sam-ecs
Version:
A specialized entity component system
133 lines (111 loc) • 5.59 kB
JavaScript
;
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _get = function get(object, property, receiver) { if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { return get(parent, property, receiver); } } else if ("value" in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } };
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
//ServerManager.js//
/**
* @description - Specialized manager for use with the server
* @author - Sam Faulkner
*/
//user imports
var Manager = require('./Manager.js');
var ServerManager = function (_Manager) {
_inherits(ServerManager, _Manager);
function ServerManager() {
_classCallCheck(this, ServerManager);
var _this2 = _possibleConstructorReturn(this, (ServerManager.__proto__ || Object.getPrototypeOf(ServerManager)).call(this));
_this2._clients = {};
_this2._maxBufferSize = 8;
return _this2;
}
_createClass(ServerManager, [{
key: 'addClient',
value: function addClient(id, socket) {
this._clients[id] = {
'socket': socket,
'lastAcknowledgedState': -1,
'ready': true
};
var _this = this;
socket.on('BUFFER', function (num) {
_this._clients[id].bufferSize = num;
if (num < _this._maxBufferSize) {
_this._maxBufferSize = num;
}
});
socket.on('EVENT', function (event) {
_this._eventManager.emit(event.type, Object.assign(event, { 'sid': id }));
});
socket.on('ACKNOWLEDGE', function (data) {
_this._clients[id].ready = true;
_this._clients[id].lastAcknowledgedState = data.tick;
});
socket.emit('CONNECTION');
}
}, {
key: 'getClient',
value: function getClient(id) {
return this._clients[id];
}
}, {
key: 'update',
value: function update() {
_get(ServerManager.prototype.__proto__ || Object.getPrototypeOf(ServerManager.prototype), 'update', this).call(this);
for (var clientID in this._clients) {
var clientObject = this._clients[clientID];
if (this._currentTick >= clientObject.lastAcknowledgedState + clientObject.bufferSize) {
this.sendStateUpdate(clientID);
continue;
}
var oldStateObject = this._stateManager.getBufferedState(clientObject.lastAcknowledgedState);
if (oldStateObject) {
var oldState = oldStateObject.state;
var deltaState = this._stateManager.getDeltaState(oldState);
//there have been changes
if (deltaState.length > 0) {
this.sendStateUpdate(clientID, deltaState);
}
}
// send the client state for sure
else {
this.sendStateUpdate(clientID);
}
}
this._currentTick++;
}
/**
* @description - This function is responsible for sending a particular client an update
* in state
* @param {String} clientID - the ID of the client within the _clients
* @param {Dict} deltaState - an optional parameter for the new state to send
* to the client
*/
}, {
key: 'sendStateUpdate',
value: function sendStateUpdate(clientID, deltaState) {
//not going to check if this is valid here because it should be
var clientObject = this._clients[clientID];
if (!clientObject.ready) {
return;
}
var state = deltaState;
if (!state) {
var oldStateObject = this._stateManager.getBufferedState(clientObject.lastAcknowledgedState);
if (oldStateObject) {
state = this._stateManager.getDeltaState(oldStateObject.state);
} else {
state = this._stateManager.getSubState();
}
}
this._clients[clientID].ready = false;
this._clients[clientID].socket.emit('UPDATE', {
'tick': this._currentTick,
'state': this._stateManager._serializeState(state)
});
}
}]);
return ServerManager;
}(Manager);
module.exports = ServerManager;