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samp-node-lib

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NodeJS library for Scripting San Andreas Multiplayer:SAMP depends on samp-node plugin

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __exportStar = (this && this.__exportStar) || function(m, exports) { for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.SampNode = exports.SampEvents = exports.SampFunctions = exports.ValidComponents = exports.ComponentCosts = exports.rgba = exports.getPlayers = exports.getAllVehicle = void 0; __exportStar(require("./SampFunctions"), exports); __exportStar(require("./SampEnum"), exports); __exportStar(require("./SampEvents"), exports); __exportStar(require("./SampNode"), exports); __exportStar(require("./TextDraw"), exports); __exportStar(require("./TextDraws"), exports); __exportStar(require("./VehicleNames"), exports); __exportStar(require("./DynamicObject"), exports); __exportStar(require("./SampPlayer"), exports); var getAllVehicle_1 = require("./getAllVehicle"); Object.defineProperty(exports, "getAllVehicle", { enumerable: true, get: function () { return getAllVehicle_1.getAllVehicle; } }); var getPlayers_1 = require("./getPlayers"); Object.defineProperty(exports, "getPlayers", { enumerable: true, get: function () { return getPlayers_1.getPlayers; } }); var rgba_1 = require("./rgba"); Object.defineProperty(exports, "rgba", { enumerable: true, get: function () { return rgba_1.rgba; } }); exports.ComponentCosts = require("./ComponentCosts"); exports.ValidComponents = require("./ValidComponents"); __exportStar(require("./SampVehicles"), exports); __exportStar(require("./SampPlayers"), exports); __exportStar(require("./SampVehicle"), exports); __exportStar(require("./createPromise"), exports); __exportStar(require("./Game"), exports); exports.SampFunctions = require("./SampFunctions"); exports.SampEvents = require("./SampEvents"); exports.SampNode = require("./SampNode"); //# sourceMappingURL=index.js.map