samp-node-lib
Version:
NodeJS library for Scripting San Andreas Multiplayer:SAMP depends on samp-node plugin
64 lines (62 loc) • 3.82 kB
TypeScript
// Type definitions for samp-node
// Project: @sa-mp/node
// Definitions by: pkfln <https://github.com/pkfln>
declare const EVENT_GAME_MODE_INIT: 'OnGameModeInit';
declare const EVENT_GAME_MODE_EXIT: 'OnGameModeExit';
declare const EVENT_FILTER_SCRIPT_INIT: 'OnFilterScriptInit';
declare const EVENT_FILTER_SCRIPT_EXIT: 'OnFilterScriptExit';
declare const EVENT_PLAYER_CONNECT: 'OnPlayerConnect';
declare const EVENT_PLAYER_DISCONNECT: 'OnPlayerDisconnect';
declare const EVENT_PLAYER_SPAWN: 'OnPlayerSpawn';
declare const EVENT_PLAYER_DEATH: 'OnPlayerDeath';
declare const EVENT_VEHICLE_SPAWN: 'OnVehicleSpawn';
declare const EVENT_VEHICLE_DEATH: 'OnVehicleDeath';
declare const EVENT_PLAYER_TEXT: 'OnPlayerText';
declare const EVENT_PLAYER_COMMAND_TEXT: 'OnPlayerCommandText';
declare const EVENT_PLAYER_REQUEST_CLASS: 'OnPlayerRequestClass';
declare const EVENT_PLAYER_ENTER_VEHICLE: 'OnPlayerEnterVehicle';
declare const EVENT_PLAYER_EXIT_VEHICLE: 'OnPlayerExitVehicle';
declare const EVENT_PLAYER_STATE_CHANGE: 'OnPlayerStateChange';
declare const EVENT_PLAYER_ENTER_CHECKPOINT: 'OnPlayerEnterCheckpoint';
declare const EVENT_PLAYER_LEAVE_CHECKPOINT: 'OnPlayerLeaveCheckpoint';
declare const EVENT_PLAYER_ENTER_RACE_CHECKPOINT: 'OnPlayerEnterRaceCheckpoint';
declare const EVENT_PLAYER_LEAVE_RACE_CHECKPOINT: 'OnPlayerLeaveRaceCheckpoint';
declare const EVENT_RCON_COMMAND: 'OnRconCommand';
declare const EVENT_PLAYER_REQUEST_SPAWN: 'OnPlayerRequestSpawn';
declare const EVENT_OBJECT_MOVED: 'OnObjectMoved';
declare const EVENT_PLAYER_OBJECT_MOVED: 'OnPlayerObjectMoved';
declare const EVENT_PLAYER_PICK_UP_PICKUP: 'OnPlayerPickUpPickup';
declare const EVENT_VEHICLE_MOD: 'OnVehicleMod';
declare const EVENT_ENTER_EXIT_MOD_SHOP: 'OnEnterExitModShop';
declare const EVENT_VEHICLE_PAINTJOB: 'OnVehiclePaintjob';
declare const EVENT_VEHICLE_RESPRAY: 'OnVehicleRespray';
declare const EVENT_VEHICLE_DAMAGE_STATUS_UPDATE: 'OnVehicleDamageStatusUpdate';
declare const EVENT_UNOCCUPIED_VEHICLE_UPDATE: 'OnUnoccupiedVehicleUpdate';
declare const EVENT_PLAYER_SELECTED_MENU_ROW: 'OnPlayerSelectedMenuRow';
declare const EVENT_PLAYER_EXITED_MENU: 'OnPlayerExitedMenu';
declare const EVENT_PLAYER_INTERIOR_CHANGE: 'OnPlayerInteriorChange';
declare const EVENT_PLAYER_KEY_STATE_CHANGE: 'OnPlayerKeyStateChange';
declare const EVENT_RCON_LOGIN_ATTEMPT: 'OnRconLoginAttempt';
declare const EVENT_PLAYER_UPDATE: 'OnPlayerUpdate';
declare const EVENT_PLAYER_STREAM_IN: 'OnPlayerStreamIn';
declare const EVENT_PLAYER_STREAM_OUT: 'OnPlayerStreamOut';
declare const EVENT_VEHICLE_STREAM_IN: 'OnVehicleStreamIn';
declare const EVENT_VEHICLE_STREAM_OUT: 'OnVehicleStreamOut';
declare const EVENT_ACTOR_STREAM_IN: 'OnActorStreamIn';
declare const EVENT_ACTOR_STREAM_OUT: 'OnActorStreamOut';
declare const EVENT_DIALOG_RESPONSE: 'OnDialogResponse';
declare const EVENT_PLAYER_TAKE_DAMAGE: 'OnPlayerTakeDamage';
declare const EVENT_PLAYER_GIVE_DAMAGE: 'OnPlayerGiveDamage';
declare const EVENT_PLAYER_GIVE_DAMAGE_ACTOR: 'OnPlayerGiveDamageActor';
declare const EVENT_PLAYER_CLICK_MAP: 'OnPlayerClickMap';
declare const EVENT_PLAYER_CLICK_TEXT_DRAW: 'OnPlayerClickTextDraw';
declare const EVENT_PLAYER_CLICK_PLAYER_TEXT_DRAW: 'OnPlayerClickPlayerTextDraw';
declare const EVENT_INCOMING_CONNECTION: 'OnIncomingConnection';
declare const EVENT_TRAILER_UPDATE: 'OnTrailerUpdate';
declare const EVENT_VEHICLE_SIREN_STATE_CHANGE: 'OnVehicleSirenStateChange';
declare const EVENT_PLAYER_FINISHED_DOWNLOADING: 'OnPlayerFinishedDownloading';
declare const EVENT_PLAYER_CLICK_PLAYER: 'OnPlayerClickPlayer';
declare const EVENT_PLAYER_SELECT_OBJECT: 'OnPlayerSelectObject';
declare const EVENT_PLAYER_WEAPON_SHOT: 'OnPlayerWeaponShot';
declare const EVENT_CLIENT_CHECK_RESPONSE: 'OnClientCheckResponse';
declare const EVENT_SCRIPT_CASH: 'OnScriptCash';