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sam-ecs

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A specialized entity component system

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'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _get = function get(object, property, receiver) { if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { return get(parent, property, receiver); } } else if ("value" in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } }; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } //ServerManager.js// /** * @description - Specialized manager for use with the server * @author - Sam Faulkner */ //user imports var Manager = require('./Manager.js'); var ServerManager = function (_Manager) { _inherits(ServerManager, _Manager); function ServerManager() { _classCallCheck(this, ServerManager); var _this2 = _possibleConstructorReturn(this, (ServerManager.__proto__ || Object.getPrototypeOf(ServerManager)).call(this)); _this2._clients = {}; _this2._maxBufferSize = 8; return _this2; } _createClass(ServerManager, [{ key: 'addClient', value: function addClient(id, socket) { this._clients[id] = { 'socket': socket, 'lastAcknowledgedState': -1, 'ready': true }; var _this = this; socket.on('BUFFER', function (num) { _this._clients[id].bufferSize = num; if (num < _this._maxBufferSize) { _this._maxBufferSize = num; } }); socket.on('EVENT', function (event) { _this._eventManager.emit(event.type, Object.assign(event, { 'sid': id })); }); socket.on('ACKNOWLEDGE', function (data) { _this._clients[id].ready = true; _this._clients[id].lastAcknowledgedState = data.tick; }); socket.emit('CONNECTION'); } }, { key: 'getClient', value: function getClient(id) { return this._clients[id]; } }, { key: 'update', value: function update() { _get(ServerManager.prototype.__proto__ || Object.getPrototypeOf(ServerManager.prototype), 'update', this).call(this); for (var clientID in this._clients) { var clientObject = this._clients[clientID]; if (this._currentTick >= clientObject.lastAcknowledgedState + clientObject.bufferSize) { this.sendStateUpdate(clientID); continue; } var oldStateObject = this._stateManager.getBufferedState(clientObject.lastAcknowledgedState); if (oldStateObject) { var oldState = oldStateObject.state; var deltaState = this._stateManager.getDeltaState(oldState); //there have been changes if (deltaState.length > 0) { this.sendStateUpdate(clientID, deltaState); } } // send the client state for sure else { this.sendStateUpdate(clientID); } } this._currentTick++; } /** * @description - This function is responsible for sending a particular client an update * in state * @param {String} clientID - the ID of the client within the _clients * @param {Dict} deltaState - an optional parameter for the new state to send * to the client */ }, { key: 'sendStateUpdate', value: function sendStateUpdate(clientID, deltaState) { //not going to check if this is valid here because it should be var clientObject = this._clients[clientID]; if (!clientObject.ready) { return; } var state = deltaState; if (!state) { var oldStateObject = this._stateManager.getBufferedState(clientObject.lastAcknowledgedState); if (oldStateObject) { state = this._stateManager.getDeltaState(oldStateObject.state); } else { state = this._stateManager.getSubState(); } } this._clients[clientID].ready = false; this._clients[clientID].socket.emit('UPDATE', { 'tick': this._currentTick, 'state': this._stateManager._serializeState(state) }); } }]); return ServerManager; }(Manager); module.exports = ServerManager;