UNPKG

s2cfgtojson

Version:

Converts Stalker 2 Cfg file into POJOs

52 lines (29 loc) 1.61 kB
# Mod Workflow Read this file when the user wants guidance for turning a quest package into an actual mod layout. ## Scope This skill teaches the authoring model used in the local mod repo. It does not assume packaging, SDK cooking, or publishing should happen in this repo. ## Expected Mod Layout The implementation repo uses a per-mod folder under: - `Mods/<ModName>/` In the local implementation repo, generated content is typically stored under: - `Mods/<ModName>/raw/Stalker2/Content/GameLite/...` The important game-facing content tree inside that layout is: - `Stalker2/Content/GameLite/...` Other files such as metadata, package manifests, readmes, images, or publishing files are repo-specific and optional for mod creation guidance in this skill. If the user does want a `readme.md`, treat it as lightweight supporting documentation. It should summarize: - the quest premise - the main quest stages or flow - the success, failure, or cancel outcomes - notable rewards or side effects Generated cfg patches live under: - `Mods/<ModName>/raw/Stalker2/Content/GameLite/...` Example: - quest node patches end up under `Stalker2/Content/GameLite/GameData/QuestNodePrototypes/...` - dialog patches end up under `Stalker2/Content/GameLite/GameData/DialogPrototypes/...` ## Source GameLite Path The implementation repo reads base cfg files from the SDK GameLite tree: - `SDK_PATH/Stalker2/Content/GameLite` If the user asks for implementation guidance and the actual path is not known, ask for: - the implementation repo path - the GameLite source path - the target mod folder or mod name