samp-node-lib
Version:
NodeJS library for Scripting San Andreas Multiplayer:SAMP depends on samp-node plugin
185 lines • 5.94 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Game = void 0;
const SampEvents_1 = require("./SampEvents");
class Game {
OnGameModeInit(func) {
return (0, SampEvents_1.OnGameModeInit)(func);
}
OnGameModeExit(func) {
return (0, SampEvents_1.OnGameModeExit)(func);
}
OnFilterScriptInit(func) {
return (0, SampEvents_1.OnFilterScriptInit)(func);
}
OnFilterScriptExit(func) {
return (0, SampEvents_1.OnFilterScriptExit)(func);
}
OnPlayerConnect(func) {
return (0, SampEvents_1.OnPlayerConnect)(func);
}
OnPlayerDisconnect(func) {
return (0, SampEvents_1.OnPlayerDisconnect)(func);
}
OnPlayerSpawn(func) {
return (0, SampEvents_1.OnPlayerSpawn)(func);
}
OnPlayerDeath(func) {
return (0, SampEvents_1.OnPlayerDeath)(func);
}
OnVehicleSpawn(func) {
return (0, SampEvents_1.OnVehicleSpawn)(func);
}
OnVehicleDeath(func) {
return (0, SampEvents_1.OnVehicleDeath)(func);
}
OnPlayerText(func) {
return (0, SampEvents_1.OnPlayerText)(func);
}
OnPlayerCommandText(func) {
return (0, SampEvents_1.OnPlayerCommandText)(func);
}
OnPlayerRequestClass(func) {
return (0, SampEvents_1.OnPlayerRequestClass)(func);
}
OnPlayerEnterVehicle(func) {
return (0, SampEvents_1.OnPlayerEnterVehicle)(func);
}
OnPlayerExitVehicle(func) {
return (0, SampEvents_1.OnPlayerExitVehicle)(func);
}
OnPlayerStateChange(func) {
return (0, SampEvents_1.OnPlayerStateChange)(func);
}
OnPlayerEnterCheckpoint(func) {
return (0, SampEvents_1.OnPlayerEnterCheckpoint)(func);
}
OnPlayerLeaveCheckpoint(func) {
return (0, SampEvents_1.OnPlayerLeaveCheckpoint)(func);
}
OnPlayerEnterRaceCheckpoint(func) {
return (0, SampEvents_1.OnPlayerEnterRaceCheckpoint)(func);
}
OnPlayerLeaveRaceCheckpoint(func) {
return (0, SampEvents_1.OnPlayerLeaveRaceCheckpoint)(func);
}
OnRconCommand(func) {
return (0, SampEvents_1.OnRconCommand)(func);
}
OnPlayerRequestSpawn(func) {
return (0, SampEvents_1.OnPlayerRequestSpawn)(func);
}
OnObjectMoved(func) {
return (0, SampEvents_1.OnObjectMoved)(func);
}
OnPlayerObjectMoved(func) {
return (0, SampEvents_1.OnPlayerObjectMoved)(func);
}
OnPlayerPickUpPickup(func) {
return (0, SampEvents_1.OnPlayerPickUpPickup)(func);
}
OnVehicleMod(func) {
return (0, SampEvents_1.OnVehicleMod)(func);
}
OnEnterExitModShop(func) {
return (0, SampEvents_1.OnEnterExitModShop)(func);
}
OnVehiclePaintjob(func) {
return (0, SampEvents_1.OnVehiclePaintjob)(func);
}
OnVehicleRespray(func) {
return (0, SampEvents_1.OnVehicleRespray)(func);
}
OnVehicleDamageStatusUpdate(func) {
return (0, SampEvents_1.OnVehicleDamageStatusUpdate)(func);
}
OnUnoccupiedVehicleUpdate(func) {
return (0, SampEvents_1.OnUnoccupiedVehicleUpdate)(func);
}
OnPlayerSelectedMenuRow(func) {
return (0, SampEvents_1.OnPlayerSelectedMenuRow)(func);
}
OnPlayerExitedMenu(func) {
return (0, SampEvents_1.OnPlayerExitedMenu)(func);
}
OnPlayerInteriorChange(func) {
return (0, SampEvents_1.OnPlayerInteriorChange)(func);
}
OnPlayerKeyStateChange(func) {
return (0, SampEvents_1.OnPlayerKeyStateChange)(func);
}
OnRconLoginAttempt(func) {
return (0, SampEvents_1.OnRconLoginAttempt)(func);
}
OnPlayerUpdate(func) {
return (0, SampEvents_1.OnPlayerUpdate)(func);
}
OnPlayerStreamIn(func) {
return (0, SampEvents_1.OnPlayerStreamIn)(func);
}
OnPlayerStreamOut(func) {
return (0, SampEvents_1.OnPlayerStreamOut)(func);
}
OnVehicleStreamIn(func) {
return (0, SampEvents_1.OnVehicleStreamIn)(func);
}
OnVehicleStreamOut(func) {
return (0, SampEvents_1.OnVehicleStreamOut)(func);
}
OnActorStreamIn(func) {
return (0, SampEvents_1.OnActorStreamIn)(func);
}
OnActorStreamOut(func) {
return (0, SampEvents_1.OnActorStreamOut)(func);
}
OnDialogResponse(func) {
return (0, SampEvents_1.OnDialogResponse)(func);
}
OnPlayerTakeDamage(func) {
return (0, SampEvents_1.OnPlayerTakeDamage)(func);
}
OnPlayerGiveDamage(func) {
return (0, SampEvents_1.OnPlayerGiveDamage)(func);
}
OnPlayerGiveDamageActor(func) {
return (0, SampEvents_1.OnPlayerGiveDamageActor)(func);
}
OnPlayerClickMap(func) {
return (0, SampEvents_1.OnPlayerClickMap)(func);
}
OnPlayerClickTextDraw(func) {
return (0, SampEvents_1.OnPlayerClickTextDraw)(func);
}
OnPlayerClickPlayerTextDraw(func) {
return (0, SampEvents_1.OnPlayerClickPlayerTextDraw)(func);
}
OnIncomingConnection(func) {
return (0, SampEvents_1.OnIncomingConnection)(func);
}
OnTrailerUpdate(func) {
return (0, SampEvents_1.OnTrailerUpdate)(func);
}
OnVehicleSirenStateChange(func) {
return (0, SampEvents_1.OnVehicleSirenStateChange)(func);
}
OnPlayerFinishedDownloading(func) {
return (0, SampEvents_1.OnPlayerFinishedDownloading)(func);
}
OnPlayerClickPlayer(func) {
return (0, SampEvents_1.OnPlayerClickPlayer)(func);
}
OnPlayerSelectObject(func) {
return (0, SampEvents_1.OnPlayerSelectObject)(func);
}
OnPlayerWeaponShot(func) {
return (0, SampEvents_1.OnPlayerWeaponShot)(func);
}
OnClientCheckResponse(func) {
return (0, SampEvents_1.OnClientCheckResponse)(func);
}
OnScriptCash(func) {
return (0, SampEvents_1.OnScriptCash)(func);
}
}
exports.Game = Game;
//# sourceMappingURL=Game.js.map