UNPKG

samp-node-lib

Version:

NodeJS library for Scripting San Andreas Multiplayer:SAMP depends on samp-node plugin

647 lines 26.5 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.SampPlayerNativeFunctions = void 0; const SampFunctions = require("./SampFunctions"); class SampPlayerNativeFunctions { constructor(playerid) { this.playerid = playerid; } SendClientMessage(color, message) { return SampFunctions.SendClientMessage(this.playerid, color, message); } SendPlayerMessageToPlayer(senderid, message) { return SampFunctions.SendPlayerMessageToPlayer(this.playerid, senderid, message); } SendDeathMessageToPlayer(killer, killee, weapon) { return SampFunctions.SendDeathMessageToPlayer(this.playerid, killer, killee, weapon); } GameTextForPlayer(string, time, style) { return SampFunctions.GameTextForPlayer(this.playerid, string, time, style); } IsPlayerNPC() { return SampFunctions.IsPlayerNPC(this.playerid); } IsPlayerAdmin() { return SampFunctions.IsPlayerAdmin(this.playerid); } Kick() { return SampFunctions.Kick(this.playerid); } Ban() { return SampFunctions.Ban(this.playerid); } BanEx(reason) { return SampFunctions.BanEx(this.playerid, reason); } GetPlayerNetworkStats(retstr_size) { return SampFunctions.GetPlayerNetworkStats(this.playerid, retstr_size); } GetPlayerVersion(len) { return SampFunctions.GetPlayerVersion(this.playerid, len); } NetStats_GetConnectedTime() { return SampFunctions.NetStats_GetConnectedTime(this.playerid); } NetStats_MessagesReceived() { return SampFunctions.NetStats_MessagesReceived(this.playerid); } NetStats_BytesReceived() { return SampFunctions.NetStats_BytesReceived(this.playerid); } NetStats_MessagesSent() { return SampFunctions.NetStats_MessagesSent(this.playerid); } NetStats_BytesSent() { return SampFunctions.NetStats_BytesSent(this.playerid); } NetStats_MessagesRecvPerSecond() { return SampFunctions.NetStats_MessagesRecvPerSecond(this.playerid); } NetStats_PacketLossPercent() { return SampFunctions.NetStats_PacketLossPercent(this.playerid); } NetStats_ConnectionStatus() { return SampFunctions.NetStats_ConnectionStatus(this.playerid); } NetStats_GetIpPort(ip_port_len) { return SampFunctions.NetStats_GetIpPort(this.playerid, ip_port_len); } ShowMenuForPlayer(menuid) { return SampFunctions.ShowMenuForPlayer(menuid, this.playerid); } HideMenuForPlayer(menuid) { return SampFunctions.HideMenuForPlayer(menuid, this.playerid); } GetPlayerMenu() { return SampFunctions.GetPlayerMenu(this.playerid); } TextDrawShowForPlayer(text) { return SampFunctions.TextDrawShowForPlayer(this.playerid, text); } TextDrawHideForPlayer(text) { return SampFunctions.TextDrawHideForPlayer(this.playerid, text); } GangZoneShowForPlayer(zone, color) { return SampFunctions.GangZoneShowForPlayer(this.playerid, zone, color); } GangZoneHideForPlayer(zone) { return SampFunctions.GangZoneHideForPlayer(this.playerid, zone); } GangZoneFlashForPlayer(zone, flashcolor) { return SampFunctions.GangZoneFlashForPlayer(this.playerid, zone, flashcolor); } GangZoneStopFlashForPlayer(zone) { return SampFunctions.GangZoneStopFlashForPlayer(this.playerid, zone); } Attach3DTextLabelToPlayer(id, OffsetX, OffsetY, OffsetZ) { return SampFunctions.Attach3DTextLabelToPlayer(id, this.playerid, OffsetX, OffsetY, OffsetZ); } CreatePlayer3DTextLabel(text, color, X, Y, Z, DrawDistance, attachedplayer, attachedvehicle, testLOS) { return SampFunctions.CreatePlayer3DTextLabel(this.playerid, text, color, X, Y, Z, DrawDistance, attachedplayer, attachedvehicle, testLOS); } DeletePlayer3DTextLabel(id) { return SampFunctions.DeletePlayer3DTextLabel(this.playerid, id); } UpdatePlayer3DTextLabelText(id, color, text) { return SampFunctions.UpdatePlayer3DTextLabelText(this.playerid, id, color, text); } ShowPlayerDialog(dialogid, style, caption, info, button1, button2) { return SampFunctions.ShowPlayerDialog(this.playerid, dialogid, style, caption, info, button1, button2); } gpci(maxlen) { return SampFunctions.gpci(this.playerid, maxlen); } AttachObjectToPlayer(objectid, OffsetX, OffsetY, OffsetZ, RotX, RotY, RotZ) { return SampFunctions.AttachObjectToPlayer(objectid, this.playerid, OffsetX, OffsetY, OffsetZ, RotX, RotY, RotZ); } EditObject(objectid) { return SampFunctions.EditObject(this.playerid, objectid); } EditPlayerObject(objectid) { return SampFunctions.EditPlayerObject(this.playerid, objectid); } SelectObject() { return SampFunctions.SelectObject(this.playerid); } CancelEdit() { return SampFunctions.CancelEdit(this.playerid); } CreatePlayerObject(modelid, X, Y, Z, rX, rY, rZ, DrawDistance) { return SampFunctions.CreatePlayerObject(this.playerid, modelid, X, Y, Z, rX, rY, rZ, DrawDistance); } AttachPlayerObjectToVehicle(objectid, vehicleid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, RotZ) { return SampFunctions.AttachPlayerObjectToVehicle(this.playerid, objectid, vehicleid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, RotZ); } SetPlayerObjectPos(objectid, X, Y, Z) { return SampFunctions.SetPlayerObjectPos(this.playerid, objectid, X, Y, Z); } GetPlayerObjectPos(objectid) { return SampFunctions.GetPlayerObjectPos(this.playerid, objectid); } SetPlayerObjectRot(objectid, RotX, RotY, RotZ) { return SampFunctions.SetPlayerObjectRot(this.playerid, objectid, RotX, RotY, RotZ); } GetPlayerObjectRot(objectid) { return SampFunctions.GetPlayerObjectRot(this.playerid, objectid); } GetPlayerObjectModel(objectid) { return SampFunctions.GetPlayerObjectModel(this.playerid, objectid); } SetPlayerObjectNoCameraCol(objectid) { return SampFunctions.SetPlayerObjectNoCameraCol(this.playerid, objectid); } IsValidPlayerObject(objectid) { return SampFunctions.IsValidPlayerObject(this.playerid, objectid); } DestroyPlayerObject(objectid) { return SampFunctions.DestroyPlayerObject(this.playerid, objectid); } MovePlayerObject(objectid, X, Y, Z, Speed, RotX, RotY, RotZ) { return SampFunctions.MovePlayerObject(this.playerid, objectid, X, Y, Z, Speed, RotX, RotY, RotZ); } StopPlayerObject(objectid) { return SampFunctions.StopPlayerObject(this.playerid, objectid); } IsPlayerObjectMoving(objectid) { return SampFunctions.IsPlayerObjectMoving(this.playerid, objectid); } SetPlayerObjectMaterial(objectid, materialindex, modelid, txdname, texturename, materialcolor) { return SampFunctions.SetPlayerObjectMaterial(this.playerid, objectid, materialindex, modelid, txdname, texturename, materialcolor); } SetPlayerObjectMaterialText(objectid, text, materialindex, materialsize, fontface, fontsize, bold, fontcolor, backcolor, textalignment) { return SampFunctions.SetPlayerObjectMaterialText(this.playerid, objectid, text, materialindex, materialsize, fontface, fontsize, bold, fontcolor, backcolor, textalignment); } SetSpawnInfo(team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo) { return SampFunctions.SetSpawnInfo(this.playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo); } SpawnPlayer() { return SampFunctions.SpawnPlayer(this.playerid); } SetPlayerPos(x, y, z) { return SampFunctions.SetPlayerPos(this.playerid, x, y, z); } SetPlayerPosFindZ(x, y, z) { return SampFunctions.SetPlayerPosFindZ(this.playerid, x, y, z); } GetPlayerPos() { return SampFunctions.GetPlayerPos(this.playerid); } SetPlayerFacingAngle(ang) { return SampFunctions.SetPlayerFacingAngle(this.playerid, ang); } GetPlayerFacingAngle() { return SampFunctions.GetPlayerFacingAngle(this.playerid); } IsPlayerInRangeOfPoint(range, x, y, z) { return SampFunctions.IsPlayerInRangeOfPoint(this.playerid, range, x, y, z); } GetPlayerDistanceFromPoint(X, Y, Z) { return SampFunctions.GetPlayerDistanceFromPoint(this.playerid, X, Y, Z); } IsPlayerStreamedIn(forplayerid) { return SampFunctions.IsPlayerStreamedIn(this.playerid, forplayerid); } SetPlayerInterior(interiorid) { return SampFunctions.SetPlayerInterior(this.playerid, interiorid); } GetPlayerInterior() { return SampFunctions.GetPlayerInterior(this.playerid); } SetPlayerHealth(health) { return SampFunctions.SetPlayerHealth(this.playerid, health); } GetPlayerHealth() { return SampFunctions.GetPlayerHealth(this.playerid); } SetPlayerArmour(armour) { return SampFunctions.SetPlayerArmour(this.playerid, armour); } GetPlayerArmour() { return SampFunctions.GetPlayerArmour(this.playerid); } SetPlayerAmmo(weaponslot, ammo) { return SampFunctions.SetPlayerAmmo(this.playerid, weaponslot, ammo); } GetPlayerAmmo() { return SampFunctions.GetPlayerAmmo(this.playerid); } GetPlayerWeaponState() { return SampFunctions.GetPlayerWeaponState(this.playerid); } GetPlayerTargetPlayer() { return SampFunctions.GetPlayerTargetPlayer(this.playerid); } GetPlayerTargetActor() { return SampFunctions.GetPlayerTargetActor(this.playerid); } SetPlayerTeam(teamid) { return SampFunctions.SetPlayerTeam(this.playerid, teamid); } GetPlayerTeam() { return SampFunctions.GetPlayerTeam(this.playerid); } SetPlayerScore(score) { return SampFunctions.SetPlayerScore(this.playerid, score); } GetPlayerScore() { return SampFunctions.GetPlayerScore(this.playerid); } GetPlayerDrunkLevel() { return SampFunctions.GetPlayerDrunkLevel(this.playerid); } SetPlayerDrunkLevel(level) { return SampFunctions.SetPlayerDrunkLevel(this.playerid, level); } SetPlayerColor(color) { return SampFunctions.SetPlayerColor(this.playerid, color); } GetPlayerColor() { return SampFunctions.GetPlayerColor(this.playerid); } SetPlayerSkin(skinid) { return SampFunctions.SetPlayerSkin(this.playerid, skinid); } GetPlayerSkin() { return SampFunctions.GetPlayerSkin(this.playerid); } GivePlayerWeapon(weaponid, ammo) { return SampFunctions.GivePlayerWeapon(this.playerid, weaponid, ammo); } ResetPlayerWeapons() { return SampFunctions.ResetPlayerWeapons(this.playerid); } SetPlayerArmedWeapon(weaponid) { return SampFunctions.SetPlayerArmedWeapon(this.playerid, weaponid); } GetPlayerWeaponData(slot) { return SampFunctions.GetPlayerWeaponData(this.playerid, slot); } GivePlayerMoney(money) { return SampFunctions.GivePlayerMoney(this.playerid, money); } ResetPlayerMoney() { return SampFunctions.ResetPlayerMoney(this.playerid); } SetPlayerName(name) { return SampFunctions.SetPlayerName(this.playerid, name); } GetPlayerMoney() { return SampFunctions.GetPlayerMoney(this.playerid); } GetPlayerState() { return SampFunctions.GetPlayerState(this.playerid); } GetPlayerIp(len) { return SampFunctions.GetPlayerIp(this.playerid, len); } GetPlayerPing() { return SampFunctions.GetPlayerPing(this.playerid); } GetPlayerWeapon() { return SampFunctions.GetPlayerWeapon(this.playerid); } GetPlayerKeys() { return SampFunctions.GetPlayerKeys(this.playerid); } GetPlayerName(len) { return SampFunctions.GetPlayerName(this.playerid, len); } SetPlayerTime(hour, minute) { return SampFunctions.SetPlayerTime(this.playerid, hour, minute); } GetPlayerTime() { return SampFunctions.GetPlayerTime(this.playerid); } TogglePlayerClock(toggle) { return SampFunctions.TogglePlayerClock(this.playerid, toggle); } SetPlayerWeather(weather) { return SampFunctions.SetPlayerWeather(this.playerid, weather); } ForceClassSelection() { return SampFunctions.ForceClassSelection(this.playerid); } SetPlayerWantedLevel(level) { return SampFunctions.SetPlayerWantedLevel(this.playerid, level); } GetPlayerWantedLevel() { return SampFunctions.GetPlayerWantedLevel(this.playerid); } SetPlayerFightingStyle(style) { return SampFunctions.SetPlayerFightingStyle(this.playerid, style); } GetPlayerFightingStyle() { return SampFunctions.GetPlayerFightingStyle(this.playerid); } SetPlayerVelocity(X, Y, Z) { return SampFunctions.SetPlayerVelocity(this.playerid, X, Y, Z); } GetPlayerVelocity() { return SampFunctions.GetPlayerVelocity(this.playerid); } PlayCrimeReportForPlayer(suspectid, crime) { return SampFunctions.PlayCrimeReportForPlayer(this.playerid, suspectid, crime); } PlayAudioStreamForPlayer(url, posX, posY, posZ, distance, usepos) { return SampFunctions.PlayAudioStreamForPlayer(this.playerid, url, posX, posY, posZ, distance, usepos); } StopAudioStreamForPlayer() { return SampFunctions.StopAudioStreamForPlayer(this.playerid); } SetPlayerShopName(shopname) { return SampFunctions.SetPlayerShopName(this.playerid, shopname); } SetPlayerSkillLevel(skill, level) { return SampFunctions.SetPlayerSkillLevel(this.playerid, skill, level); } GetPlayerSurfingVehicleID() { return SampFunctions.GetPlayerSurfingVehicleID(this.playerid); } GetPlayerSurfingObjectID() { return SampFunctions.GetPlayerSurfingObjectID(this.playerid); } RemoveBuildingForPlayer(modelid, fX, fY, fZ, fRadius) { return SampFunctions.RemoveBuildingForPlayer(this.playerid, modelid, fX, fY, fZ, fRadius); } GetPlayerLastShotVectors() { return SampFunctions.GetPlayerLastShotVectors(this.playerid); } SetPlayerAttachedObject(index, modelid, bone, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, materialcolor1, materialcolor2) { return SampFunctions.SetPlayerAttachedObject(this.playerid, index, modelid, bone, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, materialcolor1, materialcolor2); } RemovePlayerAttachedObject(index) { return SampFunctions.RemovePlayerAttachedObject(this.playerid, index); } IsPlayerAttachedObjectSlotUsed(index) { return SampFunctions.IsPlayerAttachedObjectSlotUsed(this.playerid, index); } EditAttachedObject(index) { return SampFunctions.EditAttachedObject(this.playerid, index); } CreatePlayerTextDraw(x, y, text) { return SampFunctions.CreatePlayerTextDraw(this.playerid, x, y, text); } PlayerTextDrawDestroy(text) { SampFunctions.PlayerTextDrawDestroy(this.playerid, text); } PlayerTextDrawLetterSize(text, x, y) { return SampFunctions.PlayerTextDrawLetterSize(this.playerid, text, x, y); } PlayerTextDrawTextSize(text, x, y) { return SampFunctions.PlayerTextDrawTextSize(this.playerid, text, x, y); } PlayerTextDrawAlignment(text, alignment) { return SampFunctions.PlayerTextDrawAlignment(this.playerid, text, alignment); } PlayerTextDrawColor(text, color) { return SampFunctions.PlayerTextDrawColor(this.playerid, text, color); } PlayerTextDrawUseBox(text, use) { return SampFunctions.PlayerTextDrawUseBox(this.playerid, text, use); } PlayerTextDrawBoxColor(text, color) { return SampFunctions.PlayerTextDrawBoxColor(this.playerid, text, color); } PlayerTextDrawSetShadow(text, size) { return SampFunctions.PlayerTextDrawSetShadow(this.playerid, text, size); } PlayerTextDrawSetOutline(text, size) { return SampFunctions.PlayerTextDrawSetOutline(this.playerid, text, size); } PlayerTextDrawBackgroundColor(text, color) { return SampFunctions.PlayerTextDrawBackgroundColor(this.playerid, text, color); } PlayerTextDrawFont(text, font) { return SampFunctions.PlayerTextDrawFont(this.playerid, text, font); } PlayerTextDrawSetProportional(text, set) { return SampFunctions.PlayerTextDrawSetProportional(this.playerid, text, set); } PlayerTextDrawSetSelectable(text, set) { return SampFunctions.PlayerTextDrawSetSelectable(this.playerid, text, set); } PlayerTextDrawShow(text) { return SampFunctions.PlayerTextDrawShow(this.playerid, text); } PlayerTextDrawHide(text) { return SampFunctions.PlayerTextDrawHide(this.playerid, text); } PlayerTextDrawSetString(text, string) { return SampFunctions.PlayerTextDrawSetString(this.playerid, text, string); } PlayerTextDrawSetPreviewModel(text, modelindex) { return SampFunctions.PlayerTextDrawSetPreviewModel(this.playerid, text, modelindex); } PlayerTextDrawSetPreviewRot(text, fRotX, fRotY, fRotZ, fZoom) { return SampFunctions.PlayerTextDrawSetPreviewRot(this.playerid, text, fRotX, fRotY, fRotZ, fZoom); } PlayerTextDrawSetPreviewVehCol(text, color1, color2) { return SampFunctions.PlayerTextDrawSetPreviewVehCol(this.playerid, text, color1, color2); } SetPVarInt(varname, int_value) { return SampFunctions.SetPVarInt(this.playerid, varname, int_value); } GetPVarInt(varname) { return SampFunctions.GetPVarInt(this.playerid, varname); } SetPVarString(varname, string_value) { return SampFunctions.SetPVarString(this.playerid, varname, string_value); } GetPVarString(varname, len) { return SampFunctions.GetPVarString(this.playerid, varname, len); } SetPVarFloat(varname, float_value) { return SampFunctions.SetPVarFloat(this.playerid, varname, float_value); } GetPVarFloat(varname) { return SampFunctions.GetPVarFloat(this.playerid, varname); } DeletePVar(varname) { return SampFunctions.DeletePVar(this.playerid, varname); } GetPVarsUpperIndex() { return SampFunctions.GetPVarsUpperIndex(this.playerid); } GetPVarNameAtIndex(index, ret_len) { return SampFunctions.GetPVarNameAtIndex(this.playerid, index, ret_len); } GetPVarType(varname) { return SampFunctions.GetPVarType(this.playerid, varname); } SetPlayerChatBubble(text, color, drawdistance, expiretime) { return SampFunctions.SetPlayerChatBubble(this.playerid, text, color, drawdistance, expiretime); } PutPlayerInVehicle(vehicleid, seatid) { return SampFunctions.PutPlayerInVehicle(this.playerid, vehicleid, seatid); } GetPlayerVehicleID() { return SampFunctions.GetPlayerVehicleID(this.playerid); } GetPlayerVehicleSeat() { return SampFunctions.GetPlayerVehicleSeat(this.playerid); } RemovePlayerFromVehicle() { return SampFunctions.RemovePlayerFromVehicle(this.playerid); } TogglePlayerControllable(toggle) { return SampFunctions.TogglePlayerControllable(this.playerid, toggle); } PlayerPlaySound(soundid, x, y, z) { return SampFunctions.PlayerPlaySound(this.playerid, soundid, x, y, z); } ApplyAnimation(animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync) { return SampFunctions.ApplyAnimation(this.playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync); } ClearAnimations(forcesync) { return SampFunctions.ClearAnimations(this.playerid, forcesync); } GetPlayerAnimationIndex() { return SampFunctions.GetPlayerAnimationIndex(this.playerid); } GetPlayerSpecialAction() { return SampFunctions.GetPlayerSpecialAction(this.playerid); } SetPlayerSpecialAction(actionid) { return SampFunctions.SetPlayerSpecialAction(this.playerid, actionid); } DisableRemoteVehicleCollisions(disable) { return SampFunctions.DisableRemoteVehicleCollisions(this.playerid, disable); } SetPlayerCheckpoint(x, y, z, size) { return SampFunctions.SetPlayerCheckpoint(this.playerid, x, y, z, size); } DisablePlayerCheckpoint() { return SampFunctions.DisablePlayerCheckpoint(this.playerid); } SetPlayerRaceCheckpoint(type, x, y, z, nextx, nexty, nextz, size) { return SampFunctions.SetPlayerRaceCheckpoint(this.playerid, type, x, y, z, nextx, nexty, nextz, size); } DisablePlayerRaceCheckpoint() { return SampFunctions.DisablePlayerRaceCheckpoint(this.playerid); } SetPlayerWorldBounds(x_max, x_min, y_max, y_min) { return SampFunctions.SetPlayerWorldBounds(this.playerid, x_max, x_min, y_max, y_min); } SetPlayerMarkerForPlayer(showplayerid, color) { return SampFunctions.SetPlayerMarkerForPlayer(this.playerid, showplayerid, color); } ShowPlayerNameTagForPlayer(showplayerid, show) { return SampFunctions.ShowPlayerNameTagForPlayer(this.playerid, showplayerid, show); } SetPlayerMapIcon(iconid, x, y, z, markertype, color, style) { return SampFunctions.SetPlayerMapIcon(this.playerid, iconid, x, y, z, markertype, color, style); } RemovePlayerMapIcon(iconid) { return SampFunctions.RemovePlayerMapIcon(this.playerid, iconid); } AllowPlayerTeleport(allow) { return SampFunctions.AllowPlayerTeleport(this.playerid, allow); } SetPlayerCameraPos(x, y, z) { return SampFunctions.SetPlayerCameraPos(this.playerid, x, y, z); } SetPlayerCameraLookAt(x, y, z, cut) { return SampFunctions.SetPlayerCameraLookAt(this.playerid, x, y, z, cut); } SetCameraBehindPlayer() { return SampFunctions.SetCameraBehindPlayer(this.playerid); } GetPlayerCameraPos() { return SampFunctions.GetPlayerCameraPos(this.playerid); } GetPlayerCameraFrontVector() { return SampFunctions.GetPlayerCameraFrontVector(this.playerid); } GetPlayerCameraMode() { return SampFunctions.GetPlayerCameraMode(this.playerid); } EnablePlayerCameraTarget(enable) { return SampFunctions.EnablePlayerCameraTarget(this.playerid, enable); } GetPlayerCameraTargetObject() { return SampFunctions.GetPlayerCameraTargetObject(this.playerid); } GetPlayerCameraTargetVehicle() { return SampFunctions.GetPlayerCameraTargetVehicle(this.playerid); } GetPlayerCameraTargetPlayer() { return SampFunctions.GetPlayerCameraTargetPlayer(this.playerid); } GetPlayerCameraTargetActor() { return SampFunctions.GetPlayerCameraTargetActor(this.playerid); } GetPlayerCameraAspectRatio() { return SampFunctions.GetPlayerCameraAspectRatio(this.playerid); } GetPlayerCameraZoom() { return SampFunctions.GetPlayerCameraZoom(this.playerid); } AttachCameraToObject(objectid) { return SampFunctions.AttachCameraToObject(this.playerid, objectid); } AttachCameraToPlayerObject(playerobjectid) { return SampFunctions.AttachCameraToPlayerObject(this.playerid, playerobjectid); } InterpolateCameraPos(FromX, FromY, FromZ, ToX, ToY, ToZ, time, cut) { return SampFunctions.InterpolateCameraPos(this.playerid, FromX, FromY, FromZ, ToX, ToY, ToZ, time, cut); } InterpolateCameraLookAt(FromX, FromY, FromZ, ToX, ToY, ToZ, time, cut) { return SampFunctions.InterpolateCameraLookAt(this.playerid, FromX, FromY, FromZ, ToX, ToY, ToZ, time, cut); } IsPlayerConnected() { return SampFunctions.IsPlayerConnected(this.playerid); } IsPlayerInVehicle(vehicleid) { return SampFunctions.IsPlayerInVehicle(this.playerid, vehicleid); } IsPlayerInAnyVehicle() { return SampFunctions.IsPlayerInAnyVehicle(this.playerid); } IsPlayerInCheckpoint() { return SampFunctions.IsPlayerInCheckpoint(this.playerid); } IsPlayerInRaceCheckpoint() { return SampFunctions.IsPlayerInRaceCheckpoint(this.playerid); } SetPlayerVirtualWorld(worldid) { return SampFunctions.SetPlayerVirtualWorld(this.playerid, worldid); } GetPlayerVirtualWorld() { return SampFunctions.GetPlayerVirtualWorld(this.playerid); } EnableStuntBonusForPlayer(enable) { return SampFunctions.EnableStuntBonusForPlayer(this.playerid, enable); } TogglePlayerSpectating(toggle) { return SampFunctions.TogglePlayerSpectating(this.playerid, toggle); } PlayerSpectatePlayer(targetplayerid, mode) { return SampFunctions.PlayerSpectatePlayer(this.playerid, targetplayerid, mode); } PlayerSpectateVehicle(targetvehicleid, mode) { return SampFunctions.PlayerSpectateVehicle(this.playerid, targetvehicleid, mode); } StartRecordingPlayerData(recordtype, recordname) { return SampFunctions.StartRecordingPlayerData(this.playerid, recordtype, recordname); } StopRecordingPlayerData() { return SampFunctions.StopRecordingPlayerData(this.playerid); } SelectTextDraw(hovercolor) { return SampFunctions.SelectTextDraw(this.playerid, hovercolor); } CancelSelectTextDraw() { return SampFunctions.CancelSelectTextDraw(this.playerid); } CreateExplosionForPlayer(X, Y, Z, type, Radius) { return SampFunctions.CreateExplosionForPlayer(this.playerid, X, Y, Z, type, Radius); } SendClientCheck(type, memAddr, memOffset, byteCount) { return SampFunctions.SendClientCheck(this.playerid, type, memAddr, memOffset, byteCount); } SetVehicleParamsForPlayer(vehicleid, objective, doorslocked) { return SampFunctions.SetVehicleParamsForPlayer(vehicleid, this.playerid, objective, doorslocked); } } exports.SampPlayerNativeFunctions = SampPlayerNativeFunctions; //# sourceMappingURL=SampPlayerNativeFunctions.js.map