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samp-node-lib

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NodeJS library for Scripting San Andreas Multiplayer:SAMP depends on samp-node plugin

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export declare enum DIALOG_STYLE { MSGBOX = 0, INPUT = 1, LIST = 2, PASSWORD = 3, TABLIST = 4, TABLIST_HEADERS = 5 } export declare enum KEY { ACTION = 1, CROUCH = 2, FIRE = 4, SPRINT = 8, SECONDARY_ATTACK = 16, JUMP = 32, LOOK_RIGHT = 64, HANDBRAKE = 128, LOOK_LEFT = 256, SUBMISSION = 512, LOOK_BEHIND = 512, WALK = 1024, ANALOG_UP = 2048, ANALOG_DOWN = 4096, ANALOG_RIGHT = 16384, ANALOG_LEFT = 8192, UP = -128, DOWN = 128, LEFT = -128, RIGHT = 128 } export declare enum SPECIAL_ACTION { NONE = 0, DUCK = 1, USEJETPACK = 2, ENTER_VEHICLE = 3, EXIT_VEHICLE = 4, DANCE1 = 5, DANCE2 = 6, DANCE3 = 7, DANCE4 = 8, HANDSUP = 10, USECELLPHONE = 11, SITTING = 12, STOPUSECELLPHONE = 13, DRINK_BEER = 20, SMOKE_CIGGY = 21, DRINK_WINE = 22, DRINK_SPRUNK = 23, CUFFED = 24, CARRY = 25, PISSING = 68 } export declare enum PLAYER_STATE { NONE = 0, ONFOOT = 1, DRIVER = 2, PASSENGER = 3, EXIT_VEHICLE = 4, ENTER_VEHICLE_DRIVER = 5, ENTER_VEHICLE_PASSENGER = 6, WASTED = 7, SPAWNED = 8, SPECTATING = 9 } export declare enum FIGHT_STYLE { NORMAL = 4, BOXING = 5, KUNGFU = 6, KNEEHEAD = 7, GRABKICK = 15, ELBOW = 16 } export declare enum WEAPONSKILL { PISTOL = 0, PISTOL_SILENCED = 1, DESERT_EAGLE = 2, SHOTGUN = 3, SAWNOFF_SHOTGUN = 4, SPAS12_SHOTGUN = 5, MICRO_UZI = 6, MP5 = 7, AK47 = 8, M4 = 9, SNIPERRIFLE = 10 } export declare enum WEAPONSTATE { UNKNOWN = -1, NO_BULLETS = 0, LAST_BULLET = 1, MORE_BULLETS = 2, RELOADING = 3 } export declare enum WEAPON { BRASSKNUCKLE = 1, GOLFCLUB = 2, NITESTICK = 3, KNIFE = 4, BAT = 5, SHOVEL = 6, POOLSTICK = 7, KATANA = 8, CHAINSAW = 9, DILDO = 10, DILDO2 = 11, VIBRATOR = 12, VIBRATOR2 = 13, FLOWER = 14, CANE = 15, GRENADE = 16, TEARGAS = 17, MOLTOV = 18, COLT45 = 22, SILENCED = 23, DEAGLE = 24, SHOTGUN = 25, SAWEDOFF = 26, SHOTGSPA = 27, UZI = 28, MP5 = 29, AK47 = 30, M4 = 31, TEC9 = 32, RIFLE = 33, SNIPER = 34, ROCKETLAUNCHER = 35, HEATSEEKER = 36, FLAMETHROWER = 37, MINIGUN = 38, SATCHEL = 39, BOMB = 40, SPRAYCAN = 41, FIREEXTINGUISHER = 42, CAMERA = 43, PARACHUTE = 46, VEHICLE = 49, DROWN = 53, COLLISION = 54 } export declare enum VEHICLE_MODEL_INFO { SIZE = 1, FRONTSEAT = 2, REARSEAT = 3, PETROLCAP = 4, WHEELSFRONT = 5, WHEELSREAR = 6, WHEELSMID = 7, FRONT_BUMPER_Z = 8, REAR_BUMPER_Z = 9 } export declare enum OBJECT_MATERIAL_SIZE { _32x32 = 10, _64x32 = 20, _64x64 = 30, _128x32 = 40, _128x64 = 50, _128x128 = 60, _256x32 = 70, _256x64 = 80, _256x128 = 90, _256x256 = 100, _512x64 = 110, _512x128 = 120, _512x256 = 130, _512x512 = 140 } export declare enum OBJECT_MATERIAL_TEXT_ALIGN { LEFT = 0, CENTER = 1, RIGHT = 2 } export declare enum BULLET_HIT_TYPE { NONE = 0, PLAYER = 1, VEHICLE = 2, OBJECT = 3, PLAYER_OBJECT = 4 } export declare enum TEXTDRAW_ALIGN { LEFT = 1, CENTER = 2, RIGHT = 3 } export declare enum CARMODTYPE { SPOILER = 0, HOOD = 1, ROOF = 2, SIDESKIRT = 3, LAMPS = 4, NITRO = 5, EXHAUST = 6, WHEELS = 7, STEREO = 8, HYDRAULICS = 9, FRONT_BUMPER = 10, REAR_BUMPER = 11, VENT_RIGHT = 12, VENT_LEFT = 13 } export declare enum BODY_PARTS { TORSO = 3, GROIN = 4, LEFT_ARM = 5, RIGHT_ARM = 6, LEFT_LEG = 7, RIGHT_LEG = 8, HEAD = 9 } export declare enum CAMERA_STYLE { MOVE = 1, CUT = 2 }