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sample-editor-view

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A Canvas Renderer / Editor UI for AudioBuffers

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![Travis](https://travis-ci.org/rikard-io/SampleEditorView.svg?branch=master) # WebAudio SampleEditorView Audio / Waveform UI for displaying WebAudio AudioBuffers with zoom, select and looping markers interaction. Much like what you would find in a DAW. ![Alt text](/screenshot.gif?raw=true "Screenshot") ## Warning This repo is in it's early stage. May not be appropriate for production. ## Try It [Live Demo](https://rawgit.com/rikard-io/SampleEditorView/master/index.html) ## Install `npm i -D sample-editor-view` or `yarn add -D sample-editor-view` ## Features * Adjustable detail - Fast rendering when precision is not important * No external dependencies * Should work wherever WebAudio works * Canvas based with customizable rendering size (for retina) * Modular approach. Easy to use just the Waveform for example * Quantize selection and looping points to a time interval ## Alternatives * https://github.com/bbc/waveform-data.js Probably better performance-wise, but much bigger in scope. Also missing some more DAW-like features I required. ## Usage ### Create / Init: ``` let editor = new SampleEditorView({...}) // ... load / create buffer editor.buffer = buffer ``` ### options All options can be sent to the constructor in an object, or updated / read later with: `editor.props.[propName] = x`. Setting a property will also cause a rerendering of the updated part. | Property | Default | Description | | --------------- |:-------:|----------------------------------------:| | hZoom  | 1 | Horizontal zoom level. In ratio where 1 shows the full duration and 2 show half the duration. | | vZoom  | 2 | Vertical zoom level. A multiplier used when drawing the hight of the waveform. | | offset | 0 | Offset in seconds from where to start reading from the buffer. | | background | '#ddd' | Background color. | | color | '#222' | Foreground color (text and waveform). | | selectBackground | '#222' | Background select color. | | selectColor | '#ddd' | Foreground select color (waveform). | | width | 640 | Width in pixels. Multiply with window.devicePixelRatio and adjust CSS to adopt to retina / high-res. | | height | 320 | Height in pixels. Multiply with window.devicePixelRatio and adjust CSS to adopt to retina / high-res. | | channel | 0 | What buffer-channel to read from. | | resolution | 1 | Level of detail, should be kept between 1-N, where 1 means to draw every pixel and N every N:th pixel | | startPosition | 0 | Position of start marker | | uiZoomStickiness | 0.1 | When panning / zooming, this is used to prevent accidental zooming (when panning). | | duration | 'auto' | What duration to use to determine max pan / offset etc. 'auto' means using the buffer duration. | | loop | true | Show or hide loop markers. | | loopStart | 0 | Start position for loop markers, in seconds. | | loopEnd | 1 | End position for loop markers, in seconds. | | selectStart | 0 | Start position for selection, in seconds. | | selectEnd | 0 | End position for selection, in seconds. | | quantize | 0.0125 | Snapping or quantize duration in seconds. 0.125 would snap to 1/16th note in 120 bpm. | | buffer | null | What AudioBuffer to read from. | ## Developing * Run any dev server or the file system * `yarn build` or `npm run build` - produces production version of SampleEditorView under the `dist` folder * `yarn dev` or `npm run dev` - produces development version SampleEditorView and runs a watcher * `yarn test` or `npm run test` - runs the to-do-tests :) * `yarn test:watch` or `npm run test:watch` - same as above but in a watch mode ## License * See LICENSE