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samp-node-lib

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NodeJS library for Scripting San Andreas Multiplayer:SAMP depends on samp-node plugin

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Game = void 0; const SampEvents_1 = require("./SampEvents"); class Game { OnGameModeInit(func) { return (0, SampEvents_1.OnGameModeInit)(func); } OnGameModeExit(func) { return (0, SampEvents_1.OnGameModeExit)(func); } OnFilterScriptInit(func) { return (0, SampEvents_1.OnFilterScriptInit)(func); } OnFilterScriptExit(func) { return (0, SampEvents_1.OnFilterScriptExit)(func); } OnPlayerConnect(func) { return (0, SampEvents_1.OnPlayerConnect)(func); } OnPlayerDisconnect(func) { return (0, SampEvents_1.OnPlayerDisconnect)(func); } OnPlayerSpawn(func) { return (0, SampEvents_1.OnPlayerSpawn)(func); } OnPlayerDeath(func) { return (0, SampEvents_1.OnPlayerDeath)(func); } OnVehicleSpawn(func) { return (0, SampEvents_1.OnVehicleSpawn)(func); } OnVehicleDeath(func) { return (0, SampEvents_1.OnVehicleDeath)(func); } OnPlayerText(func) { return (0, SampEvents_1.OnPlayerText)(func); } OnPlayerCommandText(func) { return (0, SampEvents_1.OnPlayerCommandText)(func); } OnPlayerRequestClass(func) { return (0, SampEvents_1.OnPlayerRequestClass)(func); } OnPlayerEnterVehicle(func) { return (0, SampEvents_1.OnPlayerEnterVehicle)(func); } OnPlayerExitVehicle(func) { return (0, SampEvents_1.OnPlayerExitVehicle)(func); } OnPlayerStateChange(func) { return (0, SampEvents_1.OnPlayerStateChange)(func); } OnPlayerEnterCheckpoint(func) { return (0, SampEvents_1.OnPlayerEnterCheckpoint)(func); } OnPlayerLeaveCheckpoint(func) { return (0, SampEvents_1.OnPlayerLeaveCheckpoint)(func); } OnPlayerEnterRaceCheckpoint(func) { return (0, SampEvents_1.OnPlayerEnterRaceCheckpoint)(func); } OnPlayerLeaveRaceCheckpoint(func) { return (0, SampEvents_1.OnPlayerLeaveRaceCheckpoint)(func); } OnRconCommand(func) { return (0, SampEvents_1.OnRconCommand)(func); } OnPlayerRequestSpawn(func) { return (0, SampEvents_1.OnPlayerRequestSpawn)(func); } OnObjectMoved(func) { return (0, SampEvents_1.OnObjectMoved)(func); } OnPlayerObjectMoved(func) { return (0, SampEvents_1.OnPlayerObjectMoved)(func); } OnPlayerPickUpPickup(func) { return (0, SampEvents_1.OnPlayerPickUpPickup)(func); } OnVehicleMod(func) { return (0, SampEvents_1.OnVehicleMod)(func); } OnEnterExitModShop(func) { return (0, SampEvents_1.OnEnterExitModShop)(func); } OnVehiclePaintjob(func) { return (0, SampEvents_1.OnVehiclePaintjob)(func); } OnVehicleRespray(func) { return (0, SampEvents_1.OnVehicleRespray)(func); } OnVehicleDamageStatusUpdate(func) { return (0, SampEvents_1.OnVehicleDamageStatusUpdate)(func); } OnUnoccupiedVehicleUpdate(func) { return (0, SampEvents_1.OnUnoccupiedVehicleUpdate)(func); } OnPlayerSelectedMenuRow(func) { return (0, SampEvents_1.OnPlayerSelectedMenuRow)(func); } OnPlayerExitedMenu(func) { return (0, SampEvents_1.OnPlayerExitedMenu)(func); } OnPlayerInteriorChange(func) { return (0, SampEvents_1.OnPlayerInteriorChange)(func); } OnPlayerKeyStateChange(func) { return (0, SampEvents_1.OnPlayerKeyStateChange)(func); } OnRconLoginAttempt(func) { return (0, SampEvents_1.OnRconLoginAttempt)(func); } OnPlayerUpdate(func) { return (0, SampEvents_1.OnPlayerUpdate)(func); } OnPlayerStreamIn(func) { return (0, SampEvents_1.OnPlayerStreamIn)(func); } OnPlayerStreamOut(func) { return (0, SampEvents_1.OnPlayerStreamOut)(func); } OnVehicleStreamIn(func) { return (0, SampEvents_1.OnVehicleStreamIn)(func); } OnVehicleStreamOut(func) { return (0, SampEvents_1.OnVehicleStreamOut)(func); } OnActorStreamIn(func) { return (0, SampEvents_1.OnActorStreamIn)(func); } OnActorStreamOut(func) { return (0, SampEvents_1.OnActorStreamOut)(func); } OnDialogResponse(func) { return (0, SampEvents_1.OnDialogResponse)(func); } OnPlayerTakeDamage(func) { return (0, SampEvents_1.OnPlayerTakeDamage)(func); } OnPlayerGiveDamage(func) { return (0, SampEvents_1.OnPlayerGiveDamage)(func); } OnPlayerGiveDamageActor(func) { return (0, SampEvents_1.OnPlayerGiveDamageActor)(func); } OnPlayerClickMap(func) { return (0, SampEvents_1.OnPlayerClickMap)(func); } OnPlayerClickTextDraw(func) { return (0, SampEvents_1.OnPlayerClickTextDraw)(func); } OnPlayerClickPlayerTextDraw(func) { return (0, SampEvents_1.OnPlayerClickPlayerTextDraw)(func); } OnIncomingConnection(func) { return (0, SampEvents_1.OnIncomingConnection)(func); } OnTrailerUpdate(func) { return (0, SampEvents_1.OnTrailerUpdate)(func); } OnVehicleSirenStateChange(func) { return (0, SampEvents_1.OnVehicleSirenStateChange)(func); } OnPlayerFinishedDownloading(func) { return (0, SampEvents_1.OnPlayerFinishedDownloading)(func); } OnPlayerClickPlayer(func) { return (0, SampEvents_1.OnPlayerClickPlayer)(func); } OnPlayerSelectObject(func) { return (0, SampEvents_1.OnPlayerSelectObject)(func); } OnPlayerWeaponShot(func) { return (0, SampEvents_1.OnPlayerWeaponShot)(func); } OnClientCheckResponse(func) { return (0, SampEvents_1.OnClientCheckResponse)(func); } OnScriptCash(func) { return (0, SampEvents_1.OnScriptCash)(func); } } exports.Game = Game; //# sourceMappingURL=Game.js.map