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sandai-react

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React components and utilities for the Sandai 3D AI Characters.

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import { VRM, VRMHumanBoneName, VRMPose } from "@davidcks/r3f-vrm"; import { HandLandmarkerResult } from "@mediapipe/tasks-vision"; import { Quaternion, Vector3 } from "three"; import { FingerParts, Fingers } from "./common/utils"; export declare class PosePositionConverter { private _restPose; private _poseRefGenerator; private _kalidoPPC; constructor(vrm: VRM); private _swapHandsSideAndSlerp; run(pose: VRMPose, handLandmarks?: HandLandmarkerResult): VRMPose; private _getLowerArmGlobalRotations; private _invertInRange; private _applyRoll; private _getBodyRotations; private _normalizeHand; private _getThumbRotation; private _getFingerRotation; private _getHandRotations; rotateFingersAroundQuat(root: Vector3, target: VRMPose, quat: Quaternion, side: "left" | "right", only?: Fingers, onlyPart?: FingerParts): VRMPose; rotateFingersAround(root: Vector3, target: VRMPose, eulerAngles: { x: number; y: number; z: number; }, side: "left" | "right", axis?: Vector3): VRMPose; rotateHandAround(root: Vector3, target: VRMPose, eulerAngles: { x: number; y: number; z: number; }, side: "left" | "right"): VRMPose; getVec3RotationForRef(origin: Vector3, target: Vector3, ref: Vector3): Quaternion & { global: Quaternion; }; getVec3Rotation(origin: Vector3, target: Vector3, originBoneName: VRMHumanBoneName, targetBoneName: VRMHumanBoneName, parentQuat?: Quaternion, refRotationQuat?: Quaternion): Quaternion & { global: Quaternion; }; } //# sourceMappingURL=PosePositionConverter.d.ts.map