sam-ecs
Version:
A specialized entity component system
171 lines (136 loc) • 6.02 kB
JavaScript
;
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _get = function get(object, property, receiver) { if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { return get(parent, property, receiver); } } else if ("value" in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } };
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
//ClientInputSharer.js//
/**
* @description - An input sharing model for the client
* @author - Sam Faulkner
*/
//constants
var MAXIMUM_BUFFER_SIZE = 12;
//user imports
var Manager = require('./Manager.js');
var StateManager = require('./StateManager.js');
var InputSharer = function (_Manager) {
_inherits(InputSharer, _Manager);
function InputSharer(socket) {
_classCallCheck(this, InputSharer);
var _this = _possibleConstructorReturn(this, (InputSharer.__proto__ || Object.getPrototypeOf(InputSharer)).call(this));
_this._user = null;
_this.setMaxBufferSize(MAXIMUM_BUFFER_SIZE);
_this._eventBuffer = new Array();
_this._socket = socket;
socket.on('CONNECTION', function () {
socket.emit('BUFFER', MAXIMUM_BUFFER_SIZE - 4);
socket.emit('ACKNOWLEDGE', { 'tick': _this._lastAcknowledgedState });
});
return _this;
}
/**
* @description - Receives the checksum from the server and
* verifies that the states are synchronized
* @param {Object} data - the data received from the server
*/
_createClass(InputSharer, [{
key: 'receiveState',
value: function receiveState(data) {
var serverTick = data.tick;
var stateObject = this._stateManager.getBufferedState(serverTick);
if (!stateObject) {
//we're really far behind!
}
var filteredStateObject = this._stateManager._getSubState(stateObject);
var serializedStateObject = this._stateManager._serializeState(filteredStateObject);
var checkSum = this._stateManager.generateCheckSum(serializedStateObject);
if (data.checkSum !== checkSum) {
console.log("We no matchy!");
} else {
console.log("We're good");
}
}
/**
* @description - Getter method for the socket
* @returns {Socket}
*/
}, {
key: 'getSocket',
value: function getSocket() {
return this._socket;
}
/**
* @description - Event emission side effect that buffers events before
* sending them to the server
* @param {Event} event - the event object that is to be emitted
*/
}, {
key: 'eventFun',
value: function eventFun(event) {
if (!event.local) {
Object.assign(event, { 'tick': this._currentTick });
this._eventBuffer.push(event);
}
}
/**
* @description - Setter method for the user
* @param {String} user - the new user value
*/
}, {
key: 'setUser',
value: function setUser(user) {
this._user = user;
}
/**
* @description - Getter method for the user
* @returns {String}
*/
}, {
key: 'getUser',
value: function getUser() {
return this._user;
}
/**
* @description - Sends all the events in the buffer, then clears the buffer
*/
}, {
key: 'sendEvents',
value: function sendEvents() {
var _iteratorNormalCompletion = true;
var _didIteratorError = false;
var _iteratorError = undefined;
try {
for (var _iterator = this._eventBuffer[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
var event = _step.value;
this._socket.emit('EVENT', event);
}
} catch (err) {
_didIteratorError = true;
_iteratorError = err;
} finally {
try {
if (!_iteratorNormalCompletion && _iterator.return) {
_iterator.return();
}
} finally {
if (_didIteratorError) {
throw _iteratorError;
}
}
}
this._eventBuffer.length = 0;
}
/**
* @description - Update function that will send our buffered events to the server
*/
}, {
key: 'update',
value: function update() {
_get(InputSharer.prototype.__proto__ || Object.getPrototypeOf(InputSharer.prototype), 'update', this).call(this);
this.sendEvents();
this._currentTick++;
}
}]);
return InputSharer;
}(Manager);