salesman-minigames
Version:
A minigame library made with NodeJS.
127 lines (111 loc) • 3.39 kB
TypeScript
/**
* Represents the result of a Russian Roulette game.
*/
export class RussianRoulette {
/**
* Creates an instance of RussianRoulette.
*/
constructor();
/**
* Processes the game result and sets status properties.
* @returns The survival status (true if survived, false if exploded).
*/
run(): boolean;
/**
* Gets the win or lose boolean value.
* @returns True if survived, false if exploded.
*/
getWinStat(): boolean;
/**
* Gets the status as a string.
* @returns "Un-Exploded" if survived, "Exploded" if not.
*/
getStat(): string;
/**
* Gets the status as a boolean.
* @returns True if survived, false if exploded, null if not set.
*/
getStatBool(): boolean | null;
}
/**
* Represents the Rock-Paper-Scissors Minus One game.
*/
export class RPSMinusOne {
/**
* @param p1Choices - Player 1's two choices (e.g. ["rock", "scissors"])
* @param p1RemoveIndex - Player 1's index of choice to remove (0 or 1)
* @param p2Choices - Player 2's two choices (e.g. ["paper", "rock"])
* @param p2RemoveIndex - Player 2's index of choice to remove (0 or 1)
*/
constructor(
p1Choices: [string, string],
p1RemoveIndex: 0 | 1,
p2Choices: [string, string],
p2RemoveIndex: 0 | 1
);
/**
* Executes the game logic and determines the winner.
* @returns The winner: "player1", "player2", "draw" or null if invalid input.
*/
play(): "player1" | "player2" | "draw" | null;
/**
* Gets the winner of the game.
* @returns The winner: "player1", "player2", "draw" or null.
*/
getWinner(): "player1" | "player2" | "draw" | null;
/**
* Gets the status message describing the game result.
* @returns Status string.
*/
getStatus(): string;
}
/**
* Represents the Dice Roll Challenge game.
*/
export class DiceRollChallenge {
/**
* @param p1Roll - Player 1's dice roll (1-6).
* @param p2Roll - Player 2's dice roll (1-6).
*/
constructor(p1Roll: number, p2Roll: number);
/**
* Executes the dice roll game logic.
* @returns The winner: "player1", "player2", "draw" or null if invalid input.
*/
play(): "player1" | "player2" | "draw" | null;
/**
* Gets the winner of the dice roll challenge.
* @returns The winner: "player1", "player2", "draw" or null.
*/
getWinner(): "player1" | "player2" | "draw" | null;
/**
* Gets the status message describing the dice roll result.
* @returns Status string.
*/
getStatus(): string;
}
/**
* Represents the Coin Flip Duel game.
*/
export class CoinFlipDuel {
/**
* @param p1Choice - Player 1's choice: "heads" or "tails".
* @param p2Choice - Player 2's choice: "heads" or "tails".
*/
constructor(p1Choice: "heads" | "tails", p2Choice: "heads" | "tails");
/**
* Executes the coin flip duel.
* @returns The winner: "player1", "player2", "draw" or null if invalid input.
*/
play(): "player1" | "player2" | "draw" | null;
/**
* Gets the winner of the coin flip duel.
* @returns The winner: "player1", "player2", "draw" or null.
*/
getWinner(): "player1" | "player2" | "draw" | null;
/**
* Gets the status message describing the coin flip result.
* @returns Status string.
*/
getStatus(): string;
}