { args: [xAxis: Vector3, yAxis: Vector3, zAxis: Vector3]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.extractRotation": { args: [m: Matrix4]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.makeRotationFromEuler": { args: [euler: Euler]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.makeRotationFromQuaternion": { args: [q: Quaternion]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.lookAt": { args: [eye: Vector3, target: Vector3, up: Vector3]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.multiply": { args: [m: Matrix4]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.premultiply": { args: [m: Matrix4]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.multiplyMatrices": { args: [a: Matrix4, b: Matrix4]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.multiplyScalar": { args: [s: number]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.determinant": { args: []; return: number; }; "_vrmManager.focusManager._camera.matrixWorldInverse.transpose": { args: []; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.setPosition": { args: [x: number, y: number, z: number]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.invert": { args: []; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.scale": { args: [v: Vector3]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.getMaxScaleOnAxis": { args: []; return: number; }; "_vrmManager.focusManager._camera.matrixWorldInverse.makeTranslation": { args: [x: number, y: number, z: number]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.makeRotationX": { args: [theta: number]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.makeRotationY": { args: [theta: number]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.makeRotationZ": { args: [theta: number]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.makeRotationAxis": { args: [axis: Vector3, angle: number]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.makeScale": { args: [x: number, y: number, z: number]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.makeShear": { args: [xy: number, xz: number, yx: number, yz: number, zx: number, zy: number]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.compose": { args: [position: Vector3, quaternion: Quaternion, scale: Vector3]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.decompose": { args: [position: Vector3, quaternion: Quaternion, scale: Vector3]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.makePerspective": { args: [left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem: undefined | 2000 | 2001]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.makeOrthographic": { args: [left: number, right: number, top: number, bottom: number, near: number, far: number, coordinateSystem: undefined | 2000 | 2001]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.equals": { args: [matrix: Matrix4]; return: boolean; }; "_vrmManager.focusManager._camera.matrixWorldInverse.fromArray": { args: [array: ArrayLike<number>, offset: undefined | number]; return: Matrix4; }; "_vrmManager.focusManager._camera.matrixWorldInverse.toArray": { args: [array: any, offset: undefined | number]; return: any; }; } //# sourceMappingURL=Matrix4.rpc.d.ts.map