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s2maps-gpu

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S2 Maps GPU - An open source, high-performance, and GPU-accelerated map engine for rendering large-scale, interactive maps.

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import type { RasterData } from 'workers/worker.spec.js'; import type { TileGPU as Tile } from 'source/tile.spec.js'; import type { WebGPUContext } from '../context/index.js'; import type { LayerDefinitionBase, RasterDefinition, RasterStyle, RasterWorkflowLayerGuideGPU } from 'style/style.spec.js'; import type { RasterFeature as RasterFeatureSpec, RasterSource, RasterWorkflow as RasterWorkflowSpec } from './workflow.spec.js'; /** Raster Feature is a standalone raster render storage unit that can be drawn to the GPU */ export declare class RasterFeature implements RasterFeatureSpec { #private; layerGuide: RasterWorkflowLayerGuideGPU; workflow: RasterWorkflowSpec; tile: Tile; source: RasterSource; featureCode: number[]; rasterFadeBuffer: GPUBuffer; featureCodeBuffer: GPUBuffer; fadeStartTime: number; parent?: Tile | undefined; type: "raster"; bindGroup: GPUBindGroup; rasterBindGroup: GPUBindGroup; /** * @param layerGuide - the layer guide for this feature * @param workflow - the raster workflow * @param tile - the tile this feature is drawn on * @param source - the raster source * @param featureCode - the encoded feature code that tells the GPU how to compute it's properties * @param rasterFadeBuffer - the fade buffer * @param featureCodeBuffer - the feature code buffer * @param fadeStartTime - the start time of the fade for smooth transitions * @param parent - the parent tile if applicable */ constructor(layerGuide: RasterWorkflowLayerGuideGPU, workflow: RasterWorkflowSpec, tile: Tile, source: RasterSource, featureCode: number[], rasterFadeBuffer: GPUBuffer, featureCodeBuffer: GPUBuffer, fadeStartTime?: number, parent?: Tile | undefined); /** Draw the feature to the GPU */ draw(): void; /** Destroy and cleanup the feature */ destroy(): void; /** * Duplicate the raster feature * @param tile - the tile this feature is drawn on * @param parent - the parent tile if applicable * @returns the duplicated feature */ duplicate(tile: Tile, parent?: Tile): RasterFeature; } /** Raster Workflow */ export default class RasterWorkflow implements RasterWorkflowSpec { #private; context: WebGPUContext; layerGuides: Map<number, RasterWorkflowLayerGuideGPU>; pipeline: GPURenderPipeline; rasterBindGroupLayout: GPUBindGroupLayout; /** @param context - The WebGPU context */ constructor(context: WebGPUContext); /** Setup the workflow */ setup(): Promise<void>; /** Destroy and cleanup the workflow */ destroy(): void; /** * Build the layer definition for this workflow * @param layerBase - the common layer attributes * @param layer - the user defined layer attributes * @returns a built layer definition that's ready to describe how to render a feature */ buildLayerDefinition(layerBase: LayerDefinitionBase, layer: RasterStyle): RasterDefinition; /** * Build the source raster data into raster features * @param rasterData - the input raster data * @param tile - the tile we are building the features for */ buildSource(rasterData: RasterData, tile: Tile): void; /** * Draw a raster feature to the GPU * @param feature - raster feature guide */ draw(feature: RasterFeatureSpec): void; }