sample-editor-view
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A Canvas Renderer / Editor UI for AudioBuffers
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# WebAudio SampleEditorView
Audio / Waveform UI for displaying WebAudio AudioBuffers with zoom, select and looping markers interaction. Much like what you would find in a DAW.

## Warning
This repo is in it's early stage. May not be appropriate for production.
## Try It
[Live Demo](https://rawgit.com/rikard-io/SampleEditorView/master/index.html)
## Install
`npm i -D sample-editor-view` or `yarn add -D sample-editor-view`
## Features
* Adjustable detail - Fast rendering when precision is not important
* No external dependencies
* Should work wherever WebAudio works
* Canvas based with customizable rendering size (for retina)
* Modular approach. Easy to use just the Waveform for example
* Quantize selection and looping points to a time interval
## Alternatives
* https://github.com/bbc/waveform-data.js
Probably better performance-wise, but much bigger in scope. Also missing some more DAW-like features I required.
## Usage
### Create / Init:
```
let editor = new SampleEditorView({...})
// ... load / create buffer
editor.buffer = buffer
```
### options
All options can be sent to the constructor in an object, or updated / read later
with: `editor.props.[propName] = x`.
Setting a property will also cause a rerendering of the updated part.
| Property | Default | Description |
| --------------- |:-------:|----------------------------------------:|
| hZoom | 1 | Horizontal zoom level. In ratio where 1 shows the full duration and 2 show half the duration. |
| vZoom | 2 | Vertical zoom level. A multiplier used when drawing the hight of the waveform. |
| offset | 0 | Offset in seconds from where to start reading from the buffer. |
| background | '#ddd' | Background color. |
| color | '#222' | Foreground color (text and waveform). |
| selectBackground | '#222' | Background select color. |
| selectColor | '#ddd' | Foreground select color (waveform). |
| width | 640 | Width in pixels. Multiply with window.devicePixelRatio and adjust CSS to adopt to retina / high-res. |
| height | 320 | Height in pixels. Multiply with window.devicePixelRatio and adjust CSS to adopt to retina / high-res. |
| channel | 0 | What buffer-channel to read from. |
| resolution | 1 | Level of detail, should be kept between 1-N, where 1 means to draw every pixel and N every N:th pixel |
| startPosition | 0 | Position of start marker |
| uiZoomStickiness | 0.1 | When panning / zooming, this is used to prevent accidental zooming (when panning). |
| duration | 'auto' | What duration to use to determine max pan / offset etc. 'auto' means using the buffer duration. |
| loop | true | Show or hide loop markers. |
| loopStart | 0 | Start position for loop markers, in seconds. |
| loopEnd | 1 | End position for loop markers, in seconds. |
| selectStart | 0 | Start position for selection, in seconds. |
| selectEnd | 0 | End position for selection, in seconds. |
| quantize | 0.0125 | Snapping or quantize duration in seconds. 0.125 would snap to 1/16th note in 120 bpm. |
| buffer | null | What AudioBuffer to read from. |
## Developing
* Run any dev server or the file system
* `yarn build` or `npm run build` - produces production version of SampleEditorView under the `dist` folder
* `yarn dev` or `npm run dev` - produces development version SampleEditorView and runs a watcher
* `yarn test` or `npm run test` - runs the to-do-tests :)
* `yarn test:watch` or `npm run test:watch` - same as above but in a watch mode
## License
* See LICENSE