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s2maps-gpu

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S2 Maps GPU - An open source, high-performance, and GPU-accelerated map engine for rendering large-scale, interactive maps.

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import type { BBox } from 'gis-tools/index.js'; import type { PointData } from 'workers/worker.spec.js'; import type { TileGPU as Tile } from 'source/tile.spec.js'; import type { WebGPUContext } from '../context/index.js'; import type { LayerDefinitionBase, PointDefinition, PointStyle, PointWorkflowLayerGuideGPU } from 'style/style.spec.js'; import type { PointFeature as PointFeatureSpec, PointSource, PointWorkflow as PointWorkflowSpec } from './workflow.spec.js'; /** Point Feature is a standalone point render storage unit that can be drawn to the GPU */ export declare class PointFeature implements PointFeatureSpec { #private; workflow: PointWorkflow; source: PointSource; layerGuide: PointWorkflowLayerGuideGPU; tile: Tile; count: number; offset: number; featureCode: number[]; pointBoundsBuffer: GPUBuffer; pointInteractiveBuffer: GPUBuffer; featureCodeBuffer: GPUBuffer; parent?: Tile | undefined; type: "point"; bindGroup: GPUBindGroup; pointBindGroup: GPUBindGroup; pointInteractiveBindGroup: GPUBindGroup; /** * @param workflow - the point workflow * @param source - the point source * @param layerGuide - layer guide for this feature * @param tile - the tile this feature is drawn on * @param count - the number of points * @param offset - the offset of the points * @param featureCode - the encoded feature code * @param pointBoundsBuffer - the bounds of the points * @param pointInteractiveBuffer - the interactive buffer * @param featureCodeBuffer - the encoded feature code that tells the GPU how to compute it's properties * @param parent - the parent tile if applicable */ constructor(workflow: PointWorkflow, source: PointSource, layerGuide: PointWorkflowLayerGuideGPU, tile: Tile, count: number, offset: number, featureCode: number[], pointBoundsBuffer: GPUBuffer, pointInteractiveBuffer: GPUBuffer, featureCodeBuffer: GPUBuffer, parent?: Tile | undefined); /** Draw the feature to the GPU */ draw(): void; /** Compute the feature's interactivity with the mouse */ compute(): void; /** Destroy and cleanup the feature */ destroy(): void; /** * Duplicate this feature * @param tile - the tile this feature is drawn on * @param parent - the parent tile if applicable * @param bounds - the bounds of the tile if applicable * @returns the duplicated feature */ duplicate(tile: Tile, parent?: Tile, bounds?: BBox): PointFeature; } /** Point Workflow */ export default class PointWorkflow implements PointWorkflowSpec { #private; context: WebGPUContext; layerGuides: Map<number, PointWorkflowLayerGuideGPU>; pipeline: GPURenderPipeline; interactivePipeline: GPUComputePipeline; pointInteractiveBindGroupLayout: GPUBindGroupLayout; pointBindGroupLayout: GPUBindGroupLayout; module: GPUShaderModule; /** @param context - The WebGPU context */ constructor(context: WebGPUContext); /** Setup the workflow */ setup(): Promise<void>; /** Destroy and cleanup the workflow */ destroy(): void; /** * Build the layer definition for this workflow * @param layerBase - the common layer attributes * @param layer - the user defined layer attributes * @returns a built layer definition that's ready to describe how to render a feature */ buildLayerDefinition(layerBase: LayerDefinitionBase, layer: PointStyle): PointDefinition; /** * Build the source point data into point features * @param pointData - the input point data * @param tile - the tile we are building the features for */ buildSource(pointData: PointData, tile: Tile): void; /** * Draw a point feature to the GPU * @param feature - point feature guide */ draw(feature: PointFeatureSpec): void; /** * Compute the interactive features that interact with the mouse * @param feature - point feature guide */ computeInteractive(feature: PointFeatureSpec): void; }