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samp-node-lib

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NodeJS library for Scripting San Andreas Multiplayer:SAMP depends on samp-node plugin

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export declare const on: (eventName: string, func: (...args: Array<any>) => void) => void; export declare const addListener: (eventName: string, func: (...args: Array<any>) => void) => void; export declare const addEventListener: (eventName: string, func: (...args: Array<any>) => void) => void; export declare const removeListener: (eventName: string, func: (...args: Array<any>) => void | ((...args: Array<any>) => void)[]) => void; export declare const removeEventListener: (eventName: string, func: (...args: Array<any>) => void | ((...args: Array<any>) => void)[]) => void; export declare const registerEvent: (eventName: string, paramTypes: string) => boolean; export declare const fire: (eventName: string, ...args: Array<any>) => void; export declare const callPublic: (publicName: string, paramTypes: string, ...args: Array<any>) => any; export declare const callPublicFloat: (publicName: string, paramTypes: string, ...args: Array<any>) => any; export declare const logprint: (str: string) => any; export declare const callNative: (nativeName: string, paramTypes: string, ...args: Array<any>) => any; export declare const callNativeFloat: (nativeName: string, paramTypes: string, ...args: Array<any>) => any;