samp-node-lib
Version:
NodeJS library for Scripting San Andreas Multiplayer:SAMP depends on samp-node plugin
39 lines • 2.21 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.SampNode = exports.SampEvents = exports.SampFunctions = exports.ValidComponents = exports.ComponentCosts = exports.rgba = exports.getPlayers = exports.getAllVehicle = void 0;
__exportStar(require("./SampFunctions"), exports);
__exportStar(require("./SampEnum"), exports);
__exportStar(require("./SampEvents"), exports);
__exportStar(require("./SampNode"), exports);
__exportStar(require("./TextDraw"), exports);
__exportStar(require("./TextDraws"), exports);
__exportStar(require("./VehicleNames"), exports);
__exportStar(require("./DynamicObject"), exports);
__exportStar(require("./SampPlayer"), exports);
var getAllVehicle_1 = require("./getAllVehicle");
Object.defineProperty(exports, "getAllVehicle", { enumerable: true, get: function () { return getAllVehicle_1.getAllVehicle; } });
var getPlayers_1 = require("./getPlayers");
Object.defineProperty(exports, "getPlayers", { enumerable: true, get: function () { return getPlayers_1.getPlayers; } });
var rgba_1 = require("./rgba");
Object.defineProperty(exports, "rgba", { enumerable: true, get: function () { return rgba_1.rgba; } });
exports.ComponentCosts = require("./ComponentCosts");
exports.ValidComponents = require("./ValidComponents");
__exportStar(require("./SampVehicles"), exports);
__exportStar(require("./SampPlayers"), exports);
__exportStar(require("./SampVehicle"), exports);
__exportStar(require("./createPromise"), exports);
__exportStar(require("./Game"), exports);
exports.SampFunctions = require("./SampFunctions");
exports.SampEvents = require("./SampEvents");
exports.SampNode = require("./SampNode");
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